Game Development Community

Caylo Gypsyblood's Forum Posts

Thread Post Date Posted
Frame rate Question Hey Lee, a good 80% of 'budget' systems out there use built on video cards, most of them now days ar... read more 02/24/2007 (11:45 am)
Copyright? Idea theft There you go. [url=http://www.intellectual-property.gov.uk/faq/copyright/what.htm]Intellectual copyr... read more 02/24/2007 (3:23 am)
Copyright? Idea theft You cant protect IDEAS from theft. You can only protect content. If the idea is on paper, with pla... read more 02/24/2007 (12:04 am)
Frame rate Question If the built in video card is sharing RAM from the system, yet have normal OGL and D3D capability, t... read more 02/23/2007 (11:57 pm)
Shadow size and Shadow render distance In my fear that the weekend is coming quick, i do hope i can solve this problem before another week ... read more 02/23/2007 (11:22 am)
Frame rate Question I would think you might be seeing an issue of video ram. If you can, next time you restart the compu... read more 02/23/2007 (11:18 am)
Does schedule eat cpu cycles? I believe if the ELSE chunk of code had { CODE } around it, then it would be correct. One may us... read more 02/22/2007 (10:46 pm)
Anyone have TGE 1.3 Im quite sure the CVS is gone. I have a clean SDK version 1.3. But im not sure about the legality's ... read more 02/22/2007 (8:14 pm)
DIF Question As far as i understand it, one defined material = one texture (by name). So yes, you could use a STO... read more 02/22/2007 (5:37 pm)
Shadow size and Shadow render distance F32 shadowLen = 50.0f * mShapeInstance->getShape()->radius; Will cause a crash with dynamic shape me... read more 02/22/2007 (2:29 pm)
Platforms Players can Ride Version 1.1 As a follow up, I traced the bug down to my increasing the distance dynamic shadows can render, IE:s... read more 02/22/2007 (2:25 pm)
TSStatic::renderShadow? where it is? Oh wow, thanks so much. I would never in my life thought to look into the LIGHT to find a shadow, mo... read more 02/22/2007 (11:07 am)
If" function problem Here is an example from ::onEnterLiquid [code] switch(%type) { case 0: //Water ... read more 02/21/2007 (11:26 pm)
TSStatic::renderShadow? where it is? Look, i DO apologies. Im sorry i asked my question wrong. I never intend to be rude. I admitted that... read more 02/21/2007 (9:37 pm)
TSStatic::renderShadow? where it is? Yes, sorry, i didnt know there was a misunderstanding of terminalogy. And my comment on the RAP SON... read more 02/21/2007 (8:08 pm)
TSStatic::renderShadow? where it is? Im not upset, just amused when people can not read plain text. Perhaps i should phase my questions i... read more 02/21/2007 (6:22 pm)
TSStatic::renderShadow? where it is? Look, not to sound rude or anything. But right above here, i point our perfectly well what im lookin... read more 02/21/2007 (5:48 pm)
TSStatic::renderShadow? where it is? Perhapes so, but its not called from void TSStatic::renderObject anymore. (TLK 1.42 here also.) What... read more 02/21/2007 (1:45 pm)
TSStatic::renderShadow? where it is? This should not be too difficult a questing for someone that understand the engine rendering path...... read more 02/21/2007 (12:44 pm)
Ambient tree animation maybe with branch animation too? One difficult thing about animated trees, is keeping them looking realistic. It a bad scene when y... read more 02/21/2007 (4:39 am)
Spencer Boomhower now works for Lost Colony? My comment was more aimed to Andy Hodges, one should be able to take the press, good or bad. After... read more 02/20/2007 (12:23 pm)
Spencer Boomhower now works for Lost Colony? Wonderful example of professionalism, almost the perfect definition!... read more 02/20/2007 (12:10 pm)
Spencer Boomhower now works for Lost Colony? Plagiarism is a very serious accusation. On should be VERY sure of the facts before even bring it up... read more 02/20/2007 (11:21 am)
Christian Game Developers Conference 2007 Will there be publishers there? Will this CGDC help me get my game to the public? I would love to co... read more 02/20/2007 (11:06 am)
PS2 coupon code hack. Nothing better then stealing money from hard working people...Hmm?... read more 02/20/2007 (1:29 am)
Pro & Cons of Texture Resolution Im quite sure texture SIZE itself do not matter. One must remember that a 1024x1024x24bit texture ta... read more 02/20/2007 (1:08 am)
Limited forum access Well, my opinionated discussion is not about what forums ARE available, but more about what forums a... read more 02/19/2007 (10:03 pm)
Pro & Cons of Texture Resolution Two 512x512 textures is not the same as one 1024x1024. A 1024x1024 is actually 4 times larger then... read more 02/19/2007 (7:41 pm)
Limited forum access Obvouisly, you feel like arguing, without comprehending the true discussion here. Good for you!... read more 02/19/2007 (7:32 pm)
Limited forum access Artists and musicians; other parts of peoples teams who aren't licensees, are locked out of any deep... read more 02/19/2007 (2:57 pm)
Platforms Players can Ride Version 1.1 I figured something out. I put a 'return;' at the start of ShapeBase::renderShadow, and now my path ... read more 02/19/2007 (2:12 pm)
Platforms Players can Ride Version 1.1 Ramen-sama, This is 1.42 TLK. Nothing gets put in the log. And there is a very good chance i have ... read more 02/19/2007 (11:35 am)
Limited forum access I am still pondering the issue from multiple angles and cant seem to find the logic. Separate forums... read more 02/18/2007 (11:59 pm)
Particle fountain water? Not to long ago i added some [url=http://www.garagegames.com/mg/forums/result.thread.php?qt=57359] s... read more 02/18/2007 (6:41 pm)
Limited forum access Its not a matter of IF pirated copy's of Torque exist. Im trying to point out its a flawed reason to... read more 02/18/2007 (6:06 pm)
Limited forum access Hmm... And where DO people find the pirate versions? I have never seen them. I have never seen bigfo... read more 02/18/2007 (2:29 pm)
Limited forum access One thing that have me puzzled is still the fact they blame this on, [quote] It's due to the fact th... read more 02/18/2007 (9:42 am)
Platforms Players can Ride Version 1.1 I have an odd problem, I crash out hard anytime a projectile get near the path shape platform. Its d... read more 02/17/2007 (3:42 pm)
Texture Memory Ya, must have alot of video ram, 100x(1024x1024x24bit) textures alone take alot of ram.... read more 02/16/2007 (11:14 am)
New Build of the Dark Industries DTS Exporter... None of my TSStatic animations will export, i get "Mesh topology is animated on mesh" error.... read more 02/15/2007 (3:07 pm)
Can't pan except in Editor Modes [url=http://www.garagegames.com/mg/forums/result.thread.php?qt=54116]This[/url] may help.... read more 02/14/2007 (3:49 pm)
Right Mouse Button Keeps Breaking? [url=http://www.garagegames.com/mg/forums/result.thread.php?qt=54116]This[/url] may help.... read more 02/14/2007 (3:49 pm)
Limited forum access Oh come on Stephen!, its not like we are going to take some chunk of code posted on a TGB/TGA forum ... read more 02/11/2007 (12:54 pm)
Why my objects deletes? I think the important thing here is to solve the problem as WHY they are moving after you place them... read more 02/10/2007 (10:59 am)
Why my objects deletes? Click on one, from the World Editor Inspector mission simgroup, enter camera mode, and press the "Z"... read more 02/10/2007 (3:18 am)
Why my objects deletes? In what way are they deleted? Just from the 3D 'world'? Are they listed in the World Editor Inspecto... read more 02/09/2007 (6:37 pm)
Cheep Particle Tricks Cool thanks. I would have looked into it deeper, but had a hangover. Getting the distance from the c... read more 02/09/2007 (6:29 pm)
Cheep Particle Tricks That +mPow chunk of code came that way. (I often cut and past my functions from other places i alrea... read more 02/09/2007 (2:03 pm)
Cheep Particle Tricks Seems I deleted it when cleaning my file depo. Back now... Let me know what you think of the Par... read more 02/09/2007 (12:57 pm)
Texture Memory Scott, a .DIF is far different then a DTS. One is Binary Space Partition, and CPU calculated, the DI... read more 02/08/2007 (11:23 am)