Andrew Edmonds's Forum Posts
| Thread | Post | Date Posted |
|---|---|---|
| Slowly move water on Z axis | Thanks Phil - It's on my to-do list :o)... read more | 03/27/2007 (6:43 am) |
| Slowly move water on Z axis | Ah, now that sounds like a much better idea.. except I haven't got my head around hlsl yet. any tips... read more | 03/26/2007 (1:31 pm) |
| TerrainWaterDemo water working... | Or do what I did and use Alienforce's starter.fps port [url=http://www.garagegames.com/index.php?sec... read more | 03/23/2007 (12:48 am) |
| TerrainWaterDemo water working... | There are some shader definitions for the water in terrain_water_demo/client/scripts/shaders.cs that... read more | 03/22/2007 (6:47 am) |
| TerrainWaterDemo water working... | Oops.. Looks like I didn't read your original post all the way through :\ Sorry about that! /me t... read more | 03/22/2007 (6:44 am) |
| TerrainWaterDemo water working... | Hi JoZ, I suspect you're missing the normal maps etc from the sdk\example\terrain_water_demo\data... read more | 03/22/2007 (6:34 am) |
| Show web pages inside of the | I can't be 100% sure as it's in a box somewhere (having just moved house) but I think this is covere... read more | 03/21/2007 (2:33 pm) |
| Tge/tsea Directx 10 | I think it's worth pointing out here (as I fell into this trap) that you can't use anything later th... read more | 03/21/2007 (2:27 pm) |
| Where are my .DSO's? | Thanks Martin. That served as a swift reminder for me to search the source code as well as the forum... read more | 03/19/2007 (6:15 am) |
| L3dt export -> loads of console errors | Ah, I think I've got it. I created the shader pointing to the atlasDetailP and V hlsl files which go... read more | 03/19/2007 (5:51 am) |
| Fresh build - render issues | Yep - that was the problem. All working again now with the Oct 06 SDK. Thanks again!... read more | 03/12/2007 (4:54 pm) |
| Fresh build - render issues | Aha! That could well be it. Apologies if this is posted elsewhere - I did have a (brief) look before... read more | 03/12/2007 (3:55 pm) |
| Fresh build - render issues | OK I did a debug compile and when I run it (terrain_water_demo) I get the following popup: Unable... read more | 03/12/2007 (3:45 pm) |
| Fresh build - render issues | It's a release compile - I'll try a debug compile right now...... read more | 03/12/2007 (3:38 pm) |
| Modernization Kit Beta | OK cool, I'll run it again in the morning and get a console output to send to you. Thanks.... read more | 03/09/2007 (5:05 pm) |
| Modernization Kit Beta | @Alex: I'm not sure I said "It doesn't work" - I was just asking if it had been implemented. If it h... read more | 03/09/2007 (4:45 pm) |
| Modernization Kit Beta | One thing I have noticed now I have updated the starter.fps to use this. The surface of the water wh... read more | 03/09/2007 (10:52 am) |
| Modernization Kit Beta | I'm not sure about the crashing issue, but I just removed the vc7fix.cpp file from the filelist in V... read more | 03/09/2007 (9:14 am) |
| Modernization Kit Beta | @Cox: I had the same problem yesterday when I moved from Visual Studio 2005 to Visual C++ Express. w... read more | 03/09/2007 (12:00 am) |
| Modernization Kit Beta | All working now. After sending the console.log, Alex pointed out that my materials.cs wasn't being e... read more | 03/08/2007 (9:28 am) |
| Modernization Kit Beta | @Jeff: Yeah I think that's a good idea. I've got a new Dell XPS M1710 laptop turning up later today ... read more | 03/08/2007 (2:29 am) |
| Modernization Kit Beta | @Alex: No, it is there in the Getting Started doc (except setBloomQuality). However, I just don't se... read more | 03/08/2007 (12:44 am) |
| Modernization Kit Beta | I seem to be having a problem with this and really want to get it working - looks like an awesome re... read more | 03/07/2007 (8:33 am) |
| Major problem invisible saved files | Update!! I just copied my entire game folder and renamed it. I then changed my main.cs to point a... read more | 11/22/2006 (11:26 am) |
| Major problem invisible saved files | I have the same problem that pops up every so often. I have my game running fine one minute. I just ... read more | 11/22/2006 (11:23 am) |
| Auto Udate | I've not looked through this properly but it looks like something you may be after: http://www.garag... read more | 10/15/2006 (1:06 pm) |
| Start in 3rd person | Excellent stuff - thanks for the quick reply Michael.... read more | 10/01/2006 (9:25 am) |
| About logo | If you purchase the indie license you must display the garagegames logo on startup. With the commerc... read more | 08/09/2006 (10:40 am) |
| N-sided triggers | Aha! That makes perfect sense... Thinking outside the box (as it were). Thanks Ramen - I'll give tha... read more | 06/05/2006 (7:08 am) |
| N-sided triggers | Sounds like just the job - thanks Paul. Now, if anyone can explain how that's done in source that... read more | 06/05/2006 (12:11 am) |
| Vanishing Building - please help | Hi all, Thanks for the replies - I have now built it using a dif and it all works great. On a sid... read more | 05/31/2006 (2:02 am) |
| Vanishing Building - please help | Hi Sean, You're absolutely right... The only reason is that I hate quark! I try and use dts shape... read more | 05/27/2006 (5:13 pm) |
| TGE water upgrades | Excellent work Manoel - amongst the hundreds of excellent resources here there is a small handful th... read more | 04/28/2006 (12:09 pm) |
| Huge Terrain Creator (HTC) for TSE | Thanks again for this Vincent - I used it for the first time last night and let me say it is magnifi... read more | 03/14/2006 (12:14 am) |
| Huge Terrain Creator (HTC) for TSE | Vincent - please can you let me know how I can got a copy of HTC? I have tried downloading it from y... read more | 03/05/2006 (8:51 am) |
| Blurred Text in text windows Help | Works a treat on my GeForce FX5900XT - Superb work Jeremiah!!... read more | 03/01/2006 (3:11 pm) |
| Envrionment Pack I | I changed it to use the .wav, rather than the .ogg - I'll switch it back to the .ogg later on and se... read more | 02/07/2006 (7:42 am) |
| Envrionment Pack I | Hi Rex - thanks for the reply. I actually did manage to get it working late on sunday night - I ... read more | 02/06/2006 (1:01 pm) |
| Envrionment Pack I | Hi there, Sorry to drag this one up from the past - I've just bought the environment pack and am ... read more | 02/05/2006 (11:03 am) |
| PDF version | Hi there, What happens with the cd that comes with the book - are the contents all included in th... read more | 01/29/2006 (5:26 am) |