Michael Niedda's Forum Posts
| Thread | Post | Date Posted |
|---|---|---|
| XSI DTS Exporter Beta Download | Having trouble installing the plugin, I placed it in the plugins folder and it shows up under the Ex... read more | 02/15/2007 (12:14 pm) |
| IFL issues | I got it working, thanx for the help!... read more | 10/24/2006 (4:40 pm) |
| IFL issues | Hmmm...still crashes. I created new PNGs with color and added the same IFLs to both Diffuse and Opac... read more | 10/23/2006 (7:00 pm) |
| IFL issues | Hmm, still crashes on me :( Basically, I want the candle flame to have a single diffuse texture a... read more | 10/23/2006 (6:22 pm) |
| IFL issues | Isnt that used for skyboxes?... read more | 10/23/2006 (6:03 pm) |
| Sprite/Billboard Scaling... | Anyone have any idea?... read more | 10/20/2006 (6:54 am) |
| 3rd Person by default | It works, awesome thanx!... read more | 10/19/2006 (11:55 am) |
| 3rd Person by default | Hmm, I tried this in the default.bind.cc, doesnt work correctly. When i switch to 3rd Person, I cant... read more | 10/19/2006 (10:51 am) |
| 3rd Person by default | Where would that setting be exactly? :)... read more | 10/18/2006 (11:52 pm) |
| Bone scaling | Thanks alot for the help guys, I got her claws retracting correctly now. So far they seem to be w... read more | 10/18/2006 (9:56 pm) |
| Bone scaling | Any suggestions?... read more | 09/29/2006 (5:37 pm) |
| Bone vs Biped | Just so I dont have to kill myself over this rig, can anyone tell me if Torque supports scaling bone... read more | 09/25/2006 (12:05 pm) |
| Bone vs Biped | And this is what I wrote for the .CFG file; AlwaysExport: boobBONEL boobBONER cheekBONEL ... read more | 09/25/2006 (12:46 am) |
| Bone vs Biped | Heres an image of the rig; http://www.antarmygames.com/images/rig.jpg... read more | 09/24/2006 (11:42 pm) |
| Bone vs Biped | OK, I fixed the character facing the wrong way. Also, I wanted to see if I could "Never Export" a... read more | 09/24/2006 (11:14 pm) |
| Bone vs Biped | After a few hours I am able to get the DTS into the ShowToolPro and a test DSQ, but in the Starter.F... read more | 09/22/2006 (10:23 pm) |
| Bone vs Biped | Success! I grabbed all the unlinked Controllers, Point Helpers, Attribute Manipulators and other mis... read more | 09/22/2006 (12:41 pm) |
| Bone vs Biped | Ok, I renamed all the bones that I want to export, with custom naming conventions, no 02, 03, 04 num... read more | 09/21/2006 (1:03 am) |
| Bone vs Biped | Ill try the renaming thing cuz I know my character is an Editable Mesh, thanx man.... read more | 09/20/2006 (9:58 pm) |
| Morph Animation? | There hasn't been any updates as far as I'm aware. As far as i know, theres no Max exporter with adv... read more | 04/17/2006 (11:53 am) |
| Morph Animation? | Detailed facial animations, that express much more realistic emotions. Yes, you can make a face smil... read more | 04/14/2006 (12:29 pm) |
| XSI Softimage support | "...Max user friendly interface." I was told that there might be 3D Max migration in version 6. ;... read more | 02/24/2006 (12:05 am) |
| XSI Softimage support | Nevermind, found info. heh Oh man, this thing looks awesome.... read more | 02/23/2006 (10:03 pm) |
| XSI Softimage support | I'm lookin foward to the XSI support for DTS/DSQ. I have set up a way to build basic convex maps ... read more | 02/23/2006 (10:00 pm) |
| TXT, DTS, Collision shapes... and stuff... | Sweet! Thanx Brian, that was the problem, didn't put the textures in the folder. :)... read more | 02/19/2006 (10:27 am) |
| TXT, DTS, Collision shapes... and stuff... | So I was able to export out a map from QuArK. I made 2 files, Map and Dif but I can't load the map f... read more | 02/18/2006 (11:47 pm) |
| Im new at this "License" stuff... | Thanx for the info guys.... read more | 02/16/2006 (1:25 pm) |
| Convex? Would it be possible...? | Wow awesome Matt, thanx alot. That other script sounds pretty helpful too, hope to use it some day ;... read more | 02/12/2006 (9:03 pm) |
| Convex? Would it be possible...? | Thanx guys, thats the kind of explanation I was looking for :) I kinda had a feeling it had somethi... read more | 02/12/2006 (1:04 pm) |
| Modeling a Soccer Stadium | Can I export .dif formats from 3D Studio Max?... read more | 01/04/2006 (12:26 pm) |
| Morph anims, I wantsss it my precioussss | So, how exactly do i set it up anyways? I have 2 sequences, test1 and test2, frames 0-40, 41-80.... read more | 12/27/2005 (4:08 pm) |
| Morph anims, I wantsss it my precioussss | Yea, sounds alot like Granny, their morph target methods seem to be almost the same here. I use faci... read more | 12/27/2005 (12:50 am) |
| Working DTS, no working DSQ | I swear my brain is about to explode!! Now its seems to be working fine, animation and all becaus... read more | 12/21/2005 (8:08 pm) |
| Working DTS, no working DSQ | I fixed the "Third pass: Collapsing unneeded nodes..." it keeps all the nodes and adds translation a... read more | 12/21/2005 (6:49 pm) |
| Working DTS, no working DSQ | Second pass: put shape structure together... Ignoring node named "Bip01 Footsteps" off subtree "... read more | 12/21/2005 (4:25 pm) |
| Working DTS, no working DSQ | Im looking at my Dump file and I noticed that on the second pass, it removes the eye node and Bip01... read more | 12/21/2005 (4:22 pm) |
| Working DTS, no working DSQ | NICE! Well, so far I got the DTS to appear in ShowTool Pro after running the script AND the multires... read more | 12/21/2005 (3:15 pm) |
| Working DTS, no working DSQ | Ok...so now I can't load the DTS after using the new cfg settings, it gives me that "One or more obj... read more | 12/21/2005 (2:59 pm) |
| Working DTS, no working DSQ | Rex, its skinned, i attached all the mesh pieces together and skinned it as one whole mesh. Theres 2... read more | 12/21/2005 (2:46 pm) |
| Working DTS, no working DSQ | Oh, I'm using Max 8/Character Studio with Max 7 DTS exporter FYI... read more | 12/21/2005 (1:35 pm) |
| ShowTool Pro problems... | Im using Max 8 and I did use the orc from 1.4. I would like to use UnmessDTS if that solves the p... read more | 12/20/2005 (10:48 pm) |
| Segmented character | Hey Rex, I figured it out, i got both linked parts to the bone AND skinned parts to the bone to work... read more | 12/20/2005 (11:02 am) |
| Segmented character | So, I should link the parts directly to the bones instead of using Skin? Also, is it even necessary ... read more | 12/20/2005 (8:20 am) |