Harrison Brock's Forum Posts
| Thread | Post | Date Posted |
|---|---|---|
| Pick Animation Maps | Hey TBG is a little easier to work with. Here is what I have done. 1. Create all my animaton with ... read more | 02/25/2007 (7:06 pm) |
| Pick Animation Maps | Where do I put the call function calls at and stuff like that.... read more | 02/24/2007 (9:44 pm) |
| Pick Animation Maps | Where do I put the call function calls at and stuff like that.... read more | 02/24/2007 (8:50 pm) |
| Pick Animation Maps | This link http://www.garagegames.com/mg/forums/result.thread.php?qt=58370 Is kind of what I have ... read more | 02/24/2007 (7:32 pm) |
| Pick Animation Maps | Thanks that help a little. I have this working in TGB with one game that I worked on a few months ag... read more | 02/21/2007 (4:36 pm) |
| Pick Animation Maps | Hey let me try again. A. I need to pick two block. 1. Each block will play its animation every... read more | 02/21/2007 (3:48 pm) |
| Pick Animation Maps | Hey let me try again. A. I need to pick two block. 1. Each block will play its animation every... read more | 02/21/2007 (3:25 pm) |
| Pick Animation Maps | The blocks have animation. Each block has 30 frames of animations... read more | 02/21/2007 (12:48 pm) |
| Pick Animation Maps | But I have 10 animation maps. How would I random pick them... read more | 02/20/2007 (7:22 pm) |
| Pick Animation Maps | Something this http://www.bigtimegames.com/images/ElviraShots/Elvira_MNS_GameBoard_01.jpg... read more | 02/20/2007 (2:52 pm) |
| Pick Animation Maps | U make an animation map in side the torqueX editor. Step one you import your image 2. than set up th... read more | 02/19/2007 (3:59 pm) |
| Pick Animation Maps | Yes but it will been do with animation maps and I will have to pick the animation map with a RandomF... read more | 02/19/2007 (11:47 am) |
| Pick Animation Maps | Am just going to use XNA without TorqueX. Because I am doing better without using TorqueX.... read more | 02/19/2007 (7:51 am) |
| ScrollDemo | Ok I fixed it... read more | 01/02/2007 (8:57 pm) |
| Get a particle to display | Thanks... read more | 12/29/2006 (10:43 pm) |
| Get a particle to display | Yea playerShip is the class name that I set in the editor and pShip is the object name that I set in... read more | 12/27/2006 (12:34 pm) |
| New Ball Physics-- Need some help. | Right now am get start on the design for the ball class. Just try to found a good solution that coul... read more | 12/07/2006 (8:23 am) |
| New Ball Physics-- Need some help. | Thanks. Am work on make ball physics that could be used in sprot games baseball, football, bowliing ... read more | 12/06/2006 (11:33 am) |
| Help with code | I aslo need to check if the ball is mount to a bucket too. I know that this is not right but it what... read more | 09/20/2006 (5:49 pm) |
| Playing Card | Thanks Mr. Ryan for your help. Its has good to know that their is a game compay out there that makes... read more | 09/15/2006 (3:00 pm) |
| Playing Card | Maybe some one will help uses. I take of buy TGB next month.... read more | 09/15/2006 (6:12 am) |
| Mount | It did not work.... read more | 08/29/2006 (7:14 pm) |
| Time | Thinks....What am look for is to disable the mouse for about 3 to 5 second once the mouse is click.... read more | 08/29/2006 (9:13 am) |
| Rotate many object | Thanks to all. Am just us the moles for testing of something that am work on.... read more | 08/17/2006 (7:51 pm) |
| Rotate many object | Here what I have for the first object. function mole::onAdd(%this) { %this.setUseMouseEvents(t... read more | 08/17/2006 (4:52 pm) |
| Make Lager Terrain around 400^2 miles | Yea but the team is TGE and we don't have the money to by 10 copies of TSE. We are going to try to d... read more | 12/12/2005 (11:40 am) |
| Random number | Thank you Rex... read more | 11/14/2005 (6:07 pm) |
| Common Code | Thanks that help alot... read more | 11/09/2005 (7:11 pm) |
| Need new team members | Why is his try to put a team together when he dose not evey have a story or idea. Is he planning t... read more | 11/06/2005 (9:57 am) |