Game Development Community

Caylo Gypsyblood's Forum Posts

Thread Post Date Posted
some of the world is always missing What's going on here? I think your crazy, perhapes with a touch of paranoia! Ok, actually have y... read more 05/21/2009 (2:47 am)
stormy level? help The precipitation/wetness shader, much like the tooth fairy, seems to be no place in this beta. I ex... read more 05/21/2009 (2:33 am)
earning extra income What link should i click if i have extra income and do not know what to do with it? Normally i burn ... read more 05/21/2009 (2:27 am)
Glow does not work on my .dts shapes Well, i am over joyed that it is working out for you. Everyone should know how loveless a live witho... read more 05/21/2009 (2:24 am)
Torque 3D and The Art Pipeline Thanks for the in depth info. I will need to keep this in consideration whenever i have odd performa... read more 05/20/2009 (9:00 pm)
Torque 3D and The Art Pipeline Thanks Gerald. That puts a light on it. Its more a matter of how one is using Torques version of opc... read more 05/20/2009 (8:10 pm)
Torque 3D and The Art Pipeline So am I to take it, im the only one that have never had a single problem with Polysoup? In what way ... read more 05/20/2009 (7:20 pm)
Path finding Now your talking about grammar, what have nothing to do with my communication schooling, or [b]Path ... read more 05/20/2009 (7:05 pm)
Torque 3D and The Art Pipeline [i]"Will T3D have proper polysoup collision?"[/i] Um, TGEA1.8.1(the version i use) seem... read more 05/20/2009 (5:11 pm)
Slow page... Actually i was expecting a web browser type... Sorry for my not specifying what type of system detai... read more 05/20/2009 (4:34 pm)
Torque 3D and The Art Pipeline 1. DIF is still supported but no one is going to force you to use it. You always could use POLYSOUP ... read more 05/20/2009 (4:21 pm)
Slow page... It may be helpful to include some details about your system.... read more 05/20/2009 (4:14 pm)
Glow does not work on my .dts shapes How about showing your material definition? ... read more 05/20/2009 (3:10 pm)
Path finding Hey i said take it to an email... Im Minor in Communications; working on a Major in Psycholingui... read more 05/20/2009 (12:26 pm)
Path finding @Gerry: I am implying you dont know how to use a dictionary, or perhaps you have a very simple littl... read more 05/20/2009 (12:15 pm)
Window Resizing messes up glow Hurray!... read more 05/20/2009 (11:40 am)
Path finding @Gerry: Words are more flexible then you think they are. ... read more 05/20/2009 (12:12 am)
TGEA crashes when creating a water block. Hurray!... read more 05/19/2009 (6:32 pm)
My return to what I love most: Terrain Oh cool, I was just about to start working on documenting some LOD oddities I was observing. ... read more 05/19/2009 (5:18 pm)
Window Resizing messes up glow Be sure you have collision turned ON for that mesh. ... read more 05/19/2009 (4:28 pm)
TGEA crashes when creating a water block. Hmm, seek folder: [b]scriptsAndAssetsdatamissions[/b] Find your missionfilename.[b]mis[/b] (make... read more 05/19/2009 (4:23 pm)
Organized Resources? "[i]The resource probably won't help anyone without those engines anyways[/i]" I have ... read more 05/19/2009 (3:47 pm)
My return to what I love most: Terrain [i]"...exit and reload your heightmaps."[/i] I have found you can directly import the h... read more 05/19/2009 (2:20 pm)
TGEA crashes when creating a water block. That is the way it should look. How are you adding it to the mission? What type of crash? What is th... read more 05/19/2009 (2:11 pm)
Need GG ACK of 0 reply threads For the forums I have access to there is an average of 5 post every 20 minuets. This is from week lo... read more 05/19/2009 (8:38 am)
When beta 2 comes .... It would be nice if we could just search the T3D forums. If we can search them, then it would be nic... read more 05/19/2009 (7:55 am)
Path finding Thanks James. That was most ponderous. Now I can go to bed and fell good about how today went. ... read more 05/19/2009 (7:26 am)
What encoding do the .CS files use? Well, i guess i dont know much about childrens cartoons, being i never was a child; it was not allow... read more 05/19/2009 (7:22 am)
Torque 3D Demo Question. @Tim: I would rather a busted half working feature, with the promise of future 'fix' then any of the... read more 05/19/2009 (6:23 am)
What encoding do the .CS files use? I take offense at that! I think... well only if that thing is a chicken. Are you calling me a chicke... read more 05/19/2009 (6:06 am)
My return to what I love most: Terrain @Bo: I have worked with/own(EDIT: i dont wish to imply i own many engines, just 3, but worked with m... read more 05/19/2009 (5:44 am)
My return to what I love most: Terrain @Bo: You just frustrated with it right now. After I read from my last post to the end twice I unders... read more 05/19/2009 (5:03 am)
My return to what I love most: Terrain How did you get 128X128 to work. I can not get lower then 256x256. Most of my little projects use sm... read more 05/19/2009 (1:22 am)
TGEA crashes when creating a water block. I do not believe the location of the CustomMaterial definition is at matter, as long as it follow th... read more 05/19/2009 (1:14 am)
Tempted by Torque 3D, but don't want to be burned again. I am wishing the docs once completed will cover some of the more technical aspects of T3D. I persona... read more 05/19/2009 (1:03 am)
My return to what I love most: Terrain I had read days past that normal mapping is not currently working. It is what i am also waiting on, ... read more 05/19/2009 (12:56 am)
When beta 2 comes .... I think its nice to have all the resources in one logical place. Im not the type of person to hunt m... read more 05/19/2009 (12:55 am)
T3D Beta 1 Bug: Player Shadow not showing up it first person Cant call yourself a noob for making logic based assumptions. The word for that is [i]learning[/i]. ... read more 05/19/2009 (12:47 am)
Path finding Quite right Joe. Thanks for explanation, i can see the difference now. ... read more 05/19/2009 (12:41 am)
Torque 3D Beta 1 Bug: fogBandHeight & LevelInfo Ok, once more i was wrong, but sorta right also. The bug i thought i was having was not a bug, but i... read more 05/19/2009 (12:35 am)
Path finding Well at any rate, Michael clarifies his quite detailed explanation with the last line of the last pa... read more 05/18/2009 (11:57 pm)
Has anyone set up a dedicated web server to test browser based multiplayer on T3D That is a really good question [i]'anuther1'[/i]. Now i am wondering the same(and will attempt to tr... read more 05/18/2009 (11:47 pm)
Path finding Dont you need one before you can have the other anyhow?... read more 05/18/2009 (11:40 pm)
Torque 3D Demo Question. I expect everything i have seen and read in the blogs to be true and included in T3D PRO (Excluding ... read more 05/18/2009 (11:38 pm)
Exporting to Torque It did not email, as there is a NULL placed after the @ when one do a CUT/past. I got it working... read more 05/18/2009 (11:28 pm)
What encoding do the .CS files use? I spent most of grade school thinking i would grow up to be be a chemist. And i hide jokes in everyt... read more 05/18/2009 (10:12 pm)
What encoding do the .CS files use? @Michael: Do that mean you actually got my pun? (The Cs bit caesium is very conductive (continuity =... read more 05/18/2009 (9:48 pm)
Path finding In 'World Edit Mode' select 'Library/Level' from Scene Tree, find 'Path'.... read more 05/18/2009 (8:07 pm)
What encoding do the .CS files use? Anyone that so wish, who have the c'code, can easily change the extension of the script files. ... read more 05/18/2009 (8:03 pm)
Would new textures be appreciated? One thing Jacob was mentioning is how the included terrain textures look quite sad. Its not that the... read more 05/18/2009 (7:51 pm)