Peter Pedersen's Forum Posts
| Thread | Post | Date Posted |
|---|---|---|
| Everything about Constructor | Textures and materials on DIF's @ Jaimi McEntire Thanks jaimi, but most of that is ancient greek ... read more | 09/15/2008 (5:00 pm) |
| Everything about Constructor | It would be a tremendous help if it could be listed what kind of textures and materials can be used.... read more | 09/15/2008 (1:46 pm) |
| BS Studio Warning | Good thing you got away Juan. -Sad though, that the world is filled with people like your ex boss wh... read more | 09/14/2008 (10:37 am) |
| Further shader questions | But it seems relevant enough... ;-)... read more | 09/13/2008 (8:37 am) |
| Why isn't any big company using torque? | Well NASA having bought/using the engine is not the same as a big label saying "This is a good engin... read more | 09/11/2008 (8:08 am) |
| A complete NDA & Contractor Agreement | @Tom Well, being indies does not prevent people from being lawyers, - a few of us actually work ... read more | 08/27/2008 (1:13 pm) |
| Blury Road and textures | This is great stuff, maybe you should put it up as a resource ;-)... read more | 08/24/2008 (2:22 pm) |
| DSQ Animations chewing up my model | Thanks Dave, that sounds really nice, a lot of people will be happy I promise ;-) I didn't get to ... read more | 08/10/2008 (9:41 pm) |
| DSQ Animations chewing up my model | This sounds like the "Twisted Banana Syndrome"! I have had the same problem with the Kork model and... read more | 08/10/2008 (2:22 am) |
| How to change the direction of shells ejected from "rifle"? | So a machinegun is a rapid firing cannon? and a sub-machinegun is a rapid firing cannon specially de... read more | 10/29/2007 (11:12 am) |
| Max2dts skinning results in the loss of the mesh | Hi steve, this is a good place to start: http://www.garagegames.com/docs/tge/general/ch08s08.php ... read more | 08/11/2007 (9:02 am) |
| Max Exporter material | Hi Morrie, try to type your question in the search box, this usually pops up some threads that may h... read more | 08/07/2007 (2:52 pm) |
| World War I game | And submarines...... read more | 07/26/2007 (1:27 am) |
| World War I game | There are loads of ideas that can be implemented in the WWI setting so it can get pretty exciting, r... read more | 07/25/2007 (8:29 am) |
| Csg subtraction func in need of adjustments | And if you hollow out a box, create a box as a tool for making a hole, place it so that it is trough... read more | 07/24/2007 (3:30 pm) |
| Bug: Texture Scaling | I can do that with only one face selected, and then I have to delete the brush to get the texture ba... read more | 07/22/2007 (12:17 pm) |
| DTS baked in DIF... | Thanks for the reply timmport :-) Yep, experience have taught me so, -but didn't know that could ... read more | 07/17/2007 (3:47 am) |
| DTS baked in DIF... | I can't get any of the dts objets to show up ingame (TGEA/titas) They show up fine in showtool and ... read more | 07/16/2007 (9:36 am) |
| Constructor DIF Export Troubles | Hi there, I have the exact same problem with static meshes (dts models) -they show up in constructor... read more | 07/16/2007 (9:11 am) |
| Bored Artist needed | Cool idea, hope you'll get it done!... read more | 07/16/2007 (8:21 am) |
| A basic tutorial to approaching constructor. | Thanks Jared, I'm looking forward to seeing more from him ;-)... read more | 07/15/2007 (1:56 pm) |
| A basic tutorial to approaching constructor. | @ Matt It would really be a great help if some of the folks who actually coded constructor coul... read more | 06/20/2007 (2:29 pm) |
| Newbie with animation export issues | I tried all of the above but nothing helped. -Then I remembered someone mentioned collapsing the... read more | 05/27/2007 (11:51 am) |