Ace's Forum Posts
| Thread | Post | Date Posted |
|---|---|---|
| Where do I start? | Sure go ahead and read for a mounth , or you can try my sp_starter kit, read the added.txt in the ex... read more | 11/08/2004 (4:30 am) |
| Misc Game Ideas | "Aka anyone over 40! " watch your toung, ya young wipper snapper!... read more | 11/06/2004 (5:04 am) |
| What happened to the Realm Wars link? | Im finding out the bad about freebees most people want to see what they can use for there own projec... read more | 11/05/2004 (5:55 am) |
| What happened to the Realm Wars link? | Hmmm. thanks for the link, i may have to rethink, my think.... read more | 11/05/2004 (5:00 am) |
| Dialog, how it's done with TGE? | I see you are not a torque lic owner yet, the sp_starter kit may just talk you into it... read more | 11/05/2004 (4:03 am) |
| Dialog, how it's done with TGE? | There already is a defult MessagePopupDlg.gui in common/ui the easyest way is to use triggers in ... read more | 11/05/2004 (4:00 am) |
| 3ds to dts exporter | Personally i wouldnt even mess with 3ds initself, if i were to mess with any "max" code , it would b... read more | 11/04/2004 (5:22 am) |
| 3ds to dts exporter | There is a resource for 3ds shapes import into torque, it works [url]http://www.garagegames.com/... read more | 11/04/2004 (4:42 am) |
| Is Torque at risk for the law suit | Heh, thats kinda like saying , i invented the wheel now noone can use it unless you make it square. ... read more | 11/03/2004 (5:17 am) |
| yes I bought the SDK | Heh, we are all screwed, noone bought the sdk, only the lic. to the sdk.Bawaahaaahaaaa!... read more | 11/03/2004 (5:03 am) |
| Is TGE for me??? | Torque is right for anybody, ( i cant beleive those that try to steer you away from it)(no offence),... read more | 11/02/2004 (1:05 pm) |
| Need Problem Models for IGC session.. | I still have them 2 player models in max4 that you checked out for me a year or two ago ( remember i... read more | 11/02/2004 (5:09 am) |
| Object Interactivity with Torque | Let me get this straight, you want to put a table and a fork in a building in torque and be able to ... read more | 11/02/2004 (4:54 am) |
| Expoting with Max 6 saying dts version is 188 | When did torque start supporting max 6? thought 5 was just beginning to be supported... read more | 10/29/2004 (12:52 pm) |
| GuiMapVote | Ok , iwas thhinking of q3, and how someone wanted to change the map every 5minutes. ops i spoke t... read more | 10/29/2004 (4:25 am) |
| NPC Attack | Are you talking about the default Kork that runs in a big circle on the stronghold map? If so i d... read more | 10/28/2004 (1:25 pm) |
| GuiMapVote | Map votes suck, it takes away from the server hosts "god rights", jmo. Hope you put a "shut it off... read more | 10/28/2004 (1:07 pm) |
| Character Pack -- Normal Map Tests | I would be, interested in doing an AI pack , all we need is some models cuz sp_starter kit could eas... read more | 10/27/2004 (5:16 am) |
| SP Starter Kit for single player | Ok i didnt get to the non engine changes, instead i had to make sure it wasnt the actual spider mode... read more | 10/26/2004 (5:55 am) |
| Is a new projectile class required? (firehose stream) | Heh, same here only mine would be a spider web stream that fans out to and actual web that holds a p... read more | 10/26/2004 (5:12 am) |
| Character Pack -- Normal Map Tests | Nice models. what would the lic agreement be like for buying your models? Could i use them in all m... read more | 10/26/2004 (5:07 am) |
| How long does it take... | Dang, no wonder there isnt many torque models floating around, 5 days for a pro to get a model done,... read more | 10/26/2004 (4:50 am) |
| Advice for studying engine | Search through the code snippets and pick one that draws your attention and do it, actally do them a... read more | 10/24/2004 (6:32 am) |
| TGE with Ogre3d instead of TSE? | Tse is a stand alone torque engine with better graphics, it dont need another engine... read more | 10/24/2004 (6:20 am) |
| SP Starter Kit for single player | Ok so far so good. i have all the maps and the singlepayer button back in a new head, had to remove ... read more | 10/24/2004 (6:00 am) |
| AIPlayer? | Heh, ya i never goto console to input anything, only to read. Im currently working that resource... read more | 10/22/2004 (1:05 pm) |
| AIPlayer? | Sometimes, if you happen to spawn 2 bots on the exact same location it will look just like 1 and the... read more | 10/22/2004 (5:30 am) |
| AIPlayer? | Actually iit dose work mine works like this i use that resource in my curent project like pUT in ... read more | 10/22/2004 (5:25 am) |
| XP Pro compatibily issues | The only problem i see with xp pro is desktop resulotution ( and im not sure its xp pro specific), ... read more | 10/22/2004 (4:35 am) |
| Making a purchase | Ouch! man broadband is so cheap now adays. luck... read more | 10/19/2004 (1:11 pm) |
| Tractor Beam Effect | Cool, take a look at "beffys" teleport snippits, i bet they will be helpful for what you want to do... read more | 10/19/2004 (12:12 pm) |
| Newbie Trying To Use MS C++ Express | Your errors didnt look like the errors shown when needing to change to multithread, i use the "multi... read more | 10/19/2004 (5:10 am) |
| SP Starter Kit for single player | Max I ran into the lan problem, I copied my torque folder from 1 computer and pasted it to another, ... read more | 10/18/2004 (5:05 am) |
| AI distance from player. | Denis send me your trgger code, i will look at this as it sounds like somthing that needs to be done... read more | 10/18/2004 (4:57 am) |
| What do I need to publish? | Well you will have to buy at aleast 1 lic, if you plan on selling a tge .exe... read more | 10/18/2004 (4:44 am) |
| Remington 870... | That looks good now make a dubbl barrel to match... read more | 10/17/2004 (5:14 am) |
| Where can I download Indie updates? | Well since you put it that way (and i still dont under stand) Are we complaining about torque here? ... read more | 10/13/2004 (1:29 pm) |
| Where can I download Indie updates? | Well you are right and so is he. If you just want to mod the current demo and not sell your mod, ... read more | 10/13/2004 (12:49 pm) |
| Where can I download Indie updates? | Now wait , you can sell stuff in packs, for devs, but i dont see that makeing much money.... read more | 10/13/2004 (12:40 pm) |
| Where can I download Indie updates? | No , you have to have a lic to sell anything torque... read more | 10/13/2004 (12:37 pm) |
| Where can I download Indie updates? | Oh ya and game beavers Beaver Patrol is another cool one (sorry no link)... read more | 10/13/2004 (12:36 pm) |
| Where can I download Indie updates? | With your own content, sure, you have a lic, there isnt much in the demo if you change all the conte... read more | 10/13/2004 (12:32 pm) |
| SP Starter Kit for single player | The bummer of owning a house, but at only 250 amounth and under 36000 for a balance i wont complain... read more | 10/13/2004 (12:19 pm) |
| SP Starter Kit for single player | I have a link for the sdk on the sdk forums [url=http://noescape.sytes.net/]NoESCape.sytes.net[/u... read more | 10/13/2004 (5:42 am) |
| SP Starter Kit for single player | Cool, yes, if you do make it better by all means share. :) i didnt get to upload the sdk yet ( to... read more | 10/13/2004 (5:26 am) |
| SP Starter Kit for single player | I think there isnt enough to the current ai sdk to do what you are trying to do, script will do alo... read more | 10/12/2004 (5:45 am) |
| SP Starter Kit for single player | I havent got back to this yet (to much outside work on my house). Im guessing you need to set %p... read more | 10/11/2004 (5:33 am) |
| Torque Troubleshooting | Time to buy a new vid card, you may want to try setting your desktop res higher, but i dought that w... read more | 10/09/2004 (5:58 am) |
| Bots /AI | I looked into spawning bots from the editor a while back , but could only get the player models to s... read more | 10/08/2004 (5:28 am) |
| Newbie Trying To Use MS C++ Express | I run vc 6.0 on xp and i always have to Open texture2bm8 settings C/C++ tab catagory Code gen... read more | 10/07/2004 (12:40 pm) |