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Kirk Longendyke's Forum Posts

Thread Post Date Posted
Gui Problem. Mebbey a bit more elaboration on what you mean by 'play'? exec("somerandomfilename"); does just that... read more 05/15/2007 (1:01 am)
Starter.race crashes on collision with constructor interiors Thanks Mat. Keep up the good work.... read more 05/14/2007 (9:05 am)
Getting Started with TGEA... == Add a client side console command -default bind lists several functions called with keypresses. ... read more 05/13/2007 (6:07 pm)
GuiObjectView, guiPlayerView Codes all there, aside from the wheeld vehicle representation rotation hacks. still... theres the sk... read more 05/13/2007 (12:08 pm)
GuiObjectView, guiPlayerView The updated renderworld function in case I missed anything in the cliffs notes/ for those of you tha... read more 05/13/2007 (1:22 am)
GuiObjectView, guiPlayerView As with most programming tasks, the thing turned out to be so simple i'm beating myself right now (m... read more 05/13/2007 (1:20 am)
GuiObjectView, guiPlayerView Right so seems in the last case there, the matricies just don't hold rotational values for the wheel... read more 05/04/2007 (10:27 am)
Constructor difs crash Torque when used with vehicle collision Http://www.garagegames.com/mg/forums/result.thread.php?qt=60417 <-... read more 04/19/2007 (4:27 pm)
GuiObjectView, guiPlayerView Well, scenegraph aside for the moment (since that was, after all, the way she was set up in the orig... read more 04/18/2007 (12:37 pm)
GuiObjectView, guiPlayerView All in all, it'd likely be alot brighter to go ahead and do up a seperate sceneGraph. Still tracing ... read more 04/16/2007 (8:30 pm)
A* and atlas2 Thanks for the feedback. All in all, saved a bit of time and headache I suppose, though I can't help... read more 04/14/2007 (2:16 pm)
Starter.race crashes on collision with constructor interiors Http://www.garagegames.com/mg/forums/result.thread.php?qt=60417 same issue almost to the letter, ... read more 04/13/2007 (5:15 am)
Exported diff crash on collision Update for ya chief: on a hunch, went ahead and tossed the map file into the map2dif.exe that comes ... read more 04/10/2007 (8:03 pm)
Exported diff crash on collision Files sent. as to inversion, looking through the .map file, everything *seems* to be in order in ter... read more 04/09/2007 (7:56 pm)
GuiObjectView, guiPlayerView Thr detailmanager end is from david archetti's post: http://www.garagegames.com/mg/forums/result.thr... read more 04/09/2007 (12:21 pm)
A* and atlas2 Actually, the irregularities of the linked list of pointers inherent in the implementation was half... read more 04/08/2007 (12:43 pm)
GuiObjectView, guiPlayerView Actually, the hint about the tsshowshape set assisted greatly in the first bug: in void GuiObj... read more 04/07/2007 (11:26 pm)
GuiObjectView, guiPlayerView [code] //----------------------------------------------------------- void GuiObjectView::meshObjec... read more 04/07/2007 (2:13 pm)
GuiObjectView, guiPlayerView [code] //----------------------------------------------------------- void GuiObjectView::loadObjec... read more 04/07/2007 (2:12 pm)
GuiObjectView, guiPlayerView [code] //------------------------------------------------------------------------------ bool GuiOb... read more 04/07/2007 (2:12 pm)
GuiObjectView, guiPlayerView Well, in the interests of speeding things up a bit, here's a partial: (still need to work the kinks ... read more 04/07/2007 (2:11 pm)
Particle system TGEA 4.2 So in an attempt to get something a bit more robust going on there, shifted the calls from their pri... read more 01/27/2007 (5:29 pm)
Particle system TGEA 4.2 Got it. seems on this end, at least, the emmitters were bein created before the function clientCmd... read more 01/27/2007 (9:04 am)
Particle system TGEA 4.2 Having the same problem, actually: 2 part observation... side a- Included merged copies of th... read more 01/25/2007 (5:18 pm)
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