Caylo Gypsyblood's Forum Posts
| Thread | Post | Date Posted |
|---|---|---|
| T3D Editor Multi-Monitor Experimentation | [quote]#1. Most notably it should be possible to move tool windows off the main window[/quote] Th... read more | 05/20/2011 (7:33 pm) |
| We develop games, provide testing/QA, create art, develop websites and/or supply programming services. | [quote]We would require that should you accept our services, that you pay an initial milestone befor... read more | 05/10/2011 (9:48 pm) |
| Need Ignition Key for Constructor 1.0.3 | If someone payed for Constructor they suffer from functional insufficiency(there is medical help for... read more | 05/10/2011 (9:32 pm) |
| [bug 1.1a] Zones and Portals bugs - RESOLVED | [quote] OcclusionVolumes are built to hide stuff *behind* them. However, in your example, the man is... read more | 05/10/2011 (9:18 pm) |
| [bug 1.1a] Zones and Portals bugs - RESOLVED | Why not put a marker onto what is currently occluded? As in culling like previously mentioned, but m... read more | 05/10/2011 (9:12 pm) |
| Am i missing some obvious place with documentation? | technical writers... yuck...... read more | 05/10/2011 (8:50 pm) |
| Passing Torch -> Sean Rice's Big Hole In Web resource is online indefinitely. | I attempted "dog" vernacular, but the complected nature of emotion and metaphoric replica... read more | 04/08/2011 (4:09 am) |
| T3D 1.1 Beta 3 - ChooseLevelDlg needs compliment in tools - LOGGED | Thanks Jameson, that is considerate. Especially reassuring that you can term it as 'a poetry / in th... read more | 04/05/2011 (5:57 am) |
| Is T3D supports multiple cameras? | Perception of unintended insult, Josheph would not intentionally try to be perceived as to act flip... read more | 04/04/2011 (8:43 pm) |
| T3D1.1B3 Terrain cliping issue - LOGGED (THREED-1551) | [quote]this seems to be an issue even when a hole is not cut in the terrain[/quote] I do not bel... read more | 04/04/2011 (7:50 pm) |
| Off-Topic ? | Hmm. Generally I dont believe in the plausibility of real accidents, more so as, accidents only as t... read more | 04/04/2011 (3:03 pm) |
| T3D1.1B3 Terrain cliping issue - LOGGED (THREED-1551) | Neat! I have never considered(by design contingency), or discovered(from testing design expectations... read more | 04/04/2011 (2:30 pm) |
| T3D 1.1 Beta 3 - ChooseLevelDlg needs compliment in tools - LOGGED | Hmm, yes intention, as in motivation for action in the first part. My post do seem a bit nieve a... read more | 04/04/2011 (12:37 pm) |
| Torque 3D Status - 9/11/2010 | I expressed that same question several times in my concept exercises above... Guess they cant read s... read more | 04/04/2011 (11:46 am) |
| Off-Topic ? | The website is impressively well designed, and fluid in function. Now that Josh mentions it... ... read more | 04/04/2011 (11:14 am) |
| T3D 1.1 Beta 3 - ChooseLevelDlg needs compliment in tools - LOGGED | It require a more comprehensive, then passive, understanding of evolution theories to explain why e... read more | 04/04/2011 (2:37 am) |
| Torque 3D vs TGE comparison | If careful consideration of all the ways T3D is totally NOT like TGEA 1.8.2, then not so much, consi... read more | 04/01/2011 (8:28 pm) |
| Terrain Smooth tool is really crappy now | I had always thought the 'smoothing tool' was terrible. I observe it to be pointless by nature of av... read more | 04/01/2011 (8:17 pm) |
| T3D 1.1 Final Wish Item - Texture Preload | I enjoy the many ways such a "warm up" metaphorically mimics The Big Bang, and a "pre... read more | 03/30/2011 (9:32 pm) |
| Finding all instances of a decal in Torquescript | Thanks deepscratch, not only an exceptionally illuminating solution, but a truly revealing example o... read more | 03/30/2011 (6:40 pm) |
| Torque 3D Status - 9/11/2010 | I never said anything to the treatment of the unicorn what could lead one to think the outcome was i... read more | 03/29/2011 (1:53 am) |
| Finding all instances of a decal in Torquescript | I find myself continually amazed by the ignorant number of ways I have been successfully unable to d... read more | 03/28/2011 (11:50 pm) |
| Torque 3D Status - 9/11/2010 | Using the full consideration of all details available, tossing in logical plausibility for the detai... read more | 03/28/2011 (9:41 pm) |
| onCollision callback | Yes, indeed most of us are indubiously human. ... read more | 03/22/2011 (8:20 pm) |
| Programmer needed | My linguistic approach and penchant for uniquely selected vocabulary is the product of a tremendous ... read more | 03/22/2011 (7:58 pm) |
| onCollision callback | My reply is not the product of over analyzed observations, but the mistake of assuming the motivatio... read more | 03/22/2011 (2:01 pm) |
| Programmer needed | "If you continue to give us problems about his and keep calling us name to bring down our reput... read more | 03/22/2011 (12:45 pm) |
| onCollision callback | My reply is motivated by how thoughtfully crafted you appeal to logical expectations. This i... read more | 03/22/2011 (10:53 am) |
| Programmer needed | Your professionalism is truly illuminating. I adhere to the cautions policy of withholding assum... read more | 03/22/2011 (4:27 am) |
| Torque 3D Status - 9/11/2010 | All history considered; the last few months of T3D's life have been a most promising turn of events.... read more | 03/21/2011 (6:49 pm) |
| Programmer needed | Verifying licence rights for contract work is common practice. Professionalism in such situati... read more | 03/21/2011 (6:14 pm) |
| How to make normal rotate? | Good stuff I never knew I did not know.... read more | 03/12/2011 (5:52 pm) |
| Blue Screen with Torque [SOLVED] | I have noticed many "IRQ" error Blue Screens relate to bad video drivers or overheating. B... read more | 03/03/2011 (8:13 pm) |
| DDS mip'map'ing details with image (helper thread) | Good stuff. Helps expand my comprehension of mip mapping and texture optimization. ... read more | 03/03/2011 (7:46 pm) |
| Congratulations Steve! | Celebrations! Now lets congratulate with some heavy drinking... ... read more | 03/02/2011 (5:16 pm) |
| Two part question about weapons and ladders! | [url=http://www.garagegames.com/community/resources/view/17283]Climb Ladders, Trees, Etc in T3D[/u... read more | 02/27/2011 (2:10 pm) |
| 1.1 ETA ? | This is bugging me; what happens to the remainder of the kittens after their soul is removed? I hope... read more | 02/18/2011 (8:04 pm) |
| [SOLVED WITH 1.1 Preview] T3D 1.1 Beta 3 - Import large Collada-Model cashes Torque 3D - LOGGED | I am still confused about "After reloading the level later on the editor will crash.", bec... read more | 02/18/2011 (1:15 am) |
| [SOLVED WITH 1.1 Preview] T3D 1.1 Beta 3 - Import large Collada-Model cashes Torque 3D - LOGGED | [quote]After reloading the level later on the editor will crash.[/quote] The causality observed b... read more | 02/17/2011 (10:29 pm) |
| Still messing with the demo.. | Help would be pleased to be forthcoming. Unfortunately Help can not decode your original quest of in... read more | 02/12/2011 (3:00 pm) |
| [bug 1.1a] Zones and Portals bugs - RESOLVED | It sounds like a brilliant zoning system. I am looking forward to level design with it. ... read more | 02/10/2011 (6:04 pm) |
| [bug 1.1a] Zones and Portals bugs - RESOLVED | @Rene Damm: This T3D system sounds much like the very old BSP portal system. Are they related? ... read more | 02/10/2011 (4:47 pm) |
| Question about Fog | I believe this is indeed the way this feature is designed to work. The inconsistence of naming and o... read more | 02/01/2011 (12:19 am) |
| Question about Fog | Using your above settings in a test mission, I observe your original point of concern. The best look... read more | 01/31/2011 (11:10 pm) |
| Question about Fog | Im not sure if it is a bug or not, ether. I will set up a test mission with the criteria you mention... read more | 01/31/2011 (10:58 pm) |
| Shadow weirdness | Hurray! I am constantly introducing bugs leftover from experiments, so have intimate familiarity wi... read more | 01/31/2011 (8:05 pm) |
| Question about Fog | Paul, if you could provide a screen shot or a more wordy explanation, I am sure this is something th... read more | 01/31/2011 (6:02 pm) |
| T3D 1.1 Beta 3 - Incorrect shadow transform (+fix) - LOGGED | I had noticed [i]"...sloped surface (round about 30 degrees),you'll see the player's shadow a m... read more | 01/31/2011 (1:31 pm) |
| Shadow weirdness | That is helpful. Notice the logic of a "Vanilla T3D" build working fine, yet your build is... read more | 01/31/2011 (1:24 pm) |
| Flocking Behavior with Formation | 'wave', now that you have implemented and studied the code from Ken's excellent book, take a look ... read more | 01/29/2011 (10:53 pm) |