Game Development Community

Ace's Forum Posts

Thread Post Date Posted
oggvorbis include path? linker path? Man! dayshavoo, this is why i love the fourms The things we forget... read more 06/04/2004 (9:08 am)
I just bought TSE!!! Yup just got mine... read more 06/04/2004 (8:31 am)
PickSpawnPoint Question Im looking into classes or something to be able to spawn differnt ai models/functions but got as far... read more 06/03/2004 (4:48 pm)
IsTSE going to be added to rw? Ok cool, you will hear/read from me then. But not to often i promise.... read more 06/03/2004 (4:33 pm)
IsTSE going to be added to rw? Lol, i agree with ya both fun is the more important thing. The best fun is learning how things w... read more 06/03/2004 (3:37 pm)
Will TGE still be an active product? Hmm , ya i guess i didnt think about the init get your feet wet thing, and it just may be agood idea... read more 06/03/2004 (2:44 pm)
Will TGE still be an active product? Heh, ppl with small modems and no broadband, dont make any sence to me. When TSE gets out i will fo... read more 06/03/2004 (5:52 am)
PickSpawnPoint Question Heh random spawning of bots is only good for dm type games, i failed to mention i m do ing single pl... read more 06/03/2004 (5:07 am)
PickSpawnPoint Question The way i have it is as far as i got, my reason for using the path system is so i can have ai patro... read more 06/01/2004 (10:55 am)
PickSpawnPoint Question Or you cloud give the spawnsheres names (i would think)but its easyer to use the aimanager... read more 06/01/2004 (5:35 am)
PickSpawnPoint Question You could probably spawn them all on path 1, if you number all the makers and add /marker1 , /marker... read more 06/01/2004 (5:31 am)
PickSpawnPoint Question Why dont you use the AiManager and paths in aiplayer.cs [code] //ace //this is what the the aim... read more 06/01/2004 (5:08 am)
Link Errors Actually for vc6 you right click texture2bm8 files and click settings, then the c/c++ tab and in the... read more 05/29/2004 (10:29 am)
Please let me know James you dont have to wait for me you can check out the realm wars demo and get familar with it. It... read more 05/27/2004 (6:41 pm)
Please let me know You dont need to by the engine to show off art, you could use any demo, to show off art. If you want... read more 05/27/2004 (4:17 pm)
SP Starter Kit for single player I been working on a project for a while, with single player only in mind. Using the head version tha... read more 05/26/2004 (5:57 pm)
Another Game in a Day Attempt Thursday Okay that makes sence kinda, but dosent interest me. I just move it along now.... read more 05/25/2004 (7:55 am)
Another Game in a Day Attempt Thursday This sounds fairly inerteresting, but when you are done, what do you have ? Bragging rights? Why ... read more 05/25/2004 (5:45 am)
Adding weapons Heh, i did this along time ago [url]http://www.planetquake.com/noescape/torque/basicweapon.htm[/url... read more 05/23/2004 (7:28 pm)
Chat hud border Muerte, better late then never they always say.... read more 05/23/2004 (7:21 pm)
Starting a new game There are several tutorials/snippets use the search engine to search the forums for key words of wha... read more 05/23/2004 (7:18 pm)
Starting a new game Copy the starter fps folder and rename the copy to your game name. use a text editor and search all ... read more 05/23/2004 (7:56 am)
Loading correctly... but not actually entering game There should be a console.log file in the example directory, might give you a clue... read more 05/23/2004 (7:35 am)
Loading correctly... but not actually entering game There should be a console.log file in the example directory, might give you a clue... read more 05/23/2004 (7:00 am)
Starting a new game Obgleich es ... read more 05/23/2004 (6:41 am)
Starting a new game Although there is over 1/2 german in my dna i never learned to speak it. Getting the sdk downloade... read more 05/23/2004 (6:15 am)
Start a game from a crash Http://www.garagegames.com/index.php?sec=mg&mod=resource&page=view&qid=5162 is that what you are ... read more 05/18/2004 (5:39 am)
Game Engine An engine is the part of the Game that makes everything in the game work together. I kinda see to... read more 05/04/2004 (7:53 pm)
Integrated game development environment, your take on it? Oopps miss read the first time. heh,it would be cool. i guess most ppl figger somthing like that ... read more 04/19/2004 (7:09 am)
I cant compile in C++ 6 In torque\vc6 click on the VC6 .cc compiling.reg see if that helps... read more 04/18/2004 (9:31 pm)
Question about AI Senses [url]http://www.garagegames.com/index.php?sec=mg&mod=resource&page=view&qid=3746[/url] I just upd... read more 04/18/2004 (1:28 pm)
Torque Demo and other isssues I have an idea, Dump the mac and get a real pc. j/k I dont see how anyone can have an install pro... read more 03/23/2004 (6:17 am)
TSE - some more info Heh,im and old guy what would you expect from me :) I was just trying to be in fashion. (You kno... read more 03/22/2004 (5:59 pm)
TSE - some more info Heh,im and old guy what would you expect from me :) I was just trying to be in fashion. (You kno... read more 03/22/2004 (5:53 pm)
TSE - some more info 300 bucks seems kinda steep for shaders. My question is this. If i sign up for the 150.00 adoptio... read more 03/22/2004 (5:51 am)
Ai player fire weapon. Heh, dbbl post... read more 03/03/2004 (6:25 am)
Ai player fire weapon. Did you add aiplayer.h to your project befor compiling?... read more 03/03/2004 (6:21 am)
What do I need? Lol, link dont work.... read more 02/20/2004 (12:31 pm)
What do I need? Now wait a minute there jeb, i had torque since it was called the v12 engine, and i was always under... read more 02/20/2004 (5:57 am)
I need FPS designs Heh dbbl post... read more 02/12/2004 (5:55 pm)
I need FPS designs Ooppss... read more 02/12/2004 (5:24 pm)
Any max3d users in the sacramento area I resorted to getting my family involved, right now the kids (9 and 15)are just beginning to underst... read more 12/11/2003 (7:42 am)
Any max3d users in the sacramento area Heh, things change i moved out of the office space at work and into my modified garage. I am look... read more 12/10/2003 (7:46 am)
Initial compile bug and fix By the way, when it comes to newtome things, if i dont have a stepbystep, it takes me a while to fig... read more 11/08/2003 (7:40 am)
Initial compile bug and fix Yeah! heres what i did: i went into the texture2bm8 settings (release)clicked the "Link" tab and ... read more 11/08/2003 (7:30 am)
Initial compile bug and fix Thanks again for the replys guys,i did know the reinstalling wasnt going to fix any of them errors,... read more 11/06/2003 (4:57 pm)
Initial compile bug and fix Thanks for you reply Ben, I understand what you are saying, but i dont know how to tell vc to ignor ... read more 11/06/2003 (6:37 am)
Initial compile bug and fix Ok so i dont know whats going on, that was just a fluke, now the errors are back, someone please tel... read more 11/05/2003 (5:58 am)
Another "latest head " compile problem. Hi, thanks for the replys, i dont understand how i compiled with two diferent libs with diferent run... read more 10/27/2003 (6:32 am)
Tutorial for adding a basic weapon to the game sorry i move the pages to [url]www.planetquake.com/noescape[/url] follow the download /torque li... read more 04/25/2003 (9:32 am)