Game Development Community

Scott Doerrfeld's Forum Posts

Thread Post Date Posted
SetSkinName And Zones So I realized that there is a function called 'setScopeAlways' which will cause any NetObject to be ... read more 07/17/2007 (6:50 pm)
Player's Camera Can anyone offer any advice on this? I can't figure out why it would be smooth updating a rotation ... read more 07/17/2007 (7:58 am)
Player's Camera Can someone check this out and offer any pointers? The following code makes my camera mimic another... read more 07/16/2007 (3:32 pm)
Juddering Camera Ian I know this is a totally old post, but I was wondering if you still had the code handy that fixe... read more 07/16/2007 (1:07 pm)
Setting Texture Filepath For DTS Files I am trying to prevent having duplicate files here...... read more 07/11/2007 (12:41 pm)
How to make a distrib version David can you tell us where the separate thread is with that code? Thanks!... read more 06/29/2007 (6:55 am)
Client Crashes During Mission Load Phase 2 Ah...this is a fantastic response. Thanks so much I will look into it!... read more 06/28/2007 (12:52 pm)
Max2dtsExporter_max9 OK but after that I am not sure how to add it to the toolbar so I can use it.... read more 06/28/2007 (11:28 am)
Max2DTS for Max 7, 8 & 9 available for download :o) The only instructions I can see are 'cut and paste to stdplugs' folder. OK..it's loaded. Now what?... read more 06/26/2007 (12:49 pm)
Max2DTS for Max 7, 8 & 9 available for download :o) Yes how does one install it?... read more 06/26/2007 (12:44 pm)
Problems with backgrounds? How do you set the background in Constructor anyway.... read more 06/26/2007 (11:06 am)
Performance Cost Of Baked-In DTS Meshes @John: Anything in the new Constructor release that addresses this?... read more 06/02/2007 (7:49 am)
DIF LOD And Performance OK, well, just to throw something out there...perhaps in the more complex scene, the DIF with LODs i... read more 05/31/2007 (8:26 am)
Mouse Click And Hold I was hoping I could use SI_REPEAT for the mouse click the same way it is used when a key is held do... read more 05/30/2007 (11:02 am)
Mouse Click And Hold How do I make a high resolution timer in the engine?... read more 05/30/2007 (11:00 am)
Mouse Click And Hold There is an onMouseRepeat function in guiScrollCtrl.h that isn't quite fully setup. Trying to figur... read more 05/30/2007 (9:43 am)
Loading Datablocks For me it worked to just define the datablocks at the top of the mission file...since I have datablo... read more 05/25/2007 (3:21 pm)
Loading Datablocks @Ben: Where would be the proper place for those if-statements?... read more 05/25/2007 (2:10 pm)
Crash in Standard Zip Encryption Support resource @Stephane: Hey awesome job on this fix! Saved me a lot of work!!! ;) I was wondering what zip pr... read more 05/25/2007 (12:38 pm)
Player's Camera Can someone please help me out? I have a camera orbiting a player object. Using the above method i... read more 05/14/2007 (2:13 pm)
Player's Camera OK I am REALLLY close here. Much simpler solution: MatrixF ret; shape->getRenderEyeTransform( &... read more 05/14/2007 (12:44 pm)
Player's Camera I have a better idea...use the client's camera object and put it into setOrbitMode. But I want the ... read more 05/14/2007 (8:54 am)
GuiObjectview Lighting Wow.....hello???!??!??... read more 05/14/2007 (7:57 am)
Realistic Tree Pack BIG trees like these: http://www.chamaree.com/wp/wp-content/photos/summer.jpg Anyone know what... read more 05/12/2007 (9:17 pm)
Colorizing Materials Over A Network I can't picture this, but...could there a way to colorize the materials without having a new texture... read more 05/10/2007 (10:24 pm)
Colorizing Materials Over A Network Does it make sense that I'll have to create a copy in memory of the skin texture for each different ... read more 05/10/2007 (9:26 am)
GuiObjectview Lighting Still wondering...what lighting datablock is this light set to use? Hmm...does it rely on something... read more 05/10/2007 (9:18 am)
Realistic Tree Pack The sharp tree pack is pretty nice. It doesn't quite have what I'm looking for.... read more 05/10/2007 (5:40 am)
Client Connection And Server RAM What exactly is being stored server side for each login that takes up this memory?... read more 05/09/2007 (12:52 pm)
Lower Quality JPEGs @Sam: You're right, the idea was to lower the size of my install package on the HD. Video memory, i... read more 05/08/2007 (3:30 pm)
GuiObjectview Lighting Wow...no one else has this problem???... read more 05/08/2007 (7:46 am)
Performance Cost Of Baked-In DTS Meshes Hey John, That'd be awesome to see the updates. I've started the following thread in the private... read more 05/01/2007 (11:11 am)
Performance Cost Of Baked-In DTS Meshes Are people finding the same performance drawbacks as I am?... read more 05/01/2007 (8:22 am)
MIS Import Actually looked into this a little...but the ability to import static mesh data is not available fro... read more 04/26/2007 (9:16 am)
Future of Torque on Linux Hmm...a little worried here cuz I was going to run all my dedicated servers for my game on Linux. I... read more 04/26/2007 (5:57 am)
3ds max 7 dts exporter bugs Yeah I am wondering what the deal is with the new DI exporter? It appears to be shrouded in mystery... read more 04/25/2007 (10:02 am)
Colorizing Materials Over A Network Thanks for the reply. I read the blog and it looks great. I think the problem I'm having has to do... read more 04/25/2007 (9:29 am)
Problems with Portals using Constructor Sorry guys, but it appears portals are not supported yet in Constructor/Torque 1.5.1. Though I hear... read more 04/23/2007 (7:05 am)
Resizing a players bounding box Well I've gotten things to work...well. The meshes all resize, and the player isn't floating above t... read more 04/17/2007 (8:10 am)
LOD Of Baked-In Static Meshes I agree it is a worthy tradeoff. What can we expect in terms of when Constructor will support porta... read more 04/12/2007 (3:12 pm)
Resizing a players bounding box Thanks for such a quick reply. I don't think it has to do with the skeleton resizing because when... read more 04/12/2007 (11:53 am)
Resizing a players bounding box Hello, I am using this resource in the exact same way that Gordon has here (also using the MMOkit... read more 04/12/2007 (11:19 am)
LOD Of Baked-In Static Meshes Hmmm...so I'm trying to wrap my head around the performance trade-off of the baked-in meshes. What... read more 04/12/2007 (5:41 am)
Mac Bug: DTS Loads In Torque 1.4, Crashes 1.5 Here's the thread output from the debugger at the point it crashes: [code] #0 ?? #1 write_bac... read more 04/11/2007 (2:01 pm)
Titas (mmokit For Tse) Licensing Thread Scott Doerrfeld / Bhargav Sriprakash scottdo82@gmail.com scottobot21... read more 04/05/2007 (12:41 pm)
NPC movement Thanks Orion! Once I got the vector math right, the motion turned out just the way I wanted. How... read more 04/04/2007 (8:27 am)
Metrics documentation? Tried a few of these and I get either 0 or nothing for most of the values. This happens even in deb... read more 03/26/2007 (7:27 am)
Dedicated Server Issue on Linux I had a problem running the dedicated server with the 'tutorial.base' game. Pointing to 'starter.fp... read more 03/22/2007 (7:28 am)
Seemless terrain/mission transitions? Ok so what if the player decides to turn around in the middle of the corridor (Phase 2) and walk bac... read more 03/21/2007 (3:20 pm)
Texture Impact on Framerate So...just to be absolutely clear: On average, the NUMBER of textures is more important for perfor... read more 03/21/2007 (11:11 am)