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Scott Doerrfeld's Forum Posts

Thread Post Date Posted
Dedicated Server Canvas Problem Nevermind I was running the 'tutorial.base' game...which doesn't appear to work in dedicated mode ou... read more 03/20/2007 (2:27 pm)
Linux install/compile walkthrough Ok, there is DEFINITELY no other instances of Torque running. A 'ps' check proves it. What on eart... read more 03/20/2007 (7:27 am)
Linux install/compile walkthrough Ok. Almost there. I am compiled and now trying to run. Here is what I get when I try to run my bi... read more 03/19/2007 (3:39 pm)
Linux install/compile walkthrough This is what I got on a 'yum install x11-devel': [code]Setting up Install Process Setting up rep... read more 03/19/2007 (2:25 pm)
Linux install/compile walkthrough Grepping x11 gets me the following output: [code]xorg-x11-Mesa-libGLU-6.8.2-37.FC4.49.2.1 xorg-x... read more 03/19/2007 (10:34 am)
Linux install/compile walkthrough Been making some progress. Made it here: [code] . . . --> Compiling platform/platformNetAsync... read more 03/19/2007 (10:32 am)
Linux install/compile walkthrough Here is my output on those commands: [code][scott@localhost TorqueSDK]$ rpm -qa | grep freetype ... read more 03/16/2007 (2:35 pm)
Linux install/compile walkthrough Also strange is how after I install SDL, I get a not found with 'rpm -q sdl'. (Note: This is my f... read more 03/16/2007 (1:48 pm)
Linux install/compile walkthrough The Torque SDK documentation states that the "dedicated server build only requires NASM and a functi... read more 03/16/2007 (1:38 pm)
Problem with setSkinName function It's not that I am animating textures. It's just that I have multiple textures on a single object t... read more 03/07/2007 (11:23 am)
Character - Clothes @John "Doppler": I agree that the Hidden Mesh resource is the way to go for thorough character custo... read more 02/16/2007 (5:49 pm)
Texture Memory Lee...I am curious to know your system specs and video card.... read more 02/16/2007 (8:17 am)
Character - Clothes Can anyone back up Trusted One's statement? I also have a character creation system where each part... read more 02/15/2007 (5:57 pm)
Texture Memory So, on my .dif building, let's say I have 40-50 textures ranging in size from 64 x 64 to 256 x 256. ... read more 02/08/2007 (10:05 am)
Player Mimic Right, essentially I want one player to be mimicking the other player in perfect synchronization.... read more 02/08/2007 (10:01 am)
Player Mimic Ok, let's say I do this from script. How do I update every frame?... read more 02/08/2007 (7:30 am)
Multi sub-object textures Caylo, that test sounds very different from mine. The goal of my test was to see the effect of usin... read more 02/01/2007 (1:02 pm)
Multi sub-object textures I just ran 3 tests on the same model at 3,900 polys. TEST 1 - HIGH - Model with 2 multi sub-objec... read more 02/01/2007 (10:59 am)
Multi sub-object textures Can someone please tell me why this "redrawing" occurs? I am just discovering this after using sever... read more 02/01/2007 (7:38 am)
Texture Memory Thanks about the JPG's...am still wondering about my initial question tho: Does it matter how man... read more 01/31/2007 (12:31 pm)
Texture Memory Ok but making a low-quality jpeg hurts the in-game rendering performance?... read more 01/31/2007 (10:25 am)
Texture Memory What exactly is meant by "lossy jpeg"?... read more 01/31/2007 (9:34 am)
Detailmaps for DTS : Suprise :-D Yeah what about the 3ds max exporters? Can they support detail textures as well?... read more 01/23/2007 (12:17 pm)
Multi sub-object textures The problem for me with using one single texture is I have separate textures that dynamically change... read more 01/23/2007 (9:17 am)
Multi sub-object textures Can someone please respond? This is very important for everyone I would think, since it could heavi... read more 01/23/2007 (8:27 am)
Shiny/metallic textures? You can only do environment mapping on players and mounted objects...I think. You can also use it o... read more 01/23/2007 (5:34 am)
Multi sub-object textures Can someone please tell me why this "redrawing" occurs? I am just discovering this after using seve... read more 01/22/2007 (9:26 am)
Lowest Level Of Detail (LOD) Thanks, that does the trick!... read more 01/11/2007 (2:40 pm)
Textures and Legal Issues Thanks. That helps answer my first question. But what about taking photographs of clothes that I b... read more 12/26/2006 (6:23 pm)
2-sided textures not lighting properly I am having this problem as well with my 2-sided materials. It seems if there are any 2-sided mater... read more 12/12/2006 (11:11 am)
DTS Collision Mesh & Lighting Also, I am wondering if scaling a DTS object in Torque will have much effect on the lighting.... read more 11/30/2006 (12:01 am)
DTS Collision Mesh & Lighting That would make sense, but I am finding that usually one primitive IS enough. Even with a one-primi... read more 11/29/2006 (3:43 pm)
Dead bodies, DIFs and "Error, no plane possible!" I am suddenly getting the "no plane possible" error as well when I run Torque in debug mode. I am u... read more 11/27/2006 (9:25 am)
DIF and engine performance [quote]Torque already culls object if their entire bounding box is outside of the view frustum[/quot... read more 11/21/2006 (12:13 am)
DIF and engine performance Actually in the scenarios I described there was no portalizing going on. I wasn't aware the bsp mec... read more 11/15/2006 (5:27 pm)
DIF and engine performance This is great thread! I have some further questions... 1) I have two DIF files loaded into Torqu... read more 11/15/2006 (2:43 pm)
Color Wheel Well what do you know! Awesome! Beg your pardon for not noticing. Makes me feel noobie.... read more 11/08/2006 (2:16 pm)
Map2Dif_Plus Bug - Collision Brushes Yes, you certainly do need collision brushes for things like invisible barriers.... read more 11/04/2006 (10:28 am)
Detail Brushes vs. No-Touch Geometry Actually I have an auditorium space with about 400 chairs (800 chair legs) and it runs pretty decent... read more 11/04/2006 (12:07 am)
Textures Showing Up Green (TGE 1.5 and TLK 1.4) You are right. Using map2dif+ 1.5 resulted in no green. Thanks John!... read more 11/03/2006 (10:31 am)
Detail Brushes vs. No-Touch Geometry The link you posted, ChrisG, tells us that very narrow brushes should probably be made detail brushe... read more 11/03/2006 (10:01 am)
Detail Brushes vs. No-Touch Geometry FYI... It is my assessment so far that using more detail brushes results in a slighly lower frame... read more 11/01/2006 (8:36 am)
Textures Showing Up Green (TGE 1.5 and TLK 1.4) Applying these settings to the map file got rid of the green: "geometry_scale" "32.0" "light_geo... read more 10/31/2006 (10:09 am)
Complex Portals Well one test I did was I made a simple rectangular doorway, made the standard portal, then sliced t... read more 10/31/2006 (7:13 am)
Invisible Detail Brushes Casting Shadows Well what's weird is even the collision brush doesn't have collision. I am using the map2dif_plus.e... read more 10/29/2006 (10:22 am)
Invisible Detail Brushes Casting Shadows Yeah I guess the problem with the collision brushes is they deactivate all the collision in the map.... read more 10/28/2006 (12:26 am)
Invisible Detail Brushes Casting Shadows Yes definitely in 1.4. It receives no shadow from the sun, but yes from any TLK lights.... read more 10/27/2006 (6:42 am)
Invisible Detail Brushes Casting Shadows I just used a normal brush set to NULL texture and indeed, a shadow is created. :(... read more 10/27/2006 (6:24 am)
TGE 1.5 - Mac Download Actually I just checked and it's 72 mb.... read more 10/27/2006 (6:03 am)
Texture Detail Level Thanks to everyone. This is really useful stuff. Could you please help me define the following ter... read more 10/06/2006 (11:37 pm)