Caylo Gypsyblood's Forum Posts
| Thread | Post | Date Posted |
|---|---|---|
| What's a "Light Map"? | Light map is the way BSP add's "LIGHT" onto the textures, its an behind the scenes texture that is b... read more | 04/18/2007 (3:36 pm) |
| What's up with the Red Brush Outline? | Im not 100% sure, but i think Constructor is trying to tell you that the Outlined Red Brush, is an i... read more | 04/18/2007 (3:26 pm) |
| Tgea | TGE still have a place in the market. It works cross platform. It works on 90% of the computer syste... read more | 04/18/2007 (3:23 pm) |
| Export is HELL | EDIT: non pertinent reply content removed for the sake of continuity. What i have done over and o... read more | 04/18/2007 (12:58 pm) |
| Constructor and blurred textures | Changing video card settings when; "The same object created in Quark seen from the same distance loo... read more | 04/18/2007 (12:16 pm) |
| ApplyImpulse on a StaticShape | [url=http://www.garagegames.com/mg/forums/result.thread.php?qt=22335]This[/url]. and [url=htt... read more | 04/18/2007 (12:07 pm) |
| ApplyImpulse on a StaticShape | Try an insane HIGH impulse amount.... read more | 04/18/2007 (11:49 am) |
| ApplyImpulse on a StaticShape | You will find some ApplyImpulse code [url=Http://www.garagegames.com/index.php?sec=mg&mod=resource&p... read more | 04/18/2007 (11:11 am) |
| OpenGL Texture Squares[???] big problem | Make sure your textures are 256x256 with NO alpha. Just an idea...... read more | 04/18/2007 (10:25 am) |
| Third Party Modeling / Animations | Michael Balogh, I have years of experience with computer game art content. I also know the Torque ... read more | 04/17/2007 (11:35 pm) |
| Export is HELL | I expected as much. Always you with the "Calm down man", when im not even near emotional about the m... read more | 04/17/2007 (11:15 pm) |
| Export is HELL | Why use the legacy export if the TGE 1.4.2 map2dif works correctly? I wanted to use the new light... read more | 04/17/2007 (9:42 pm) |
| Export is HELL | Wait a sec, you still offer 1.42 for sale.... http://www.garagegames.com/products/1/ That early e... read more | 04/17/2007 (7:25 pm) |
| Export is HELL | The old map2dif and QUARK have exported some truly incredible, complex geometry for me without much ... read more | 04/17/2007 (5:42 pm) |
| Export is HELL | There is already a test csx, in the above mentioned Forum thread (link in first post^). Im using 1... read more | 04/17/2007 (4:17 pm) |
| Export is HELL | I dont have a debug build, and am not going to make one just for this(over 90% done with this curren... read more | 04/17/2007 (3:58 pm) |
| Mounted particle effects on shape crashing editor | Forgot to mention "Cheap Particle Tricks" is built on 1.42 so you may need to merge it into 1.5# as ... read more | 04/16/2007 (11:22 pm) |
| Mounted particle effects on shape crashing editor | Sure thing. I have a much better version of "Cheap Particle Tricks" that incorporate an updated i... read more | 04/16/2007 (10:54 pm) |
| Export map2dif_plus crash | Cool, thanks I will give it a try and report back...... read more | 04/16/2007 (10:48 pm) |
| Running engine after export problem | Seems like silly question, but Do you have more then 512 megs RAM? Do you minimize Constructor BE... read more | 04/14/2007 (4:48 pm) |
| 3dws or Contructor | Eric, correct im not speaking of negative brushes, But the way Constructor THINKS versus QUARK, QUAR... read more | 04/14/2007 (4:38 pm) |
| 3dws or Contructor | MB, yes. I used Worldcraft / Hammer off and on for years, And i would agree 100% that Constructor is... read more | 04/14/2007 (2:43 pm) |
| 3dws or Contructor | Um, actually when i tested Constructors CSG ability's i was fully unimpressed, it made an absolute M... read more | 04/14/2007 (2:39 pm) |
| 3dws or Contructor | Ya thats the one, the new 6.5 is great. And i do agree its got a clumsy interface, BUT it is ver... read more | 04/14/2007 (12:56 pm) |
| 3dws or Contructor | I am useing BOTH, QUARK and Constructor. I learned to use QUARK back in late 90's, and am very com... read more | 04/14/2007 (12:15 pm) |
| Exporting lights from Constructor to Torque | That would basically make them 'dynamic' lights (like from the Lighting Kit). But i was just thinkin... read more | 04/12/2007 (11:10 pm) |
| I own TGEA, but can't read TGE documentation why? | One can log out of the GG sight right now, return to the "Whats New at GarageGames" page, click the ... read more | 04/12/2007 (10:46 pm) |
| Mounted particle effects on shape crashing editor | No time until tomorrow sometime around noon (PST time zone), unless something change... But DO feel ... read more | 04/12/2007 (7:53 pm) |
| Vertice Mode | Also, be cautious of grid size less then 0.25, My experiments have started to unravel below that poi... read more | 04/12/2007 (7:41 pm) |
| Plz help | Have fun and good luck with your endeavors.... read more | 04/12/2007 (7:39 pm) |
| Grouping Brushes - Feature Request | Do this mean, sometime in the future Constructor will have a better "scene tree very much like Quark... read more | 04/12/2007 (7:37 pm) |
| Export Teapot | You may be in need of a DETAIL node with a detail number, and give the mesh a number to correspond w... read more | 04/12/2007 (7:29 pm) |
| Mounted particle effects on shape crashing editor | Before I got Torque, i knew nothing of programing C. But now 2+odd years later I would say I have le... read more | 04/12/2007 (7:13 pm) |
| Mounted particle effects on shape crashing editor | If you wish to take the time (all of 10 minuet?) you might wish to use a more [url=http://www.garage... read more | 04/12/2007 (6:13 pm) |
| Plz help | Cool! So whats your question?... read more | 04/12/2007 (6:10 pm) |
| White lines...Why? | Cool. Its good to know what solution worked for that type of problem...... read more | 04/12/2007 (6:07 pm) |
| Export map2dif_plus crash | Yes, thank you. The 'export preview' have already become most valuable! Im puzzled as to why the "Ex... read more | 04/12/2007 (6:03 pm) |
| Largest dif? | I would say, make your walls as 'parts'. From what i have observed a large DIF will be totally rende... read more | 04/12/2007 (4:40 pm) |
| Mounted particle effects on shape crashing editor | Check to make sure the "state" system is not calling some undefined state, or function... STATE s... read more | 04/12/2007 (4:15 pm) |
| Export map2dif_plus crash | ABOUT "seams": The two i show in the above pic, are SOLID brush shapes, the "Export As Legacy" is... read more | 04/12/2007 (2:54 pm) |
| Export map2dif_plus crash | OK... actualy NO its not working.. I get LIGHT, but not color from the lights, and its all FULL brig... read more | 04/12/2007 (2:52 pm) |
| Export map2dif_plus crash | I think its working(something up with my textures now- but nothing i dont know how to fix)... omni... read more | 04/12/2007 (2:37 pm) |
| Export map2dif_plus crash | Wait... "light_omni"..... hmm.. gonna try that right now....... read more | 04/12/2007 (2:31 pm) |
| Export map2dif_plus crash | Ah yes, I saw and tried that. I changed them to TORQUE, did not work...... read more | 04/12/2007 (2:28 pm) |
| Export map2dif_plus crash | Oh they DO export the same, but without Constructor LIGHTS(map2dif-2005 version), I have not added l... read more | 04/12/2007 (2:19 pm) |
| Picture plane | Doh... hehe... read more | 04/12/2007 (2:06 pm) |
| Texture Error | It will import textures, I have over 1700 textures imported 512x512 JPG and PNG. What i did was; ... read more | 04/12/2007 (1:05 pm) |
| Export map2dif_plus crash | Cool, thanks Fucifer. The Constructor packed map2dif_plus DO crash on me. (I found what make it cr... read more | 04/12/2007 (12:15 pm) |
| Constructor | [url=http://www.garagegames.com/mg/forums/result.area.php?qa=59]there IS forum for Constructor[/url]... read more | 04/12/2007 (11:34 am) |
| Torque units to Pixels? | To further explain "geometry_scale"; the larger your number in this field, the SMALLER your building... read more | 04/12/2007 (10:48 am) |