Dustin Sims's Forum Posts
| Thread | Post | Date Posted |
|---|---|---|
| What you want in Documentation? | I agree with Benjamin on the common things needed for a game... "$timescale" and pausing is always ... read more | 09/07/2007 (8:37 pm) |
| Graphic symptoms | Just for a little more input on these graphics issues. I get the same types of artifacts when I r... read more | 09/02/2007 (5:25 pm) |
| Porting Script to Engine | Thanks for the replies. I have let my brain cool off for a few days and am about to get back at this... read more | 09/02/2007 (5:17 pm) |
| Porting Script to Engine | I had to do some "magic" in the onUpdate function of the objects in order to get the physics to work... read more | 08/30/2007 (5:44 am) |
| Tilemap doesn't always save collisionPoly | I think I had the same issue. I noticed that if you erase your old tiles and then paint your new on... read more | 08/29/2007 (6:04 pm) |
| Accessing Globals in Behaviors | **Edit: I had a very long post decribing my problem in more detail and right after I posted. I fo... read more | 08/21/2007 (8:16 pm) |
| Object Stacking Without the Jitters | I had almost thought everyone had abandoned the "Collisions and Physics" section of the forums... 1... read more | 08/09/2007 (7:02 pm) |
| Object Stacking Without the Jitters | I have tried that exact thing a while back and maybe I can go back to that solution if I can come up... read more | 07/29/2007 (6:46 pm) |
| GetCurrentCameraSize() and getCurrent CameraArea() are off by 1 | Think about it in pixels... Your number line ( -1 , 0 , 1 ) ; The width would be 3 pixels.... read more | 07/14/2007 (10:09 pm) |
| How to make console toggle work again? | Good Deal, I was wondering about this last night..... read more | 07/13/2007 (7:04 pm) |
| GetCurrentCameraSize() and getCurrent CameraArea() are off by 1 | This is a blind guess, but I would think that it starts counting at 0 instead of 1... As in your ge... read more | 07/08/2007 (12:18 pm) |
| Terrain problem (disappearing tunnels) | I do not have a fix but I have just ran into the same problem. I set a couple terrains polys empt... read more | 05/28/2007 (3:56 pm) |
| Forward Only in Physics | Appreciate the response. I haven't had a spare minute to test it any more but it makes sense now. My... read more | 04/15/2007 (7:13 pm) |
| MMOKIT Licensing Thread | Dustin Sims sims52202@aol.com Dustin_Sims... read more | 04/06/2007 (9:23 am) |
| Objects Passing Through Collision Boxes | @Thomas [quote] Another upgrade that would make it even more reliable would be to change the colli... read more | 02/08/2007 (7:34 pm) |
| Bezier Path Conundrums | Paths have serious problems as of 1.1.3. Hopefully they have made some changes in the upcoming rele... read more | 02/04/2007 (8:11 pm) |
| Snood type games and Phantasia | Michael, I have been working on that style of game for a little while. I can tell you in general... read more | 01/22/2007 (5:40 pm) |
| Level transition. Far than this? | Isaac, Here is a suggestion on your level loading... Use a Global Number to Track your level ins... read more | 01/15/2007 (2:45 pm) |
| Problem with Getting Started/ObjectSelection1Tutorial | I had some sleep and realized what I had told you on that first part was wrong.. Usually it is done... read more | 01/13/2007 (12:26 pm) |
| Problem with Getting Started/ObjectSelection1Tutorial | I have two things In your simplemouse() function, try moving your ending curly brackets "}" to the... read more | 01/12/2007 (7:21 pm) |
| Score isn't saving | Is the filecreation and writeline working at all. If not if may have something to do with this line... read more | 01/10/2007 (3:09 pm) |
| Magic Pearls goes TGB | It was late when I posted last night.. If I'm remembering correctly, the last time I tried running ... read more | 01/10/2007 (3:05 pm) |
| Magic Pearls goes TGB | I would do a little testing for you. I have an old machine running at the moment as secondry PC. P... read more | 01/09/2007 (7:26 pm) |
| Zuma type game | As of TGB 1.1.3, Paths leave alot to be desired.You can't change speed or direction of objects on a... read more | 01/08/2007 (7:08 am) |
| Echoing sprite scope/level? | I'm not exactly sure what your trying to acccomplish. Maybe if you could explain in more detail wha... read more | 01/07/2007 (7:46 pm) |
| Echoing sprite scope/level? | You should take a look at the Whack-a-Mole Example. It uses a global simset to list all the respawnp... read more | 01/07/2007 (3:14 pm) |
| Problems setting up the ability to debug with Torsion.. | Not that I've found, but I haven't been trying to do that really. The way it is now, I have access ... read more | 01/06/2007 (8:36 am) |
| Tips on making sprites | MS Paint....... Wow!! Pretty interesting tutorials.... read more | 01/06/2007 (8:32 am) |
| Confusing Issue Possibly Related To onMouseDown() | [quote] core of my problem lies in the fact that onMouseDown() seems to get called twice [/quote] ... read more | 01/04/2007 (4:43 pm) |
| Slight delay in my text writer... | I would do this... Instead of Waiting which would halt other things going on, just use the schedule... read more | 01/03/2007 (5:07 pm) |
| Graphics primitives | I am reletively new to TGB, but I don't think so.. I really wish there were such function,, esp... read more | 01/02/2007 (7:50 pm) |
| Sound effects sometimes won't play | I have been using this code as well... [code] if (!alxIsPlaying($CrackSound)) { $Cr... read more | 01/02/2007 (4:37 pm) |
| PlayerMissile.cs | What was the solution ? It could possibly help someone else out down the road...... read more | 01/01/2007 (4:36 pm) |
| Problems setting up the ability to debug with Torsion.. | Ok everyone, if in fact anyone is looking.. Tom Spilman from Sickhead Games got me straightened ou... read more | 01/01/2007 (4:32 pm) |
| Binary save game files? | I recently went through this tutorial on TDN. It shows how to set up an options menu. At the botto... read more | 01/01/2007 (8:52 am) |
| Sound effects sometimes won't play | I have just started messing with playing some sounds and I recorded my own using Windows Sound Recor... read more | 12/30/2006 (8:01 pm) |
| SceneGraph object ID used for Callback functions | Just to update... I have been looking around and have decided that to have a seperate OnLevelloaded... read more | 12/30/2006 (7:38 pm) |
| SceneGraph object ID used for Callback functions | Thanks, that works. How do you tell what level just got loaded when you are in the OnlevelLoaded ... read more | 12/30/2006 (4:07 pm) |
| Load new Levels | I am just learning this myself but I did find this warning in the Docs under LoadLevel Method. Th... read more | 12/29/2006 (10:08 pm) |
| Float to Integer Conversion? | I just wanted to give everyone who looked at this post an update. I was using the Roundnumber funct... read more | 12/27/2006 (3:40 pm) |
| Cannot create t2dTextObjects from script | Thanks alot, This helped out tremendously and etched it into my brain as I am just learning torqu... read more | 12/22/2006 (8:29 pm) |
| Searching Arrays for Patterns | Aun, Great!! I appreciate the code sample.. I beleive this will get me closer to what I am tryi... read more | 12/20/2006 (5:48 am) |
| Searching Arrays for Patterns | Thanks for the response.. I did find the problem that was making it slow and fixed that... I had a... read more | 12/19/2006 (9:47 pm) |
| Float to Integer Conversion? | Thanks for the help everyone.. Magnus, The function you suggested seems like it will work for my... read more | 12/18/2006 (3:48 pm) |
| Float to Integer Conversion? | Thanks Michael S. My Only problem with using floor and ceil is that I would still have to perform ... read more | 12/18/2006 (6:07 am) |
| TGB Controlling Path Objects from Script | Just checking back in. Thanks for the Last Post Tom. All I was doing was checking out what could... read more | 12/01/2006 (4:43 pm) |
| TGB Controlling Path Objects from Script | One Problem solved. [b]I now have a new problem.[/b] I can now set the speed of an object mounte... read more | 11/29/2006 (8:38 pm) |
| TGB Controlling Path Objects from Script | I'm Back. I have finally realized how to make it work When you call any of the t2dPath Methods... read more | 11/29/2006 (8:25 pm) |
| TGB Controlling Path Objects from Script | Perfect Sense... Thanks for all the help. I still haven't been able to change the speed but I thin... read more | 11/29/2006 (6:13 pm) |
| TGB Controlling Path Objects from Script | So the reason for using a class is not to keep track of the individual objects...??? I thought that... read more | 11/29/2006 (5:42 pm) |