Game Development Community

Caylo Gypsyblood's Forum Posts

Thread Post Date Posted
Torque 3D Demo Question. Even thou I check the forums usually every 20 minutes, I have often gone for hours without checking ... read more 05/24/2009 (4:44 pm)
Torque 3D Demo Question. Im a silly tool all the time. Did not mean to imply any name calling. Joe seem like a very cool, ... read more 05/24/2009 (3:48 pm)
Torque 3D Demo Question. @Joe: Its very rude to EDIT after someone else have replied to what you said. What makes you seem li... read more 05/24/2009 (3:26 pm)
Torque 3D T3D Basic is going to be perfect if you just wish to play around, or prototype a big idea but not wa... read more 05/24/2009 (2:20 pm)
Beta 2: [Fix] Terrain shadow rendering glitch That is actually a really good fix! Nice find, I was playing with code right near there last night ... read more 05/24/2009 (2:15 pm)
blank tempate? arff. Why cant we delete our posts?... read more 05/24/2009 (1:47 pm)
Torque 3D Demo Question. @Marc: You seem to have a great comprehension and attitude about things. I hope your suspicions are ... read more 05/24/2009 (1:39 pm)
blank tempate? Blank Template is not yet fully implemented. ... read more 05/24/2009 (3:48 am)
Beta 2 Bug:: Multiplayer support in FPS kit Broken (Jimmy Rig) Just a thought, i would test myself if i had time. How do the Beta2 exe/.dll work if you drop the... read more 05/24/2009 (2:57 am)
Scripting Sun .... deepscratch talks about how he did it a bit, it is right here: http://www.garagegames.com/communit... read more 05/24/2009 (2:46 am)
Scripting Sun .... It have been mentioned that [i]Time of Day[/i] and the [i]Scatter Sky[/i] objects both have much mo... read more 05/24/2009 (2:27 am)
Beta 2 Bug:: Multiplayer support in FPS kit Broken (Jimmy Rig) Nice detailed error report 'WestCoast TAFE(#0001)'! If your a student you already show a great de... read more 05/24/2009 (2:14 am)
Undockable Interfaces I have 5 monitors (3 video cards but only one for dedicated 3D output), and know exactly what your s... read more 05/24/2009 (2:06 am)
Resource: Material Picker Man I hate mediafire all i got were popup ads the first few times I try to download. Brilliant... read more 05/24/2009 (1:53 am)
Beta 2 bug: Terrain base texture bug still present I bought a HP laptop what have a Nvidia 8600M seem to be a very popular laptop GPU. AMD CPU 3Gig RAM... read more 05/24/2009 (1:17 am)
Undockable Interfaces You would need a multi-moniter D3D window. One can not move the GUI controls off the main canvas. ... read more 05/24/2009 (12:27 am)
Normal mapping on terrain I dont think it is working yet.... read more 05/23/2009 (11:48 pm)
How do people get 125 FPS with Advanced Lighting in Beta2? FPS numbers are a subjective topic. I personally find playing at less then 40FPS to give me headache... read more 05/23/2009 (2:20 pm)
Beta 2 bug: Terrain base texture bug still present Im amused it was not a club... ... read more 05/23/2009 (10:55 am)
hair alpha help?? Ah ok. Guess I will be rebuilding some Material definitions when that time come.... read more 05/23/2009 (10:53 am)
Forest Kit (With out negitivity) Excellent and exciting knowledge to know. I was fearful of the need for more plant mesh creation. ... read more 05/23/2009 (10:32 am)
Beta 2 bug: Terrain base texture bug still present Nvidia use what is called Unified Driver Architecture. The basic design of their GPU is the same for... read more 05/23/2009 (10:28 am)
Beta 2 bug: Terrain base texture bug still present Sorry, it was more an attempt to see if it had anything to do with video card shared RAM. It can not... read more 05/23/2009 (10:00 am)
hair alpha help?? What detail actually ended up being the fix? ... read more 05/23/2009 (9:29 am)
Beta 2 bug: Terrain base texture bug still present Gerry, on your laptop in the BIOS do you have the option to turn off the video card shared RAM? ... read more 05/23/2009 (9:27 am)
Beta 2 bug: Terrain base texture bug still present Its looks very much like video texture memory corruption. I managed to trigger some very crazy te... read more 05/23/2009 (6:33 am)
Beta 2: [Fix] Terrain shadow rendering glitch The [b]TerrCell::smMinCellSize = 64;[/b] and related changes in the terrain files fix it so terrain ... read more 05/23/2009 (6:05 am)
hair alpha help?? As soon as i possibly can, I will run some experiments to test some ideas. I have not yet used any m... read more 05/23/2009 (4:29 am)
Roads not repelling foliage heh. clever funny. ... read more 05/23/2009 (4:24 am)
hair alpha help?? I have had very similar problems, but my erroneous alpha was not as complex as yours. The solution w... read more 05/23/2009 (3:45 am)
Roads not repelling foliage @deepscratch: Your saying im a mosquito and you hate me? Thats to bad, because i love you, but i lov... read more 05/23/2009 (3:32 am)
Roads not repelling foliage I thought i saw a Leprechaun in that video, but was not sure i should mention it. ... read more 05/23/2009 (2:01 am)
B2 Bug : Terrain editor (paint, mold ect) moving over to other side. Ah, ok. The brush is overlapping the edge of the terrain, modifying terrain on the opposite side of ... read more 05/23/2009 (1:59 am)
B2 Bug : Terrain editor (paint, mold ect) moving over to other side. You mean like UNDER the terrain? ... read more 05/23/2009 (1:09 am)
Beta 2 Bug: Terrain shadow rendering errors (Adv Lighting) Try re-importing your hightmap. I imported a 1024x1024 earlier, and was surprised to find no blotchy... read more 05/23/2009 (1:08 am)
How do people get 125 FPS with Advanced Lighting in Beta2? I am finding the shaders to exert excessive heat stress on my video card, first noticed when i thoug... read more 05/23/2009 (1:05 am)
Tips for improving performance Im working on tracking down an side issue i have been having; would you be so kind as to enter [i]$P... read more 05/23/2009 (1:00 am)
How do people get 125 FPS with Advanced Lighting in Beta2? According to hardware surveys the industrial standard right now is still a GF8000 class video card w... read more 05/23/2009 (12:00 am)
T3D Beta 1 Bug: Player Shadow not showing up it first person It TGE I placed the cam in 3RD person, then moved the cam into the forehead (a tad bit before the sk... read more 05/22/2009 (11:38 pm)
merging beta 2 code into my beta 1 code base? I mark all my code bits with a [b] //[my 3 char marker] [/b] followed with comments about what this ... read more 05/22/2009 (8:53 pm)
Game chrash when adding water Happy you got it working! It is best to use unique names for objects that require names. Water d... read more 05/22/2009 (5:48 pm)
Torque 3D Beta 1 Bug - Sharp shadow LOD on terrain Oh no. Was it that pig flu? ... read more 05/22/2009 (5:38 pm)
Game chrash when adding water Yes, if all the obvious avenues are explored time for more in depth examination. But first; Did... read more 05/22/2009 (3:26 pm)
Game chrash when adding water I just worked on answering this question a few days ago, not far below this post in the very same fo... read more 05/22/2009 (2:48 pm)
Beta2 Bug: Terrain has linear artifacts with poor performance stalling at times. You can alleviate the blotchy shadows by changing the [i]logWeight[/i](I set to 1.0) and setting lar... read more 05/21/2009 (9:56 pm)
Beta 2 bug: Terrain base texture bug still present I am curious, do the video cards who exhibit this behavior have dedicated RAM or use some from the s... read more 05/21/2009 (9:32 pm)
Path finding Both Neill and Gerry claim to have writing skills by their profiles. Yet dont seem to understand the... read more 05/21/2009 (7:16 pm)
some of the world is always missing @Luis: Thanks. As the Buddha always say, keep talking like that and your sure to be in the instituti... read more 05/21/2009 (4:07 am)
stormy level? help You are quite right; precipitation as known from the TGE old days is indeed working(less i cant seem... read more 05/21/2009 (3:12 am)
some of the world is always missing So AA is to blame? I knew Alcoholics Anonymous was to blame for my missing parts of the world! (Oh, ... read more 05/21/2009 (3:00 am)