Game Development Community

Marcel Boule's Forum Posts

Thread Post Date Posted
Any Thai (in Thailand) Developers? Any Thai developper to work on a Wii game ? Send resume to info@lumaiprod.com... read more 11/21/2007 (5:51 pm)
Portals Not Working There a some issues with the portals. Some bugs will be fixed in 1.03, but some won't. The one that... read more 07/09/2007 (1:09 am)
Portal Problems (with Screen Shots) Thanks a lot for the update Matt. I guess I will have to find a workaround... Do you think the file... read more 07/03/2007 (7:05 pm)
Portal Problems (with Screen Shots) I've check in debug mode. The portals work fine with DIF structure and Kork, but it doesn't work wit... read more 07/02/2007 (2:59 am)
Portal Problems (with Screen Shots) It has to be on the programming side. They must give you an executable which is in debug mode (they ... read more 07/01/2007 (11:36 pm)
Portal Problems (with Screen Shots) I didn't know that one, I'll try right away. But I think my portal works, as it works one way (when... read more 07/01/2007 (10:50 pm)
Portal Problems (with Screen Shots) I made somes tests and I have the same problems as Woody. By using the console command glenableoutl... read more 07/01/2007 (7:04 pm)
LOD Of Baked-In Static Meshes Silly question, how can I make DIF LOD with baked in dts shapes, couldn't find a way. (sorry posted... read more 04/19/2007 (9:31 pm)
Mirrors I guess you won't answer this one, but I can't help asking :) How long will it take to have both, i... read more 04/11/2007 (7:02 pm)
Mirrors Using map2dif_plus means that we won't have the baked dts, will we ? In that case is that possible ... read more 04/09/2007 (8:06 pm)
I am making a tail. How can I attach it? Thank you Micheal. You are so kind. I got all the blending working now by modifying UpdateSkin() fu... read more 02/27/2007 (11:38 pm)
I am making a tail. How can I attach it? Thank you Michael OK, now it looks like my tail's bone is somewhat working. I am trying to figu... read more 02/18/2007 (5:56 pm)
How to improve frame rate when I have many units on screen? Thank you both of you. The link you have provided has been very helpful, Caylo Gypsyblood.... read more 02/11/2007 (6:48 pm)
Vista compatibility Just for the record, it worked on Vista, but I had to install the driver for Open GL (used the Nvidi... read more 12/20/2006 (12:02 am)
Vista compatibility So just to be sure I understood everybody. TGEA is working on Vista (but for the moment, I cannot u... read more 12/04/2006 (9:23 pm)
Microsoft planning to drop native OpenGL support in Windows? My publisher has tested our game (TGE engine 1.4) on Vista and says it crashed. Any idea on how we c... read more 11/28/2006 (8:33 pm)
Terrain sounds.. how to? Sorry, my mistake, it works great now. Thx... read more 08/14/2006 (5:34 pm)
Terrain sounds.. how to? Hello, I tried the little fix by Billy L, put the addpropertymap, and it still did'nt work. What I... read more 08/12/2006 (5:15 pm)
AddMaterialMapping Functionality I tried on 1.4 and it's still not working. There's only a different sound when you go in interior, a... read more 08/10/2006 (9:03 pm)
Any Thai (in Thailand) Developers? We are a new company based in Bangkok. We are using Torque. (looking for other developpers by the wa... read more 04/23/2006 (7:14 pm)
Tilting Player Over Terrain I took out the camera code and using their other code my character tilts over the terrain exactly ho... read more 04/06/2006 (7:41 pm)
Advance Camera Jitter This is very important; I have to send a demo Friday and this really needs to be fixed. Since this ... read more 04/04/2006 (8:57 pm)
2-D Images I'm looking at GuiBitmapCtrl. I think it would be usable except for a few things. What would be ... read more 03/28/2006 (2:22 am)
2-D Images For future reference, how can I know when to post in general or when to post in private? Lookin... read more 03/28/2006 (12:33 am)
Roads and tracks in terrain Nice ! How does it affect frame rate ? Is it like baking shadow ?... read more 03/01/2006 (6:02 am)
Shadow Bug with 1.3 Hi all, I have, I think the same kind of bug on Ati card (9500 on IBM notebook). It seems to be ... read more 02/26/2006 (9:04 am)
Treemagik transparency Yes. As for the billboarding. I find something ok. I edit the image and change brillance and or con... read more 02/21/2006 (9:00 pm)
Scripting in Torque I tried TDN, but I still find it hard to get the info... I'll try harder then...... read more 02/20/2006 (9:14 am)
Treemagik transparency I tried to send a screen shot, with this [image]c:/tool_torque/scree_tree.jpg[/image ] But may b... read more 02/13/2006 (8:09 am)
Treemagik transparency So the best way I've found was: - export to milkshape (txt), - import in milkshape the different t... read more 02/13/2006 (8:00 am)
Treemagik transparency Thanks Todd, I finally got it right, it had to do with png, adding opacity in max material and re... read more 02/11/2006 (11:28 pm)
TGE => TSE transition Does this mean that even for one feature (say water), I have to port all my sources to TSE, and if I... read more 01/29/2006 (5:23 pm)
TGE => TSE transition I have the same kind of question. I'm planning to use TSE for our game. But we have a tight schedul... read more 01/29/2006 (5:09 pm)