Caylo Gypsyblood's Forum Posts
| Thread | Post | Date Posted |
|---|---|---|
| Something to keep in mind when posting jobs | Ah, see, i guess i muddled my point Tom. I just did a quick google for more information on what 'S... read more | 02/08/2007 (11:06 am) |
| Something to keep in mind when posting jobs | I agree, free work is just that- working for free. One should have some type of contract before st... read more | 02/07/2007 (1:45 pm) |
| Something to keep in mind when posting jobs | Um, from what i understand 'Spec Work' to be, is taking a job to be paid in full when your done. T... read more | 02/07/2007 (12:10 pm) |
| Multi sub-object textures | Morris, Learn to use the forums correctly, post your OWN "NEW" topic for your problems. I was try... read more | 02/04/2007 (8:42 am) |
| CD Player (Code Inside) | This is very neat. I was wondering what to do for 'ingame' music. Having the option for the game pla... read more | 02/01/2007 (10:15 pm) |
| When will the Constructor be released? | "We have TGEA and Torque X nearing release" I worry that for a small company GG might have spread ... read more | 02/01/2007 (1:00 pm) |
| Multi sub-object textures | I once did a similar test. One mesh of 10,000 poly each with multiple different textures(32 at 512x5... read more | 02/01/2007 (12:52 pm) |
| UseInvAlpha - what does it do? | Oh and speaking on the conversation of particles, i just finished a neat [url=http://www.garagegame... read more | 02/01/2007 (12:16 pm) |
| UseInvAlpha - what does it do? | Do you know what modulation of color is? If not, do you have PhotoShop? If so, some place in Photosh... read more | 02/01/2007 (12:11 pm) |
| Texture Memory | As i recall when it comes down to textures on a video card, it is 'state change' how often the video... read more | 01/31/2007 (12:44 pm) |
| When will the Constructor be released? | Why not say something like "In a few months we...", because I would be extra mad to find I just spen... read more | 01/31/2007 (12:31 pm) |
| Texture Memory | From what i understand of video card hardware, any image, (less the .dds compressed textures) no mat... read more | 01/31/2007 (10:39 am) |
| UseInvAlpha - what does it do? | UseInvAlpha = negative image alpha, like modulation of color. You could be having translucent par... read more | 01/31/2007 (10:22 am) |
| Torque Constructor | Oh man. I agree quite a bit. Been hearing about 'constructor' longer then it took Faust Logic to bui... read more | 01/31/2007 (10:01 am) |
| How to improve frame rate when I have many units on screen? | Also, dont forget to use LOD on your object. You could still have high poly shapes if you utilize c... read more | 01/31/2007 (9:21 am) |
| Visibility... | I would say, 'no, that do not look right'. Any mesh part you wish to show up at said detail level, ... read more | 01/25/2007 (11:52 am) |
| Shadows class derived from Sceneobject | I thought something like that also, [b] John Kabus (BobTheCBuilder) (Jul 14, 2006 at 11:21) Hi... read more | 01/25/2007 (11:05 am) |
| Static Collisions? | How odd. I seldome use LOS collision mesh, using LOS when you don't really need them is allot of ext... read more | 01/20/2007 (11:35 am) |
| Static Collisions? | The collision mesh behaver your describing sound like a non-convex collision mesh. Just as a quick... read more | 01/20/2007 (11:20 am) |
| Am I allowed to? | Ask your parents for permission.... read more | 01/18/2007 (6:05 pm) |
| Object groupings. | Ah, i have fiddled with that before, find: void WorldEditor::on3DMouseDragged(const Gui3DMouse... read more | 01/16/2007 (10:53 am) |
| Object groupings. | This sounds amazing! Can it really be done? This would be more impressive then getting Torque to ren... read more | 01/11/2007 (3:50 am) |
| Terrain texture idea... | Do not use decal projectors. I was very excited to see Decal Projectors near a year ago, thinking ... read more | 01/10/2007 (11:08 am) |
| FxShapeReplicator Shadow error | There is no collision. Its TSStatic (no datablock is TSstatic right?). And it will happen with MANY ... read more | 12/31/2006 (1:54 pm) |
| No it does not wordwrap. | Its not what your saying... Its HOW you saying it... Like a stuck up snob. One should remeber they a... read more | 12/29/2006 (10:14 pm) |
| OpenAL32.dll (with 1.5 demo) causing crashes | I have noticed many odd things with my NF2 chipset base motherboard and openAL. Im not sure what DLL... read more | 12/29/2006 (10:08 pm) |
| No it does not wordwrap. | I dont know what reply was rude and what reply was stupid, but i guess you must be nameing them by o... read more | 12/29/2006 (5:36 pm) |
| Huge Site Error Two Actually | Your life must be endlessly difficult. It is probably best that you 'buy else where' as, if you can ... read more | 12/29/2006 (1:34 pm) |
| Making "Jump pads" and "sliding corpses | Here is a bit that i had used a long time ago. It makes the player bounce off anything the player sm... read more | 12/28/2006 (12:04 pm) |
| Functions | Explore the [url=http://tdn.garagegames.com/wiki/TDN_Home]TDN[/url] Also use SEARCH, not only for... read more | 12/26/2006 (1:25 pm) |
| Dynamic Script Reload? | Exec("PATH/SCRIPT.CS"); I placed a exec(); command into the CrossbowImage::onFire function, so i... read more | 12/26/2006 (1:16 pm) |
| DTS objects and Raycasting | I also am just a TGE owner but would LOVE to look at the 'polysoup' code, for nothing less then to s... read more | 12/26/2006 (2:46 am) |
| Why is TGE 1.5 So slow | "T^2" that will not work. (as i recall reading from some other post) 1.5 use some different lighting... read more | 12/24/2006 (9:08 pm) |
| Opacity modes (maps showing trough) | I dont see you mention what export you use and what mesh creation software. About the trees and ... read more | 12/19/2006 (1:17 am) |
| Sound FX will not work? | Yes yes, i dont CARE how it play. I just want it to play! Its only a 3d sound, as i was copying ex... read more | 12/14/2006 (2:19 pm) |
| Grouping polygonal elements to make collision | I have done linking like: THISMESH0Acol-1 to THISMESH0Bcol-1 to THISMESH0Ccol-1 ect.. everything els... read more | 12/14/2006 (1:27 pm) |
| Sound FX will not work? | Billy, Thanks. It indeed play now that i add $Qsound = alxplay(EQsound,$CONPLAY.gettransform()); B... read more | 12/14/2006 (1:18 pm) |
| Sound FX will not work? | First i have a CS i name EFX, at the top i have; [code] datablock AudioProfile(EQsound) { file... read more | 12/14/2006 (12:21 pm) |
| Weapons | I belive NOT. There is almost never a need for them to have collision with anything.... read more | 12/14/2006 (2:32 am) |
| Weird String compare bug... | For string logic use $= for "=" and !$= is "NOT =". Oh and $ before a variable is for GLOBAL, and... read more | 12/12/2006 (4:42 am) |
| GUI makes mouse not work? help please | Search your scripts for 'MessageHud'. The 'u' key is unhooked in my project but by looking at key bi... read more | 12/11/2006 (3:34 pm) |
| GUI makes mouse not work? help please | [url=http://www.garagegames.com/mg/forums/result.thread.php?qt=54116]This[/url] may help.... read more | 12/11/2006 (1:13 pm) |
| Layering textures? | There are at least 3 Resource on this website that allow you to modify DTS textures, but you will ne... read more | 12/10/2006 (10:41 pm) |
| My game is slow | Optimize! My low end system specs is 800MHZ cpu, with GF2 MX-32meg ram, 256meg system ram (should ... read more | 12/10/2006 (8:45 pm) |
| Manipulating image transparency | I dont know what mini-map you are using. But you might be able to use an PNG with a big spot in the ... read more | 12/09/2006 (12:36 pm) |
| Creating Shadows for dts objects... | Just so other folk can learn also, it was ambient lighting level set to the same as normal light lev... read more | 12/08/2006 (1:15 pm) |
| Lasers | Fiddle with the crossbow.cs script file. You can make almost any weapon by simply changing that scri... read more | 12/07/2006 (9:32 pm) |
| Textures | Better then what? If your talking terrain square size, im using 1.42 with terrain size = 4. Heck eve... read more | 12/07/2006 (9:30 pm) |
| Tge | You need to use the account that the 'engine' was purchased from. Torque is none transferable, meani... read more | 12/07/2006 (8:09 pm) |
| Textures | [url=http://home.comcast.net/~porkcow/TerrainTex.zip]Here[/url]Here is a small sample from my collec... read more | 12/07/2006 (8:04 pm) |