Peter Pedersen's Forum Posts
| Thread | Post | Date Posted |
|---|---|---|
| T3D mesh hiding: multi-mesh model lightning errors | THE SINFUL FLESH! Since the last post here I have been busy planning and finishing all the meshes... read more | 07/07/2010 (2:31 pm) |
| Strange Actor Model Error | As I remember it was things like AFX spell animations, which was the problem, and dsq's not designed... read more | 04/27/2010 (8:00 am) |
| Strange Actor Model Error | Had the same bug in TGE when running animations in a player of a different size, so it could be a bo... read more | 04/27/2010 (3:23 am) |
| T3D mesh hiding: multi-mesh model lightning errors | Horray!! It's working now! With the smoothgroups on and the normals welded and the right exporte... read more | 04/22/2010 (1:14 pm) |
| T3D mesh hiding: multi-mesh model lightning errors | Thanks a bunch eb! testing is up when i get home from work... I'm sure this ship will land soon! ;-... read more | 04/22/2010 (4:17 am) |
| T3D mesh hiding: multi-mesh model lightning errors | -I also tried welding all 64 normals by hand... the same result...... read more | 04/21/2010 (11:10 am) |
| T3D mesh hiding: multi-mesh model lightning errors | Thanks for your contribution Logan, your other post with these images was one of those i read before... read more | 04/21/2010 (10:26 am) |
| T3D mesh hiding: multi-mesh model lightning errors | Yes, but my character would have a loincloth as the base option, then different types of clothing, s... read more | 04/20/2010 (10:49 am) |
| T3D mesh hiding: multi-mesh model lightning errors | Thanks for the illustration eb! -The issue is that I have to keep blue and green so I can shift be... read more | 04/19/2010 (12:51 pm) |
| T3D mesh hiding: multi-mesh model lightning errors | Thanks for the suggestions Rex :-) What I want to do is change limbs and/or parts of clothes on a c... read more | 04/18/2010 (12:46 pm) |
| T3D mesh hiding: multi-mesh model lightning errors | To conclude this; in 3DMax there are no way of welding 2 separate meshes, so the seams need to be hi... read more | 04/18/2010 (2:30 am) |
| T3D mesh hiding: multi-mesh model lightning errors | Adding smoothgroup 1 to all polys on both meshes made no change (the 2 logs on the left, but the &qu... read more | 04/10/2010 (1:49 pm) |
| T3D mesh hiding: multi-mesh model lightning errors | sorry I just didn't know that it was possible to weld 2 seperate meshes, which misled me... I'm u... read more | 04/10/2010 (7:37 am) |
| T3D mesh hiding: multi-mesh model lightning errors | Thanks for the reply Rex, but there are no smoothing groups on the model and the seam can't be welde... read more | 04/09/2010 (12:29 am) |
| Mirrored normal maps - Torque 3D | Could this be fixed by turning your model up side down before generating the normal map? -Hope th... read more | 04/07/2010 (12:42 pm) |
| Crash course on assembly ? - processTriFan | Sys64738 ;-)... read more | 01/13/2009 (12:43 pm) |
| Set scale for weapons | I thought SMswords were banned long ago ;-)... read more | 01/13/2009 (12:41 pm) |
| ZBrush? | Z brush delivers very high quality for low budget need in my opinion. You can create a lot of basic... read more | 01/10/2009 (2:27 am) |
| What file? | If the texture is in the same folder as the dts it should show up. To set up the model and textu... read more | 01/03/2009 (8:22 am) |
| PC Piracy Charts | Well if it's a big problem then people should collectively sue the companies... all in all it seems ... read more | 01/03/2009 (3:25 am) |
| PC Piracy Charts | So you're saying DRM is a RELIGIOUS matter ? ;-)... read more | 01/02/2009 (11:13 am) |
| PC Piracy Charts | Why can't I? My point is I have a lock on my door to signal i want to keep people from taking my ... read more | 01/02/2009 (10:36 am) |
| Question about texture orientation (image inside) | You're welcome, maybe someday you save someone else from an acute ulcer ;-)... read more | 12/27/2008 (6:22 am) |
| PC Piracy Charts | Well, most people have locks on their doors, so my bet is that DRM is here to stay! I'm also very h... read more | 12/26/2008 (9:20 am) |
| Question about texture orientation (image inside) | Syn, you are in brush mode (bottom left) go into faces mode (select face/s of your model) and type i... read more | 12/23/2008 (4:04 am) |
| PC Piracy Charts | Well some would argue that dine and dash is stealing both a product and the service... Stealing i... read more | 12/22/2008 (3:49 pm) |
| PC Piracy Charts | Here in Denmark it's easy, if you break the seal you do not get a refund! So best try a demo or buy... read more | 12/22/2008 (7:06 am) |
| Easy way to get your Actor models into Torque? | But before you throw a lot of $ into packs, you should really read the tutorials first! -It may be n... read more | 12/21/2008 (8:29 am) |
| Volunteers needed for Huge Christian Video Game Projects | Good luck!... read more | 12/14/2008 (9:03 am) |
| PC Piracy Charts | Piracy cannot be excused by bad games or high saleries. But when we talk piracy, do we talk people ... read more | 12/12/2008 (12:26 pm) |
| I have loads of game ideas just.... | Hi Joseph, The best thing you can do is to get it all written down. Write it down in details and s... read more | 12/07/2008 (3:22 am) |
| Wii Controller | You better delete this thread then, or is it a deliberate "slip" he he, hush hush, WIIIII ;-)... read more | 12/05/2008 (11:44 am) |
| A short guide: How i got my characters to export correctly | Is this only a problem with translucent textures?... read more | 12/05/2008 (4:48 am) |
| Strange problem with Wacom tablet | Good advice there... yep Wacom Tablets are for details; for making things in Constructor a hammer... read more | 12/05/2008 (2:09 am) |
| Nearly* Complete Game needs artist [Videos | Hi Nic! This sounds like a real nice. -It' good that you are finished with the game before you get a... read more | 12/01/2008 (11:16 am) |
| Final Refund Request | Well the EULA for commercial license says the same if you mean section 2, -do you have another EULA ... read more | 11/30/2008 (8:18 am) |
| Final Refund Request | Could it be possible for another person or company to purchase Huw's license since he clearly does'n... read more | 11/30/2008 (4:38 am) |
| Character Texturing | Hmm, it seems that Will is right after all, Displacement mapping is an extended bump map, whereas No... read more | 11/22/2008 (6:08 am) |
| Rapid 3D prototyping / modeling with Archipelis | It seems ok to me... Lots of fishy things going on on the site ;-)... read more | 11/15/2008 (6:57 am) |
| Converting model from MAX | It seems impossible to guide you since you don't have max, maybe you should try to make your artist ... read more | 11/15/2008 (6:49 am) |
| Looking for Vista assistance | This may sound stupid, but have you tried to ask Microsoft about your Vista problems?... read more | 11/13/2008 (1:28 pm) |
| Importing DTS and DSQ | And do remember to put the textures in that folder too...... read more | 09/28/2008 (2:16 am) |
| 3DS Max and TGE? | Justin, take a look at documentation/artists (in the GG menu) there you'll find a good introduction ... read more | 09/19/2008 (7:30 am) |
| Bug: Texture Scaling | How about disabling the button to let people type it in, and maybe get that to work first?... read more | 09/18/2008 (8:46 am) |
| Max2Dts - Exporting an embedded anim. | Best advice I can give is to export each sequence as seperate DSQ and have a .cs file for the sequen... read more | 09/16/2008 (2:06 pm) |
| Everything about Constructor | Texture shifting/scaling Thanks Apparatus, I thought there were something fishy about those butto... read more | 09/16/2008 (2:00 pm) |
| Bug: Texture Scaling | Has anyone looked into this?... read more | 09/16/2008 (9:16 am) |
| Everything about Constructor | Scaling or shifting textures -It can sometimes be a nightmare to fit textures to faces I can do t... read more | 09/16/2008 (9:15 am) |
| Trying to get a team together | Joseph, don't let anyone get your spirits down! Of course you can do a mmorpg - if you have the rig... read more | 09/16/2008 (8:19 am) |
| Everything about Constructor | Apparatus, sounds good :-) Because when a non coding artist reads this material.cs text: new Mat... read more | 09/15/2008 (5:44 pm) |