Ace's Forum Posts
| Thread | Post | Date Posted |
|---|---|---|
| oggvorbis include path? linker path? | Man! dayshavoo, this is why i love the fourms The things we forget... read more | 06/04/2004 (9:08 am) |
| I just bought TSE!!! | Yup just got mine... read more | 06/04/2004 (8:31 am) |
| PickSpawnPoint Question | Im looking into classes or something to be able to spawn differnt ai models/functions but got as far... read more | 06/03/2004 (4:48 pm) |
| IsTSE going to be added to rw? | Ok cool, you will hear/read from me then. But not to often i promise.... read more | 06/03/2004 (4:33 pm) |
| IsTSE going to be added to rw? | Lol, i agree with ya both fun is the more important thing. The best fun is learning how things w... read more | 06/03/2004 (3:37 pm) |
| Will TGE still be an active product? | Hmm , ya i guess i didnt think about the init get your feet wet thing, and it just may be agood idea... read more | 06/03/2004 (2:44 pm) |
| Will TGE still be an active product? | Heh, ppl with small modems and no broadband, dont make any sence to me. When TSE gets out i will fo... read more | 06/03/2004 (5:52 am) |
| PickSpawnPoint Question | Heh random spawning of bots is only good for dm type games, i failed to mention i m do ing single pl... read more | 06/03/2004 (5:07 am) |
| PickSpawnPoint Question | The way i have it is as far as i got, my reason for using the path system is so i can have ai patro... read more | 06/01/2004 (10:55 am) |
| PickSpawnPoint Question | Or you cloud give the spawnsheres names (i would think)but its easyer to use the aimanager... read more | 06/01/2004 (5:35 am) |
| PickSpawnPoint Question | You could probably spawn them all on path 1, if you number all the makers and add /marker1 , /marker... read more | 06/01/2004 (5:31 am) |
| PickSpawnPoint Question | Why dont you use the AiManager and paths in aiplayer.cs [code] //ace //this is what the the aim... read more | 06/01/2004 (5:08 am) |
| Link Errors | Actually for vc6 you right click texture2bm8 files and click settings, then the c/c++ tab and in the... read more | 05/29/2004 (10:29 am) |
| Please let me know | James you dont have to wait for me you can check out the realm wars demo and get familar with it. It... read more | 05/27/2004 (6:41 pm) |
| Please let me know | You dont need to by the engine to show off art, you could use any demo, to show off art. If you want... read more | 05/27/2004 (4:17 pm) |
| SP Starter Kit for single player | I been working on a project for a while, with single player only in mind. Using the head version tha... read more | 05/26/2004 (5:57 pm) |
| Another Game in a Day Attempt Thursday | Okay that makes sence kinda, but dosent interest me. I just move it along now.... read more | 05/25/2004 (7:55 am) |
| Another Game in a Day Attempt Thursday | This sounds fairly inerteresting, but when you are done, what do you have ? Bragging rights? Why ... read more | 05/25/2004 (5:45 am) |
| Adding weapons | Heh, i did this along time ago [url]http://www.planetquake.com/noescape/torque/basicweapon.htm[/url... read more | 05/23/2004 (7:28 pm) |
| Chat hud border | Muerte, better late then never they always say.... read more | 05/23/2004 (7:21 pm) |
| Starting a new game | There are several tutorials/snippets use the search engine to search the forums for key words of wha... read more | 05/23/2004 (7:18 pm) |
| Starting a new game | Copy the starter fps folder and rename the copy to your game name. use a text editor and search all ... read more | 05/23/2004 (7:56 am) |
| Loading correctly... but not actually entering game | There should be a console.log file in the example directory, might give you a clue... read more | 05/23/2004 (7:35 am) |
| Loading correctly... but not actually entering game | There should be a console.log file in the example directory, might give you a clue... read more | 05/23/2004 (7:00 am) |
| Starting a new game | Obgleich es ... read more | 05/23/2004 (6:41 am) |
| Starting a new game | Although there is over 1/2 german in my dna i never learned to speak it. Getting the sdk downloade... read more | 05/23/2004 (6:15 am) |
| Start a game from a crash | Http://www.garagegames.com/index.php?sec=mg&mod=resource&page=view&qid=5162 is that what you are ... read more | 05/18/2004 (5:39 am) |
| Game Engine | An engine is the part of the Game that makes everything in the game work together. I kinda see to... read more | 05/04/2004 (7:53 pm) |
| Integrated game development environment, your take on it? | Oopps miss read the first time. heh,it would be cool. i guess most ppl figger somthing like that ... read more | 04/19/2004 (7:09 am) |
| I cant compile in C++ 6 | In torque\vc6 click on the VC6 .cc compiling.reg see if that helps... read more | 04/18/2004 (9:31 pm) |
| Question about AI Senses | [url]http://www.garagegames.com/index.php?sec=mg&mod=resource&page=view&qid=3746[/url] I just upd... read more | 04/18/2004 (1:28 pm) |
| Torque Demo and other isssues | I have an idea, Dump the mac and get a real pc. j/k I dont see how anyone can have an install pro... read more | 03/23/2004 (6:17 am) |
| TSE - some more info | Heh,im and old guy what would you expect from me :) I was just trying to be in fashion. (You kno... read more | 03/22/2004 (5:59 pm) |
| TSE - some more info | Heh,im and old guy what would you expect from me :) I was just trying to be in fashion. (You kno... read more | 03/22/2004 (5:53 pm) |
| TSE - some more info | 300 bucks seems kinda steep for shaders. My question is this. If i sign up for the 150.00 adoptio... read more | 03/22/2004 (5:51 am) |
| Ai player fire weapon. | Heh, dbbl post... read more | 03/03/2004 (6:25 am) |
| Ai player fire weapon. | Did you add aiplayer.h to your project befor compiling?... read more | 03/03/2004 (6:21 am) |
| What do I need? | Lol, link dont work.... read more | 02/20/2004 (12:31 pm) |
| What do I need? | Now wait a minute there jeb, i had torque since it was called the v12 engine, and i was always under... read more | 02/20/2004 (5:57 am) |
| I need FPS designs | Heh dbbl post... read more | 02/12/2004 (5:55 pm) |
| I need FPS designs | Ooppss... read more | 02/12/2004 (5:24 pm) |
| Any max3d users in the sacramento area | I resorted to getting my family involved, right now the kids (9 and 15)are just beginning to underst... read more | 12/11/2003 (7:42 am) |
| Any max3d users in the sacramento area | Heh, things change i moved out of the office space at work and into my modified garage. I am look... read more | 12/10/2003 (7:46 am) |
| Initial compile bug and fix | By the way, when it comes to newtome things, if i dont have a stepbystep, it takes me a while to fig... read more | 11/08/2003 (7:40 am) |
| Initial compile bug and fix | Yeah! heres what i did: i went into the texture2bm8 settings (release)clicked the "Link" tab and ... read more | 11/08/2003 (7:30 am) |
| Initial compile bug and fix | Thanks again for the replys guys,i did know the reinstalling wasnt going to fix any of them errors,... read more | 11/06/2003 (4:57 pm) |
| Initial compile bug and fix | Thanks for you reply Ben, I understand what you are saying, but i dont know how to tell vc to ignor ... read more | 11/06/2003 (6:37 am) |
| Initial compile bug and fix | Ok so i dont know whats going on, that was just a fluke, now the errors are back, someone please tel... read more | 11/05/2003 (5:58 am) |
| Another "latest head " compile problem. | Hi, thanks for the replys, i dont understand how i compiled with two diferent libs with diferent run... read more | 10/27/2003 (6:32 am) |
| Tutorial for adding a basic weapon to the game | sorry i move the pages to [url]www.planetquake.com/noescape[/url] follow the download /torque li... read more | 04/25/2003 (9:32 am) |