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Caylo Gypsyblood's Forum Posts

Thread Post Date Posted
Sphere based terrain I cant not see the point in using planet sized Sphere based terrain. Unless your out in the ocean, o... read more 12/07/2006 (10:35 am)
Shadow size and Shadow render distance I think i found it, in sgShadow.cc; void ShapeBase::renderShadow: F32 shadowLen = 10.0f * mShapeI... read more 12/07/2006 (12:44 am)
Animated Tree's like planta in TGE? I do agree Torque do not have much of a brain for sorting. You can not hand it a mess of transparent... read more 12/06/2006 (4:10 pm)
Solid Item and collision box I also have a better build datablock that comes with explanations for what the variables mean, and I... read more 12/06/2006 (10:27 am)
Rectangular model collision box doesn't rotate I did find a bit of code that displays the collision mesh very nice. It is from void RigidShape::ren... read more 12/06/2006 (9:37 am)
Creating Shadows for dts objects... Sure thing. Should only need the .mis file, i can fill in any missing assets with placeholders.... read more 12/06/2006 (9:31 am)
Moon Phases This might sound silly, and it just might be. But if you made the sphere in MAX or something like it... read more 12/06/2006 (8:59 am)
Moon Phases Wow! Ya that looks much better then a quick and dirty 'fake' it job. So your using a textured sphere... read more 12/06/2006 (8:08 am)
Gui showing in game Yes actually, i think this is what you seek. [url]http://www.garagegames.com/index.php?sec=mg&mod=r... read more 12/06/2006 (7:29 am)
Gui help I do what i can... Have fun with your project.... read more 12/06/2006 (7:01 am)
Gui help I wish i could help. I dont currently have anything file on my project computer that contains 'class... read more 12/06/2006 (6:37 am)
Gui help The quick and easy way would be use a GUI Bitmap Ctrl. Place it where on the screen you wish it to s... read more 12/06/2006 (5:50 am)
Animated Tree's like planta in TGE? That would be more impressive it they didn't have bad poly sorting. And heck using just one 'leaf' s... read more 12/05/2006 (10:14 pm)
Creating Shadows for dts objects... Hmm, now that IS odd. Have you dont much or any C code changes? I can not recall what pref there are... read more 12/05/2006 (9:59 pm)
SgDecalProjector != distance fog Just a quick follow up. I feel my 'demo' went smooth. They may hire me for contract work, but are no... read more 12/05/2006 (3:23 pm)
Solid Item and collision box How about using [url=http://search.garagegames.com/search?q=rigid+shape&spell=1&ie=&site=GarageGames... read more 12/05/2006 (3:09 pm)
Projectile render on client But as i mention if you look around, someone have already solved your arming delay problem. I just c... read more 12/05/2006 (8:44 am)
SgDecalProjector != distance fog Thank you. I do have the ability to get the fog amount information that i seek. [code] Poi... read more 12/05/2006 (8:32 am)
Creating Shadows for dts objects... [url=http://home.comcast.net/~porkcow/exampleShape.zip]HERE[/url] is one of my old tree's. It have c... read more 12/05/2006 (8:05 am)
Projectile render on client I don't know how to answer your question, but i know there IS allot of PROJECTILE information here o... read more 12/05/2006 (7:32 am)
Problem with collision mesh If you are needing collision ONLY for gun bullets, you may wish to use a LOS collision mesh. They ar... read more 12/05/2006 (7:28 am)
Rectangular model collision box doesn't rotate Sorry, all i found was ShowBoundingBox. I do recall something about getting the collision mesh visi... read more 12/05/2006 (7:22 am)
Rectangular model collision box doesn't rotate Im not sure what your doing with the item that makes it NEED a collision mesh, none of my item have ... read more 12/05/2006 (7:09 am)
Movement I look in default.bind.cs, and this is what i see. [code] moveMap.bind( keyboard, a, moveleft );... read more 12/05/2006 (7:01 am)
Moon Phases Ya that do look very good. Im very curious as to how this turns out for you. As i also have been thi... read more 12/05/2006 (5:32 am)
Moon Phases I would think the best way to get a good looking moon would be to fake it. Use something like [url=h... read more 12/05/2006 (3:56 am)
This thread is currently CLOSED Oh and if your having some sort of mental breakdown, you should seek medical help. Its more then obv... read more 12/05/2006 (3:34 am)
Opacity modes (maps showing trough) Not sure what modeling program you use, but for max by putting SORT:: in the beginning of the mesh n... read more 12/05/2006 (3:19 am)
This thread is currently CLOSED Guess i should have left this part in; "" Berserk, everyone have opinions and everyone loves to... read more 12/05/2006 (3:10 am)
SgDecalProjector != distance fog How do the decal aging work? Could i plug some type of fog level cut off into the DecalManager::prep... read more 12/05/2006 (12:19 am)
SgDecalProjector != distance fog Oh my! This do not sound very efficient. So i guess this is where one would also test for occlusion?... read more 12/05/2006 (12:13 am)
SgDecalProjector != distance fog UGH. Mel's renderobject was neat and fun to fiddle with. But it only took a little bit of time conve... read more 12/04/2006 (11:35 pm)
Creating Shadows for dts objects... I would think, just place it like any other DTS shape, from the editor. My DTS put into the mission ... read more 12/04/2006 (9:29 pm)
Disappearing shadows Say John, last time (a few weeks ago) I tried to get Duncans Sceneobject Shadow code to work in TLK ... read more 12/04/2006 (9:21 pm)
Font outline I have not tried it, but can you position a font OVER a font? If so, just use 2 sizes, and 2 colors ... read more 12/04/2006 (4:56 pm)
TDN Access Hey, I sorta agree. But as i said, ANYONE that is truly wanting to get into the 'bizz' should alread... read more 12/04/2006 (4:48 pm)
SgDecalProjector != distance fog Ok, i got what i wanted. But i used Melvyn May's fxRenderObject, its not at all hacked into the rend... read more 12/04/2006 (4:32 pm)
Error Allocating Memory, Shutting down. YA, wow! i use all types of old cards here, from a radon 7000, GF1 GF2 GF4 GF6 and my old little p3-... read more 12/04/2006 (4:15 pm)
TDN Access I always thought it was silly, the information they try to keep protected never is actually good eno... read more 12/04/2006 (4:10 pm)
Error Allocating Memory, Shutting down. Um.. do you HAVE a 3d video card?... read more 12/04/2006 (3:50 pm)
SgDecalProjector != distance fog I am using : [code] F32 dist = (getObjBox().len_x() + getObjBox().len_y() + getObjBox().len_z())... read more 12/04/2006 (1:07 pm)
Why does Torque Skip frames with my PC Have you tried another fan? inside the case, pushing the HOT air out? How about leaving your case OP... read more 12/04/2006 (11:35 am)
Vista compatibility I fiddled with the RC2(?) of Vista, it had no troubles running my project in DX mode, it was ~5 FPS ... read more 12/04/2006 (11:16 am)
SgDecalProjector != distance fog Thank you much for this Alex, i have fresh angles to explore now, some old assumptions to toss out, ... read more 12/04/2006 (1:14 am)
Is there a trial for TGE? Run the demo and press F10 for GUI editor, fiddle around here but dont save- its easy to mess things... read more 12/04/2006 (12:29 am)
SgDecalProjector != distance fog Thanks, perfect. Its slowly starting to come together. How is a relationship built between sgDec... read more 12/03/2006 (11:33 pm)
Is TGE 1.5 stable? I can assure you, the demo shows everything you get with the SDK. Plus you get to see how it runs on... read more 12/03/2006 (11:30 pm)
Is TGE 1.5 stable? Why not download the 1.5 [url=http://www.garagegames.com/pg/demo.php?id=111]demo[/url] and fiddle w... read more 12/03/2006 (7:36 pm)
SgDecalProjector != distance fog I was wrong, i still dont have the projector working nice with fog. What i thought was 'working' was... read more 12/03/2006 (7:16 pm)
Creating Shadows for dts objects... Just an idea, but have you tried setting the sun (or whatever light) angle to anything but HIGH-noon... read more 12/03/2006 (5:14 pm)