Game Development Community

Nick Matthews's Forum Posts

Thread Post Date Posted
Reading files outside the Torque Directory? I mean, it can read outside of mod paths too. If a game restricts mod path setting as a protective m... read more 05/16/2009 (1:30 pm)
Reading files outside the Torque Directory? I confess, this was kind of a trick question. There's a bug that allows you to read any file on the ... read more 05/16/2009 (12:55 pm)
DTS File Format Specification I have created three dts files, each with a number of sequences/animations. I then counted how many ... read more 05/14/2009 (5:48 am)
TGE File Format Specification (Wrong Forum - Please Delete) nevermind, wrong forum! :(... read more 05/14/2009 (2:51 am)
How do I fix this texturing problem? I'm having the same problem here. Did you ever find a solution for this? It seems like Constructo... read more 07/13/2008 (5:46 pm)
Texture and Mapping Woes As far as I know, textures need to be in the same folder as the art they belong to.... read more 07/11/2008 (10:45 am)
Jump-Pad Particle Emitters Well, You could try using this bit of code: (You'll have to replace all the names with your actual d... read more 07/10/2008 (10:40 am)
RPG Level Up System You'd want to be saving it onto the client object I think. So just replace all those ShapeBase bits ... read more 07/10/2008 (10:35 am)
Mounting images on images I'd actually look at the hiding mesh resource. That lets you hide meshes on staticshapes and such, s... read more 06/12/2008 (2:43 am)
Mounting anything - making characters pick thing up Well, If you just have a bunch of staticshapes lying about, you could have a callback for collision,... read more 06/12/2008 (2:37 am)
TCPObject Response Delay Sorry, Looks like I solved this myself. It turns out the server wasn't appending a \n newline charac... read more 06/12/2008 (2:25 am)
Someone pirated the engine The guy XD is reporting is just some stupid 13 year old kid who's claiming he made the interiors/mod... read more 01/24/2008 (2:25 pm)
Someone pirated the engine I'm sure this happens all the time, I don't think its something anyone here can prevent either. Its ... read more 01/24/2008 (11:39 am)
Particle Edit only one one level? Perhaps if you put the new particle effects at the bottom of the .mis file of the level it would ove... read more 12/06/2007 (9:30 am)
Creating chat rooms/channels in TGE You might want to look at TGELobby. It'd allow you to integrate IRC into your project pretty easily ... read more 11/20/2007 (6:09 am)
Help with adding static objects Basically that message means it cant find the file "control/Test/EMAGA5/control/data/shapes/trees/tr... read more 11/20/2007 (5:58 am)
Vehicle Acceleration Yeah, i was saying try decreasing the Drag to 0 so that you have no drag.... read more 11/12/2007 (9:46 am)
Scaling Player Size Well you can check out where it creates the player (maybe in game.cs under GameConnection::spawnPlay... read more 11/11/2007 (12:20 pm)
TGE Models I'm not sure if you can sell the game with Kork in it, though. But i'm not entirely sure - maybe you... read more 11/10/2007 (4:03 pm)
Vehicle Acceleration Im assuming this is a flying ship, not a boaty ship so I guess the thing slowing it down would be an... read more 11/08/2007 (6:15 am)
Problem in 1.5.2 If you want you can change $defaultGame to "tutorial.base;starter.fps" which will load both of them,... read more 11/08/2007 (4:08 am)
DeleteVariables() Well I think it would do the same thing, storing a value of nothing takes up the same ammount of spa... read more 11/08/2007 (4:01 am)
Error of export from maya You haven't created the hierarchy properly, those tap_body, tap_left_eye and tap_right_eye meshes sh... read more 11/08/2007 (3:55 am)
Swapping Models If its a player model (usually those are the most prone to crashing) you'd need to change the TSShap... read more 11/08/2007 (3:42 am)
Problem in 1.5.2 Yeah, just copy all the .mis and .ter files out of tutorial.base/data/missions/ and into starter.fps... read more 11/07/2007 (10:41 am)
Issue With My Current Game - Please Help I'd guess you were missing some core files, either from the common files or normal client scripts be... read more 11/07/2007 (3:10 am)
Followed Tutorial - Objects not deleting, score stays the same Looks like it might have been the ; at the bottom of the onCollision function, just to try and clear... read more 11/07/2007 (12:38 am)
Smoothing issue? It would appear that the normals are a bit messed up, i'm not entirely sure about how to do it in mi... read more 11/06/2007 (11:51 am)
Jump pads : DTS or DIF ? And try to make sure the collision mesh is nice and basic, if you need to get complicated with it yo... read more 11/06/2007 (2:20 am)
How do I kick a client during startup? I'm not entirely sure but I think you might be able to just do return "You have an outdated Version"... read more 11/03/2007 (10:26 pm)
Datablock loading question If you load new datablocks into the game you'd need to call .transmitDatablocks(1); on each of the c... read more 11/03/2007 (10:21 pm)
Making an NPC You might be interested in this: [url]http://www.garagegames.com/index.php?sec=mg&mod=resource&pa... read more 11/03/2007 (10:02 pm)
Replacing new lines in mlTextEdit with \n Well I meant for ingame, actually. Exporting the text to a file, closing the game, search and replac... read more 08/03/2007 (4:55 pm)
Write Binary to a FileObject Sorry, I'm finding it all a bit confusing. What I want to do is just literally copy a .png file from... read more 06/24/2007 (2:13 pm)
Getting the current frame of an animation The only possibility I know of is a mod Eric Hartman did for his game where he hacked up the IFL ani... read more 06/16/2007 (1:56 pm)
Audio Fade What kind of thing are you using it for? If its looping, and you want to fade it out at a certain ti... read more 06/16/2007 (1:48 pm)
Prevent Interior Ambient Lighting Well yeah, but then i need to give all the dts objects outside some ambient light so they don't get ... read more 06/16/2007 (1:45 pm)
Animating collision mesh in TGE 1.5.2 Yeah this is just a cube collision mesh so I figured it'd be ok performance-wise. I think this has b... read more 06/13/2007 (2:04 pm)
Animating collision mesh in TGE 1.5.2 Aha, nevermind. It turns out the joint was doing something funny, so to fix it I just animated the d... read more 06/13/2007 (11:26 am)
First person mounted image disappears at certain angles Ah thanks for the help everyone, that did the trick!... read more 06/13/2007 (1:20 am)
SetTransform Issues Nevermind. I worked around it using Eric's rotation conversion function: http://www.garagegames.com/... read more 01/21/2007 (1:43 pm)
SetTransform Issues Ah. So how do i make my object go to a 45 degree angle? I haven't run into this problem for ages and... read more 01/21/2007 (1:30 pm)
Problem with textures in maya2dts Yeah, im having this problem too. Any answers yet? I'm using Maya 6.5.... read more 12/01/2006 (6:21 am)
Alternate Weapon Fire The problem with Beffy's code is the weapon doesnt continue to fire if you hold down the alt. Is ... read more 09/21/2006 (6:47 am)
What program should i use/ learn? I've found that Maya is pretty easy to use, but when it comes to exporting using Maya2DTS, it gets a... read more 09/10/2006 (12:48 am)
hmm... real time scripting in games possible.... I just wanted to point out that the reason some of the things you removed had stayed might be becaus... read more 08/18/2006 (3:41 am)
Blockland (TBM/RTB) Master Server Actually i believe the Blockland Masterserver is run by garagegames as the masterserver link in the ... read more 08/14/2006 (3:41 am)
Making a Mountable Horse as a vehicle. Eric Hartman made a very good horse using a player model. Check out www.ageoftime.com. It works r... read more 03/20/2006 (9:13 am)
How to make a boat float on water? Are you going to put it in a resource when its done?... read more 03/04/2006 (3:05 am)
How to make a boat float on water? So has anyone managed to get this working? The watercraft thing is really bad...even when just drivi... read more 03/01/2006 (12:07 am)
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