Game Development Community

Matt "Mr. Pig" Razza's Forum Posts

Thread Post Date Posted
Projectile Class Containor Collision Nevermind, there was a problem with the collision mesh I guess - I simplified it and the problem wen... read more 07/28/2007 (12:37 pm)
Arrays in Datablocks? @Ian, thank you very much!... read more 06/05/2007 (12:20 pm)
Question about inheritence [code]error C3254: 'Player' : class contains explicit override 'setDamageLevel' but does not derive ... read more 06/01/2007 (12:59 pm)
Question about inheritence Just tested it, turns out you can't overload the function (at least not as Player:: which is the onl... read more 05/30/2007 (2:57 pm)
Question about inheritence Yeah, I guess the best way would be an overload because you wouldn't be able to tell whether or not ... read more 05/26/2007 (6:49 pm)
Required Functions? Thanks much! I got it removed, it was a schedule problem and you're callback code helped me pin-poin... read more 05/23/2007 (6:07 pm)
Required Functions? Alright! Thanks for testing it for me.... read more 05/23/2007 (2:14 pm)
Required Functions? @Stephen: That's the problem. I have no idea where the error is coming from. If I knew that, I could... read more 05/23/2007 (12:21 pm)
Required Functions? I was going to say... I'm not running linux :P I will but general question. Is it possible to exe... read more 05/22/2007 (7:11 pm)
Required Functions? I guess it's possible - but I have no idea where it could be. The error is coming from the const ... read more 05/22/2007 (7:03 pm)
Required Functions? [code]: Unknown command. (no scope) <- (no scope) : Unknown command. (no scope) <- (no scope) : Un... read more 05/22/2007 (6:53 pm)
A few questions on networking and such Well, I fixed it by adding [code]if (!mClassDataBlock) { mClassDataBlock = oldBlock; return... read more 05/16/2007 (12:16 pm)
A few questions on networking and such No, not yet... although I'd imagine. I'm going to do some debugging now, I didn't have a chance to y... read more 05/16/2007 (11:56 am)
A few questions on networking and such I'm writing the rangedU32 of the datablock's objectId (with block->getID)... and reading it... howev... read more 05/15/2007 (4:28 pm)
A few questions on networking and such Yeah, thanks much Robert and Orion. I think I have enough information to do what I was looking for. ... read more 05/15/2007 (4:09 pm)
A few questions on networking and such I put this in public? Jesus. How did I not notice that. Sorry.... read more 05/15/2007 (12:45 pm)
Datablock From String ^^Bump^^... read more 05/09/2007 (4:36 pm)
Problem w/ 'Unread Forum Posts Yeah, that happens to me about once every other month. I can't see Garage Games using a mainstream f... read more 11/24/2006 (9:33 am)
UT2004 or Torque Game Engine? The Unreal 2 Engine, although out dated, is still extremely expensive. I feel it would be easier to ... read more 11/24/2006 (9:29 am)
Returning Arrays in Script Yeah, I knew that - that would defeat the purpose.... read more 11/06/2006 (3:20 pm)
Returning Arrays in Script Alright, I thought so, I already had a work-around in mind but I was hoping I wouldn't need to use i... read more 11/06/2006 (3:15 pm)
Client / Dedicated Server TGE 1.4 As far as I know GG has no idea what the exact problem is. They began doing some research on it rece... read more 10/27/2006 (8:31 pm)
Not Holding My Login (Remeber Me) FireFox 2.0 RC2... read more 10/16/2006 (4:47 pm)
What's the best Torque script IDE? I am aware. :P... read more 10/15/2006 (5:57 am)
What's the best Torque script IDE? I like Codeweaver - it has debugging like Torsion and much more (like auto-completion). It is all a ... read more 10/14/2006 (7:38 am)
Dual Core Intel(new XPS)... slow fps... Would not be surprised if it is the same problem we are having: http://www.garagegames.com/mg/forum... read more 10/11/2006 (7:06 pm)
GG please fix your search engine I think that'd be Google's problem?... read more 10/11/2006 (7:06 pm)
Duel core amd's and torque Agreed.... read more 10/07/2006 (7:10 am)
Duel core amd's and torque Ah, maybe that's it. I dunno it doesn't allways happen with my HT system.... read more 10/06/2006 (12:49 pm)
Windows server 2003 64 bit edition I run Windows x64 Pro which is based on the Windows Server 2003 x64 kernal. I have no problems runni... read more 10/06/2006 (12:47 pm)
Duel core amd's and torque No and no - It happens on any daul-core or Hyperthreading/Hypertransport PC's. (I might be wrong but... read more 10/04/2006 (4:14 pm)
HTTP Object Question Yeah - just figured that out too. lol thanks anyway... read more 10/01/2006 (4:46 pm)
Duel core amd's and torque Yeah, updating the drivers helps the speed problem but does not help the map lag. This has been d... read more 09/24/2006 (7:41 am)
Stopping a Schedule Thanks.... read more 09/16/2006 (8:17 pm)
Stopping a Schedule It was just an example...... read more 09/16/2006 (9:40 am)
Stopping a Schedule Would isObject() check if it's started?... read more 09/16/2006 (7:29 am)
Stopping a Schedule Ah, thanks.... read more 09/16/2006 (7:27 am)
Win/Lin 64 No. I attempted to compile TGE to Win x64 and it failed (many errors - never read them; x64 is not a... read more 09/16/2006 (5:58 am)
The Indiependent, webzine for independent games. Yeah, nice idea. @Justin: *does adblocker dance*... read more 08/13/2006 (7:09 pm)
delete please Yes, awesome site. Good luck. If I get some extra cash I'll e-mail you. ;)... read more 08/13/2006 (7:06 pm)
DLL Question Ah, I think I found the problem. I have the Debug and Release dll's under the same name and I do not... read more 08/10/2006 (3:58 pm)
Stop The Sound!!! ??? Works fine for me. You sure the handle is the same as the one alxPlay (or w.e the function is) spits... read more 08/09/2006 (4:50 pm)
Particles Yes, sadly. I am in need of decent partical art.... read more 08/09/2006 (12:32 pm)
Prop Wips He's saying red stapler because you made a water cooler (which you usually find in offices). "Red... read more 08/09/2006 (12:32 pm)
Problem compiling Torque with Visual studio 2005 Did you try cleaning the project?... read more 08/09/2006 (12:30 pm)
Weird Frame Rate Problem With GeForce FX7600 GT SLI Well the first thing I am going to test if it is related with the tick methods as they create weird ... read more 07/06/2006 (8:21 am)
Weird Frame Rate Problem With GeForce FX7600 GT SLI Let me force the exe to one thread and see if the problem goes away. ---------------- Yeah, it... read more 07/05/2006 (10:55 pm)
TGE wont run You can run BF2 all high settings with a 5500? I'm guessing you are refering to NVidia GeForce FX 55... read more 06/26/2006 (8:35 pm)
Syssecuritysite Also, to fix hijacked browsers (I.E. New hopepage) run Microsoft AntiSpyware or whatever they call i... read more 06/26/2006 (8:31 pm)
Visual Studio .net 2003 Yeah 2003 is great. The only reason I would ever move to 2005 is for x64 support. As I am currently ... read more 06/26/2006 (5:17 pm)
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