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Caylo Gypsyblood's Forum Posts

Thread Post Date Posted
T3D Editor Multi-Monitor Experimentation [quote]#1. Most notably it should be possible to move tool windows off the main window[/quote] Th... read more 05/20/2011 (7:33 pm)
We develop games, provide testing/QA, create art, develop websites and/or supply programming services. [quote]We would require that should you accept our services, that you pay an initial milestone befor... read more 05/10/2011 (9:48 pm)
Need Ignition Key for Constructor 1.0.3 If someone payed for Constructor they suffer from functional insufficiency(there is medical help for... read more 05/10/2011 (9:32 pm)
[bug 1.1a] Zones and Portals bugs - RESOLVED [quote] OcclusionVolumes are built to hide stuff *behind* them. However, in your example, the man is... read more 05/10/2011 (9:18 pm)
[bug 1.1a] Zones and Portals bugs - RESOLVED Why not put a marker onto what is currently occluded? As in culling like previously mentioned, but m... read more 05/10/2011 (9:12 pm)
Am i missing some obvious place with documentation? technical writers... yuck...... read more 05/10/2011 (8:50 pm)
Passing Torch -> Sean Rice's Big Hole In Web resource is online indefinitely. I attempted "dog" vernacular, but the complected nature of emotion and metaphoric replica... read more 04/08/2011 (4:09 am)
T3D 1.1 Beta 3 - ChooseLevelDlg needs compliment in tools - LOGGED Thanks Jameson, that is considerate. Especially reassuring that you can term it as 'a poetry / in th... read more 04/05/2011 (5:57 am)
Is T3D supports multiple cameras? Perception of unintended insult, Josheph would not intentionally try to be perceived as to act flip... read more 04/04/2011 (8:43 pm)
T3D1.1B3 Terrain cliping issue - LOGGED (THREED-1551) [quote]this seems to be an issue even when a hole is not cut in the terrain[/quote] I do not bel... read more 04/04/2011 (7:50 pm)
Off-Topic ? Hmm. Generally I dont believe in the plausibility of real accidents, more so as, accidents only as t... read more 04/04/2011 (3:03 pm)
T3D1.1B3 Terrain cliping issue - LOGGED (THREED-1551) Neat! I have never considered(by design contingency), or discovered(from testing design expectations... read more 04/04/2011 (2:30 pm)
T3D 1.1 Beta 3 - ChooseLevelDlg needs compliment in tools - LOGGED Hmm, yes intention, as in motivation for action in the first part. My post do seem a bit nieve a... read more 04/04/2011 (12:37 pm)
Torque 3D Status - 9/11/2010 I expressed that same question several times in my concept exercises above... Guess they cant read s... read more 04/04/2011 (11:46 am)
Off-Topic ? The website is impressively well designed, and fluid in function. Now that Josh mentions it... ... read more 04/04/2011 (11:14 am)
T3D 1.1 Beta 3 - ChooseLevelDlg needs compliment in tools - LOGGED It require a more comprehensive, then passive, understanding of evolution theories to explain why e... read more 04/04/2011 (2:37 am)
Torque 3D vs TGE comparison If careful consideration of all the ways T3D is totally NOT like TGEA 1.8.2, then not so much, consi... read more 04/01/2011 (8:28 pm)
Terrain Smooth tool is really crappy now I had always thought the 'smoothing tool' was terrible. I observe it to be pointless by nature of av... read more 04/01/2011 (8:17 pm)
T3D 1.1 Final Wish Item - Texture Preload I enjoy the many ways such a "warm up" metaphorically mimics The Big Bang, and a "pre... read more 03/30/2011 (9:32 pm)
Finding all instances of a decal in Torquescript Thanks deepscratch, not only an exceptionally illuminating solution, but a truly revealing example o... read more 03/30/2011 (6:40 pm)
Torque 3D Status - 9/11/2010 I never said anything to the treatment of the unicorn what could lead one to think the outcome was i... read more 03/29/2011 (1:53 am)
Finding all instances of a decal in Torquescript I find myself continually amazed by the ignorant number of ways I have been successfully unable to d... read more 03/28/2011 (11:50 pm)
Torque 3D Status - 9/11/2010 Using the full consideration of all details available, tossing in logical plausibility for the detai... read more 03/28/2011 (9:41 pm)
onCollision callback Yes, indeed most of us are indubiously human. ... read more 03/22/2011 (8:20 pm)
Programmer needed My linguistic approach and penchant for uniquely selected vocabulary is the product of a tremendous ... read more 03/22/2011 (7:58 pm)
onCollision callback My reply is not the product of over analyzed observations, but the mistake of assuming the motivatio... read more 03/22/2011 (2:01 pm)
Programmer needed "If you continue to give us problems about his and keep calling us name to bring down our reput... read more 03/22/2011 (12:45 pm)
onCollision callback My reply is motivated by how thoughtfully crafted you appeal to logical expectations. This i... read more 03/22/2011 (10:53 am)
Programmer needed Your professionalism is truly illuminating. I adhere to the cautions policy of withholding assum... read more 03/22/2011 (4:27 am)
Torque 3D Status - 9/11/2010 All history considered; the last few months of T3D's life have been a most promising turn of events.... read more 03/21/2011 (6:49 pm)
Programmer needed Verifying licence rights for contract work is common practice. Professionalism in such situati... read more 03/21/2011 (6:14 pm)
How to make normal rotate? Good stuff I never knew I did not know.... read more 03/12/2011 (5:52 pm)
Blue Screen with Torque [SOLVED] I have noticed many "IRQ" error Blue Screens relate to bad video drivers or overheating. B... read more 03/03/2011 (8:13 pm)
DDS mip'map'ing details with image (helper thread) Good stuff. Helps expand my comprehension of mip mapping and texture optimization. ... read more 03/03/2011 (7:46 pm)
Congratulations Steve! Celebrations! Now lets congratulate with some heavy drinking... ... read more 03/02/2011 (5:16 pm)
Two part question about weapons and ladders! [url=http://www.garagegames.com/community/resources/view/17283]Climb Ladders, Trees, Etc in T3D[/u... read more 02/27/2011 (2:10 pm)
1.1 ETA ? This is bugging me; what happens to the remainder of the kittens after their soul is removed? I hope... read more 02/18/2011 (8:04 pm)
[SOLVED WITH 1.1 Preview] T3D 1.1 Beta 3 - Import large Collada-Model cashes Torque 3D - LOGGED I am still confused about "After reloading the level later on the editor will crash.", bec... read more 02/18/2011 (1:15 am)
[SOLVED WITH 1.1 Preview] T3D 1.1 Beta 3 - Import large Collada-Model cashes Torque 3D - LOGGED [quote]After reloading the level later on the editor will crash.[/quote] The causality observed b... read more 02/17/2011 (10:29 pm)
Still messing with the demo.. Help would be pleased to be forthcoming. Unfortunately Help can not decode your original quest of in... read more 02/12/2011 (3:00 pm)
[bug 1.1a] Zones and Portals bugs - RESOLVED It sounds like a brilliant zoning system. I am looking forward to level design with it. ... read more 02/10/2011 (6:04 pm)
[bug 1.1a] Zones and Portals bugs - RESOLVED @Rene Damm: This T3D system sounds much like the very old BSP portal system. Are they related? ... read more 02/10/2011 (4:47 pm)
Question about Fog I believe this is indeed the way this feature is designed to work. The inconsistence of naming and o... read more 02/01/2011 (12:19 am)
Question about Fog Using your above settings in a test mission, I observe your original point of concern. The best look... read more 01/31/2011 (11:10 pm)
Question about Fog Im not sure if it is a bug or not, ether. I will set up a test mission with the criteria you mention... read more 01/31/2011 (10:58 pm)
Shadow weirdness Hurray! I am constantly introducing bugs leftover from experiments, so have intimate familiarity wi... read more 01/31/2011 (8:05 pm)
Question about Fog Paul, if you could provide a screen shot or a more wordy explanation, I am sure this is something th... read more 01/31/2011 (6:02 pm)
T3D 1.1 Beta 3 - Incorrect shadow transform (+fix) - LOGGED I had noticed [i]"...sloped surface (round about 30 degrees),you'll see the player's shadow a m... read more 01/31/2011 (1:31 pm)
Shadow weirdness That is helpful. Notice the logic of a "Vanilla T3D" build working fine, yet your build is... read more 01/31/2011 (1:24 pm)
Flocking Behavior with Formation 'wave', now that you have implemented and studied the code from Ken's excellent book, take a look ... read more 01/29/2011 (10:53 pm)
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