Game Development Community

Caylo Gypsyblood's Forum Posts

Thread Post Date Posted
Something to keep in mind when posting jobs Ah, see, i guess i muddled my point Tom. I just did a quick google for more information on what 'S... read more 02/08/2007 (11:06 am)
Something to keep in mind when posting jobs I agree, free work is just that- working for free. One should have some type of contract before st... read more 02/07/2007 (1:45 pm)
Something to keep in mind when posting jobs Um, from what i understand 'Spec Work' to be, is taking a job to be paid in full when your done. T... read more 02/07/2007 (12:10 pm)
Multi sub-object textures Morris, Learn to use the forums correctly, post your OWN "NEW" topic for your problems. I was try... read more 02/04/2007 (8:42 am)
CD Player (Code Inside) This is very neat. I was wondering what to do for 'ingame' music. Having the option for the game pla... read more 02/01/2007 (10:15 pm)
When will the Constructor be released? "We have TGEA and Torque X nearing release" I worry that for a small company GG might have spread ... read more 02/01/2007 (1:00 pm)
Multi sub-object textures I once did a similar test. One mesh of 10,000 poly each with multiple different textures(32 at 512x5... read more 02/01/2007 (12:52 pm)
UseInvAlpha - what does it do? Oh and speaking on the conversation of particles, i just finished a neat [url=http://www.garagegame... read more 02/01/2007 (12:16 pm)
UseInvAlpha - what does it do? Do you know what modulation of color is? If not, do you have PhotoShop? If so, some place in Photosh... read more 02/01/2007 (12:11 pm)
Texture Memory As i recall when it comes down to textures on a video card, it is 'state change' how often the video... read more 01/31/2007 (12:44 pm)
When will the Constructor be released? Why not say something like "In a few months we...", because I would be extra mad to find I just spen... read more 01/31/2007 (12:31 pm)
Texture Memory From what i understand of video card hardware, any image, (less the .dds compressed textures) no mat... read more 01/31/2007 (10:39 am)
UseInvAlpha - what does it do? UseInvAlpha = negative image alpha, like modulation of color. You could be having translucent par... read more 01/31/2007 (10:22 am)
Torque Constructor Oh man. I agree quite a bit. Been hearing about 'constructor' longer then it took Faust Logic to bui... read more 01/31/2007 (10:01 am)
How to improve frame rate when I have many units on screen? Also, dont forget to use LOD on your object. You could still have high poly shapes if you utilize c... read more 01/31/2007 (9:21 am)
Visibility... I would say, 'no, that do not look right'. Any mesh part you wish to show up at said detail level, ... read more 01/25/2007 (11:52 am)
Shadows class derived from Sceneobject I thought something like that also, [b] John Kabus (BobTheCBuilder) (Jul 14, 2006 at 11:21) Hi... read more 01/25/2007 (11:05 am)
Static Collisions? How odd. I seldome use LOS collision mesh, using LOS when you don't really need them is allot of ext... read more 01/20/2007 (11:35 am)
Static Collisions? The collision mesh behaver your describing sound like a non-convex collision mesh. Just as a quick... read more 01/20/2007 (11:20 am)
Am I allowed to? Ask your parents for permission.... read more 01/18/2007 (6:05 pm)
Object groupings. Ah, i have fiddled with that before, find: void WorldEditor::on3DMouseDragged(const Gui3DMouse... read more 01/16/2007 (10:53 am)
Object groupings. This sounds amazing! Can it really be done? This would be more impressive then getting Torque to ren... read more 01/11/2007 (3:50 am)
Terrain texture idea... Do not use decal projectors. I was very excited to see Decal Projectors near a year ago, thinking ... read more 01/10/2007 (11:08 am)
FxShapeReplicator Shadow error There is no collision. Its TSStatic (no datablock is TSstatic right?). And it will happen with MANY ... read more 12/31/2006 (1:54 pm)
No it does not wordwrap. Its not what your saying... Its HOW you saying it... Like a stuck up snob. One should remeber they a... read more 12/29/2006 (10:14 pm)
OpenAL32.dll (with 1.5 demo) causing crashes I have noticed many odd things with my NF2 chipset base motherboard and openAL. Im not sure what DLL... read more 12/29/2006 (10:08 pm)
No it does not wordwrap. I dont know what reply was rude and what reply was stupid, but i guess you must be nameing them by o... read more 12/29/2006 (5:36 pm)
Huge Site Error Two Actually Your life must be endlessly difficult. It is probably best that you 'buy else where' as, if you can ... read more 12/29/2006 (1:34 pm)
Making "Jump pads" and "sliding corpses Here is a bit that i had used a long time ago. It makes the player bounce off anything the player sm... read more 12/28/2006 (12:04 pm)
Functions Explore the [url=http://tdn.garagegames.com/wiki/TDN_Home]TDN[/url] Also use SEARCH, not only for... read more 12/26/2006 (1:25 pm)
Dynamic Script Reload? Exec("PATH/SCRIPT.CS"); I placed a exec(); command into the CrossbowImage::onFire function, so i... read more 12/26/2006 (1:16 pm)
DTS objects and Raycasting I also am just a TGE owner but would LOVE to look at the 'polysoup' code, for nothing less then to s... read more 12/26/2006 (2:46 am)
Why is TGE 1.5 So slow "T^2" that will not work. (as i recall reading from some other post) 1.5 use some different lighting... read more 12/24/2006 (9:08 pm)
Opacity modes (maps showing trough) I dont see you mention what export you use and what mesh creation software. About the trees and ... read more 12/19/2006 (1:17 am)
Sound FX will not work? Yes yes, i dont CARE how it play. I just want it to play! Its only a 3d sound, as i was copying ex... read more 12/14/2006 (2:19 pm)
Grouping polygonal elements to make collision I have done linking like: THISMESH0Acol-1 to THISMESH0Bcol-1 to THISMESH0Ccol-1 ect.. everything els... read more 12/14/2006 (1:27 pm)
Sound FX will not work? Billy, Thanks. It indeed play now that i add $Qsound = alxplay(EQsound,$CONPLAY.gettransform()); B... read more 12/14/2006 (1:18 pm)
Sound FX will not work? First i have a CS i name EFX, at the top i have; [code] datablock AudioProfile(EQsound) { file... read more 12/14/2006 (12:21 pm)
Weapons I belive NOT. There is almost never a need for them to have collision with anything.... read more 12/14/2006 (2:32 am)
Weird String compare bug... For string logic use $= for "=" and !$= is "NOT =". Oh and $ before a variable is for GLOBAL, and... read more 12/12/2006 (4:42 am)
GUI makes mouse not work? help please Search your scripts for 'MessageHud'. The 'u' key is unhooked in my project but by looking at key bi... read more 12/11/2006 (3:34 pm)
GUI makes mouse not work? help please [url=http://www.garagegames.com/mg/forums/result.thread.php?qt=54116]This[/url] may help.... read more 12/11/2006 (1:13 pm)
Layering textures? There are at least 3 Resource on this website that allow you to modify DTS textures, but you will ne... read more 12/10/2006 (10:41 pm)
My game is slow Optimize! My low end system specs is 800MHZ cpu, with GF2 MX-32meg ram, 256meg system ram (should ... read more 12/10/2006 (8:45 pm)
Manipulating image transparency I dont know what mini-map you are using. But you might be able to use an PNG with a big spot in the ... read more 12/09/2006 (12:36 pm)
Creating Shadows for dts objects... Just so other folk can learn also, it was ambient lighting level set to the same as normal light lev... read more 12/08/2006 (1:15 pm)
Lasers Fiddle with the crossbow.cs script file. You can make almost any weapon by simply changing that scri... read more 12/07/2006 (9:32 pm)
Textures Better then what? If your talking terrain square size, im using 1.42 with terrain size = 4. Heck eve... read more 12/07/2006 (9:30 pm)
Tge You need to use the account that the 'engine' was purchased from. Torque is none transferable, meani... read more 12/07/2006 (8:09 pm)
Textures [url=http://home.comcast.net/~porkcow/TerrainTex.zip]Here[/url]Here is a small sample from my collec... read more 12/07/2006 (8:04 pm)