Andrew Edmonds's Forum Posts
| Thread | Post | Date Posted |
|---|---|---|
| GameCamera: a third person, aiming camera (that works!) | After a bit of tweaking I have this working just fine in TGEA (from my initial testing). The changes... read more | 11/21/2007 (4:54 am) |
| 21 Tips for Working with TGE 1.5 GUIs | Brilliant! Absolutely brilliant! I can't be the only one who struggles to get their GUIs looking ... read more | 11/06/2007 (10:13 am) |
| TGEA demo : DX9 didn't cut it... | I'd agree with David here, looks like a gfx hardware issue - what graphics card are you using?... read more | 10/31/2007 (10:32 am) |
| TSE Relief Mapping? | I think I see what Marc means. [image]www.phringedesign.co.uk/green.jpg[/image] ...maybe it's ju... read more | 10/30/2007 (4:59 pm) |
| Full Screen Motion Blur | The two large entries from Viren's post are 2 new files: First, game/fx/MotionBlur.h and the second ... read more | 10/28/2007 (7:27 am) |
| Full Screen Motion Blur | Duh! I set mUpdateScreenEffects = true in guiTSControl.cc which made it work. Then I realised tha... read more | 10/26/2007 (6:07 am) |
| Full Screen Motion Blur | Hmm. I'm having a problem with this. At first it wouldn't even compile, but I added a few lines from... read more | 10/26/2007 (3:27 am) |
| Full Screen Motion Blur | Excellent work Viren and thanks for sharing! Can't wait to try this later!... read more | 10/26/2007 (1:57 am) |
| Torque 2: Hopes and Dreams | Fair point Stephen. I think it's important for people to realise (as has been said many times bef... read more | 10/23/2007 (9:22 am) |
| Best way 2 program | Torsion is just a development environment and not a language. I'm assuming you are talking about tor... read more | 10/17/2007 (12:59 pm) |
| Dsq format... question about it | Hi John, All of the .dts exporters that I'm aware of support the exporting of animations. However... read more | 10/17/2007 (11:02 am) |
| Full screen FX | Ah - I'd overwritten the dofxwave() function to point to the new pixel and vertex shader files but l... read more | 09/25/2007 (11:18 am) |
| Full screen FX | I wouldn't think it's the gfx card - it's a nVidia 7900GTX - but I am open to suggestions...... read more | 09/25/2007 (7:37 am) |
| Full screen FX | Hi all, When I tried to use Matt's modified hotspot shaders above I get the following error: [... read more | 09/25/2007 (7:06 am) |
| Download Links Not Working | I'm seeing the same thing so it's not just you :o) Must be something server-side.... read more | 09/23/2007 (9:49 am) |
| Can someone tell me whats wrong? | When you say you've tried obj.delete(), I'm assuming you mean %obj.delete()... If not then you shoul... read more | 07/31/2007 (8:41 am) |
| Blowing up buildings | @Trace: Someone is already working on PhysX for TGE and TGEA. The TGE resource is further along and ... read more | 07/27/2007 (12:47 am) |
| What now GarageGames ? | @Petteri: I'm running a Dell XPS M1710 with Intel Core Duo 2.33GHz, 2GB ram, NVidia GeForce Go7900GT... read more | 07/26/2007 (7:41 am) |
| Unwanted mouse cursor on playgui | Gah! How annoyingly obvious! Thanks Daz - much appreciated.... read more | 06/25/2007 (2:04 am) |
| Adam Pack question | Adampack uses a 3dsmax biped rig, included in the pack.... read more | 06/01/2007 (3:14 pm) |
| Modernization Kit Beta | Weird thing - Re-merged with another clean download of 1.5.1, recompiled and it all worked happily. ... read more | 05/29/2007 (11:39 pm) |
| Modernization Kit Beta | Hi all, Firstly - sorry for posting here. Alex - I registered on the MK website forum and activat... read more | 05/29/2007 (12:06 pm) |
| TitleBar Text how to change? | You'll find it in your client/init.cs file: [code]initCanvas("Your title here...");[/code]... read more | 05/24/2007 (12:29 pm) |
| Way to write to console from server\scripts\player.cs? | You should just be able to use the standard echo(), error() and warn() commands to write a line to t... read more | 05/17/2007 (2:38 am) |
| B]Help me with TEG debugger please!!![/b | You can run a Torque dedicated server and a client instance on the same machine - It's been I while ... read more | 05/15/2007 (12:41 am) |
| Vista says no | I've been developing our TGEA title in Vista since its release. I run the glass interface with sideb... read more | 05/14/2007 (12:45 pm) |
| Exporting large (but not too large) terrain from L3DT | Ah, I hadn't seen that thread - thanks Mark, I'll take a look.... read more | 05/14/2007 (12:21 am) |
| Exporting large (but not too large) terrain from L3DT | Continued: Much of it is probably to do with me not understanding what all the variables mean on ... read more | 05/13/2007 (11:09 am) |
| TGEA = TGE + Shader Engine? | Check out the feature comparison page [url=http://www.garagegames.com/products/torque/tgea/featureco... read more | 05/13/2007 (3:08 am) |
| TGEA Atlas help please | I thought I'd take a look at this too as I'm playing with atlas a lot at the moment, but the domain ... read more | 05/11/2007 (11:46 pm) |
| High detail L3DT texture maps | Aha, now that looks very interesting! Thanks Jerane! I'll take a proper look at that tomorrow.... read more | 05/11/2007 (12:10 pm) |
| Terrain Super Shader | Looking awesome Matt! When you feel it is ready, please *please* post some code! I'm looking for det... read more | 05/11/2007 (10:11 am) |
| Atlas - water jitters at flat shoreline | Thanks for all the suggestions - I'll certainly look into them. However, am I right in thinking that... read more | 05/10/2007 (4:29 am) |
| Atlas - water jitters at flat shoreline | Hi all, Sorry to bump an 18-month old thread, but a lot of our current project takes place very h... read more | 05/08/2007 (12:00 pm) |
| Help with TGEA and Torque L3DT | All you need to do is put your .atlas file in ~/data/terrains/ (or anywhere for that matter) and add... read more | 05/03/2007 (11:45 am) |
| AdamPack - can't move hands... | Ah, sorry - ignore! Looks like IK isn't set up for the hands. Rotating the arms and wrist joints wor... read more | 05/02/2007 (2:25 pm) |
| TGEA Compatibility | Hi Frank, We had a similar dilema, but the ability to do certain things that were essential to us... read more | 04/09/2007 (11:47 am) |
| How to fade StaticShape to a certain percent | Isn't this explained in [url=http://www.garagegames.com/products/87/] The Game Programmers Guide to ... read more | 04/05/2007 (4:01 pm) |
| Nvidia Go 7800 Issues | Hi Adam, Not sure about the actual issues you're describing but I suggest looking at [url]http://... read more | 04/05/2007 (3:57 pm) |
| Materials Folders | There is one... It's right up there in the top right of your screen ;)... read more | 04/05/2007 (2:26 pm) |
| Rendermonkey / FX Composer to hlsl tips. | Excellent - thanks for the replies all. I had a flick through a book a bought a while ago on DirectX... read more | 04/04/2007 (12:04 am) |
| Jump oddity / question | OK, I've solved it but to me it seems pretty hackish. In script I now check for the players jumpT... read more | 04/02/2007 (2:40 pm) |
| Jump oddity / question | Sorry guys - only bumping this because I posted early UK time but now the US crowd are up and about ... read more | 04/02/2007 (10:37 am) |
| Rendermonkey / FX Composer to hlsl tips. | Looks like there's going to be a lot of trial and error here :o) Can I change and reload shader d... read more | 04/02/2007 (9:30 am) |
| Rendermonkey / FX Composer to hlsl tips. | Hi Bobby - thanks. I guess you mean [url=http://www.garagegames.com/index.php?sec=mg&mod=resource&pa... read more | 04/02/2007 (8:24 am) |
| Torque, Vista and 64bit operating system? | [quote]i think it was just a marketing thing.. because.. vista doesnt come with direct x 10.. direct... read more | 03/30/2007 (3:10 am) |
| Lighting problems with rebuilt of TGEA | Joz - looks to me like the directX SDK issue I had a few weeks ago. Are you using a recent directX S... read more | 03/29/2007 (6:58 am) |
| Slowly move water on Z axis | That seems to make a lot of sense! Thanks Phil & Neo - I'll give that a try.... read more | 03/28/2007 (10:10 am) |
| Slowly move water on Z axis | All I'm looking for at this stage is to have a slightly less static shoreline. Just a tiny bit of mo... read more | 03/28/2007 (8:47 am) |
| Type conversion between ConsoleMethod and function | That's sorted it Ben, works a treat - Thanks so much. Andy... read more | 03/28/2007 (12:12 am) |