Game Development Community

Harrison Brock's Forum Posts

Thread Post Date Posted
Pick Animation Maps Hey TBG is a little easier to work with. Here is what I have done. 1. Create all my animaton with ... read more 02/25/2007 (7:06 pm)
Pick Animation Maps Where do I put the call function calls at and stuff like that.... read more 02/24/2007 (9:44 pm)
Pick Animation Maps Where do I put the call function calls at and stuff like that.... read more 02/24/2007 (8:50 pm)
Pick Animation Maps This link http://www.garagegames.com/mg/forums/result.thread.php?qt=58370 Is kind of what I have ... read more 02/24/2007 (7:32 pm)
Pick Animation Maps Thanks that help a little. I have this working in TGB with one game that I worked on a few months ag... read more 02/21/2007 (4:36 pm)
Pick Animation Maps Hey let me try again. A. I need to pick two block. 1. Each block will play its animation every... read more 02/21/2007 (3:48 pm)
Pick Animation Maps Hey let me try again. A. I need to pick two block. 1. Each block will play its animation every... read more 02/21/2007 (3:25 pm)
Pick Animation Maps The blocks have animation. Each block has 30 frames of animations... read more 02/21/2007 (12:48 pm)
Pick Animation Maps But I have 10 animation maps. How would I random pick them... read more 02/20/2007 (7:22 pm)
Pick Animation Maps Something this http://www.bigtimegames.com/images/ElviraShots/Elvira_MNS_GameBoard_01.jpg... read more 02/20/2007 (2:52 pm)
Pick Animation Maps U make an animation map in side the torqueX editor. Step one you import your image 2. than set up th... read more 02/19/2007 (3:59 pm)
Pick Animation Maps Yes but it will been do with animation maps and I will have to pick the animation map with a RandomF... read more 02/19/2007 (11:47 am)
Pick Animation Maps Am just going to use XNA without TorqueX. Because I am doing better without using TorqueX.... read more 02/19/2007 (7:51 am)
ScrollDemo Ok I fixed it... read more 01/02/2007 (8:57 pm)
Get a particle to display Thanks... read more 12/29/2006 (10:43 pm)
Get a particle to display Yea playerShip is the class name that I set in the editor and pShip is the object name that I set in... read more 12/27/2006 (12:34 pm)
New Ball Physics-- Need some help. Right now am get start on the design for the ball class. Just try to found a good solution that coul... read more 12/07/2006 (8:23 am)
New Ball Physics-- Need some help. Thanks. Am work on make ball physics that could be used in sprot games baseball, football, bowliing ... read more 12/06/2006 (11:33 am)
Help with code I aslo need to check if the ball is mount to a bucket too. I know that this is not right but it what... read more 09/20/2006 (5:49 pm)
Playing Card Thanks Mr. Ryan for your help. Its has good to know that their is a game compay out there that makes... read more 09/15/2006 (3:00 pm)
Playing Card Maybe some one will help uses. I take of buy TGB next month.... read more 09/15/2006 (6:12 am)
Mount It did not work.... read more 08/29/2006 (7:14 pm)
Time Thinks....What am look for is to disable the mouse for about 3 to 5 second once the mouse is click.... read more 08/29/2006 (9:13 am)
Rotate many object Thanks to all. Am just us the moles for testing of something that am work on.... read more 08/17/2006 (7:51 pm)
Rotate many object Here what I have for the first object. function mole::onAdd(%this) { %this.setUseMouseEvents(t... read more 08/17/2006 (4:52 pm)
Make Lager Terrain around 400^2 miles Yea but the team is TGE and we don't have the money to by 10 copies of TSE. We are going to try to d... read more 12/12/2005 (11:40 am)
Random number Thank you Rex... read more 11/14/2005 (6:07 pm)
Common Code Thanks that help alot... read more 11/09/2005 (7:11 pm)
Need new team members Why is his try to put a team together when he dose not evey have a story or idea. Is he planning t... read more 11/06/2005 (9:57 am)
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