Caylo Gypsyblood's Forum Posts
| Thread | Post | Date Posted |
|---|---|---|
| Picture plane | I do not think so... I rechecked before posting this and am not able to find this type of functional... read more | 04/12/2007 (10:45 am) |
| LOD Of Baked-In Static Meshes | Once PORTALS work, my early experiments have shown- when used correctly the portals will help occlud... read more | 04/12/2007 (10:42 am) |
| 1.5.1 crashes on some dif objects | Above link corrected...... read more | 04/12/2007 (10:32 am) |
| Mirrors | Sorry Matt, they DO NOT work correctly- as i mention in better detail in above link (link is now fix... read more | 04/12/2007 (10:27 am) |
| Bug: scene closes automatically on simple save. | Yes i have not seen anything like that myself, hope someone else can drop some insight.... read more | 04/12/2007 (10:23 am) |
| I own TGEA, but can't read TGE documentation why? | You know, one small problem with creating a written DOC, is how the engine evolve over time- Documen... read more | 04/12/2007 (10:18 am) |
| White lines...Why? | Welcome, What solution worked out for you? Making the walls thicker? or Detail brush?... read more | 04/12/2007 (10:11 am) |
| Export lights? | I can not get map2diff_plus to work correctly for me at all... As seen [url=http://www.garagegames.c... read more | 04/12/2007 (10:09 am) |
| Mirrors | Cool, but what is wrong with all my QUARK maps that they dont work right? Even anything i make in Co... read more | 04/12/2007 (9:57 am) |
| Learning Constructor (a warehouse) | Neat, thats quite good. I would suggest scaling the textures to fit the player size, of course that ... read more | 04/12/2007 (12:36 am) |
| 1.5.1 crashes on some dif objects | I also can not get map2dif_plus to export ANY of my many QUARK .map, as i have mentioned [url=http:/... read more | 04/12/2007 (12:09 am) |
| How to make flat images? | I meant to answer this yesterday, but... I dont know about Constructor, but in QUARK one may mak... read more | 04/11/2007 (11:46 pm) |
| Bug: scene closes automatically on simple save. | You may try cheeking 'Scene' menu option, and take notice of the entry under 'manage entities'; Cons... read more | 04/11/2007 (11:34 pm) |
| I own TGEA, but can't read TGE documentation why? | "My problem is that all the relevant information I am looking for is locked away...", this is someth... read more | 04/11/2007 (9:51 pm) |
| White lines...Why? | If you turn the cement pillars into DETAIL brush, do they go away? I would guess the 'White lines'... read more | 04/11/2007 (9:44 pm) |
| Mirrors | "You can still use the map2dif_plus export to get them into the engine (and mirrors)." I can not ... read more | 04/11/2007 (9:07 pm) |
| Thoughts, hopes, dreams ;) | One may delete faces with QUARK, its a nice way to make one, lets say SOUTH direction FACE, be share... read more | 04/11/2007 (9:02 pm) |
| Feature request - multiple brush smoothing | Yes, i should have said that. But i did hope anyone that fiddled with the setting would logically fi... read more | 04/11/2007 (8:52 pm) |
| Horrible keyboard shortcuts | Hit "C" (or edit the PREF setting) then RIGHT-CLICK and use the WASD keys to 'run' the cam around.... read more | 04/11/2007 (6:36 pm) |
| Feature request - multiple brush smoothing | I have had decent results with editing the 'worldspawn' light_smoothing_scale setting. (Under Proper... read more | 04/11/2007 (6:27 pm) |
| 3D Window Crashes in QuArK | The newest version of QUARK's 3D window works great on my GeForce- all others before (i think 6.5 Be... read more | 04/11/2007 (6:19 pm) |
| Fatal Error on Startup | I dont know if its possible on Mac, but could you take a FONT you DO have, and rename it?... read more | 04/11/2007 (4:19 pm) |
| Larger .DIF Files | Matt, when you say "larger lightmaps by default", are you saying the reselution of the lightmaps? As... read more | 04/11/2007 (3:26 pm) |
| Export map2dif_plus crash | No one else is haveing this problem? Anyone that DO NOT have this problem, could you please take ... read more | 04/11/2007 (3:18 pm) |
| Particles - Big and Small | One thing, many of the 'stock' Torque data blocks are defined multiple times, multiple place, with t... read more | 04/11/2007 (11:47 am) |
| Shadows | DIF shadows are generated from a LIGHTMAP, what is like a texture blended into the DIF textures, its... read more | 04/11/2007 (11:35 am) |
| Export map2dif_plus crash | Ah, you ARE having problems. There are bright RED and BLUE lights inside that building! Thats t... read more | 04/11/2007 (11:02 am) |
| Export map2dif_plus crash | Magically today, Im still not having any luck exporting with map2dif_plus. Any one here actualy ... read more | 04/11/2007 (10:18 am) |
| Particles - Big and Small | Seek something such as " sizes[0] = 1;" found inside the datablock ParticleData definition.... read more | 04/10/2007 (1:47 pm) |
| Torque Constructor Crashes on launch | Yes the Trident CyberBlade-XP is a integrated PIII laptop video accelerator, it use the CPU as part ... read more | 04/10/2007 (11:01 am) |
| Horrible keyboard shortcuts | Cool, thanks Alex. Only a few keys i feel the need to change. And I have started to notice that the... read more | 04/10/2007 (10:45 am) |
| Lighting Issues | I have come to notice Constructors CGS operations are not exactly optimized, some simple subtracting... read more | 04/09/2007 (11:39 pm) |
| Horrible keyboard shortcuts | I also have looked all over the scripts for where to change the keyboard shortcuts- it was the 3rd t... read more | 04/09/2007 (11:26 pm) |
| Cuedoes's GG, Matt and Team | One thing i noticed on a few of my QUARK .map are messed up texture alignments. But im very happy at... read more | 04/08/2007 (3:54 pm) |
| Unable to export. Broken faces? | Once you find the shape that is generating the error, you could try selecting all the poly that make... read more | 04/08/2007 (3:50 pm) |
| Unable to export. Broken faces? | "There are bad faces on this brush" Usually is not a show stopping error, it will simply ignore that... read more | 04/08/2007 (12:52 pm) |
| Getting people | Not many "pay everybody after the game sells" projects ever see light of day, and there are many "pa... read more | 04/07/2007 (12:15 pm) |
| First or Third Person? | I have found there is a difference in level design for 3rd person POV, one must build things 'larger... read more | 04/07/2007 (11:58 am) |
| Translucency Problem | I have found if you make your bounding box just a tinny bit larger then your tree tunks, (and exclud... read more | 03/26/2007 (4:29 pm) |
| Texture Impact on Framerate | A texture at 512x512x24bit use the same amount of video ram no matter what the FILE size is(so ther... read more | 03/17/2007 (5:05 pm) |
| SgDecalProjector != distance culling | OK, i fixed it. Im putting the GOOD code in my original post; with the FADE for FOG bit... ^^^... read more | 03/03/2007 (10:32 am) |
| SgDecalProjector != distance culling | Ah well, shoot. I only had tested this with ONE SgDecalProjector, oddly enough placed in the middle ... read more | 03/02/2007 (6:46 pm) |
| SgDecalProjector != distance culling | I actually did not hook fog INTO the decal, just made it so the decal can disappear in the fog. It j... read more | 03/02/2007 (5:33 pm) |
| Why is this not possible? | Yes, for terrain. So thats not the problem. Your hightmap is 16bit?... read more | 02/28/2007 (10:43 pm) |
| Why is this not possible? | Is your hight map a JPG or an PNG?... read more | 02/28/2007 (9:41 pm) |
| Shadow size and Shadow render distance | Hmm, i have never been able to get a de-bug build to work. And the offending object is anything- inc... read more | 02/28/2007 (8:42 am) |
| Shadow size and Shadow render distance | Actually yes. Many changes. But I have systematically removed every edit placing it back to SDK defa... read more | 02/26/2007 (7:26 pm) |
| Windows Vista Uhhh... | If Torque have troubles with the video MODE it will say so in the console.log, and one will have a t... read more | 02/25/2007 (2:39 pm) |
| Windows Vista Uhhh... | Vista DO support OGL, "Early" Vista video card drivers did NOT support OGL. They got it all worked o... read more | 02/25/2007 (2:19 pm) |
| Frame rate Question | Yes indeed... Oh and also just because one may be using all types of clever CPU tricks to cut vid... read more | 02/24/2007 (2:33 pm) |