Game Development Community

James Sun's Forum Posts

Thread Post Date Posted
Is the Interior LOD broken? I have the same problem with LOD's Min-Pixel setting. The "min-pixel" don't seem to have any effect... read more 06/23/2004 (3:25 am)
Dif vertex color Or if it is even possible?... read more 06/09/2004 (7:04 pm)
Glow Http://www.billyjr.com/TseArtifact.avi Here is a clip, hope this helps you to identify the problem!... read more 06/09/2004 (1:45 am)
TGE Dif incompatible with TSE What do you mean by re-export? I've recompiled the map2dif that was included in TSE and re-export t... read more 06/08/2004 (8:17 pm)
Glow Oops, my bad:P I am wondering what is causing this rendering artifact, and what can be done to fix ... read more 06/08/2004 (3:33 am)
Forum Sorter Understood about the man-power issue. I am glad that you value this feature as much as I do, but pu... read more 06/07/2004 (5:42 am)
TSE Demo Performance and Feedback Agreed. I've got both Ti4600 and FX5600, on dual Athlon 2700 with 1GB Ram My score is consistent w... read more 06/03/2004 (6:56 pm)
TSE around the corner!?! Just bought it! wondering if I would still have to pay extra for the final version?... read more 06/02/2004 (7:23 pm)
Seperate limps, body parts.. Yes, you can have separate body parts sharing the same skeleton in a single DTS. As long as they fo... read more 05/27/2004 (5:44 am)
Bone Scaling question Cool! I have had my bones and biped scaled during animation using the scale tool, Thanks! But Max'... read more 05/22/2004 (7:19 am)
The terrain engine Have you all seen this demo? probably have, but just in case http://users.belgacom.net/gc610902/... read more 05/22/2004 (5:15 am)
Bone Scaling question ToT Thanks! I"ll try that tonight! Do you know if turning scaling and non-uniform reduce performa... read more 05/21/2004 (6:18 am)
Native curved geometry support through Quake3 Map Hmmm.... that is interesting:| That is really interesting! Never thought of it being done that way... read more 05/16/2004 (6:08 am)
Native curved geometry support through Quake3 Map Yeah, it all made clear to me once you mentioned the BSP/Vis system, and the detail level setting. ... read more 05/14/2004 (8:25 am)
Native curved geometry support through Quake3 Map I browsed around and do see that verybody on the net also say that the patches were tesellated at th... read more 05/13/2004 (8:55 am)
What is the nature of the Dif and Terrain Shadow Okay, I think too much, then:P... read more 05/11/2004 (5:32 pm)
Native curved geometry support through Quake3 Map Ooooo! What an honor, Mr. Fairfax! Great respect for your work! B-Patch Object Type that tesselate ... read more 05/11/2004 (8:01 am)
Terrain Picking navigation Awesome! Thanks! ToT I'll take a look at that... read more 05/11/2004 (5:05 am)
What is the nature of the Dif and Terrain Shadow Thanks guys! Stefan, I was suspecting SV, too. But not sure. David: The shadow was too sharp for ... read more 05/11/2004 (4:54 am)
Scalable bones Cool! I'll test it out as soon as I have time! Thanks!... read more 05/11/2004 (12:53 am)
Docs for writing a .dts exporter - Do they exist? A clearly, and completely listed specification is essential, and an XML format interface for data wo... read more 04/26/2004 (4:54 am)
Detail, bump & reflection maps via max2dts Any clear date for TSE release, anyone? A month? half a year? Quite anxious yet nervous about the ... read more 04/21/2004 (12:18 am)
MAX for levels???? I hope that GarageGames would take a initiative in making direct conversion easier for max users (ma... read more 04/15/2004 (2:25 am)
Why not Physique? So any chance that there will be an update to Physique exporter? ToT... read more 04/14/2004 (1:41 am)
Is there any solution to show CKJ fonts? Really? Is there any sample code? Or where should I get them directly?... read more 04/12/2004 (4:01 pm)