Game Development Community

Andrew Edmonds's Forum Posts

Thread Post Date Posted
BG Cliff Construction Kit discussion Hi Konrad, I'd like to get hold of the 1.1 update asap, but email addresses are no longer visible... read more 01/27/2009 (9:56 am)
products key of showtool doesn't work after the version changing of the site. I believe this is the same problem that has been affecting Torsion keys too since the site changed. ... read more 01/23/2009 (12:15 am)
Watched threads? You just need to go into that thread and untick the option. However, if a thread has been locked, th... read more 01/19/2009 (9:10 am)
Watched threads? Can I just add to this (as I don't think my question is worth a thread of its own) - please can we h... read more 01/19/2009 (5:53 am)
MegaTerrain Edges Ah superb - thanks Konrad. If you could let me know how you get on that would be great. I checked... read more 11/20/2008 (2:12 am)
MegaTerrain Edges Brian, I've looked at the png very closely at the edges and there is definitely nothing there to cre... read more 11/19/2008 (11:55 pm)
MegaTerrain Edges Thanks Konrad. I'll see what I can come up with. Alternatively, I do have a copy of Grome that is... read more 11/19/2008 (9:39 am)
MegaTerrain Edges Hey Konrad. I'll take a look. I thought there may have been a 1-pixel border causing the problem so ... read more 11/19/2008 (9:29 am)
Some questions and concerns regarding TGEA? @Jaimi - I looked at the splash screen zip recently and didn't see the logo without the characters i... read more 10/07/2008 (9:18 am)
Torque School Site Down I asked about torqueschool last week and had an email from Dave saying "We aren't going to be contin... read more 09/30/2008 (11:39 am)
Need C++ Programmer - Hiding Model Parts Hmmm. That is strange. To be honest I don't know. It's almost certainly on the art side rather than ... read more 09/23/2008 (5:58 pm)
Need C++ Programmer - Hiding Model Parts Actually - no time like the present... I should be working but I've been in the office for 16 1/2 ho... read more 09/23/2008 (3:19 pm)
Need C++ Programmer - Hiding Model Parts Hi Kiyaku, There is a follow up resource [url=http://www.garagegames.com/index.php?sec=mg&mod=res... read more 09/23/2008 (2:59 pm)
TGEA Skin Shader kit If the code is in a usable state and you fancy earning a quick buck, I'd seriously consider putting ... read more 09/19/2008 (2:03 am)
TGEA Skin Shader kit Gerhard those videos are simply stunning! You really should be showing them off on the blogs here. ... read more 09/18/2008 (12:12 pm)
Engine recompile box It sounds like you did a debug build rather than a release build. In a debug build the dos box is al... read more 09/10/2008 (6:39 am)
Controllable Zodiak Superb - thanks Jeff. Like I said, it's not that important right now. There are plenty of things abo... read more 09/09/2008 (12:15 pm)
Mounted object shadow OK, I found this old thread [url=www.garagegames.com/mg/forums/result.thread.php?qt=4557]here[/url] ... read more 09/04/2008 (5:34 am)
Where to buy? Hi Alex, Although I can't answer your question directly (I don't know if there is any difference)... read more 08/28/2008 (12:13 am)
Houdini .dts not seen in Show Tool Pro To be honest I've only been using houdini for a couple of weeks so I'm still getting to grips with t... read more 08/22/2008 (3:38 pm)
Houdini .dts not seen in Show Tool Pro Hi there - it looks to me like you're exporting quads. Is that the case? All of your polys need t... read more 08/22/2008 (2:04 pm)
Frame rate monitor You can monitor the frame rate in-game by opening the console and typing [code]metrics(fps);[/code]... read more 08/04/2008 (7:07 am)
Trouble porting Torquemotions to TGEA Yeah I thought as much. I'd just started looking at it again this afternoon - I'll look for the post... read more 06/20/2008 (9:07 am)
Trouble porting Torquemotions to TGEA Use [ code ] and [ /code ] (without the spaces obviously)... read more 06/20/2008 (8:08 am)
Trouble porting Torquemotions to TGEA Ah - Aun.. Since you're lurking in here :o) ...Is there a trick to getting swimming working in TG... read more 06/20/2008 (6:44 am)
Trouble porting Torquemotions to TGEA Hi Michael, I'm about to implement TorqueMotion in 1.7.1 myself (I used to have in it 1.0.3 but h... read more 06/20/2008 (6:38 am)
TGEA 1.7.0 Beta 1 Bug - Freelook Bill - you're a star. Works perfectly! Thanks... read more 06/17/2008 (11:51 am)
3D Artist available for freelance work (paid only) Emailed you via your website Adrian.... read more 05/31/2008 (5:44 am)
Barricade' - New TGEA feature demo? Hehe - thanks Brett. I don't remember ever seeing it back in 2006. I just saw the link at the end of... read more 05/20/2008 (11:07 am)
TorqueMotion in TGEA 1.7.0 Ah - that's it! Thanks Thomas.... read more 04/24/2008 (9:20 am)
Change TGEA mouse cursor Hi Mark. I've deleted the DSO's and there's nothing in the console log of interest. The strange t... read more 04/22/2008 (2:34 pm)
TGEA 1.7.0 Beta 1 Bug - Freelook Your description is correct (TGEA defaults to the Z key). However, as you move the camera around the... read more 03/21/2008 (6:48 pm)
TGEA 1.7.0 Beta 1 Bug - Freelook I must admit I was a bit surprised to hear that it was underused. I'm hoping to get some time soon t... read more 03/19/2008 (5:46 pm)
TGEA 1.7.0 Beta 1 Bug - Freelook Thanks Matt. It's not essential at all. I only use it to check how our character models look (runnin... read more 03/19/2008 (2:35 pm)
Was Juggernaut shown at GDC? Sorry - yes, I was talking about the TGEA update. Looking forward to seeing it!... read more 03/05/2008 (9:48 am)
3d artist looking for experience Hi Anthony We're recruiting for a 3D modeller / animator at the moment, [url=http://www.garagegam... read more 02/23/2008 (10:41 am)
Myaccount Your download wont appear on your garagegames account page - you bought it through [url]www.mydreamr... read more 02/19/2008 (3:25 am)
Combat Starter Kit Licensing Thread Posting for validation... read more 02/16/2008 (2:55 am)
Need alot help here Hi there, Off the top of my head I can answer a few, so here goes: [code]SetLogMode(2);[/cod... read more 02/12/2008 (3:38 am)
Black Atlas Terrains? Are you using the stock .exe or have you rebuilt the engine? Sounds like a problem I had when I rebu... read more 02/07/2008 (11:25 am)
SteamWorks free Yeah I agree about the in-game community stuff. There are certainly some aspects of steamworks that ... read more 01/31/2008 (12:07 pm)
SteamWorks free Ah! I must have missed that one!... read more 01/31/2008 (10:29 am)
How to associate .cs files to Torsion and not C sharp Not as far as I am aware. Not on a per-folder basis... Windows file associations are all-or-nothing.... read more 01/30/2008 (9:18 am)
Collision for objects, without stopping the player's movement I don't know if this is the best way but a solution that immediately springs to mind is to use an ob... read more 01/29/2008 (6:11 am)
AFX/AFXA License Confirmation AFX Combo Pack for TGEA here!... read more 01/18/2008 (2:52 am)
Move zodiak along floor with mouse Hi Jeff, Thanks for all the info! I'll certainly be taking a look at that and having a go at it. ... read more 12/24/2007 (12:17 am)
Confused The 'demo' is just a demo app built with the SDK. The starter.fps is a good place to start for an FP... read more 12/04/2007 (8:55 am)
Theora problems Nope - still nothing. I used the drum ogg file you posted in the other thread. Got audio, still no v... read more 11/27/2007 (5:48 am)
Theora problems Hi Stefan, Thanks for the quick replies.. How did I miss that thread? Been searching the forums f... read more 11/26/2007 (11:34 am)
Theora problems Hi Stefan, Yes - the guicontrol is pushed to the canvas (my canvas goes black), then when I set t... read more 11/26/2007 (11:06 am)