Game Development Community

Dustin Sims's Forum Posts

Thread Post Date Posted
What you want in Documentation? I agree with Benjamin on the common things needed for a game... "$timescale" and pausing is always ... read more 09/07/2007 (8:37 pm)
Graphic symptoms Just for a little more input on these graphics issues. I get the same types of artifacts when I r... read more 09/02/2007 (5:25 pm)
Porting Script to Engine Thanks for the replies. I have let my brain cool off for a few days and am about to get back at this... read more 09/02/2007 (5:17 pm)
Porting Script to Engine I had to do some "magic" in the onUpdate function of the objects in order to get the physics to work... read more 08/30/2007 (5:44 am)
Tilemap doesn't always save collisionPoly I think I had the same issue. I noticed that if you erase your old tiles and then paint your new on... read more 08/29/2007 (6:04 pm)
Accessing Globals in Behaviors **Edit: I had a very long post decribing my problem in more detail and right after I posted. I fo... read more 08/21/2007 (8:16 pm)
Object Stacking Without the Jitters I had almost thought everyone had abandoned the "Collisions and Physics" section of the forums... 1... read more 08/09/2007 (7:02 pm)
Object Stacking Without the Jitters I have tried that exact thing a while back and maybe I can go back to that solution if I can come up... read more 07/29/2007 (6:46 pm)
GetCurrentCameraSize() and getCurrent CameraArea() are off by 1 Think about it in pixels... Your number line ( -1 , 0 , 1 ) ; The width would be 3 pixels.... read more 07/14/2007 (10:09 pm)
How to make console toggle work again? Good Deal, I was wondering about this last night..... read more 07/13/2007 (7:04 pm)
GetCurrentCameraSize() and getCurrent CameraArea() are off by 1 This is a blind guess, but I would think that it starts counting at 0 instead of 1... As in your ge... read more 07/08/2007 (12:18 pm)
Terrain problem (disappearing tunnels) I do not have a fix but I have just ran into the same problem. I set a couple terrains polys empt... read more 05/28/2007 (3:56 pm)
Forward Only in Physics Appreciate the response. I haven't had a spare minute to test it any more but it makes sense now. My... read more 04/15/2007 (7:13 pm)
MMOKIT Licensing Thread Dustin Sims sims52202@aol.com Dustin_Sims... read more 04/06/2007 (9:23 am)
Objects Passing Through Collision Boxes @Thomas [quote] Another upgrade that would make it even more reliable would be to change the colli... read more 02/08/2007 (7:34 pm)
Bezier Path Conundrums Paths have serious problems as of 1.1.3. Hopefully they have made some changes in the upcoming rele... read more 02/04/2007 (8:11 pm)
Snood type games and Phantasia Michael, I have been working on that style of game for a little while. I can tell you in general... read more 01/22/2007 (5:40 pm)
Level transition. Far than this? Isaac, Here is a suggestion on your level loading... Use a Global Number to Track your level ins... read more 01/15/2007 (2:45 pm)
Problem with Getting Started/ObjectSelection1Tutorial I had some sleep and realized what I had told you on that first part was wrong.. Usually it is done... read more 01/13/2007 (12:26 pm)
Problem with Getting Started/ObjectSelection1Tutorial I have two things In your simplemouse() function, try moving your ending curly brackets "}" to the... read more 01/12/2007 (7:21 pm)
Score isn't saving Is the filecreation and writeline working at all. If not if may have something to do with this line... read more 01/10/2007 (3:09 pm)
Magic Pearls goes TGB It was late when I posted last night.. If I'm remembering correctly, the last time I tried running ... read more 01/10/2007 (3:05 pm)
Magic Pearls goes TGB I would do a little testing for you. I have an old machine running at the moment as secondry PC. P... read more 01/09/2007 (7:26 pm)
Zuma type game As of TGB 1.1.3, Paths leave alot to be desired.You can't change speed or direction of objects on a... read more 01/08/2007 (7:08 am)
Echoing sprite scope/level? I'm not exactly sure what your trying to acccomplish. Maybe if you could explain in more detail wha... read more 01/07/2007 (7:46 pm)
Echoing sprite scope/level? You should take a look at the Whack-a-Mole Example. It uses a global simset to list all the respawnp... read more 01/07/2007 (3:14 pm)
Problems setting up the ability to debug with Torsion.. Not that I've found, but I haven't been trying to do that really. The way it is now, I have access ... read more 01/06/2007 (8:36 am)
Tips on making sprites MS Paint....... Wow!! Pretty interesting tutorials.... read more 01/06/2007 (8:32 am)
Confusing Issue Possibly Related To onMouseDown() [quote] core of my problem lies in the fact that onMouseDown() seems to get called twice [/quote] ... read more 01/04/2007 (4:43 pm)
Slight delay in my text writer... I would do this... Instead of Waiting which would halt other things going on, just use the schedule... read more 01/03/2007 (5:07 pm)
Graphics primitives I am reletively new to TGB, but I don't think so.. I really wish there were such function,, esp... read more 01/02/2007 (7:50 pm)
Sound effects sometimes won't play I have been using this code as well... [code] if (!alxIsPlaying($CrackSound)) { $Cr... read more 01/02/2007 (4:37 pm)
PlayerMissile.cs What was the solution ? It could possibly help someone else out down the road...... read more 01/01/2007 (4:36 pm)
Problems setting up the ability to debug with Torsion.. Ok everyone, if in fact anyone is looking.. Tom Spilman from Sickhead Games got me straightened ou... read more 01/01/2007 (4:32 pm)
Binary save game files? I recently went through this tutorial on TDN. It shows how to set up an options menu. At the botto... read more 01/01/2007 (8:52 am)
Sound effects sometimes won't play I have just started messing with playing some sounds and I recorded my own using Windows Sound Recor... read more 12/30/2006 (8:01 pm)
SceneGraph object ID used for Callback functions Just to update... I have been looking around and have decided that to have a seperate OnLevelloaded... read more 12/30/2006 (7:38 pm)
SceneGraph object ID used for Callback functions Thanks, that works. How do you tell what level just got loaded when you are in the OnlevelLoaded ... read more 12/30/2006 (4:07 pm)
Load new Levels I am just learning this myself but I did find this warning in the Docs under LoadLevel Method. Th... read more 12/29/2006 (10:08 pm)
Float to Integer Conversion? I just wanted to give everyone who looked at this post an update. I was using the Roundnumber funct... read more 12/27/2006 (3:40 pm)
Cannot create t2dTextObjects from script Thanks alot, This helped out tremendously and etched it into my brain as I am just learning torqu... read more 12/22/2006 (8:29 pm)
Searching Arrays for Patterns Aun, Great!! I appreciate the code sample.. I beleive this will get me closer to what I am tryi... read more 12/20/2006 (5:48 am)
Searching Arrays for Patterns Thanks for the response.. I did find the problem that was making it slow and fixed that... I had a... read more 12/19/2006 (9:47 pm)
Float to Integer Conversion? Thanks for the help everyone.. Magnus, The function you suggested seems like it will work for my... read more 12/18/2006 (3:48 pm)
Float to Integer Conversion? Thanks Michael S. My Only problem with using floor and ceil is that I would still have to perform ... read more 12/18/2006 (6:07 am)
TGB Controlling Path Objects from Script Just checking back in. Thanks for the Last Post Tom. All I was doing was checking out what could... read more 12/01/2006 (4:43 pm)
TGB Controlling Path Objects from Script One Problem solved. [b]I now have a new problem.[/b] I can now set the speed of an object mounte... read more 11/29/2006 (8:38 pm)
TGB Controlling Path Objects from Script I'm Back. I have finally realized how to make it work When you call any of the t2dPath Methods... read more 11/29/2006 (8:25 pm)
TGB Controlling Path Objects from Script Perfect Sense... Thanks for all the help. I still haven't been able to change the speed but I thin... read more 11/29/2006 (6:13 pm)
TGB Controlling Path Objects from Script So the reason for using a class is not to keep track of the individual objects...??? I thought that... read more 11/29/2006 (5:42 pm)