Game Development Community

Adam Kirchgessner's Forum Posts

Thread Post Date Posted
PSK no longer in the store? I was told by gg staff that it was currently under revision testing for the tgb 1.8 release. ~Ark... read more 02/09/2013 (7:27 am)
DRIVE: Advanced Vehicles Kit thread Thanks! ... read more 01/27/2012 (11:26 pm)
DRIVE: Advanced Vehicles Kit thread Question: Ive downloaded the update that was sent out via email, but I haven't found any changes to ... read more 01/26/2012 (11:38 am)
top down camera? This is what I used. http://www.garagegames.com/community/forums/viewthread/112553/1#comment-749203 ... read more 01/11/2012 (10:16 pm)
Torque 3D Embedded Browser (WebKit) Anyone had any luck with 1.2? Ive been working on getting into the engine but I keep getting massive... read more 12/12/2011 (7:10 pm)
setting up LOD for export to toruqe Yes but the only nodes that should be hooked to base01 is start01. Or else the engine may not see it... read more 12/05/2011 (11:24 pm)
setting up LOD for export to toruqe You will need to use Dummy objects, located under the tape measure. Start with base01---start01----... read more 12/05/2011 (4:51 pm)
Radiations! This actually reminds me of the gta IV drunk mode, where if you attempt to drive you actually cant t... read more 12/04/2011 (8:58 am)
Is it possible? The system should keep all the model loaded in memory. The issues come up when drawing all the polyg... read more 12/04/2011 (8:36 am)
Is it possible? Forza 3 cars had 400,000 polygon counts for their cars. This as you know is not great for computers.... read more 12/02/2011 (11:39 am)
Blender 2.57 and Torque3D -- anyone using it? Ive been learning the new blender for the last year, Converted from 3ds Max to see if I could save $... read more 12/02/2011 (10:55 am)
T3D Camera This change,[url=www.garagegames.com/community/forums/viewthread/112553/1#comment-749203]Link here[/... read more 12/01/2011 (6:15 am)
Can Video Games Be Art? When you look at them from an artists perspective that's all video games are, Interactive Art. Consi... read more 04/30/2010 (11:30 am)
Help with export Physx from Max some progress with my experiments, seeing how much the engine can handle. This is a 5 story buildin... read more 02/11/2010 (3:35 am)
Help with export Physx from Max my success rate has been about 75% considering alot of the issues derive from collision problems wit... read more 02/10/2010 (8:20 pm)
Help with export Physx from Max Curious question, how many destroyable groups am I limited to? I know I have the initial object, th... read more 02/09/2010 (2:27 am)
Help with export Physx from Max Hmm I will keep this in mind and try it out as having to setup object as dts already would be easier... read more 02/03/2010 (11:01 pm)
Help with export Physx from Max EDIT: deleting double posting.... read more 02/03/2010 (7:49 pm)
Help with export Physx from Max I have been slowly figuring this out after several days, there was alot of this not covered in the d... read more 02/03/2010 (7:42 pm)
In Game Character Editor? No, you have to add in resources like Hidemesh, and Dynamic textures. Then you will have to figure o... read more 02/05/2008 (5:58 am)
Torque Constructor Animated items Are you exporting to dif? if you are you can add items to it in the game engine. for example export ... read more 01/10/2008 (9:14 pm)
Problems with Torque "getting started" tutorial (TGE) Question 1 Are you using 1.5? or lower? I have 1.5 and was updating the playgui so that I had so... read more 11/29/2006 (9:12 am)
Software/Script Ideas for GG members How about a program that can make dif interior files, like the soon to come torque creator, or quar... read more 01/31/2006 (11:43 am)