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Kirchgessner's Forum Posts

Thread Post Date Posted
Quick question about XML That's fantastic. Thanks for the fast reply, this certainly helps me thanks!!... read more 07/13/2011 (11:28 am)
CastRay for Terrain Material help? Actually, that helps greatly, you gave me a fantastic idea. Thanks Bloodknight ... read more 01/17/2011 (11:55 pm)
CastRay for Terrain Material help? Eh, well... Still no luck even after experimenting with it for a while now.... read more 01/17/2011 (9:00 pm)
T3D Skybox question - How to put a mountain in the distance ?? There are several ways to do this. 1. Make a low poly model based on the mountain that has an ima... read more 01/10/2011 (1:51 pm)
Falling Objects causeing Damage? I tried to add the castRay function from the player cpp to the physicsshape.cpp but I get alot of er... read more 01/08/2011 (5:31 am)
map2dif.exe Or you can download Constructor, its free (activation number under products>Torque Constructor) a... read more 01/03/2011 (10:18 pm)
Start up GUI? Open your GUI file in notepad or text editor(mac) and see if there is any data in there. If there... read more 01/03/2011 (10:06 pm)
Falling Objects causeing Damage? kk, thanks for the reply, I'm copying the source from player, hopefully will have it running shortly... read more 12/31/2010 (1:01 am)
Falling Objects causeing Damage? Ok weird issue, deepscratch. I'm using the code you lent me. And under Scripts/server/physicsshape.c... read more 12/30/2010 (9:45 pm)
Creating Physics Shapes Its quite interesting to say the least, built a big object out of many small physics shapes and with... read more 12/30/2010 (8:28 am)
Creating Physics Shapes Ok fixed the issue. I was needing a destroyed object setup to do what I was wanting to do. Thanks... read more 12/30/2010 (7:50 am)
Compiling Issue in Visual Express 2010 Yeah, I added all of it to the solution, but geez is it painful lol I'll stick with the physics bui... read more 12/30/2010 (2:38 am)
Creating Physics Shapes Ok I guess Im not sure what you mean when it comes to the origin as I set as much as I could find an... read more 12/30/2010 (1:44 am)
Compiling Issue in Visual Express 2010 Whats weird is I've copied everything I can possibly think of from the Physics Demo source... and it... read more 12/29/2010 (8:08 am)
Creating Physics Shapes I have question has anyone run into the issue of the physics for the debris being completely off? I... read more 12/29/2010 (1:32 am)
Help with physx add into build 2009 but ive tried downloading that dlm by itself (doesnt work). I also tried installing 1.0.5 and r... read more 04/17/2010 (3:50 pm)
Help with physx add into build Also does anyone know where to grab the physx plugin for max that torque needs? I downloaded the new... read more 04/16/2010 (9:41 pm)
Help with physx add into build Thanks that worked great. Curious things are happening and not sure why tho. I get character bou... read more 04/15/2010 (4:48 pm)
Targeting android, with TX on the horizon possibly? I would be very interested in developing Torque for Android, I think most phones will be moving that... read more 04/14/2010 (4:32 am)
Help with export Physx from Max If you notice with the picture my brother posted of the Physx stuff hes been working on, in the left... read more 02/11/2010 (9:51 am)
Help with export Physx from Max [image]http://www.prosimianproductions.com/ark/gg/RenderProblem.jpg[/image] Just curious if you guy... read more 02/03/2010 (1:48 am)
Help with export Physx from Max Ok, so that worked except can you help me understand what is going on with the actual physx mesh. d... read more 02/02/2010 (8:25 pm)
Help with export Physx from Max Sweet thanks, will try this and let you know my results.... read more 02/02/2010 (6:32 pm)
Help with export Physx from Max So I havent had a chance to look at your max file yet, but this kinda falls in line with my problems... read more 02/02/2010 (10:07 am)
TGEA 1.8.1 - Polysoup bug Just curious but your model doesn't have double sided textures right?... read more 02/18/2009 (1:14 pm)
Light passing through interiors... Which version of torque are you using? TGE TGEA etc. I know that alot of the Dif objects I've made ... read more 11/12/2008 (11:07 am)
Inherited Inertia/Gravity I believe I might be misunderstood, what I'm trying to achieve is when in basic torque the orc stand... read more 07/17/2008 (5:50 am)
Polysoup shadows Sorry been unable to get to my computer for a couple of days, will get that screeny tonight with my ... read more 07/07/2008 (12:57 pm)
Platforms Players can Ride Version 1.1 Ok i know i already asked about the difs, but what about polysoup meshes, they are based off of tsst... read more 06/11/2008 (9:14 pm)
Master Server Our webserver cant use python is there anyway we could get the python one from you????... read more 06/09/2008 (7:32 pm)
Spectator Camera System? That function is already in there! if you use the %this.advCamera.setThirdPersonTargetMode(); it wi... read more 05/19/2008 (4:25 pm)
TGEA 1.7.0 Beta1 feedback Great demo, been playing with the huge terrains for days now runs perfect on my vista machine. I hav... read more 03/24/2008 (7:40 am)
Modeling with rare motions after export to dsq Would there be any way you could send me the file so i can get a better idea of what max is doing? ... read more 03/17/2008 (10:51 am)
Platforms Players can Ride Version 1.1 Just asking but would it be possible to use this to attach difs to things like vehicles or character... read more 03/03/2008 (1:21 pm)
Teacher: "We Don't use Normal maps" WTF? I need you to give my teacher a pep talk. :D... read more 02/27/2008 (7:10 am)
Teacher: "We Don't use Normal maps" WTF? Dont worry it happens everywhere. Some colleges hire to fill a hole and they are not really concerne... read more 02/27/2008 (6:09 am)
Does Torque game Engine advance come with Torque game engine Torque Advanced is a beast that will take you time to learn especially if you havent used torque bef... read more 02/27/2008 (5:52 am)
Free webserver for online game What do you mean by Dev status?... read more 02/22/2008 (6:52 am)
ObjectTypes.h warning C4293 Thats my problem ive used all the bit variables, all numbers below 31 are used by other resources th... read more 02/06/2008 (8:01 am)
Join The Battle Wow that was fast. Ok its not our first official fps as we have announced (like many before) one ... read more 01/18/2008 (12:20 pm)
Player Export Problems - 3dsmax 9 (again) This is our setup for the characters of our game Battle. It is somewhat simple but it exports threw ... read more 01/17/2008 (2:55 pm)
AI needs to use seperate mesh from main player Under aiplayer.cs go to the section that reads [code]datablock PlayerData(DemoPlayer : PlayerBod... read more 12/21/2007 (10:24 am)
3rd person camera implementation borks animations Lol never mind, implemented another resource that conflicted with advanced camera and caused my key ... read more 11/07/2007 (11:49 am)
3rd person camera implementation borks animations I know this thread is almost dead but would it be harsh to ask if I could peak at one of yalls sourc... read more 11/07/2007 (9:00 am)
Gui Mission Select Figured it out, had to make a file called missionload.cs which holds all the mission loading data. ... read more 10/24/2007 (6:54 am)
Water Block problems Tiling is for textures, you want to mess with the items [b]scale[/b]. By default it looks like th... read more 08/20/2007 (12:52 pm)
RTSKit and TGE1.5 how-to The only problem Im having is the rifleman and the shocker dont show up.. Some kind of error in the... read more 08/16/2007 (6:08 pm)
Who's alive in this part of the world? Anyone want easy port to 1.5.2 that doesnt require afx heres a resource, go to the end of the page a... read more 08/13/2007 (6:10 am)
RTSKit and TGE1.5 how-to The patch goes on top of the 1.5.2 files that your planning to incorporate the rts kit, then you pas... read more 08/13/2007 (6:09 am)
RTSKit and TGE1.5 how-to Did you copy the files this needed from the common folder of the old rts example folder? [quote] Qu... read more 08/09/2007 (7:24 am)
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