Game Development Community

Caylo Gypsyblood's Forum Posts

Thread Post Date Posted
Picture plane I do not think so... I rechecked before posting this and am not able to find this type of functional... read more 04/12/2007 (10:45 am)
LOD Of Baked-In Static Meshes Once PORTALS work, my early experiments have shown- when used correctly the portals will help occlud... read more 04/12/2007 (10:42 am)
1.5.1 crashes on some dif objects Above link corrected...... read more 04/12/2007 (10:32 am)
Mirrors Sorry Matt, they DO NOT work correctly- as i mention in better detail in above link (link is now fix... read more 04/12/2007 (10:27 am)
Bug: scene closes automatically on simple save. Yes i have not seen anything like that myself, hope someone else can drop some insight.... read more 04/12/2007 (10:23 am)
I own TGEA, but can't read TGE documentation why? You know, one small problem with creating a written DOC, is how the engine evolve over time- Documen... read more 04/12/2007 (10:18 am)
White lines...Why? Welcome, What solution worked out for you? Making the walls thicker? or Detail brush?... read more 04/12/2007 (10:11 am)
Export lights? I can not get map2diff_plus to work correctly for me at all... As seen [url=http://www.garagegames.c... read more 04/12/2007 (10:09 am)
Mirrors Cool, but what is wrong with all my QUARK maps that they dont work right? Even anything i make in Co... read more 04/12/2007 (9:57 am)
Learning Constructor (a warehouse) Neat, thats quite good. I would suggest scaling the textures to fit the player size, of course that ... read more 04/12/2007 (12:36 am)
1.5.1 crashes on some dif objects I also can not get map2dif_plus to export ANY of my many QUARK .map, as i have mentioned [url=http:/... read more 04/12/2007 (12:09 am)
How to make flat images? I meant to answer this yesterday, but... I dont know about Constructor, but in QUARK one may mak... read more 04/11/2007 (11:46 pm)
Bug: scene closes automatically on simple save. You may try cheeking 'Scene' menu option, and take notice of the entry under 'manage entities'; Cons... read more 04/11/2007 (11:34 pm)
I own TGEA, but can't read TGE documentation why? "My problem is that all the relevant information I am looking for is locked away...", this is someth... read more 04/11/2007 (9:51 pm)
White lines...Why? If you turn the cement pillars into DETAIL brush, do they go away? I would guess the 'White lines'... read more 04/11/2007 (9:44 pm)
Mirrors "You can still use the map2dif_plus export to get them into the engine (and mirrors)." I can not ... read more 04/11/2007 (9:07 pm)
Thoughts, hopes, dreams ;) One may delete faces with QUARK, its a nice way to make one, lets say SOUTH direction FACE, be share... read more 04/11/2007 (9:02 pm)
Feature request - multiple brush smoothing Yes, i should have said that. But i did hope anyone that fiddled with the setting would logically fi... read more 04/11/2007 (8:52 pm)
Horrible keyboard shortcuts Hit "C" (or edit the PREF setting) then RIGHT-CLICK and use the WASD keys to 'run' the cam around.... read more 04/11/2007 (6:36 pm)
Feature request - multiple brush smoothing I have had decent results with editing the 'worldspawn' light_smoothing_scale setting. (Under Proper... read more 04/11/2007 (6:27 pm)
3D Window Crashes in QuArK The newest version of QUARK's 3D window works great on my GeForce- all others before (i think 6.5 Be... read more 04/11/2007 (6:19 pm)
Fatal Error on Startup I dont know if its possible on Mac, but could you take a FONT you DO have, and rename it?... read more 04/11/2007 (4:19 pm)
Larger .DIF Files Matt, when you say "larger lightmaps by default", are you saying the reselution of the lightmaps? As... read more 04/11/2007 (3:26 pm)
Export map2dif_plus crash No one else is haveing this problem? Anyone that DO NOT have this problem, could you please take ... read more 04/11/2007 (3:18 pm)
Particles - Big and Small One thing, many of the 'stock' Torque data blocks are defined multiple times, multiple place, with t... read more 04/11/2007 (11:47 am)
Shadows DIF shadows are generated from a LIGHTMAP, what is like a texture blended into the DIF textures, its... read more 04/11/2007 (11:35 am)
Export map2dif_plus crash Ah, you ARE having problems. There are bright RED and BLUE lights inside that building! Thats t... read more 04/11/2007 (11:02 am)
Export map2dif_plus crash Magically today, Im still not having any luck exporting with map2dif_plus. Any one here actualy ... read more 04/11/2007 (10:18 am)
Particles - Big and Small Seek something such as " sizes[0] = 1;" found inside the datablock ParticleData definition.... read more 04/10/2007 (1:47 pm)
Torque Constructor Crashes on launch Yes the Trident CyberBlade-XP is a integrated PIII laptop video accelerator, it use the CPU as part ... read more 04/10/2007 (11:01 am)
Horrible keyboard shortcuts Cool, thanks Alex. Only a few keys i feel the need to change. And I have started to notice that the... read more 04/10/2007 (10:45 am)
Lighting Issues I have come to notice Constructors CGS operations are not exactly optimized, some simple subtracting... read more 04/09/2007 (11:39 pm)
Horrible keyboard shortcuts I also have looked all over the scripts for where to change the keyboard shortcuts- it was the 3rd t... read more 04/09/2007 (11:26 pm)
Cuedoes's GG, Matt and Team One thing i noticed on a few of my QUARK .map are messed up texture alignments. But im very happy at... read more 04/08/2007 (3:54 pm)
Unable to export. Broken faces? Once you find the shape that is generating the error, you could try selecting all the poly that make... read more 04/08/2007 (3:50 pm)
Unable to export. Broken faces? "There are bad faces on this brush" Usually is not a show stopping error, it will simply ignore that... read more 04/08/2007 (12:52 pm)
Getting people Not many "pay everybody after the game sells" projects ever see light of day, and there are many "pa... read more 04/07/2007 (12:15 pm)
First or Third Person? I have found there is a difference in level design for 3rd person POV, one must build things 'larger... read more 04/07/2007 (11:58 am)
Translucency Problem I have found if you make your bounding box just a tinny bit larger then your tree tunks, (and exclud... read more 03/26/2007 (4:29 pm)
Texture Impact on Framerate A texture at 512x512x24bit use the same amount of video ram no matter what the FILE size is(so ther... read more 03/17/2007 (5:05 pm)
SgDecalProjector != distance culling OK, i fixed it. Im putting the GOOD code in my original post; with the FADE for FOG bit... ^^^... read more 03/03/2007 (10:32 am)
SgDecalProjector != distance culling Ah well, shoot. I only had tested this with ONE SgDecalProjector, oddly enough placed in the middle ... read more 03/02/2007 (6:46 pm)
SgDecalProjector != distance culling I actually did not hook fog INTO the decal, just made it so the decal can disappear in the fog. It j... read more 03/02/2007 (5:33 pm)
Why is this not possible? Yes, for terrain. So thats not the problem. Your hightmap is 16bit?... read more 02/28/2007 (10:43 pm)
Why is this not possible? Is your hight map a JPG or an PNG?... read more 02/28/2007 (9:41 pm)
Shadow size and Shadow render distance Hmm, i have never been able to get a de-bug build to work. And the offending object is anything- inc... read more 02/28/2007 (8:42 am)
Shadow size and Shadow render distance Actually yes. Many changes. But I have systematically removed every edit placing it back to SDK defa... read more 02/26/2007 (7:26 pm)
Windows Vista Uhhh... If Torque have troubles with the video MODE it will say so in the console.log, and one will have a t... read more 02/25/2007 (2:39 pm)
Windows Vista Uhhh... Vista DO support OGL, "Early" Vista video card drivers did NOT support OGL. They got it all worked o... read more 02/25/2007 (2:19 pm)
Frame rate Question Yes indeed... Oh and also just because one may be using all types of clever CPU tricks to cut vid... read more 02/24/2007 (2:33 pm)