Brian Mayberry's Forum Posts
| Thread | Post | Date Posted |
|---|---|---|
| PS4's to be x86 based. Torque Support? | Notice they're very careful to use phrases like "small developer" over terms like "in... read more | 02/25/2013 (10:12 pm) |
| Building a large city environment, advice on model division | Unless your scene is one block or less: Split it up as much as you possibly can to facilitate agg... read more | 11/14/2012 (1:06 pm) |
| Interior Level Design | I would certainly build interiors for Torque in much the same way Skyrim does it. Build a set of roo... read more | 09/30/2012 (3:57 pm) |
| What's Everyone Up To? (Sept 2012 Edition) | So I moved to San Diego (from Austin) this spring and started cinematic designing with Trion on [url... read more | 09/11/2012 (10:46 pm) |
| What do you think about the Sony's Vita? | I think that they had better open that bad boy wide and let the indies have a dedicated chunk of mar... read more | 01/06/2012 (11:01 pm) |
| I was a Cinematic Designer at BioWare. Ask Me (Almost) Anything! | For my family and I, on a strictly financial level, it was probably not worth it. Set us back 24 mon... read more | 12/27/2011 (5:37 pm) |
| I was a Cinematic Designer at BioWare. Ask Me (Almost) Anything! | Oh yes Steve, they cowered before the power of the *Force! [small]*very long line[/small]... read more | 12/21/2011 (7:57 am) |
| I was a Cinematic Designer at BioWare. Ask Me (Almost) Anything! | Hey everyone! The game is out! Woot! I was at the Austin launch event with a number of the ol' cinem... read more | 12/20/2011 (5:06 pm) |
| This would be interesting! | The old half-life humans vs aliens mod Natural Selection did this very well. An FPS for most players... read more | 11/09/2011 (5:59 pm) |
| I was a Cinematic Designer at BioWare. Ask Me (Almost) Anything! | @Aaron: I've always been fiddling with cinematic design, or Machinima. It took almost 8 years, but a... read more | 10/22/2011 (9:51 am) |
| I was a Cinematic Designer at BioWare. Ask Me (Almost) Anything! | @Greg: Your mother was a hamster and your father smelt of elderberries! :P @Ted: Mandatory crunch... read more | 10/21/2011 (9:23 pm) |
| I was a Cinematic Designer at BioWare. Ask Me (Almost) Anything! | Yellow. No, Bluuuuuuueeeee! :D I don't have exact numbers for the polycounts, but we had very ... read more | 10/20/2011 (6:29 pm) |
| Terrain Tiling | It's not supported, and has been addressed a number of times on the forms. A quick search will lead ... read more | 10/09/2011 (7:46 pm) |
| 3ds max 2012 question: Textures | Are you using [url=http://www.opencollada.org/download.html]OpenCollada?[/url] It's got a checkbox t... read more | 10/09/2011 (2:57 pm) |
| Runway Lights | If you're using the scatter sky, you can just drop in a Time of Day and set it to night. For the ... read more | 10/03/2011 (6:45 am) |
| Second user vs pirates. | Depends on your ultimate goal as a developer! For some, success is measured by the number of play... read more | 09/30/2011 (4:31 pm) |
| To Brian Mayberry | Sure! Basically what I meant was, stick to, and build from features already found in Torque. For ... read more | 09/29/2011 (6:19 pm) |
| why is stuff like this not in Vanilla/Stock T3D ? - LOGGED (THREED-2638) | I'm just gonna leave this [url=http://www.scaleform.com/]right here,[/url] with the suggestion that ... read more | 09/25/2011 (5:51 pm) |
| is it possible to merge several level files(*.mis)? | What about exporting the different terrains as heightmaps, and merging them in photoshop? File &g... read more | 09/05/2011 (5:01 pm) |
| High lvl detail on gun models? | This Polycount thread highlights a typical (good) example: [url]http://www.polycount.com/forum/showt... read more | 07/24/2011 (9:33 am) |
| 3D AA Kit Issue | This is the debug build doing its thing with the camera. You're seeing the raycasts, and the white b... read more | 07/19/2011 (10:04 pm) |
| Find Terrain from Coordinates | Wish I could help more directly with op's question, but here's the grass video resource: [url]http:/... read more | 07/13/2011 (7:40 pm) |
| How to create a environment map? | Check out the ol' AMD [url=http://developer.amd.com/archive/gpu/cubemapgen/pages/default.aspx]CubeMa... read more | 07/11/2011 (6:27 pm) |
| GarageGames Forum Left Much Unsolved Threads, lack of info for beginner... | Part of the issue is visibility. T3D owners get a nice private section on the forums where all the r... read more | 06/23/2011 (8:58 pm) |
| Integrate Torque Constructor features into T3D 1.1 | Check out the Sketch Tool, it's already built into the T3D editors since 1.1 Alpha release a while b... read more | 06/23/2011 (5:30 pm) |
| Let's share our YouTube Channels (dev based) ! | Love it! [url]http://www.youtube.com/user/BuddyDoQ[/url]... read more | 06/18/2011 (9:10 pm) |
| Development of a First Person Shooter | It's $99 per seat. So if you have a team, everyone on the team needs to buy a copy with a unique sig... read more | 06/16/2011 (5:25 pm) |
| Using problem combine with CubeMap and DiffuseMap | Here's what you do: In the Torque Material Editor for your model: Layer 0 = Diffuse with Torn_... read more | 06/13/2011 (7:36 pm) |
| Question about which version of Torque is right for me (and a few others) | Check out SPAZ, it was made with Torque2D and sounds like it might be in the same vein: [url]http://... read more | 06/11/2011 (5:40 pm) |
| how to remove yellow horizon and how to make skybox not to cover scatter sky | Take a look at this resource: [url]http://www.garagegames.com/community/resources/view/20788[/url] ... read more | 05/27/2011 (8:32 pm) |
| L3DT and ground cover - RESOLVED | What was your order of operations? I've put ground cover on plenty of L3DT terrains without issue, b... read more | 05/26/2011 (10:42 pm) |
| Question about Melee | [url]http://www.garagegames.com/community/resources/view/20273[/url] And you could also fake it w... read more | 05/26/2011 (10:39 pm) |
| DDS format | It's used because it can be decompressed in the video card hardware. There are other features that c... read more | 05/25/2011 (7:15 pm) |
| Journal Recording and playback? Best methods for capturing footage? | If the game supports multiplayer mode, or can fake it well enough, you could always bring in an obse... read more | 05/23/2011 (9:38 am) |
| Useful methods for improving framerate in Torque 3d? | Say hello to Draw Calls, he is you're new "poly count," and soon to be sworn enemy. Got... read more | 05/22/2011 (12:28 pm) |
| My new Cubemap will not stay saved - RESOLVED | The T3D editors love to mangle the scripts on save, or sometimes not save them at all. Happens to me... read more | 05/22/2011 (12:01 pm) |
| T3D performance vs TGE | [b]Minimum Requirements:[/b] Windows XP or Vista Intel or AMD Processor @ 1 Ghz 512 MB RAM (1GB r... read more | 05/21/2011 (11:46 am) |
| Career Change? | Hrmmm... It's tough to just say, "Hey, go focus on this for a decade!" without knowing wha... read more | 05/20/2011 (4:35 pm) |
| Career Change? | Just to follow up, I jumped ship last year from a cushy IT job in public education to a freaking 1 y... read more | 05/19/2011 (7:16 pm) |
| Career Change? | If you're looking to do game development as your "job" and don't want to work for an exist... read more | 05/19/2011 (6:53 pm) |
| Boundingbox + addCollisionDetail crashes. | Yes. Historically, unless GG comes out beforehand and specifically says, "Paid update incoming!... read more | 05/19/2011 (1:51 pm) |
| How would we keep water within an enclosed area? | If the player never touches the water, you could always fake it with a mesh shaped around the ship a... read more | 05/18/2011 (10:15 pm) |
| T3D 1.1 Preview - Projectiles disappearing instead of exploding - RESOLVED | I've noticed that projectiles don't actually seem honor collisions meshes on projectile models, or i... read more | 05/12/2011 (8:40 pm) |
| MMO Server Theoretical Question | A very basic setup would have each major play area of your game on its own server, expecting to top ... read more | 05/08/2011 (6:25 pm) |
| Star Trek - T3D? Has anyone seen this? | Oh yes! The other Brian M is one of the people working on it, and it kicks ass! Here's a link to ... read more | 05/05/2011 (4:04 pm) |
| Fixing the collsion box corners | [youtube=A0TOLIBq8gM width=640 height=480]... read more | 05/03/2011 (10:39 pm) |
| What percentage of the average players are "Number peoples"? | Many players, especially of RPG type games, love shortcuts! This isn't just for combat gear, but for... read more | 05/03/2011 (6:05 pm) |
| multi-sub materials | Yes. Just be sure to name each sub material with a unique name, or T3D's material editor will eat yo... read more | 04/30/2011 (7:45 pm) |
| Fixing the collsion box corners | Sure! Mind you I'm more hip on the collada method than DTS, but it should be largely the same. Us... read more | 04/30/2011 (7:36 pm) |
| Question | I would more highly recommend something like [url=http://www.heroengine.com/]Hero Engine[/url] for a... read more | 04/30/2011 (4:05 pm) |