Game Development Community

Caylo Gypsyblood's Forum Posts

Thread Post Date Posted
Transfer? As long as [b]only you[/b], have access to the T3D source code, and any other computer Torque is ins... read more 05/30/2010 (11:28 pm)
Beta 5 Bug - Decals I am trying to get satisfactory results with the T3D1.1B1 build and this problem is still [b]ugly[/b... read more 05/30/2010 (8:46 pm)
Transfer? Once you purchase the T3D Indie License you may download it as often as you need. I once had a 4 ... read more 05/30/2010 (7:39 pm)
Speed: Logical statments vs character manipulation Would not this angle of questioning be better fit for the forum section pertaining to the Torque pro... read more 05/30/2010 (5:54 pm)
Torque 3D on Devmaster.net Perhaps this is a situation where OWNED and FUNDED have important linguistic differences? Such as a ... read more 05/30/2010 (1:44 pm)
Next T3D 1.1 release? I am fully satisfied with that agenda, and can not think of anything more the fellow participants of... read more 05/29/2010 (7:39 pm)
Next T3D 1.1 release? Along the line of what Harvey Greensall said in post #69, I just a few weeks ago finished up a small... read more 05/29/2010 (12:50 pm)
Next T3D 1.1 release? "I would absolutely kill for a refund." So Jon D, wanna go on a road trip? I have allot o... read more 05/29/2010 (1:48 am)
Spam spam spam spam spam All of my conclusions are argumentative. I am coming to the conclusion that this is some very odd... read more 05/28/2010 (11:47 pm)
Next T3D 1.1 release? [quote]Our current customer base has proven time and time again over the course of a decade that it ... read more 05/28/2010 (1:42 pm)
T3D 1.1 Beta 1 - Occlusion Query Appears to Cause Graphics Corruption on Nvidia systems. Such as [url=http://www.torquepowered.com/community/forums/viewthread/110795]this?[/url]... read more 05/28/2010 (1:47 am)
Collada animation import - LOGGED That "[i]T3D resamples all animation data at 30fps...[/i]" is valuable information and sho... read more 05/27/2010 (11:16 pm)
Next T3D 1.1 release? Lot of negativity? Im highly critical, and very opinionated(and often not 100% correct) but Asperger... read more 05/27/2010 (10:32 pm)
Next T3D 1.1 release? Im not going to compose any more lists of bugs and shortcomings, just so they can be promptly forgot... read more 05/27/2010 (7:43 pm)
Next T3D 1.1 release? I get more the impression that it is not what WAS cut, but what is still missing or busted. It ... read more 05/27/2010 (4:46 pm)
Requesting high priority bugs here. [b]Serious graphical artifacts / errors[/b] Long shadows cast from tall objects(and terrain) shri... read more 05/27/2010 (2:26 pm)
Next T3D 1.1 release? Was not [i]convergence of the code base[/i] all the big talk near a year ago, with the same 'speed u... read more 05/27/2010 (1:03 am)
Matching Diffuse Texel Density Between Terrain Blocks I made my best non PRO programmer attempt to plug [b]baseTexelsPerMeter[/b] back into the latest T3D... read more 05/26/2010 (1:44 pm)
Matching Diffuse Texel Density Between Terrain Blocks What even happen to the [b]TerrainBlock[/b] setting of [b]baseTexelsPerMeter[/b]? Why is it gone? W... read more 05/26/2010 (12:48 pm)
Next T3D 1.1 release? [quote]there are so many issues we are having in our project that we know are fixed in the next rele... read more 05/26/2010 (10:33 am)
Fog and Canvas color pickers - LOGGED This is bugging the hell out of me. This also is not the only place with inconsistent data entry typ... read more 05/24/2010 (11:29 am)
Next T3D 1.1 release? It is not the release speed of the new 'builds' that is annoying. It is the speed in what we receive... read more 05/19/2010 (10:58 am)
Next T3D 1.1 release? So far all i have seen from this new QA process is an even slower GG production cycle. I hope im ver... read more 05/18/2010 (4:54 pm)
Torque 3D Beta 3,4,5 Bug: crash on multiple terrains with different mat count Argh. I was excited at the prospect of smashing this one. Thanks for the time and effort. ... read more 05/18/2010 (12:49 pm)
Torque 3D Beta 3,4,5 Bug: crash on multiple terrains with different mat count Yes i know that thank you.. I guess expecting the forum search to FIND a entry mentioning THREED-891... read more 05/18/2010 (12:16 pm)
Torque 3D Beta 3,4,5 Bug: crash on multiple terrains with different mat count I have also been having mysterious multi-terrain block issues, and impatiently waiting for some type... read more 05/18/2010 (11:58 am)
Why WAS Torque3D documentation so poor? Sorry Michael; I always thought the supplemental Torque Doc's were fine, just not very highly techni... read more 05/17/2010 (12:15 pm)
Why WAS Torque3D documentation so poor? I did not invest in Torque so that I could exercise my patience. Nothing is more frustrating then... read more 05/17/2010 (10:53 am)
Camera movement not tied to actual frame rate?!?!? It have been a passing of time from my posting along that line of thought. I expect my setting of 40... read more 04/16/2010 (10:55 pm)
Camera movement not tied to actual frame rate?!?!? Edward Rotberg, what you are commenting about may be related to an [url=http://www.torquepowered.com... read more 04/16/2010 (9:58 am)
Lag (GFX) and Torque3D In what way is T3D batching? As my ignorance in understanding expressed in a very simplistic man... read more 04/09/2010 (5:09 pm)
Lag (GFX) and Torque3D Wait... T3D do not use batch rendering? I thought this was an advanced game engine.... read more 03/21/2010 (12:08 pm)
TGE + Constructor Light Weirdness Perhaps try selecting the brush who is returning bad light and build multiple smaller brushes in tha... read more 06/17/2009 (9:43 am)
Normal mapping on terrain I have a big gigantic happy free T3D terrain texture pack I was holding off for Normal mapping on te... read more 05/25/2009 (10:15 pm)
pureLIGHT sneak peak If indeed T3D work out similar to your example, then GG would be crazy to NOT issue me a refund, bec... read more 05/25/2009 (10:09 pm)
How do people get 125 FPS with Advanced Lighting in Beta2? I hope you did not take my input on the subject as being "asshat"! I honestly was only ... read more 05/25/2009 (9:42 pm)
pureLIGHT sneak peak About "pureLIGHT"; I remember the very first Unreal (original first version Unreal) map I ... read more 05/25/2009 (2:26 pm)
pureLIGHT sneak peak One thing I notice many people seem to [i]not[/i] understand is 'A beta game engine is not a fully w... read more 05/25/2009 (1:25 pm)
How do people get 125 FPS with Advanced Lighting in Beta2? One can use the [b]$terrain::wireframe = true[/b] to turn ON wireframe mode for the terrain. Then se... read more 05/25/2009 (12:47 pm)
Beta 2: [Fix] Terrain shadow rendering glitch It will be Tuesday an Monday is a holiday in the States. I have been using [b]screenError = 0;[/b] ... read more 05/25/2009 (12:26 am)
Beta 2 Bug: Terrain shadow rendering errors (Adv Lighting) @Kenneth Johnston: The problem have been [url=http://www.garagegames.com/community/forums/viewthread... read more 05/24/2009 (7:29 pm)
WaterPlane missing from Assets There should be(when needed). I have scrollbar for everything under [i]Scene Tree[/i] window, and 3 ... read more 05/24/2009 (7:09 pm)
Undockable Interfaces It is very much 'do able', and quite a bit as you assumed. Building an UI that edit the correct file... read more 05/24/2009 (7:01 pm)
WaterPlane missing from Assets Steve, your missing scroll bars? Anyone else? I have scroll bar... May be something to make an... read more 05/24/2009 (6:23 pm)
Undockable Interfaces Wow, thats truly thinking Bloodknight; I love the idea. Once more, i dont think we will not be se... read more 05/24/2009 (5:32 pm)
Beta 2 bug: Terrain base texture bug still present I let my little brothers play with the lap top all day, and they installed some games, and other stu... read more 05/24/2009 (5:27 pm)
Torque 3D Demo Question. I dont mean to insult people, it just seems to happen, its easy to be taken out of context. ... read more 05/24/2009 (5:12 pm)
Torque 3D Demo Question. Oh i agree Joe, And it is probably a personal fault of my own to think anyone else is capable of a s... read more 05/24/2009 (5:03 pm)
Beta 2 lighting and other bugs. Are you on a laptop? Do this waterblock behavior persist after a reboot?... read more 05/24/2009 (4:58 pm)
Beta 2 lighting and other bugs. And if your using the [i]scatter sky[/i] it also have a few slight glitches about lighting, we have ... read more 05/24/2009 (4:56 pm)