Caylo Gypsyblood's Forum Posts
| Thread | Post | Date Posted |
|---|---|---|
| Torque 3D Demo Question. | Even thou I check the forums usually every 20 minutes, I have often gone for hours without checking ... read more | 05/24/2009 (4:44 pm) |
| Torque 3D Demo Question. | Im a silly tool all the time. Did not mean to imply any name calling. Joe seem like a very cool, ... read more | 05/24/2009 (3:48 pm) |
| Torque 3D Demo Question. | @Joe: Its very rude to EDIT after someone else have replied to what you said. What makes you seem li... read more | 05/24/2009 (3:26 pm) |
| Torque 3D | T3D Basic is going to be perfect if you just wish to play around, or prototype a big idea but not wa... read more | 05/24/2009 (2:20 pm) |
| Beta 2: [Fix] Terrain shadow rendering glitch | That is actually a really good fix! Nice find, I was playing with code right near there last night ... read more | 05/24/2009 (2:15 pm) |
| blank tempate? | arff. Why cant we delete our posts?... read more | 05/24/2009 (1:47 pm) |
| Torque 3D Demo Question. | @Marc: You seem to have a great comprehension and attitude about things. I hope your suspicions are ... read more | 05/24/2009 (1:39 pm) |
| blank tempate? | Blank Template is not yet fully implemented. ... read more | 05/24/2009 (3:48 am) |
| Beta 2 Bug:: Multiplayer support in FPS kit Broken (Jimmy Rig) | Just a thought, i would test myself if i had time. How do the Beta2 exe/.dll work if you drop the... read more | 05/24/2009 (2:57 am) |
| Scripting Sun .... | deepscratch talks about how he did it a bit, it is right here: http://www.garagegames.com/communit... read more | 05/24/2009 (2:46 am) |
| Scripting Sun .... | It have been mentioned that [i]Time of Day[/i] and the [i]Scatter Sky[/i] objects both have much mo... read more | 05/24/2009 (2:27 am) |
| Beta 2 Bug:: Multiplayer support in FPS kit Broken (Jimmy Rig) | Nice detailed error report 'WestCoast TAFE(#0001)'! If your a student you already show a great de... read more | 05/24/2009 (2:14 am) |
| Undockable Interfaces | I have 5 monitors (3 video cards but only one for dedicated 3D output), and know exactly what your s... read more | 05/24/2009 (2:06 am) |
| Resource: Material Picker | Man I hate mediafire all i got were popup ads the first few times I try to download. Brilliant... read more | 05/24/2009 (1:53 am) |
| Beta 2 bug: Terrain base texture bug still present | I bought a HP laptop what have a Nvidia 8600M seem to be a very popular laptop GPU. AMD CPU 3Gig RAM... read more | 05/24/2009 (1:17 am) |
| Undockable Interfaces | You would need a multi-moniter D3D window. One can not move the GUI controls off the main canvas. ... read more | 05/24/2009 (12:27 am) |
| Normal mapping on terrain | I dont think it is working yet.... read more | 05/23/2009 (11:48 pm) |
| How do people get 125 FPS with Advanced Lighting in Beta2? | FPS numbers are a subjective topic. I personally find playing at less then 40FPS to give me headache... read more | 05/23/2009 (2:20 pm) |
| Beta 2 bug: Terrain base texture bug still present | Im amused it was not a club... ... read more | 05/23/2009 (10:55 am) |
| hair alpha help?? | Ah ok. Guess I will be rebuilding some Material definitions when that time come.... read more | 05/23/2009 (10:53 am) |
| Forest Kit (With out negitivity) | Excellent and exciting knowledge to know. I was fearful of the need for more plant mesh creation. ... read more | 05/23/2009 (10:32 am) |
| Beta 2 bug: Terrain base texture bug still present | Nvidia use what is called Unified Driver Architecture. The basic design of their GPU is the same for... read more | 05/23/2009 (10:28 am) |
| Beta 2 bug: Terrain base texture bug still present | Sorry, it was more an attempt to see if it had anything to do with video card shared RAM. It can not... read more | 05/23/2009 (10:00 am) |
| hair alpha help?? | What detail actually ended up being the fix? ... read more | 05/23/2009 (9:29 am) |
| Beta 2 bug: Terrain base texture bug still present | Gerry, on your laptop in the BIOS do you have the option to turn off the video card shared RAM? ... read more | 05/23/2009 (9:27 am) |
| Beta 2 bug: Terrain base texture bug still present | Its looks very much like video texture memory corruption. I managed to trigger some very crazy te... read more | 05/23/2009 (6:33 am) |
| Beta 2: [Fix] Terrain shadow rendering glitch | The [b]TerrCell::smMinCellSize = 64;[/b] and related changes in the terrain files fix it so terrain ... read more | 05/23/2009 (6:05 am) |
| hair alpha help?? | As soon as i possibly can, I will run some experiments to test some ideas. I have not yet used any m... read more | 05/23/2009 (4:29 am) |
| Roads not repelling foliage | heh. clever funny. ... read more | 05/23/2009 (4:24 am) |
| hair alpha help?? | I have had very similar problems, but my erroneous alpha was not as complex as yours. The solution w... read more | 05/23/2009 (3:45 am) |
| Roads not repelling foliage | @deepscratch: Your saying im a mosquito and you hate me? Thats to bad, because i love you, but i lov... read more | 05/23/2009 (3:32 am) |
| Roads not repelling foliage | I thought i saw a Leprechaun in that video, but was not sure i should mention it. ... read more | 05/23/2009 (2:01 am) |
| B2 Bug : Terrain editor (paint, mold ect) moving over to other side. | Ah, ok. The brush is overlapping the edge of the terrain, modifying terrain on the opposite side of ... read more | 05/23/2009 (1:59 am) |
| B2 Bug : Terrain editor (paint, mold ect) moving over to other side. | You mean like UNDER the terrain? ... read more | 05/23/2009 (1:09 am) |
| Beta 2 Bug: Terrain shadow rendering errors (Adv Lighting) | Try re-importing your hightmap. I imported a 1024x1024 earlier, and was surprised to find no blotchy... read more | 05/23/2009 (1:08 am) |
| How do people get 125 FPS with Advanced Lighting in Beta2? | I am finding the shaders to exert excessive heat stress on my video card, first noticed when i thoug... read more | 05/23/2009 (1:05 am) |
| Tips for improving performance | Im working on tracking down an side issue i have been having; would you be so kind as to enter [i]$P... read more | 05/23/2009 (1:00 am) |
| How do people get 125 FPS with Advanced Lighting in Beta2? | According to hardware surveys the industrial standard right now is still a GF8000 class video card w... read more | 05/23/2009 (12:00 am) |
| T3D Beta 1 Bug: Player Shadow not showing up it first person | It TGE I placed the cam in 3RD person, then moved the cam into the forehead (a tad bit before the sk... read more | 05/22/2009 (11:38 pm) |
| merging beta 2 code into my beta 1 code base? | I mark all my code bits with a [b] //[my 3 char marker] [/b] followed with comments about what this ... read more | 05/22/2009 (8:53 pm) |
| Game chrash when adding water | Happy you got it working! It is best to use unique names for objects that require names. Water d... read more | 05/22/2009 (5:48 pm) |
| Torque 3D Beta 1 Bug - Sharp shadow LOD on terrain | Oh no. Was it that pig flu? ... read more | 05/22/2009 (5:38 pm) |
| Game chrash when adding water | Yes, if all the obvious avenues are explored time for more in depth examination. But first; Did... read more | 05/22/2009 (3:26 pm) |
| Game chrash when adding water | I just worked on answering this question a few days ago, not far below this post in the very same fo... read more | 05/22/2009 (2:48 pm) |
| Beta2 Bug: Terrain has linear artifacts with poor performance stalling at times. | You can alleviate the blotchy shadows by changing the [i]logWeight[/i](I set to 1.0) and setting lar... read more | 05/21/2009 (9:56 pm) |
| Beta 2 bug: Terrain base texture bug still present | I am curious, do the video cards who exhibit this behavior have dedicated RAM or use some from the s... read more | 05/21/2009 (9:32 pm) |
| Path finding | Both Neill and Gerry claim to have writing skills by their profiles. Yet dont seem to understand the... read more | 05/21/2009 (7:16 pm) |
| some of the world is always missing | @Luis: Thanks. As the Buddha always say, keep talking like that and your sure to be in the instituti... read more | 05/21/2009 (4:07 am) |
| stormy level? help | You are quite right; precipitation as known from the TGE old days is indeed working(less i cant seem... read more | 05/21/2009 (3:12 am) |
| some of the world is always missing | So AA is to blame? I knew Alcoholics Anonymous was to blame for my missing parts of the world! (Oh, ... read more | 05/21/2009 (3:00 am) |