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Peter Pedersen's Forum Posts

Thread Post Date Posted
T3D mesh hiding: multi-mesh model lightning errors THE SINFUL FLESH! Since the last post here I have been busy planning and finishing all the meshes... read more 07/07/2010 (2:31 pm)
Strange Actor Model Error As I remember it was things like AFX spell animations, which was the problem, and dsq's not designed... read more 04/27/2010 (8:00 am)
Strange Actor Model Error Had the same bug in TGE when running animations in a player of a different size, so it could be a bo... read more 04/27/2010 (3:23 am)
T3D mesh hiding: multi-mesh model lightning errors Horray!! It's working now! With the smoothgroups on and the normals welded and the right exporte... read more 04/22/2010 (1:14 pm)
T3D mesh hiding: multi-mesh model lightning errors Thanks a bunch eb! testing is up when i get home from work... I'm sure this ship will land soon! ;-... read more 04/22/2010 (4:17 am)
T3D mesh hiding: multi-mesh model lightning errors -I also tried welding all 64 normals by hand... the same result...... read more 04/21/2010 (11:10 am)
T3D mesh hiding: multi-mesh model lightning errors Thanks for your contribution Logan, your other post with these images was one of those i read before... read more 04/21/2010 (10:26 am)
T3D mesh hiding: multi-mesh model lightning errors Yes, but my character would have a loincloth as the base option, then different types of clothing, s... read more 04/20/2010 (10:49 am)
T3D mesh hiding: multi-mesh model lightning errors Thanks for the illustration eb! -The issue is that I have to keep blue and green so I can shift be... read more 04/19/2010 (12:51 pm)
T3D mesh hiding: multi-mesh model lightning errors Thanks for the suggestions Rex :-) What I want to do is change limbs and/or parts of clothes on a c... read more 04/18/2010 (12:46 pm)
T3D mesh hiding: multi-mesh model lightning errors To conclude this; in 3DMax there are no way of welding 2 separate meshes, so the seams need to be hi... read more 04/18/2010 (2:30 am)
T3D mesh hiding: multi-mesh model lightning errors Adding smoothgroup 1 to all polys on both meshes made no change (the 2 logs on the left, but the &qu... read more 04/10/2010 (1:49 pm)
T3D mesh hiding: multi-mesh model lightning errors sorry I just didn't know that it was possible to weld 2 seperate meshes, which misled me... I'm u... read more 04/10/2010 (7:37 am)
T3D mesh hiding: multi-mesh model lightning errors Thanks for the reply Rex, but there are no smoothing groups on the model and the seam can't be welde... read more 04/09/2010 (12:29 am)
Mirrored normal maps - Torque 3D Could this be fixed by turning your model up side down before generating the normal map? -Hope th... read more 04/07/2010 (12:42 pm)
Crash course on assembly ? - processTriFan Sys64738 ;-)... read more 01/13/2009 (12:43 pm)
Set scale for weapons I thought SMswords were banned long ago ;-)... read more 01/13/2009 (12:41 pm)
ZBrush? Z brush delivers very high quality for low budget need in my opinion. You can create a lot of basic... read more 01/10/2009 (2:27 am)
What file? If the texture is in the same folder as the dts it should show up. To set up the model and textu... read more 01/03/2009 (8:22 am)
PC Piracy Charts Well if it's a big problem then people should collectively sue the companies... all in all it seems ... read more 01/03/2009 (3:25 am)
PC Piracy Charts So you're saying DRM is a RELIGIOUS matter ? ;-)... read more 01/02/2009 (11:13 am)
PC Piracy Charts Why can't I? My point is I have a lock on my door to signal i want to keep people from taking my ... read more 01/02/2009 (10:36 am)
Question about texture orientation (image inside) You're welcome, maybe someday you save someone else from an acute ulcer ;-)... read more 12/27/2008 (6:22 am)
PC Piracy Charts Well, most people have locks on their doors, so my bet is that DRM is here to stay! I'm also very h... read more 12/26/2008 (9:20 am)
Question about texture orientation (image inside) Syn, you are in brush mode (bottom left) go into faces mode (select face/s of your model) and type i... read more 12/23/2008 (4:04 am)
PC Piracy Charts Well some would argue that dine and dash is stealing both a product and the service... Stealing i... read more 12/22/2008 (3:49 pm)
PC Piracy Charts Here in Denmark it's easy, if you break the seal you do not get a refund! So best try a demo or buy... read more 12/22/2008 (7:06 am)
Easy way to get your Actor models into Torque? But before you throw a lot of $ into packs, you should really read the tutorials first! -It may be n... read more 12/21/2008 (8:29 am)
Volunteers needed for Huge Christian Video Game Projects Good luck!... read more 12/14/2008 (9:03 am)
PC Piracy Charts Piracy cannot be excused by bad games or high saleries. But when we talk piracy, do we talk people ... read more 12/12/2008 (12:26 pm)
I have loads of game ideas just.... Hi Joseph, The best thing you can do is to get it all written down. Write it down in details and s... read more 12/07/2008 (3:22 am)
Wii Controller You better delete this thread then, or is it a deliberate "slip" he he, hush hush, WIIIII ;-)... read more 12/05/2008 (11:44 am)
A short guide: How i got my characters to export correctly Is this only a problem with translucent textures?... read more 12/05/2008 (4:48 am)
Strange problem with Wacom tablet Good advice there... yep Wacom Tablets are for details; for making things in Constructor a hammer... read more 12/05/2008 (2:09 am)
Nearly* Complete Game needs artist [Videos Hi Nic! This sounds like a real nice. -It' good that you are finished with the game before you get a... read more 12/01/2008 (11:16 am)
Final Refund Request Well the EULA for commercial license says the same if you mean section 2, -do you have another EULA ... read more 11/30/2008 (8:18 am)
Final Refund Request Could it be possible for another person or company to purchase Huw's license since he clearly does'n... read more 11/30/2008 (4:38 am)
Character Texturing Hmm, it seems that Will is right after all, Displacement mapping is an extended bump map, whereas No... read more 11/22/2008 (6:08 am)
Rapid 3D prototyping / modeling with Archipelis It seems ok to me... Lots of fishy things going on on the site ;-)... read more 11/15/2008 (6:57 am)
Converting model from MAX It seems impossible to guide you since you don't have max, maybe you should try to make your artist ... read more 11/15/2008 (6:49 am)
Looking for Vista assistance This may sound stupid, but have you tried to ask Microsoft about your Vista problems?... read more 11/13/2008 (1:28 pm)
Importing DTS and DSQ And do remember to put the textures in that folder too...... read more 09/28/2008 (2:16 am)
3DS Max and TGE? Justin, take a look at documentation/artists (in the GG menu) there you'll find a good introduction ... read more 09/19/2008 (7:30 am)
Bug: Texture Scaling How about disabling the button to let people type it in, and maybe get that to work first?... read more 09/18/2008 (8:46 am)
Max2Dts - Exporting an embedded anim. Best advice I can give is to export each sequence as seperate DSQ and have a .cs file for the sequen... read more 09/16/2008 (2:06 pm)
Everything about Constructor Texture shifting/scaling Thanks Apparatus, I thought there were something fishy about those butto... read more 09/16/2008 (2:00 pm)
Bug: Texture Scaling Has anyone looked into this?... read more 09/16/2008 (9:16 am)
Everything about Constructor Scaling or shifting textures -It can sometimes be a nightmare to fit textures to faces I can do t... read more 09/16/2008 (9:15 am)
Trying to get a team together Joseph, don't let anyone get your spirits down! Of course you can do a mmorpg - if you have the rig... read more 09/16/2008 (8:19 am)
Everything about Constructor Apparatus, sounds good :-) Because when a non coding artist reads this material.cs text: new Mat... read more 09/15/2008 (5:44 pm)