Caylo Gypsyblood's Forum Posts
| Thread | Post | Date Posted |
|---|---|---|
| some of the world is always missing | What's going on here? I think your crazy, perhapes with a touch of paranoia! Ok, actually have y... read more | 05/21/2009 (2:47 am) |
| stormy level? help | The precipitation/wetness shader, much like the tooth fairy, seems to be no place in this beta. I ex... read more | 05/21/2009 (2:33 am) |
| earning extra income | What link should i click if i have extra income and do not know what to do with it? Normally i burn ... read more | 05/21/2009 (2:27 am) |
| Glow does not work on my .dts shapes | Well, i am over joyed that it is working out for you. Everyone should know how loveless a live witho... read more | 05/21/2009 (2:24 am) |
| Torque 3D and The Art Pipeline | Thanks for the in depth info. I will need to keep this in consideration whenever i have odd performa... read more | 05/20/2009 (9:00 pm) |
| Torque 3D and The Art Pipeline | Thanks Gerald. That puts a light on it. Its more a matter of how one is using Torques version of opc... read more | 05/20/2009 (8:10 pm) |
| Torque 3D and The Art Pipeline | So am I to take it, im the only one that have never had a single problem with Polysoup? In what way ... read more | 05/20/2009 (7:20 pm) |
| Path finding | Now your talking about grammar, what have nothing to do with my communication schooling, or [b]Path ... read more | 05/20/2009 (7:05 pm) |
| Torque 3D and The Art Pipeline | [i]"Will T3D have proper polysoup collision?"[/i] Um, TGEA1.8.1(the version i use) seem... read more | 05/20/2009 (5:11 pm) |
| Slow page... | Actually i was expecting a web browser type... Sorry for my not specifying what type of system detai... read more | 05/20/2009 (4:34 pm) |
| Torque 3D and The Art Pipeline | 1. DIF is still supported but no one is going to force you to use it. You always could use POLYSOUP ... read more | 05/20/2009 (4:21 pm) |
| Slow page... | It may be helpful to include some details about your system.... read more | 05/20/2009 (4:14 pm) |
| Glow does not work on my .dts shapes | How about showing your material definition? ... read more | 05/20/2009 (3:10 pm) |
| Path finding | Hey i said take it to an email... Im Minor in Communications; working on a Major in Psycholingui... read more | 05/20/2009 (12:26 pm) |
| Path finding | @Gerry: I am implying you dont know how to use a dictionary, or perhaps you have a very simple littl... read more | 05/20/2009 (12:15 pm) |
| Window Resizing messes up glow | Hurray!... read more | 05/20/2009 (11:40 am) |
| Path finding | @Gerry: Words are more flexible then you think they are. ... read more | 05/20/2009 (12:12 am) |
| TGEA crashes when creating a water block. | Hurray!... read more | 05/19/2009 (6:32 pm) |
| My return to what I love most: Terrain | Oh cool, I was just about to start working on documenting some LOD oddities I was observing. ... read more | 05/19/2009 (5:18 pm) |
| Window Resizing messes up glow | Be sure you have collision turned ON for that mesh. ... read more | 05/19/2009 (4:28 pm) |
| TGEA crashes when creating a water block. | Hmm, seek folder: [b]scriptsAndAssetsdatamissions[/b] Find your missionfilename.[b]mis[/b] (make... read more | 05/19/2009 (4:23 pm) |
| Organized Resources? | "[i]The resource probably won't help anyone without those engines anyways[/i]" I have ... read more | 05/19/2009 (3:47 pm) |
| My return to what I love most: Terrain | [i]"...exit and reload your heightmaps."[/i] I have found you can directly import the h... read more | 05/19/2009 (2:20 pm) |
| TGEA crashes when creating a water block. | That is the way it should look. How are you adding it to the mission? What type of crash? What is th... read more | 05/19/2009 (2:11 pm) |
| Need GG ACK of 0 reply threads | For the forums I have access to there is an average of 5 post every 20 minuets. This is from week lo... read more | 05/19/2009 (8:38 am) |
| When beta 2 comes .... | It would be nice if we could just search the T3D forums. If we can search them, then it would be nic... read more | 05/19/2009 (7:55 am) |
| Path finding | Thanks James. That was most ponderous. Now I can go to bed and fell good about how today went. ... read more | 05/19/2009 (7:26 am) |
| What encoding do the .CS files use? | Well, i guess i dont know much about childrens cartoons, being i never was a child; it was not allow... read more | 05/19/2009 (7:22 am) |
| Torque 3D Demo Question. | @Tim: I would rather a busted half working feature, with the promise of future 'fix' then any of the... read more | 05/19/2009 (6:23 am) |
| What encoding do the .CS files use? | I take offense at that! I think... well only if that thing is a chicken. Are you calling me a chicke... read more | 05/19/2009 (6:06 am) |
| My return to what I love most: Terrain | @Bo: I have worked with/own(EDIT: i dont wish to imply i own many engines, just 3, but worked with m... read more | 05/19/2009 (5:44 am) |
| My return to what I love most: Terrain | @Bo: You just frustrated with it right now. After I read from my last post to the end twice I unders... read more | 05/19/2009 (5:03 am) |
| My return to what I love most: Terrain | How did you get 128X128 to work. I can not get lower then 256x256. Most of my little projects use sm... read more | 05/19/2009 (1:22 am) |
| TGEA crashes when creating a water block. | I do not believe the location of the CustomMaterial definition is at matter, as long as it follow th... read more | 05/19/2009 (1:14 am) |
| Tempted by Torque 3D, but don't want to be burned again. | I am wishing the docs once completed will cover some of the more technical aspects of T3D. I persona... read more | 05/19/2009 (1:03 am) |
| My return to what I love most: Terrain | I had read days past that normal mapping is not currently working. It is what i am also waiting on, ... read more | 05/19/2009 (12:56 am) |
| When beta 2 comes .... | I think its nice to have all the resources in one logical place. Im not the type of person to hunt m... read more | 05/19/2009 (12:55 am) |
| T3D Beta 1 Bug: Player Shadow not showing up it first person | Cant call yourself a noob for making logic based assumptions. The word for that is [i]learning[/i]. ... read more | 05/19/2009 (12:47 am) |
| Path finding | Quite right Joe. Thanks for explanation, i can see the difference now. ... read more | 05/19/2009 (12:41 am) |
| Torque 3D Beta 1 Bug: fogBandHeight & LevelInfo | Ok, once more i was wrong, but sorta right also. The bug i thought i was having was not a bug, but i... read more | 05/19/2009 (12:35 am) |
| Path finding | Well at any rate, Michael clarifies his quite detailed explanation with the last line of the last pa... read more | 05/18/2009 (11:57 pm) |
| Has anyone set up a dedicated web server to test browser based multiplayer on T3D | That is a really good question [i]'anuther1'[/i]. Now i am wondering the same(and will attempt to tr... read more | 05/18/2009 (11:47 pm) |
| Path finding | Dont you need one before you can have the other anyhow?... read more | 05/18/2009 (11:40 pm) |
| Torque 3D Demo Question. | I expect everything i have seen and read in the blogs to be true and included in T3D PRO (Excluding ... read more | 05/18/2009 (11:38 pm) |
| Exporting to Torque | It did not email, as there is a NULL placed after the @ when one do a CUT/past. I got it working... read more | 05/18/2009 (11:28 pm) |
| What encoding do the .CS files use? | I spent most of grade school thinking i would grow up to be be a chemist. And i hide jokes in everyt... read more | 05/18/2009 (10:12 pm) |
| What encoding do the .CS files use? | @Michael: Do that mean you actually got my pun? (The Cs bit caesium is very conductive (continuity =... read more | 05/18/2009 (9:48 pm) |
| Path finding | In 'World Edit Mode' select 'Library/Level' from Scene Tree, find 'Path'.... read more | 05/18/2009 (8:07 pm) |
| What encoding do the .CS files use? | Anyone that so wish, who have the c'code, can easily change the extension of the script files. ... read more | 05/18/2009 (8:03 pm) |
| Would new textures be appreciated? | One thing Jacob was mentioning is how the included terrain textures look quite sad. Its not that the... read more | 05/18/2009 (7:51 pm) |