Caylo Gypsyblood's Forum Posts
| Thread | Post | Date Posted |
|---|---|---|
| Sphere based terrain | I cant not see the point in using planet sized Sphere based terrain. Unless your out in the ocean, o... read more | 12/07/2006 (10:35 am) |
| Shadow size and Shadow render distance | I think i found it, in sgShadow.cc; void ShapeBase::renderShadow: F32 shadowLen = 10.0f * mShapeI... read more | 12/07/2006 (12:44 am) |
| Animated Tree's like planta in TGE? | I do agree Torque do not have much of a brain for sorting. You can not hand it a mess of transparent... read more | 12/06/2006 (4:10 pm) |
| Solid Item and collision box | I also have a better build datablock that comes with explanations for what the variables mean, and I... read more | 12/06/2006 (10:27 am) |
| Rectangular model collision box doesn't rotate | I did find a bit of code that displays the collision mesh very nice. It is from void RigidShape::ren... read more | 12/06/2006 (9:37 am) |
| Creating Shadows for dts objects... | Sure thing. Should only need the .mis file, i can fill in any missing assets with placeholders.... read more | 12/06/2006 (9:31 am) |
| Moon Phases | This might sound silly, and it just might be. But if you made the sphere in MAX or something like it... read more | 12/06/2006 (8:59 am) |
| Moon Phases | Wow! Ya that looks much better then a quick and dirty 'fake' it job. So your using a textured sphere... read more | 12/06/2006 (8:08 am) |
| Gui showing in game | Yes actually, i think this is what you seek. [url]http://www.garagegames.com/index.php?sec=mg&mod=r... read more | 12/06/2006 (7:29 am) |
| Gui help | I do what i can... Have fun with your project.... read more | 12/06/2006 (7:01 am) |
| Gui help | I wish i could help. I dont currently have anything file on my project computer that contains 'class... read more | 12/06/2006 (6:37 am) |
| Gui help | The quick and easy way would be use a GUI Bitmap Ctrl. Place it where on the screen you wish it to s... read more | 12/06/2006 (5:50 am) |
| Animated Tree's like planta in TGE? | That would be more impressive it they didn't have bad poly sorting. And heck using just one 'leaf' s... read more | 12/05/2006 (10:14 pm) |
| Creating Shadows for dts objects... | Hmm, now that IS odd. Have you dont much or any C code changes? I can not recall what pref there are... read more | 12/05/2006 (9:59 pm) |
| SgDecalProjector != distance fog | Just a quick follow up. I feel my 'demo' went smooth. They may hire me for contract work, but are no... read more | 12/05/2006 (3:23 pm) |
| Solid Item and collision box | How about using [url=http://search.garagegames.com/search?q=rigid+shape&spell=1&ie=&site=GarageGames... read more | 12/05/2006 (3:09 pm) |
| Projectile render on client | But as i mention if you look around, someone have already solved your arming delay problem. I just c... read more | 12/05/2006 (8:44 am) |
| SgDecalProjector != distance fog | Thank you. I do have the ability to get the fog amount information that i seek. [code] Poi... read more | 12/05/2006 (8:32 am) |
| Creating Shadows for dts objects... | [url=http://home.comcast.net/~porkcow/exampleShape.zip]HERE[/url] is one of my old tree's. It have c... read more | 12/05/2006 (8:05 am) |
| Projectile render on client | I don't know how to answer your question, but i know there IS allot of PROJECTILE information here o... read more | 12/05/2006 (7:32 am) |
| Problem with collision mesh | If you are needing collision ONLY for gun bullets, you may wish to use a LOS collision mesh. They ar... read more | 12/05/2006 (7:28 am) |
| Rectangular model collision box doesn't rotate | Sorry, all i found was ShowBoundingBox. I do recall something about getting the collision mesh visi... read more | 12/05/2006 (7:22 am) |
| Rectangular model collision box doesn't rotate | Im not sure what your doing with the item that makes it NEED a collision mesh, none of my item have ... read more | 12/05/2006 (7:09 am) |
| Movement | I look in default.bind.cs, and this is what i see. [code] moveMap.bind( keyboard, a, moveleft );... read more | 12/05/2006 (7:01 am) |
| Moon Phases | Ya that do look very good. Im very curious as to how this turns out for you. As i also have been thi... read more | 12/05/2006 (5:32 am) |
| Moon Phases | I would think the best way to get a good looking moon would be to fake it. Use something like [url=h... read more | 12/05/2006 (3:56 am) |
| This thread is currently CLOSED | Oh and if your having some sort of mental breakdown, you should seek medical help. Its more then obv... read more | 12/05/2006 (3:34 am) |
| Opacity modes (maps showing trough) | Not sure what modeling program you use, but for max by putting SORT:: in the beginning of the mesh n... read more | 12/05/2006 (3:19 am) |
| This thread is currently CLOSED | Guess i should have left this part in; "" Berserk, everyone have opinions and everyone loves to... read more | 12/05/2006 (3:10 am) |
| SgDecalProjector != distance fog | How do the decal aging work? Could i plug some type of fog level cut off into the DecalManager::prep... read more | 12/05/2006 (12:19 am) |
| SgDecalProjector != distance fog | Oh my! This do not sound very efficient. So i guess this is where one would also test for occlusion?... read more | 12/05/2006 (12:13 am) |
| SgDecalProjector != distance fog | UGH. Mel's renderobject was neat and fun to fiddle with. But it only took a little bit of time conve... read more | 12/04/2006 (11:35 pm) |
| Creating Shadows for dts objects... | I would think, just place it like any other DTS shape, from the editor. My DTS put into the mission ... read more | 12/04/2006 (9:29 pm) |
| Disappearing shadows | Say John, last time (a few weeks ago) I tried to get Duncans Sceneobject Shadow code to work in TLK ... read more | 12/04/2006 (9:21 pm) |
| Font outline | I have not tried it, but can you position a font OVER a font? If so, just use 2 sizes, and 2 colors ... read more | 12/04/2006 (4:56 pm) |
| TDN Access | Hey, I sorta agree. But as i said, ANYONE that is truly wanting to get into the 'bizz' should alread... read more | 12/04/2006 (4:48 pm) |
| SgDecalProjector != distance fog | Ok, i got what i wanted. But i used Melvyn May's fxRenderObject, its not at all hacked into the rend... read more | 12/04/2006 (4:32 pm) |
| Error Allocating Memory, Shutting down. | YA, wow! i use all types of old cards here, from a radon 7000, GF1 GF2 GF4 GF6 and my old little p3-... read more | 12/04/2006 (4:15 pm) |
| TDN Access | I always thought it was silly, the information they try to keep protected never is actually good eno... read more | 12/04/2006 (4:10 pm) |
| Error Allocating Memory, Shutting down. | Um.. do you HAVE a 3d video card?... read more | 12/04/2006 (3:50 pm) |
| SgDecalProjector != distance fog | I am using : [code] F32 dist = (getObjBox().len_x() + getObjBox().len_y() + getObjBox().len_z())... read more | 12/04/2006 (1:07 pm) |
| Why does Torque Skip frames with my PC | Have you tried another fan? inside the case, pushing the HOT air out? How about leaving your case OP... read more | 12/04/2006 (11:35 am) |
| Vista compatibility | I fiddled with the RC2(?) of Vista, it had no troubles running my project in DX mode, it was ~5 FPS ... read more | 12/04/2006 (11:16 am) |
| SgDecalProjector != distance fog | Thank you much for this Alex, i have fresh angles to explore now, some old assumptions to toss out, ... read more | 12/04/2006 (1:14 am) |
| Is there a trial for TGE? | Run the demo and press F10 for GUI editor, fiddle around here but dont save- its easy to mess things... read more | 12/04/2006 (12:29 am) |
| SgDecalProjector != distance fog | Thanks, perfect. Its slowly starting to come together. How is a relationship built between sgDec... read more | 12/03/2006 (11:33 pm) |
| Is TGE 1.5 stable? | I can assure you, the demo shows everything you get with the SDK. Plus you get to see how it runs on... read more | 12/03/2006 (11:30 pm) |
| Is TGE 1.5 stable? | Why not download the 1.5 [url=http://www.garagegames.com/pg/demo.php?id=111]demo[/url] and fiddle w... read more | 12/03/2006 (7:36 pm) |
| SgDecalProjector != distance fog | I was wrong, i still dont have the projector working nice with fog. What i thought was 'working' was... read more | 12/03/2006 (7:16 pm) |
| Creating Shadows for dts objects... | Just an idea, but have you tried setting the sun (or whatever light) angle to anything but HIGH-noon... read more | 12/03/2006 (5:14 pm) |