Caylo Gypsyblood's Forum Posts
| Thread | Post | Date Posted |
|---|---|---|
| Frame rate Question | Hey Lee, a good 80% of 'budget' systems out there use built on video cards, most of them now days ar... read more | 02/24/2007 (11:45 am) |
| Copyright? Idea theft | There you go. [url=http://www.intellectual-property.gov.uk/faq/copyright/what.htm]Intellectual copyr... read more | 02/24/2007 (3:23 am) |
| Copyright? Idea theft | You cant protect IDEAS from theft. You can only protect content. If the idea is on paper, with pla... read more | 02/24/2007 (12:04 am) |
| Frame rate Question | If the built in video card is sharing RAM from the system, yet have normal OGL and D3D capability, t... read more | 02/23/2007 (11:57 pm) |
| Shadow size and Shadow render distance | In my fear that the weekend is coming quick, i do hope i can solve this problem before another week ... read more | 02/23/2007 (11:22 am) |
| Frame rate Question | I would think you might be seeing an issue of video ram. If you can, next time you restart the compu... read more | 02/23/2007 (11:18 am) |
| Does schedule eat cpu cycles? | I believe if the ELSE chunk of code had { CODE } around it, then it would be correct. One may us... read more | 02/22/2007 (10:46 pm) |
| Anyone have TGE 1.3 | Im quite sure the CVS is gone. I have a clean SDK version 1.3. But im not sure about the legality's ... read more | 02/22/2007 (8:14 pm) |
| DIF Question | As far as i understand it, one defined material = one texture (by name). So yes, you could use a STO... read more | 02/22/2007 (5:37 pm) |
| Shadow size and Shadow render distance | F32 shadowLen = 50.0f * mShapeInstance->getShape()->radius; Will cause a crash with dynamic shape me... read more | 02/22/2007 (2:29 pm) |
| Platforms Players can Ride Version 1.1 | As a follow up, I traced the bug down to my increasing the distance dynamic shadows can render, IE:s... read more | 02/22/2007 (2:25 pm) |
| TSStatic::renderShadow? where it is? | Oh wow, thanks so much. I would never in my life thought to look into the LIGHT to find a shadow, mo... read more | 02/22/2007 (11:07 am) |
| If" function problem | Here is an example from ::onEnterLiquid [code] switch(%type) { case 0: //Water ... read more | 02/21/2007 (11:26 pm) |
| TSStatic::renderShadow? where it is? | Look, i DO apologies. Im sorry i asked my question wrong. I never intend to be rude. I admitted that... read more | 02/21/2007 (9:37 pm) |
| TSStatic::renderShadow? where it is? | Yes, sorry, i didnt know there was a misunderstanding of terminalogy. And my comment on the RAP SON... read more | 02/21/2007 (8:08 pm) |
| TSStatic::renderShadow? where it is? | Im not upset, just amused when people can not read plain text. Perhaps i should phase my questions i... read more | 02/21/2007 (6:22 pm) |
| TSStatic::renderShadow? where it is? | Look, not to sound rude or anything. But right above here, i point our perfectly well what im lookin... read more | 02/21/2007 (5:48 pm) |
| TSStatic::renderShadow? where it is? | Perhapes so, but its not called from void TSStatic::renderObject anymore. (TLK 1.42 here also.) What... read more | 02/21/2007 (1:45 pm) |
| TSStatic::renderShadow? where it is? | This should not be too difficult a questing for someone that understand the engine rendering path...... read more | 02/21/2007 (12:44 pm) |
| Ambient tree animation maybe with branch animation too? | One difficult thing about animated trees, is keeping them looking realistic. It a bad scene when y... read more | 02/21/2007 (4:39 am) |
| Spencer Boomhower now works for Lost Colony? | My comment was more aimed to Andy Hodges, one should be able to take the press, good or bad. After... read more | 02/20/2007 (12:23 pm) |
| Spencer Boomhower now works for Lost Colony? | Wonderful example of professionalism, almost the perfect definition!... read more | 02/20/2007 (12:10 pm) |
| Spencer Boomhower now works for Lost Colony? | Plagiarism is a very serious accusation. On should be VERY sure of the facts before even bring it up... read more | 02/20/2007 (11:21 am) |
| Christian Game Developers Conference 2007 | Will there be publishers there? Will this CGDC help me get my game to the public? I would love to co... read more | 02/20/2007 (11:06 am) |
| PS2 coupon code hack. | Nothing better then stealing money from hard working people...Hmm?... read more | 02/20/2007 (1:29 am) |
| Pro & Cons of Texture Resolution | Im quite sure texture SIZE itself do not matter. One must remember that a 1024x1024x24bit texture ta... read more | 02/20/2007 (1:08 am) |
| Limited forum access | Well, my opinionated discussion is not about what forums ARE available, but more about what forums a... read more | 02/19/2007 (10:03 pm) |
| Pro & Cons of Texture Resolution | Two 512x512 textures is not the same as one 1024x1024. A 1024x1024 is actually 4 times larger then... read more | 02/19/2007 (7:41 pm) |
| Limited forum access | Obvouisly, you feel like arguing, without comprehending the true discussion here. Good for you!... read more | 02/19/2007 (7:32 pm) |
| Limited forum access | Artists and musicians; other parts of peoples teams who aren't licensees, are locked out of any deep... read more | 02/19/2007 (2:57 pm) |
| Platforms Players can Ride Version 1.1 | I figured something out. I put a 'return;' at the start of ShapeBase::renderShadow, and now my path ... read more | 02/19/2007 (2:12 pm) |
| Platforms Players can Ride Version 1.1 | Ramen-sama, This is 1.42 TLK. Nothing gets put in the log. And there is a very good chance i have ... read more | 02/19/2007 (11:35 am) |
| Limited forum access | I am still pondering the issue from multiple angles and cant seem to find the logic. Separate forums... read more | 02/18/2007 (11:59 pm) |
| Particle fountain water? | Not to long ago i added some [url=http://www.garagegames.com/mg/forums/result.thread.php?qt=57359] s... read more | 02/18/2007 (6:41 pm) |
| Limited forum access | Its not a matter of IF pirated copy's of Torque exist. Im trying to point out its a flawed reason to... read more | 02/18/2007 (6:06 pm) |
| Limited forum access | Hmm... And where DO people find the pirate versions? I have never seen them. I have never seen bigfo... read more | 02/18/2007 (2:29 pm) |
| Limited forum access | One thing that have me puzzled is still the fact they blame this on, [quote] It's due to the fact th... read more | 02/18/2007 (9:42 am) |
| Platforms Players can Ride Version 1.1 | I have an odd problem, I crash out hard anytime a projectile get near the path shape platform. Its d... read more | 02/17/2007 (3:42 pm) |
| Texture Memory | Ya, must have alot of video ram, 100x(1024x1024x24bit) textures alone take alot of ram.... read more | 02/16/2007 (11:14 am) |
| New Build of the Dark Industries DTS Exporter... | None of my TSStatic animations will export, i get "Mesh topology is animated on mesh" error.... read more | 02/15/2007 (3:07 pm) |
| Can't pan except in Editor Modes | [url=http://www.garagegames.com/mg/forums/result.thread.php?qt=54116]This[/url] may help.... read more | 02/14/2007 (3:49 pm) |
| Right Mouse Button Keeps Breaking? | [url=http://www.garagegames.com/mg/forums/result.thread.php?qt=54116]This[/url] may help.... read more | 02/14/2007 (3:49 pm) |
| Limited forum access | Oh come on Stephen!, its not like we are going to take some chunk of code posted on a TGB/TGA forum ... read more | 02/11/2007 (12:54 pm) |
| Why my objects deletes? | I think the important thing here is to solve the problem as WHY they are moving after you place them... read more | 02/10/2007 (10:59 am) |
| Why my objects deletes? | Click on one, from the World Editor Inspector mission simgroup, enter camera mode, and press the "Z"... read more | 02/10/2007 (3:18 am) |
| Why my objects deletes? | In what way are they deleted? Just from the 3D 'world'? Are they listed in the World Editor Inspecto... read more | 02/09/2007 (6:37 pm) |
| Cheep Particle Tricks | Cool thanks. I would have looked into it deeper, but had a hangover. Getting the distance from the c... read more | 02/09/2007 (6:29 pm) |
| Cheep Particle Tricks | That +mPow chunk of code came that way. (I often cut and past my functions from other places i alrea... read more | 02/09/2007 (2:03 pm) |
| Cheep Particle Tricks | Seems I deleted it when cleaning my file depo. Back now... Let me know what you think of the Par... read more | 02/09/2007 (12:57 pm) |
| Texture Memory | Scott, a .DIF is far different then a DTS. One is Binary Space Partition, and CPU calculated, the DI... read more | 02/08/2007 (11:23 am) |