Marcel Boule's Forum Posts
| Thread | Post | Date Posted |
|---|---|---|
| Any Thai (in Thailand) Developers? | Any Thai developper to work on a Wii game ? Send resume to info@lumaiprod.com... read more | 11/21/2007 (5:51 pm) |
| Portals Not Working | There a some issues with the portals. Some bugs will be fixed in 1.03, but some won't. The one that... read more | 07/09/2007 (1:09 am) |
| Portal Problems (with Screen Shots) | Thanks a lot for the update Matt. I guess I will have to find a workaround... Do you think the file... read more | 07/03/2007 (7:05 pm) |
| Portal Problems (with Screen Shots) | I've check in debug mode. The portals work fine with DIF structure and Kork, but it doesn't work wit... read more | 07/02/2007 (2:59 am) |
| Portal Problems (with Screen Shots) | It has to be on the programming side. They must give you an executable which is in debug mode (they ... read more | 07/01/2007 (11:36 pm) |
| Portal Problems (with Screen Shots) | I didn't know that one, I'll try right away. But I think my portal works, as it works one way (when... read more | 07/01/2007 (10:50 pm) |
| Portal Problems (with Screen Shots) | I made somes tests and I have the same problems as Woody. By using the console command glenableoutl... read more | 07/01/2007 (7:04 pm) |
| LOD Of Baked-In Static Meshes | Silly question, how can I make DIF LOD with baked in dts shapes, couldn't find a way. (sorry posted... read more | 04/19/2007 (9:31 pm) |
| Mirrors | I guess you won't answer this one, but I can't help asking :) How long will it take to have both, i... read more | 04/11/2007 (7:02 pm) |
| Mirrors | Using map2dif_plus means that we won't have the baked dts, will we ? In that case is that possible ... read more | 04/09/2007 (8:06 pm) |
| I am making a tail. How can I attach it? | Thank you Micheal. You are so kind. I got all the blending working now by modifying UpdateSkin() fu... read more | 02/27/2007 (11:38 pm) |
| I am making a tail. How can I attach it? | Thank you Michael OK, now it looks like my tail's bone is somewhat working. I am trying to figu... read more | 02/18/2007 (5:56 pm) |
| How to improve frame rate when I have many units on screen? | Thank you both of you. The link you have provided has been very helpful, Caylo Gypsyblood.... read more | 02/11/2007 (6:48 pm) |
| Vista compatibility | Just for the record, it worked on Vista, but I had to install the driver for Open GL (used the Nvidi... read more | 12/20/2006 (12:02 am) |
| Vista compatibility | So just to be sure I understood everybody. TGEA is working on Vista (but for the moment, I cannot u... read more | 12/04/2006 (9:23 pm) |
| Microsoft planning to drop native OpenGL support in Windows? | My publisher has tested our game (TGE engine 1.4) on Vista and says it crashed. Any idea on how we c... read more | 11/28/2006 (8:33 pm) |
| Terrain sounds.. how to? | Sorry, my mistake, it works great now. Thx... read more | 08/14/2006 (5:34 pm) |
| Terrain sounds.. how to? | Hello, I tried the little fix by Billy L, put the addpropertymap, and it still did'nt work. What I... read more | 08/12/2006 (5:15 pm) |
| AddMaterialMapping Functionality | I tried on 1.4 and it's still not working. There's only a different sound when you go in interior, a... read more | 08/10/2006 (9:03 pm) |
| Any Thai (in Thailand) Developers? | We are a new company based in Bangkok. We are using Torque. (looking for other developpers by the wa... read more | 04/23/2006 (7:14 pm) |
| Tilting Player Over Terrain | I took out the camera code and using their other code my character tilts over the terrain exactly ho... read more | 04/06/2006 (7:41 pm) |
| Advance Camera Jitter | This is very important; I have to send a demo Friday and this really needs to be fixed. Since this ... read more | 04/04/2006 (8:57 pm) |
| 2-D Images | I'm looking at GuiBitmapCtrl. I think it would be usable except for a few things. What would be ... read more | 03/28/2006 (2:22 am) |
| 2-D Images | For future reference, how can I know when to post in general or when to post in private? Lookin... read more | 03/28/2006 (12:33 am) |
| Roads and tracks in terrain | Nice ! How does it affect frame rate ? Is it like baking shadow ?... read more | 03/01/2006 (6:02 am) |
| Shadow Bug with 1.3 | Hi all, I have, I think the same kind of bug on Ati card (9500 on IBM notebook). It seems to be ... read more | 02/26/2006 (9:04 am) |
| Treemagik transparency | Yes. As for the billboarding. I find something ok. I edit the image and change brillance and or con... read more | 02/21/2006 (9:00 pm) |
| Scripting in Torque | I tried TDN, but I still find it hard to get the info... I'll try harder then...... read more | 02/20/2006 (9:14 am) |
| Treemagik transparency | I tried to send a screen shot, with this [image]c:/tool_torque/scree_tree.jpg[/image ] But may b... read more | 02/13/2006 (8:09 am) |
| Treemagik transparency | So the best way I've found was: - export to milkshape (txt), - import in milkshape the different t... read more | 02/13/2006 (8:00 am) |
| Treemagik transparency | Thanks Todd, I finally got it right, it had to do with png, adding opacity in max material and re... read more | 02/11/2006 (11:28 pm) |
| TGE => TSE transition | Does this mean that even for one feature (say water), I have to port all my sources to TSE, and if I... read more | 01/29/2006 (5:23 pm) |
| TGE => TSE transition | I have the same kind of question. I'm planning to use TSE for our game. But we have a tight schedul... read more | 01/29/2006 (5:09 pm) |