Game Development Community

Andrew Edmonds's Forum Posts

Thread Post Date Posted
GameCamera: a third person, aiming camera (that works!) After a bit of tweaking I have this working just fine in TGEA (from my initial testing). The changes... read more 11/21/2007 (4:54 am)
21 Tips for Working with TGE 1.5 GUIs Brilliant! Absolutely brilliant! I can't be the only one who struggles to get their GUIs looking ... read more 11/06/2007 (10:13 am)
TGEA demo : DX9 didn't cut it... I'd agree with David here, looks like a gfx hardware issue - what graphics card are you using?... read more 10/31/2007 (10:32 am)
TSE Relief Mapping? I think I see what Marc means. [image]www.phringedesign.co.uk/green.jpg[/image] ...maybe it's ju... read more 10/30/2007 (4:59 pm)
Full Screen Motion Blur The two large entries from Viren's post are 2 new files: First, game/fx/MotionBlur.h and the second ... read more 10/28/2007 (7:27 am)
Full Screen Motion Blur Duh! I set mUpdateScreenEffects = true in guiTSControl.cc which made it work. Then I realised tha... read more 10/26/2007 (6:07 am)
Full Screen Motion Blur Hmm. I'm having a problem with this. At first it wouldn't even compile, but I added a few lines from... read more 10/26/2007 (3:27 am)
Full Screen Motion Blur Excellent work Viren and thanks for sharing! Can't wait to try this later!... read more 10/26/2007 (1:57 am)
Torque 2: Hopes and Dreams Fair point Stephen. I think it's important for people to realise (as has been said many times bef... read more 10/23/2007 (9:22 am)
Best way 2 program Torsion is just a development environment and not a language. I'm assuming you are talking about tor... read more 10/17/2007 (12:59 pm)
Dsq format... question about it Hi John, All of the .dts exporters that I'm aware of support the exporting of animations. However... read more 10/17/2007 (11:02 am)
Full screen FX Ah - I'd overwritten the dofxwave() function to point to the new pixel and vertex shader files but l... read more 09/25/2007 (11:18 am)
Full screen FX I wouldn't think it's the gfx card - it's a nVidia 7900GTX - but I am open to suggestions...... read more 09/25/2007 (7:37 am)
Full screen FX Hi all, When I tried to use Matt's modified hotspot shaders above I get the following error: [... read more 09/25/2007 (7:06 am)
Download Links Not Working I'm seeing the same thing so it's not just you :o) Must be something server-side.... read more 09/23/2007 (9:49 am)
Can someone tell me whats wrong? When you say you've tried obj.delete(), I'm assuming you mean %obj.delete()... If not then you shoul... read more 07/31/2007 (8:41 am)
Blowing up buildings @Trace: Someone is already working on PhysX for TGE and TGEA. The TGE resource is further along and ... read more 07/27/2007 (12:47 am)
What now GarageGames ? @Petteri: I'm running a Dell XPS M1710 with Intel Core Duo 2.33GHz, 2GB ram, NVidia GeForce Go7900GT... read more 07/26/2007 (7:41 am)
Unwanted mouse cursor on playgui Gah! How annoyingly obvious! Thanks Daz - much appreciated.... read more 06/25/2007 (2:04 am)
Adam Pack question Adampack uses a 3dsmax biped rig, included in the pack.... read more 06/01/2007 (3:14 pm)
Modernization Kit Beta Weird thing - Re-merged with another clean download of 1.5.1, recompiled and it all worked happily. ... read more 05/29/2007 (11:39 pm)
Modernization Kit Beta Hi all, Firstly - sorry for posting here. Alex - I registered on the MK website forum and activat... read more 05/29/2007 (12:06 pm)
TitleBar Text how to change? You'll find it in your client/init.cs file: [code]initCanvas("Your title here...");[/code]... read more 05/24/2007 (12:29 pm)
Way to write to console from server\scripts\player.cs? You should just be able to use the standard echo(), error() and warn() commands to write a line to t... read more 05/17/2007 (2:38 am)
B]Help me with TEG debugger please!!![/b You can run a Torque dedicated server and a client instance on the same machine - It's been I while ... read more 05/15/2007 (12:41 am)
Vista says no I've been developing our TGEA title in Vista since its release. I run the glass interface with sideb... read more 05/14/2007 (12:45 pm)
Exporting large (but not too large) terrain from L3DT Ah, I hadn't seen that thread - thanks Mark, I'll take a look.... read more 05/14/2007 (12:21 am)
Exporting large (but not too large) terrain from L3DT Continued: Much of it is probably to do with me not understanding what all the variables mean on ... read more 05/13/2007 (11:09 am)
TGEA = TGE + Shader Engine? Check out the feature comparison page [url=http://www.garagegames.com/products/torque/tgea/featureco... read more 05/13/2007 (3:08 am)
TGEA Atlas help please I thought I'd take a look at this too as I'm playing with atlas a lot at the moment, but the domain ... read more 05/11/2007 (11:46 pm)
High detail L3DT texture maps Aha, now that looks very interesting! Thanks Jerane! I'll take a proper look at that tomorrow.... read more 05/11/2007 (12:10 pm)
Terrain Super Shader Looking awesome Matt! When you feel it is ready, please *please* post some code! I'm looking for det... read more 05/11/2007 (10:11 am)
Atlas - water jitters at flat shoreline Thanks for all the suggestions - I'll certainly look into them. However, am I right in thinking that... read more 05/10/2007 (4:29 am)
Atlas - water jitters at flat shoreline Hi all, Sorry to bump an 18-month old thread, but a lot of our current project takes place very h... read more 05/08/2007 (12:00 pm)
Help with TGEA and Torque L3DT All you need to do is put your .atlas file in ~/data/terrains/ (or anywhere for that matter) and add... read more 05/03/2007 (11:45 am)
AdamPack - can't move hands... Ah, sorry - ignore! Looks like IK isn't set up for the hands. Rotating the arms and wrist joints wor... read more 05/02/2007 (2:25 pm)
TGEA Compatibility Hi Frank, We had a similar dilema, but the ability to do certain things that were essential to us... read more 04/09/2007 (11:47 am)
How to fade StaticShape to a certain percent Isn't this explained in [url=http://www.garagegames.com/products/87/] The Game Programmers Guide to ... read more 04/05/2007 (4:01 pm)
Nvidia Go 7800 Issues Hi Adam, Not sure about the actual issues you're describing but I suggest looking at [url]http://... read more 04/05/2007 (3:57 pm)
Materials Folders There is one... It's right up there in the top right of your screen ;)... read more 04/05/2007 (2:26 pm)
Rendermonkey / FX Composer to hlsl tips. Excellent - thanks for the replies all. I had a flick through a book a bought a while ago on DirectX... read more 04/04/2007 (12:04 am)
Jump oddity / question OK, I've solved it but to me it seems pretty hackish. In script I now check for the players jumpT... read more 04/02/2007 (2:40 pm)
Jump oddity / question Sorry guys - only bumping this because I posted early UK time but now the US crowd are up and about ... read more 04/02/2007 (10:37 am)
Rendermonkey / FX Composer to hlsl tips. Looks like there's going to be a lot of trial and error here :o) Can I change and reload shader d... read more 04/02/2007 (9:30 am)
Rendermonkey / FX Composer to hlsl tips. Hi Bobby - thanks. I guess you mean [url=http://www.garagegames.com/index.php?sec=mg&mod=resource&pa... read more 04/02/2007 (8:24 am)
Torque, Vista and 64bit operating system? [quote]i think it was just a marketing thing.. because.. vista doesnt come with direct x 10.. direct... read more 03/30/2007 (3:10 am)
Lighting problems with rebuilt of TGEA Joz - looks to me like the directX SDK issue I had a few weeks ago. Are you using a recent directX S... read more 03/29/2007 (6:58 am)
Slowly move water on Z axis That seems to make a lot of sense! Thanks Phil & Neo - I'll give that a try.... read more 03/28/2007 (10:10 am)
Slowly move water on Z axis All I'm looking for at this stage is to have a slightly less static shoreline. Just a tiny bit of mo... read more 03/28/2007 (8:47 am)
Type conversion between ConsoleMethod and function That's sorted it Ben, works a treat - Thanks so much. Andy... read more 03/28/2007 (12:12 am)