Andrew Edmonds's Forum Posts
| Thread | Post | Date Posted |
|---|---|---|
| BG Cliff Construction Kit discussion | Hi Konrad, I'd like to get hold of the 1.1 update asap, but email addresses are no longer visible... read more | 01/27/2009 (9:56 am) |
| products key of showtool doesn't work after the version changing of the site. | I believe this is the same problem that has been affecting Torsion keys too since the site changed. ... read more | 01/23/2009 (12:15 am) |
| Watched threads? | You just need to go into that thread and untick the option. However, if a thread has been locked, th... read more | 01/19/2009 (9:10 am) |
| Watched threads? | Can I just add to this (as I don't think my question is worth a thread of its own) - please can we h... read more | 01/19/2009 (5:53 am) |
| MegaTerrain Edges | Ah superb - thanks Konrad. If you could let me know how you get on that would be great. I checked... read more | 11/20/2008 (2:12 am) |
| MegaTerrain Edges | Brian, I've looked at the png very closely at the edges and there is definitely nothing there to cre... read more | 11/19/2008 (11:55 pm) |
| MegaTerrain Edges | Thanks Konrad. I'll see what I can come up with. Alternatively, I do have a copy of Grome that is... read more | 11/19/2008 (9:39 am) |
| MegaTerrain Edges | Hey Konrad. I'll take a look. I thought there may have been a 1-pixel border causing the problem so ... read more | 11/19/2008 (9:29 am) |
| Some questions and concerns regarding TGEA? | @Jaimi - I looked at the splash screen zip recently and didn't see the logo without the characters i... read more | 10/07/2008 (9:18 am) |
| Torque School Site Down | I asked about torqueschool last week and had an email from Dave saying "We aren't going to be contin... read more | 09/30/2008 (11:39 am) |
| Need C++ Programmer - Hiding Model Parts | Hmmm. That is strange. To be honest I don't know. It's almost certainly on the art side rather than ... read more | 09/23/2008 (5:58 pm) |
| Need C++ Programmer - Hiding Model Parts | Actually - no time like the present... I should be working but I've been in the office for 16 1/2 ho... read more | 09/23/2008 (3:19 pm) |
| Need C++ Programmer - Hiding Model Parts | Hi Kiyaku, There is a follow up resource [url=http://www.garagegames.com/index.php?sec=mg&mod=res... read more | 09/23/2008 (2:59 pm) |
| TGEA Skin Shader kit | If the code is in a usable state and you fancy earning a quick buck, I'd seriously consider putting ... read more | 09/19/2008 (2:03 am) |
| TGEA Skin Shader kit | Gerhard those videos are simply stunning! You really should be showing them off on the blogs here. ... read more | 09/18/2008 (12:12 pm) |
| Engine recompile box | It sounds like you did a debug build rather than a release build. In a debug build the dos box is al... read more | 09/10/2008 (6:39 am) |
| Controllable Zodiak | Superb - thanks Jeff. Like I said, it's not that important right now. There are plenty of things abo... read more | 09/09/2008 (12:15 pm) |
| Mounted object shadow | OK, I found this old thread [url=www.garagegames.com/mg/forums/result.thread.php?qt=4557]here[/url] ... read more | 09/04/2008 (5:34 am) |
| Where to buy? | Hi Alex, Although I can't answer your question directly (I don't know if there is any difference)... read more | 08/28/2008 (12:13 am) |
| Houdini .dts not seen in Show Tool Pro | To be honest I've only been using houdini for a couple of weeks so I'm still getting to grips with t... read more | 08/22/2008 (3:38 pm) |
| Houdini .dts not seen in Show Tool Pro | Hi there - it looks to me like you're exporting quads. Is that the case? All of your polys need t... read more | 08/22/2008 (2:04 pm) |
| Frame rate monitor | You can monitor the frame rate in-game by opening the console and typing [code]metrics(fps);[/code]... read more | 08/04/2008 (7:07 am) |
| Trouble porting Torquemotions to TGEA | Yeah I thought as much. I'd just started looking at it again this afternoon - I'll look for the post... read more | 06/20/2008 (9:07 am) |
| Trouble porting Torquemotions to TGEA | Use [ code ] and [ /code ] (without the spaces obviously)... read more | 06/20/2008 (8:08 am) |
| Trouble porting Torquemotions to TGEA | Ah - Aun.. Since you're lurking in here :o) ...Is there a trick to getting swimming working in TG... read more | 06/20/2008 (6:44 am) |
| Trouble porting Torquemotions to TGEA | Hi Michael, I'm about to implement TorqueMotion in 1.7.1 myself (I used to have in it 1.0.3 but h... read more | 06/20/2008 (6:38 am) |
| TGEA 1.7.0 Beta 1 Bug - Freelook | Bill - you're a star. Works perfectly! Thanks... read more | 06/17/2008 (11:51 am) |
| 3D Artist available for freelance work (paid only) | Emailed you via your website Adrian.... read more | 05/31/2008 (5:44 am) |
| Barricade' - New TGEA feature demo? | Hehe - thanks Brett. I don't remember ever seeing it back in 2006. I just saw the link at the end of... read more | 05/20/2008 (11:07 am) |
| TorqueMotion in TGEA 1.7.0 | Ah - that's it! Thanks Thomas.... read more | 04/24/2008 (9:20 am) |
| Change TGEA mouse cursor | Hi Mark. I've deleted the DSO's and there's nothing in the console log of interest. The strange t... read more | 04/22/2008 (2:34 pm) |
| TGEA 1.7.0 Beta 1 Bug - Freelook | Your description is correct (TGEA defaults to the Z key). However, as you move the camera around the... read more | 03/21/2008 (6:48 pm) |
| TGEA 1.7.0 Beta 1 Bug - Freelook | I must admit I was a bit surprised to hear that it was underused. I'm hoping to get some time soon t... read more | 03/19/2008 (5:46 pm) |
| TGEA 1.7.0 Beta 1 Bug - Freelook | Thanks Matt. It's not essential at all. I only use it to check how our character models look (runnin... read more | 03/19/2008 (2:35 pm) |
| Was Juggernaut shown at GDC? | Sorry - yes, I was talking about the TGEA update. Looking forward to seeing it!... read more | 03/05/2008 (9:48 am) |
| 3d artist looking for experience | Hi Anthony We're recruiting for a 3D modeller / animator at the moment, [url=http://www.garagegam... read more | 02/23/2008 (10:41 am) |
| Myaccount | Your download wont appear on your garagegames account page - you bought it through [url]www.mydreamr... read more | 02/19/2008 (3:25 am) |
| Combat Starter Kit Licensing Thread | Posting for validation... read more | 02/16/2008 (2:55 am) |
| Need alot help here | Hi there, Off the top of my head I can answer a few, so here goes: [code]SetLogMode(2);[/cod... read more | 02/12/2008 (3:38 am) |
| Black Atlas Terrains? | Are you using the stock .exe or have you rebuilt the engine? Sounds like a problem I had when I rebu... read more | 02/07/2008 (11:25 am) |
| SteamWorks free | Yeah I agree about the in-game community stuff. There are certainly some aspects of steamworks that ... read more | 01/31/2008 (12:07 pm) |
| SteamWorks free | Ah! I must have missed that one!... read more | 01/31/2008 (10:29 am) |
| How to associate .cs files to Torsion and not C sharp | Not as far as I am aware. Not on a per-folder basis... Windows file associations are all-or-nothing.... read more | 01/30/2008 (9:18 am) |
| Collision for objects, without stopping the player's movement | I don't know if this is the best way but a solution that immediately springs to mind is to use an ob... read more | 01/29/2008 (6:11 am) |
| AFX/AFXA License Confirmation | AFX Combo Pack for TGEA here!... read more | 01/18/2008 (2:52 am) |
| Move zodiak along floor with mouse | Hi Jeff, Thanks for all the info! I'll certainly be taking a look at that and having a go at it. ... read more | 12/24/2007 (12:17 am) |
| Confused | The 'demo' is just a demo app built with the SDK. The starter.fps is a good place to start for an FP... read more | 12/04/2007 (8:55 am) |
| Theora problems | Nope - still nothing. I used the drum ogg file you posted in the other thread. Got audio, still no v... read more | 11/27/2007 (5:48 am) |
| Theora problems | Hi Stefan, Thanks for the quick replies.. How did I miss that thread? Been searching the forums f... read more | 11/26/2007 (11:34 am) |
| Theora problems | Hi Stefan, Yes - the guicontrol is pushed to the canvas (my canvas goes black), then when I set t... read more | 11/26/2007 (11:06 am) |