Game Development Community

Caylo Gypsyblood's Forum Posts

Thread Post Date Posted
What's a "Light Map"? Light map is the way BSP add's "LIGHT" onto the textures, its an behind the scenes texture that is b... read more 04/18/2007 (3:36 pm)
What's up with the Red Brush Outline? Im not 100% sure, but i think Constructor is trying to tell you that the Outlined Red Brush, is an i... read more 04/18/2007 (3:26 pm)
Tgea TGE still have a place in the market. It works cross platform. It works on 90% of the computer syste... read more 04/18/2007 (3:23 pm)
Export is HELL EDIT: non pertinent reply content removed for the sake of continuity. What i have done over and o... read more 04/18/2007 (12:58 pm)
Constructor and blurred textures Changing video card settings when; "The same object created in Quark seen from the same distance loo... read more 04/18/2007 (12:16 pm)
ApplyImpulse on a StaticShape [url=http://www.garagegames.com/mg/forums/result.thread.php?qt=22335]This[/url]. and [url=htt... read more 04/18/2007 (12:07 pm)
ApplyImpulse on a StaticShape Try an insane HIGH impulse amount.... read more 04/18/2007 (11:49 am)
ApplyImpulse on a StaticShape You will find some ApplyImpulse code [url=Http://www.garagegames.com/index.php?sec=mg&mod=resource&p... read more 04/18/2007 (11:11 am)
OpenGL Texture Squares[???] big problem Make sure your textures are 256x256 with NO alpha. Just an idea...... read more 04/18/2007 (10:25 am)
Third Party Modeling / Animations Michael Balogh, I have years of experience with computer game art content. I also know the Torque ... read more 04/17/2007 (11:35 pm)
Export is HELL I expected as much. Always you with the "Calm down man", when im not even near emotional about the m... read more 04/17/2007 (11:15 pm)
Export is HELL Why use the legacy export if the TGE 1.4.2 map2dif works correctly? I wanted to use the new light... read more 04/17/2007 (9:42 pm)
Export is HELL Wait a sec, you still offer 1.42 for sale.... http://www.garagegames.com/products/1/ That early e... read more 04/17/2007 (7:25 pm)
Export is HELL The old map2dif and QUARK have exported some truly incredible, complex geometry for me without much ... read more 04/17/2007 (5:42 pm)
Export is HELL There is already a test csx, in the above mentioned Forum thread (link in first post^). Im using 1... read more 04/17/2007 (4:17 pm)
Export is HELL I dont have a debug build, and am not going to make one just for this(over 90% done with this curren... read more 04/17/2007 (3:58 pm)
Mounted particle effects on shape crashing editor Forgot to mention "Cheap Particle Tricks" is built on 1.42 so you may need to merge it into 1.5# as ... read more 04/16/2007 (11:22 pm)
Mounted particle effects on shape crashing editor Sure thing. I have a much better version of "Cheap Particle Tricks" that incorporate an updated i... read more 04/16/2007 (10:54 pm)
Export map2dif_plus crash Cool, thanks I will give it a try and report back...... read more 04/16/2007 (10:48 pm)
Running engine after export problem Seems like silly question, but Do you have more then 512 megs RAM? Do you minimize Constructor BE... read more 04/14/2007 (4:48 pm)
3dws or Contructor Eric, correct im not speaking of negative brushes, But the way Constructor THINKS versus QUARK, QUAR... read more 04/14/2007 (4:38 pm)
3dws or Contructor MB, yes. I used Worldcraft / Hammer off and on for years, And i would agree 100% that Constructor is... read more 04/14/2007 (2:43 pm)
3dws or Contructor Um, actually when i tested Constructors CSG ability's i was fully unimpressed, it made an absolute M... read more 04/14/2007 (2:39 pm)
3dws or Contructor Ya thats the one, the new 6.5 is great. And i do agree its got a clumsy interface, BUT it is ver... read more 04/14/2007 (12:56 pm)
3dws or Contructor I am useing BOTH, QUARK and Constructor. I learned to use QUARK back in late 90's, and am very com... read more 04/14/2007 (12:15 pm)
Exporting lights from Constructor to Torque That would basically make them 'dynamic' lights (like from the Lighting Kit). But i was just thinkin... read more 04/12/2007 (11:10 pm)
I own TGEA, but can't read TGE documentation why? One can log out of the GG sight right now, return to the "Whats New at GarageGames" page, click the ... read more 04/12/2007 (10:46 pm)
Mounted particle effects on shape crashing editor No time until tomorrow sometime around noon (PST time zone), unless something change... But DO feel ... read more 04/12/2007 (7:53 pm)
Vertice Mode Also, be cautious of grid size less then 0.25, My experiments have started to unravel below that poi... read more 04/12/2007 (7:41 pm)
Plz help Have fun and good luck with your endeavors.... read more 04/12/2007 (7:39 pm)
Grouping Brushes - Feature Request Do this mean, sometime in the future Constructor will have a better "scene tree very much like Quark... read more 04/12/2007 (7:37 pm)
Export Teapot You may be in need of a DETAIL node with a detail number, and give the mesh a number to correspond w... read more 04/12/2007 (7:29 pm)
Mounted particle effects on shape crashing editor Before I got Torque, i knew nothing of programing C. But now 2+odd years later I would say I have le... read more 04/12/2007 (7:13 pm)
Mounted particle effects on shape crashing editor If you wish to take the time (all of 10 minuet?) you might wish to use a more [url=http://www.garage... read more 04/12/2007 (6:13 pm)
Plz help Cool! So whats your question?... read more 04/12/2007 (6:10 pm)
White lines...Why? Cool. Its good to know what solution worked for that type of problem...... read more 04/12/2007 (6:07 pm)
Export map2dif_plus crash Yes, thank you. The 'export preview' have already become most valuable! Im puzzled as to why the "Ex... read more 04/12/2007 (6:03 pm)
Largest dif? I would say, make your walls as 'parts'. From what i have observed a large DIF will be totally rende... read more 04/12/2007 (4:40 pm)
Mounted particle effects on shape crashing editor Check to make sure the "state" system is not calling some undefined state, or function... STATE s... read more 04/12/2007 (4:15 pm)
Export map2dif_plus crash ABOUT "seams": The two i show in the above pic, are SOLID brush shapes, the "Export As Legacy" is... read more 04/12/2007 (2:54 pm)
Export map2dif_plus crash OK... actualy NO its not working.. I get LIGHT, but not color from the lights, and its all FULL brig... read more 04/12/2007 (2:52 pm)
Export map2dif_plus crash I think its working(something up with my textures now- but nothing i dont know how to fix)... omni... read more 04/12/2007 (2:37 pm)
Export map2dif_plus crash Wait... "light_omni"..... hmm.. gonna try that right now....... read more 04/12/2007 (2:31 pm)
Export map2dif_plus crash Ah yes, I saw and tried that. I changed them to TORQUE, did not work...... read more 04/12/2007 (2:28 pm)
Export map2dif_plus crash Oh they DO export the same, but without Constructor LIGHTS(map2dif-2005 version), I have not added l... read more 04/12/2007 (2:19 pm)
Picture plane Doh... hehe... read more 04/12/2007 (2:06 pm)
Texture Error It will import textures, I have over 1700 textures imported 512x512 JPG and PNG. What i did was; ... read more 04/12/2007 (1:05 pm)
Export map2dif_plus crash Cool, thanks Fucifer. The Constructor packed map2dif_plus DO crash on me. (I found what make it cr... read more 04/12/2007 (12:15 pm)
Constructor [url=http://www.garagegames.com/mg/forums/result.area.php?qa=59]there IS forum for Constructor[/url]... read more 04/12/2007 (11:34 am)
Torque units to Pixels? To further explain "geometry_scale"; the larger your number in this field, the SMALLER your building... read more 04/12/2007 (10:48 am)