Scott Doerrfeld's Forum Posts
| Thread | Post | Date Posted |
|---|---|---|
| SetSkinName And Zones | So I realized that there is a function called 'setScopeAlways' which will cause any NetObject to be ... read more | 07/17/2007 (6:50 pm) |
| Player's Camera | Can anyone offer any advice on this? I can't figure out why it would be smooth updating a rotation ... read more | 07/17/2007 (7:58 am) |
| Player's Camera | Can someone check this out and offer any pointers? The following code makes my camera mimic another... read more | 07/16/2007 (3:32 pm) |
| Juddering Camera | Ian I know this is a totally old post, but I was wondering if you still had the code handy that fixe... read more | 07/16/2007 (1:07 pm) |
| Setting Texture Filepath For DTS Files | I am trying to prevent having duplicate files here...... read more | 07/11/2007 (12:41 pm) |
| How to make a distrib version | David can you tell us where the separate thread is with that code? Thanks!... read more | 06/29/2007 (6:55 am) |
| Client Crashes During Mission Load Phase 2 | Ah...this is a fantastic response. Thanks so much I will look into it!... read more | 06/28/2007 (12:52 pm) |
| Max2dtsExporter_max9 | OK but after that I am not sure how to add it to the toolbar so I can use it.... read more | 06/28/2007 (11:28 am) |
| Max2DTS for Max 7, 8 & 9 available for download :o) | The only instructions I can see are 'cut and paste to stdplugs' folder. OK..it's loaded. Now what?... read more | 06/26/2007 (12:49 pm) |
| Max2DTS for Max 7, 8 & 9 available for download :o) | Yes how does one install it?... read more | 06/26/2007 (12:44 pm) |
| Problems with backgrounds? | How do you set the background in Constructor anyway.... read more | 06/26/2007 (11:06 am) |
| Performance Cost Of Baked-In DTS Meshes | @John: Anything in the new Constructor release that addresses this?... read more | 06/02/2007 (7:49 am) |
| DIF LOD And Performance | OK, well, just to throw something out there...perhaps in the more complex scene, the DIF with LODs i... read more | 05/31/2007 (8:26 am) |
| Mouse Click And Hold | I was hoping I could use SI_REPEAT for the mouse click the same way it is used when a key is held do... read more | 05/30/2007 (11:02 am) |
| Mouse Click And Hold | How do I make a high resolution timer in the engine?... read more | 05/30/2007 (11:00 am) |
| Mouse Click And Hold | There is an onMouseRepeat function in guiScrollCtrl.h that isn't quite fully setup. Trying to figur... read more | 05/30/2007 (9:43 am) |
| Loading Datablocks | For me it worked to just define the datablocks at the top of the mission file...since I have datablo... read more | 05/25/2007 (3:21 pm) |
| Loading Datablocks | @Ben: Where would be the proper place for those if-statements?... read more | 05/25/2007 (2:10 pm) |
| Crash in Standard Zip Encryption Support resource | @Stephane: Hey awesome job on this fix! Saved me a lot of work!!! ;) I was wondering what zip pr... read more | 05/25/2007 (12:38 pm) |
| Player's Camera | Can someone please help me out? I have a camera orbiting a player object. Using the above method i... read more | 05/14/2007 (2:13 pm) |
| Player's Camera | OK I am REALLLY close here. Much simpler solution: MatrixF ret; shape->getRenderEyeTransform( &... read more | 05/14/2007 (12:44 pm) |
| Player's Camera | I have a better idea...use the client's camera object and put it into setOrbitMode. But I want the ... read more | 05/14/2007 (8:54 am) |
| GuiObjectview Lighting | Wow.....hello???!??!??... read more | 05/14/2007 (7:57 am) |
| Realistic Tree Pack | BIG trees like these: http://www.chamaree.com/wp/wp-content/photos/summer.jpg Anyone know what... read more | 05/12/2007 (9:17 pm) |
| Colorizing Materials Over A Network | I can't picture this, but...could there a way to colorize the materials without having a new texture... read more | 05/10/2007 (10:24 pm) |
| Colorizing Materials Over A Network | Does it make sense that I'll have to create a copy in memory of the skin texture for each different ... read more | 05/10/2007 (9:26 am) |
| GuiObjectview Lighting | Still wondering...what lighting datablock is this light set to use? Hmm...does it rely on something... read more | 05/10/2007 (9:18 am) |
| Realistic Tree Pack | The sharp tree pack is pretty nice. It doesn't quite have what I'm looking for.... read more | 05/10/2007 (5:40 am) |
| Client Connection And Server RAM | What exactly is being stored server side for each login that takes up this memory?... read more | 05/09/2007 (12:52 pm) |
| Lower Quality JPEGs | @Sam: You're right, the idea was to lower the size of my install package on the HD. Video memory, i... read more | 05/08/2007 (3:30 pm) |
| GuiObjectview Lighting | Wow...no one else has this problem???... read more | 05/08/2007 (7:46 am) |
| Performance Cost Of Baked-In DTS Meshes | Hey John, That'd be awesome to see the updates. I've started the following thread in the private... read more | 05/01/2007 (11:11 am) |
| Performance Cost Of Baked-In DTS Meshes | Are people finding the same performance drawbacks as I am?... read more | 05/01/2007 (8:22 am) |
| MIS Import | Actually looked into this a little...but the ability to import static mesh data is not available fro... read more | 04/26/2007 (9:16 am) |
| Future of Torque on Linux | Hmm...a little worried here cuz I was going to run all my dedicated servers for my game on Linux. I... read more | 04/26/2007 (5:57 am) |
| 3ds max 7 dts exporter bugs | Yeah I am wondering what the deal is with the new DI exporter? It appears to be shrouded in mystery... read more | 04/25/2007 (10:02 am) |
| Colorizing Materials Over A Network | Thanks for the reply. I read the blog and it looks great. I think the problem I'm having has to do... read more | 04/25/2007 (9:29 am) |
| Problems with Portals using Constructor | Sorry guys, but it appears portals are not supported yet in Constructor/Torque 1.5.1. Though I hear... read more | 04/23/2007 (7:05 am) |
| Resizing a players bounding box | Well I've gotten things to work...well. The meshes all resize, and the player isn't floating above t... read more | 04/17/2007 (8:10 am) |
| LOD Of Baked-In Static Meshes | I agree it is a worthy tradeoff. What can we expect in terms of when Constructor will support porta... read more | 04/12/2007 (3:12 pm) |
| Resizing a players bounding box | Thanks for such a quick reply. I don't think it has to do with the skeleton resizing because when... read more | 04/12/2007 (11:53 am) |
| Resizing a players bounding box | Hello, I am using this resource in the exact same way that Gordon has here (also using the MMOkit... read more | 04/12/2007 (11:19 am) |
| LOD Of Baked-In Static Meshes | Hmmm...so I'm trying to wrap my head around the performance trade-off of the baked-in meshes. What... read more | 04/12/2007 (5:41 am) |
| Mac Bug: DTS Loads In Torque 1.4, Crashes 1.5 | Here's the thread output from the debugger at the point it crashes: [code] #0 ?? #1 write_bac... read more | 04/11/2007 (2:01 pm) |
| Titas (mmokit For Tse) Licensing Thread | Scott Doerrfeld / Bhargav Sriprakash scottdo82@gmail.com scottobot21... read more | 04/05/2007 (12:41 pm) |
| NPC movement | Thanks Orion! Once I got the vector math right, the motion turned out just the way I wanted. How... read more | 04/04/2007 (8:27 am) |
| Metrics documentation? | Tried a few of these and I get either 0 or nothing for most of the values. This happens even in deb... read more | 03/26/2007 (7:27 am) |
| Dedicated Server Issue on Linux | I had a problem running the dedicated server with the 'tutorial.base' game. Pointing to 'starter.fp... read more | 03/22/2007 (7:28 am) |
| Seemless terrain/mission transitions? | Ok so what if the player decides to turn around in the middle of the corridor (Phase 2) and walk bac... read more | 03/21/2007 (3:20 pm) |
| Texture Impact on Framerate | So...just to be absolutely clear: On average, the NUMBER of textures is more important for perfor... read more | 03/21/2007 (11:11 am) |