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Geom's Forum Posts

Thread Post Date Posted
Fix for screenshot crash at 1366 x 768 resolution (Intel Graphics) If there's a chance that changing GL_PACK_ALIGNMENT to 1 causes a performance drop, then maybe a bet... read more 12/10/2010 (12:43 am)
Fix for screenshot crash at 1366 x 768 resolution (Intel Graphics) I forgot to mention, the source file is engine/game/game.cc. ... read more 12/08/2010 (7:48 pm)
Particle effects for fire (i.e., stuff burning)? I'm getting some nice effects with those. [image]redbrickgames.com/pix/10/0916/dmgEmitter.jpg[/im... read more 09/16/2010 (6:53 pm)
Particle effects for fire (i.e., stuff burning)? Thanks Michael, I will try those out ... read more 09/14/2010 (2:23 am)
Particle effects for fire (i.e., stuff burning)? Just simple visual effects. I want to put the fire on buildings in my RTS to show that they're dama... read more 09/12/2010 (6:15 pm)
Schedule function not working Also, the OP actually has 200 seconds rather than 20.... read more 09/11/2010 (5:25 pm)
Just started Welcome to the Garage Games community by the way! ... read more 07/04/2010 (1:08 pm)
Just started What are you thinking about making? Did you already have a theme in mind? For RTS games, I think t... read more 07/04/2010 (1:05 pm)
Fix for RTSProjectile not rendering its DTS shape Well if you ask me I would just use a different arrow model whose center lies at the origin. Otherw... read more 03/26/2010 (11:58 am)
Fix for RTSProjectile not rendering its DTS shape Ok...found the issue. Justin Tolchin pointed out (five years ago) that the crash is due to Projec... read more 03/25/2010 (6:30 pm)
Fix for RTSProjectile not rendering its DTS shape I'll try to investigate the mNetFlags.set(IsGhost) crash this evening. I'll let you know what I fin... read more 03/25/2010 (2:56 pm)
hard coded starter.RTS issues Yeah, but as to the terrain files, I would guess that's only a fallback thing. I suspect that the e... read more 01/29/2010 (1:04 pm)
Render a dts shape at RTSCamera location When I first used the RTS-SK, I remember I tried to get Player objects to render and they wouldn't. ... read more 01/27/2010 (2:02 pm)
Compiling RTS with Visual studio 2008 @Dewaldt I think it'd be better just to post questions to the forums where everyone can benefit fro... read more 01/21/2010 (1:27 pm)
RTS Environment pack issue Those error messages look like the problem is with the texture paths inside the terrain (.ter) file.... read more 01/21/2010 (1:11 pm)
Compiling RTS with Visual studio 2008 Just exactly what Include directories does VC++ show, when you look at Tools -> Options -> Pr... read more 01/15/2010 (12:14 pm)
Making Camera Faceing Billboards on a DTS In TGE, at least, DTSs can have a billboard as their last detail level. I don't know about TGEA, th... read more 11/16/2009 (6:09 pm)
Anybody recognize the file GX_10_Grass_05.jpg ? thanks Britt, I'll check into that. ... read more 11/05/2009 (10:45 am)
Anybody recognize the file GX_10_Grass_05.jpg ? Hmm, I'm pretty sure that'd be considered a "derivative work". ... read more 11/05/2009 (10:43 am)
Anybody recognize the file GX_10_Grass_05.jpg ? Well rats.... read more 10/26/2009 (7:45 pm)
3D audio problem/bug I think I'm experiencing the exact same problems you described on my own computer. What was the pro... read more 09/04/2009 (8:20 pm)
Compiling RTS with Visual studio 2008 Likely the same as this problem [url]http://www.garagegames.com/community/forums/viewthread/43248... read more 03/18/2009 (1:32 pm)
Won't Start Just to clarify, it seems like something in the engine (the C++) is whacked. Not in a TorqueScript ... read more 03/16/2009 (9:47 pm)
Won't Start The first error [code]starter.rts/client/ui/startMissionGui.gui (146): Unable to instantiate non-... read more 03/16/2009 (8:43 pm)
Checking Line of effect - theory discussion Ok, I think I get it too. So you're saying, cover unitB with (to pick a number) 20 LOE objects. ... read more 03/16/2009 (6:22 pm)
Checking Line of effect - theory discussion Sounds interesting but I'm not really understanding either. What exactly is Line Of Effect? Do y... read more 03/16/2009 (3:08 pm)
For everyone who has made an RTS type game with TGEA man, MMORTS has to be the genre from hell (difficulty-wise) :-)... read more 03/08/2009 (10:18 pm)
Why Do RTSProjectiles Not Render On Client Machines? I don't know why it would do that. Can you get a call stack from running in a debugger? That would... read more 03/08/2009 (10:10 pm)
For everyone who has made an RTS type game with TGEA [url=http://www.garagegames.com/community/forums/viewthread/72515]Nobody has ported the RTS-SK to T... read more 03/08/2009 (7:08 pm)
Hey, plaese help me again with my question! Not to rain on your parade Ben, but you might want to start small and plan just one game! Initially... read more 03/08/2009 (6:06 pm)
Why Do RTSProjectiles Not Render On Client Machines? Very strange. Where are you seeing the crash?... read more 03/07/2009 (2:23 pm)
A silly question Oh I thought you meant merging the RTS-SK with Torque 1.5.2. That was a big deal a while back (but ... read more 10/05/2008 (1:21 pm)
A silly question Hi Chris, you shouldn't have to merge anything, just download the latest RTS-SK (already based on T... read more 10/05/2008 (5:13 am)
Fix for RTSProjectile not rendering its DTS shape I don't think the fix in the 1.5.2 RTS-SK yet though, I checked there. Argh! I'm glad you mentio... read more 09/18/2008 (1:06 pm)
No Projectiles showing A little late perhaps, but here's a fix: [url]www.garagegames.com/mg/forums/result.thread.php?qt=... read more 09/17/2008 (11:58 pm)
Scaling up a DTS object causes wrong MIP level to render [b]The fix[/b] Open /engine/game/shapeBase.cc, and find the function ShapeBase::render... read more 09/05/2008 (2:45 pm)
Scaling up a DTS object causes wrong MIP level to render Hmm... and the change to Torque 1.4 has a side effect of all-but-disabling "small textures" on DTS's... read more 09/05/2008 (1:00 pm)
Scaling up a DTS object causes wrong MIP level to render W00t! I think I found the problem. The short of it is, the problem is almost gone for anyone usi... read more 09/05/2008 (12:39 pm)
Scaling up a DTS object causes wrong MIP level to render Groovy, thanks for the lead! I'll check to see if the DTS code has something similar to that...... read more 09/05/2008 (11:05 am)
Rts + Physx That would be pretty cool to get into the RTS-SK. But to make it work, I'm 99% certain you'd have t... read more 09/04/2008 (10:33 pm)
Torque RTS Projects... Also, Dreamlords is an RTS and uses Torque. But it uses TGEA, not TGE. It'd be interesting to kn... read more 08/27/2008 (10:06 pm)
Torque RTS Projects... Orcs vs. Martians [url=redbrickgames.com/pix/080825/_ovm.jpg][image]redbrickgames.com/pix/08082... read more 08/27/2008 (1:38 pm)
Putting Mount Points Back In Hi Chip, I'm going from memory, but I *believe* the only mount point code that was removed in the... read more 04/15/2008 (9:54 pm)
Implementing collision detection in RTS Hi Swaroop, The global tick code is in engine/game/gameProcess.cc - ProcessList::advanceObjects()... read more 03/13/2008 (11:35 am)
Naming objects while placing them? Is this feature you're talking about a programming aid, like the world editor, or is it a feature in... read more 03/06/2008 (12:55 am)
RTS Thug - Efficient replacement model The slowness of the Orc also might be due to it rendering at a mid-LOD, rather than its lowest LOD. ... read more 03/04/2008 (12:24 pm)
RTS Thug - Efficient replacement model Hey Thak, I profiled some real-game performace of the two Thug models, and compared them to the T... read more 03/03/2008 (10:01 pm)
Who's alive in this part of the world? @Thak thanks for the free model! I'll drop him into OVM and see how he does. But it looks like he... read more 03/02/2008 (11:22 am)
Who's alive in this part of the world? Hi Rigo, yeah it's really good to see activity going on around the RTS-SK. Now we just need more... read more 03/01/2008 (9:02 pm)
RTS OnRender iteration performances Hey Novack, well personally I would do whichever way is easiest to implement, for something like ... read more 01/16/2008 (11:47 am)
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