Kirk Longendyke's Forum Posts
| Thread | Post | Date Posted |
|---|---|---|
| TGEA 1.7.0 Beta 1 - Polysoup/Character Collision | Hrm... played with this a bit myself... seems like if we were talking ridgids, it'd be a miscalculat... read more | 03/19/2008 (10:33 pm) |
| 3D Radar -TGEA help | Actually, it's not that nothing else is showing, it's that it's occluding everything else. so far th... read more | 03/18/2008 (11:16 pm) |
| TGEA 1.7.0 Beta 1 Bug- GFXD3D9Device infinate reset loop | Ouch. managed to consistently reproduce this one: take \TGEA_1_7_0_Beta_1\GameExamples\AtlasDemo\g... read more | 03/18/2008 (9:13 pm) |
| TGEA 1.7.0 Beta1 feedback | Must say, nice to see the openness returning a bit. Particularly if the incrementals are kept up to ... read more | 03/18/2008 (8:46 pm) |
| Specular map + transparency | What about refactoring the specularity to use the normalmaps alphachannel? Since this ones the pub a... read more | 03/13/2008 (10:02 am) |
| Oh dear. It appears as if I broke datablock inheritance. | Had that happen this end once or twice. usually means something got munged in the parent definition ... read more | 02/07/2008 (3:33 pm) |
| Attempting to get invalid GFX device | Well, as expected, this one turned out to be a fairly hacky fix (see atlas for crossrefference): ... read more | 01/26/2008 (7:53 am) |
| TGEA Texture Layer code assistance | Ok. trying again. just to make sure were not looking at this from angles so far apart that were talk... read more | 01/20/2008 (1:55 am) |
| TGEA Texture Layer code assistance | [code] %stryng = "new CustomMaterial(" @ %newmaterialname @ ":" @ %origionalmaterial "){" @ "t... read more | 01/19/2008 (6:41 pm) |
| Does TGEA support gui as texture? | No, but theres a rescource that modifies the base code to let you do so: [url]http://www.garagega... read more | 01/16/2008 (4:18 pm) |
| Are Decals on DTS possible in TGEA? | Well... had a thought, and feel free to drive it all the way into the dirt if it's as dumb as half o... read more | 01/08/2008 (8:45 pm) |
| Material Questions | Re: 2&3- Updated it with a bit more elaboration, as well as a simple masking setup. also got rid of... read more | 01/08/2008 (4:32 pm) |
| Material creation question | Totally doable. Just checked by shifting the loadMaterials(); from init.cs initClient() over to miss... read more | 01/07/2008 (10:22 am) |
| Shapebase Material Swap Resource Help | The origional question was on the expanded, _simplified_ rescource. not the might-as-well-have-50-bi... read more | 01/03/2008 (1:58 pm) |
| Shapebase Material Swap Resource Help | %carobject.setSkinName(%origionalskininthemodelingprogram,%materialyourewantingtoassign);... read more | 01/03/2008 (10:51 am) |
| Flight Game Example - Q & A | Ah. Aparently I wasn't quite clear enough in the explaination there. Apologies. When you've got e... read more | 12/17/2007 (3:19 pm) |
| Flight Game Example - Q & A | Couple notes from trying to get all 40 bots up in the air and moving at once: 1- nice work on the... read more | 12/15/2007 (6:35 pm) |
| Window not resizing properly on fullscreen toggle | And here I was thinking that was something *I'd* screwed up recently... what version of tgea is that... read more | 11/24/2007 (7:48 am) |
| GuiObjectView and vehicles | Game specific hack: void GuiObjectView::getObjectTransform( MatrixF *mat , S32 index) { Matr... read more | 11/09/2007 (11:02 am) |
| Torque 2 | One of the things we've been going back and forth on irc a bit about at the moment was the component... read more | 10/11/2007 (11:23 am) |
| Accessing C++ objects from scripts | Short answer: if it's in an initpersistfield in the back end, it's shared between script and scource... read more | 10/11/2007 (9:30 am) |
| Opinions Sought: AI Aggression | On the teams bit: Might also want to consider stubbing in an over-arching strategic ai system for f... read more | 10/10/2007 (6:57 am) |
| Towards turning materials into materials | @Stephen [url]Http://tdn.garagegames.com/wiki/Material_Based_Effects_Projects[/url] Wouldn't sur... read more | 09/24/2007 (2:52 am) |
| Crosscheck: Per-Instance Variables, and Shaders | Done. Seperated it into Research, and Usage Case, and left a stubbed section for useages at the bott... read more | 09/17/2007 (3:45 pm) |
| Crosscheck: Per-Instance Variables, and Shaders | Actually Con::printf'ed that, it's being sent. as to the other... DHO! yeah... that was it alright.... read more | 09/15/2007 (9:26 pm) |
| Crosscheck: Per-Instance Variables, and Shaders | Love to, however, Seems I've hit a snag getting a 'proper' implementation up and running that makes ... read more | 09/15/2007 (6:36 pm) |
| TGEA & Theora | Wich tgea version are you using atm? Had some problems with resizing our placeholder in the migratio... read more | 09/07/2007 (5:29 pm) |
| Material never set in RayInfo? TGEA 1.01 | [url]http://www.garagegames.com/mg/forums/result.thread.php?qt=64664[/url] workin on it off and on. ... read more | 09/03/2007 (10:34 pm) |
| Something to do with midgets, cats, and elvis | Hrm.. but where do we find the jar of mayonaise, spork, rotwieler, and thermo-nuclear missile...... read more | 09/02/2007 (1:58 pm) |
| Something to do with midgets, cats, and elvis | Flaming midget cat-a-pult wars by two oposing elvis-impersonator armies?... read more | 09/02/2007 (1:45 pm) |
| Chr_game error with dedicated server | Rgr... well, that worked, as expected. so it's got to be in the list someplace... :/ time to go hunt... read more | 09/02/2007 (1:06 pm) |
| I'm embarrassed to ask this simple question, but please help | SayOuch.setText("OUCH %tstring"); for the first guess, anyway... read more | 09/02/2007 (12:30 pm) |
| Terrain features/wishlist discussion | * Game content (trees, buildings, NPCs and other objects) can be associated with a tile and also swa... read more | 08/24/2007 (7:04 pm) |
| Underlying camera position assumption bug? | Testrun 1- F32 depthbias = -0.000002f; F32 slopebias = -0.006f; (1/10th) result: no d... read more | 08/21/2007 (4:51 pm) |
| Underlying camera position assumption bug? | Well, as to adding the decal to the scene, for full context, the full process can be found: [url]htt... read more | 08/21/2007 (2:24 pm) |
| Jack Thompson and Violent Videogames | Actually, if you read the story up, he's attaking the fact that the M game was marketed during a wre... read more | 08/20/2007 (3:03 pm) |
| Wheeled vehicle not driving straight | Can't find the one clip one of my testers pointed me at, but this explains part of it. http://www.v... read more | 08/16/2007 (3:13 am) |
| TGEA 1.0.2 Released | - Add AIMove to Vehicle, and tweaks to its physics updates. tried it. it's better, still recommen... read more | 08/14/2007 (5:23 pm) |
| Glowbuffer's Borked again. | Hrm... well, on the one hand... yay, that fixed it... on the other... the two shots were taken 5 min... read more | 08/14/2007 (2:19 am) |
| TGEA 1.0.2 Released | @andy: [url]http://www.garagegames.com/mg/forums/result.thread.php?qt=65210[/url] <-tha'd be the bug... read more | 08/11/2007 (1:45 am) |
| TGEA 1.0.2 Released | Any particular known issues left with attatching lights to objects, that I'm unaware of? Notice it's... read more | 08/10/2007 (7:53 pm) |
| Info on addmaterialmapping changes/use | Oh. right. forgot to stick a linky in. [url]http://www.garagegames.com/mg/forums/result.thread.php?q... read more | 07/30/2007 (3:44 pm) |
| Forest/tree server collision detection | Thought: you're presumably feeding the tree's positions to each client by seeding a number through a... read more | 07/29/2007 (2:35 am) |
| DIF transparency material | Oh. sorry. 1-dir's me being lazy and not taking it out of an example I got someplace. Think it mig... read more | 07/24/2007 (7:44 pm) |
| DynamicCubeMap Documentation/Implementation mismatch ? | Sorry for the bump, as well as going a bit off-topic, but ran across this lil side-issue in addition... read more | 07/24/2007 (5:18 pm) |
| GuiObjectView, guiPlayerView | Darnit. seems to be a snag somewhere in the pipeline this end... after adding in dynamiccubemapping ... read more | 07/24/2007 (4:41 pm) |
| DIF transparency material | H: straight out of one of our usage cases (might wana just convert that to a striaght def, if youre ... read more | 07/24/2007 (4:20 pm) |
| DynamicCubeMap Documentation/Implementation mismatch ? | [quote] Dynamic cube maps are expensive. [/quote] exponentialy so, actually, if youre talking r... read more | 07/24/2007 (4:14 pm) |
| Are programmers more generous than artists? | I've always preffered to think of it as enlightened self-interest, rather than generosity, actually.... read more | 07/24/2007 (3:09 pm) |
| DynamicCubeMap Documentation/Implementation mismatch ? | Yep. that fixed it alright. no real significant hit with the stock [code] // render scene ... read more | 07/24/2007 (1:27 pm) |