Game Development Community

Brian Mayberry's Forum Posts

Thread Post Date Posted
PS4's to be x86 based. Torque Support? Notice they're very careful to use phrases like "small developer" over terms like "in... read more 02/25/2013 (10:12 pm)
Building a large city environment, advice on model division Unless your scene is one block or less: Split it up as much as you possibly can to facilitate agg... read more 11/14/2012 (1:06 pm)
Interior Level Design I would certainly build interiors for Torque in much the same way Skyrim does it. Build a set of roo... read more 09/30/2012 (3:57 pm)
What's Everyone Up To? (Sept 2012 Edition) So I moved to San Diego (from Austin) this spring and started cinematic designing with Trion on [url... read more 09/11/2012 (10:46 pm)
What do you think about the Sony's Vita? I think that they had better open that bad boy wide and let the indies have a dedicated chunk of mar... read more 01/06/2012 (11:01 pm)
I was a Cinematic Designer at BioWare. Ask Me (Almost) Anything! For my family and I, on a strictly financial level, it was probably not worth it. Set us back 24 mon... read more 12/27/2011 (5:37 pm)
I was a Cinematic Designer at BioWare. Ask Me (Almost) Anything! Oh yes Steve, they cowered before the power of the *Force! [small]*very long line[/small]... read more 12/21/2011 (7:57 am)
I was a Cinematic Designer at BioWare. Ask Me (Almost) Anything! Hey everyone! The game is out! Woot! I was at the Austin launch event with a number of the ol' cinem... read more 12/20/2011 (5:06 pm)
This would be interesting! The old half-life humans vs aliens mod Natural Selection did this very well. An FPS for most players... read more 11/09/2011 (5:59 pm)
I was a Cinematic Designer at BioWare. Ask Me (Almost) Anything! @Aaron: I've always been fiddling with cinematic design, or Machinima. It took almost 8 years, but a... read more 10/22/2011 (9:51 am)
I was a Cinematic Designer at BioWare. Ask Me (Almost) Anything! @Greg: Your mother was a hamster and your father smelt of elderberries! :P @Ted: Mandatory crunch... read more 10/21/2011 (9:23 pm)
I was a Cinematic Designer at BioWare. Ask Me (Almost) Anything! Yellow. No, Bluuuuuuueeeee! :D I don't have exact numbers for the polycounts, but we had very ... read more 10/20/2011 (6:29 pm)
Terrain Tiling It's not supported, and has been addressed a number of times on the forms. A quick search will lead ... read more 10/09/2011 (7:46 pm)
3ds max 2012 question: Textures Are you using [url=http://www.opencollada.org/download.html]OpenCollada?[/url] It's got a checkbox t... read more 10/09/2011 (2:57 pm)
Runway Lights If you're using the scatter sky, you can just drop in a Time of Day and set it to night. For the ... read more 10/03/2011 (6:45 am)
Second user vs pirates. Depends on your ultimate goal as a developer! For some, success is measured by the number of play... read more 09/30/2011 (4:31 pm)
To Brian Mayberry Sure! Basically what I meant was, stick to, and build from features already found in Torque. For ... read more 09/29/2011 (6:19 pm)
why is stuff like this not in Vanilla/Stock T3D ? - LOGGED (THREED-2638) I'm just gonna leave this [url=http://www.scaleform.com/]right here,[/url] with the suggestion that ... read more 09/25/2011 (5:51 pm)
is it possible to merge several level files(*.mis)? What about exporting the different terrains as heightmaps, and merging them in photoshop? File &g... read more 09/05/2011 (5:01 pm)
High lvl detail on gun models? This Polycount thread highlights a typical (good) example: [url]http://www.polycount.com/forum/showt... read more 07/24/2011 (9:33 am)
3D AA Kit Issue This is the debug build doing its thing with the camera. You're seeing the raycasts, and the white b... read more 07/19/2011 (10:04 pm)
Find Terrain from Coordinates Wish I could help more directly with op's question, but here's the grass video resource: [url]http:/... read more 07/13/2011 (7:40 pm)
How to create a environment map? Check out the ol' AMD [url=http://developer.amd.com/archive/gpu/cubemapgen/pages/default.aspx]CubeMa... read more 07/11/2011 (6:27 pm)
GarageGames Forum Left Much Unsolved Threads, lack of info for beginner... Part of the issue is visibility. T3D owners get a nice private section on the forums where all the r... read more 06/23/2011 (8:58 pm)
Integrate Torque Constructor features into T3D 1.1 Check out the Sketch Tool, it's already built into the T3D editors since 1.1 Alpha release a while b... read more 06/23/2011 (5:30 pm)
Let's share our YouTube Channels (dev based) ! Love it! [url]http://www.youtube.com/user/BuddyDoQ[/url]... read more 06/18/2011 (9:10 pm)
Development of a First Person Shooter It's $99 per seat. So if you have a team, everyone on the team needs to buy a copy with a unique sig... read more 06/16/2011 (5:25 pm)
Using problem combine with CubeMap and DiffuseMap Here's what you do: In the Torque Material Editor for your model: Layer 0 = Diffuse with Torn_... read more 06/13/2011 (7:36 pm)
Question about which version of Torque is right for me (and a few others) Check out SPAZ, it was made with Torque2D and sounds like it might be in the same vein: [url]http://... read more 06/11/2011 (5:40 pm)
how to remove yellow horizon and how to make skybox not to cover scatter sky Take a look at this resource: [url]http://www.garagegames.com/community/resources/view/20788[/url] ... read more 05/27/2011 (8:32 pm)
L3DT and ground cover - RESOLVED What was your order of operations? I've put ground cover on plenty of L3DT terrains without issue, b... read more 05/26/2011 (10:42 pm)
Question about Melee [url]http://www.garagegames.com/community/resources/view/20273[/url] And you could also fake it w... read more 05/26/2011 (10:39 pm)
DDS format It's used because it can be decompressed in the video card hardware. There are other features that c... read more 05/25/2011 (7:15 pm)
Journal Recording and playback? Best methods for capturing footage? If the game supports multiplayer mode, or can fake it well enough, you could always bring in an obse... read more 05/23/2011 (9:38 am)
Useful methods for improving framerate in Torque 3d? Say hello to Draw Calls, he is you're new "poly count," and soon to be sworn enemy. Got... read more 05/22/2011 (12:28 pm)
My new Cubemap will not stay saved - RESOLVED The T3D editors love to mangle the scripts on save, or sometimes not save them at all. Happens to me... read more 05/22/2011 (12:01 pm)
T3D performance vs TGE [b]Minimum Requirements:[/b] Windows XP or Vista Intel or AMD Processor @ 1 Ghz 512 MB RAM (1GB r... read more 05/21/2011 (11:46 am)
Career Change? Hrmmm... It's tough to just say, "Hey, go focus on this for a decade!" without knowing wha... read more 05/20/2011 (4:35 pm)
Career Change? Just to follow up, I jumped ship last year from a cushy IT job in public education to a freaking 1 y... read more 05/19/2011 (7:16 pm)
Career Change? If you're looking to do game development as your "job" and don't want to work for an exist... read more 05/19/2011 (6:53 pm)
Boundingbox + addCollisionDetail crashes. Yes. Historically, unless GG comes out beforehand and specifically says, "Paid update incoming!... read more 05/19/2011 (1:51 pm)
How would we keep water within an enclosed area? If the player never touches the water, you could always fake it with a mesh shaped around the ship a... read more 05/18/2011 (10:15 pm)
T3D 1.1 Preview - Projectiles disappearing instead of exploding - RESOLVED I've noticed that projectiles don't actually seem honor collisions meshes on projectile models, or i... read more 05/12/2011 (8:40 pm)
MMO Server Theoretical Question A very basic setup would have each major play area of your game on its own server, expecting to top ... read more 05/08/2011 (6:25 pm)
Star Trek - T3D? Has anyone seen this? Oh yes! The other Brian M is one of the people working on it, and it kicks ass! Here's a link to ... read more 05/05/2011 (4:04 pm)
Fixing the collsion box corners [youtube=A0TOLIBq8gM width=640 height=480]... read more 05/03/2011 (10:39 pm)
What percentage of the average players are "Number peoples"? Many players, especially of RPG type games, love shortcuts! This isn't just for combat gear, but for... read more 05/03/2011 (6:05 pm)
multi-sub materials Yes. Just be sure to name each sub material with a unique name, or T3D's material editor will eat yo... read more 04/30/2011 (7:45 pm)
Fixing the collsion box corners Sure! Mind you I'm more hip on the collada method than DTS, but it should be largely the same. Us... read more 04/30/2011 (7:36 pm)
Question I would more highly recommend something like [url=http://www.heroengine.com/]Hero Engine[/url] for a... read more 04/30/2011 (4:05 pm)
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