Game Development Community

Michael Niedda's Forum Posts

Thread Post Date Posted
XSI DTS Exporter Beta Download Having trouble installing the plugin, I placed it in the plugins folder and it shows up under the Ex... read more 02/15/2007 (12:14 pm)
IFL issues I got it working, thanx for the help!... read more 10/24/2006 (4:40 pm)
IFL issues Hmmm...still crashes. I created new PNGs with color and added the same IFLs to both Diffuse and Opac... read more 10/23/2006 (7:00 pm)
IFL issues Hmm, still crashes on me :( Basically, I want the candle flame to have a single diffuse texture a... read more 10/23/2006 (6:22 pm)
IFL issues Isnt that used for skyboxes?... read more 10/23/2006 (6:03 pm)
Sprite/Billboard Scaling... Anyone have any idea?... read more 10/20/2006 (6:54 am)
3rd Person by default It works, awesome thanx!... read more 10/19/2006 (11:55 am)
3rd Person by default Hmm, I tried this in the default.bind.cc, doesnt work correctly. When i switch to 3rd Person, I cant... read more 10/19/2006 (10:51 am)
3rd Person by default Where would that setting be exactly? :)... read more 10/18/2006 (11:52 pm)
Bone scaling Thanks alot for the help guys, I got her claws retracting correctly now. So far they seem to be w... read more 10/18/2006 (9:56 pm)
Bone scaling Any suggestions?... read more 09/29/2006 (5:37 pm)
Bone vs Biped Just so I dont have to kill myself over this rig, can anyone tell me if Torque supports scaling bone... read more 09/25/2006 (12:05 pm)
Bone vs Biped And this is what I wrote for the .CFG file; AlwaysExport: boobBONEL boobBONER cheekBONEL ... read more 09/25/2006 (12:46 am)
Bone vs Biped Heres an image of the rig; http://www.antarmygames.com/images/rig.jpg... read more 09/24/2006 (11:42 pm)
Bone vs Biped OK, I fixed the character facing the wrong way. Also, I wanted to see if I could "Never Export" a... read more 09/24/2006 (11:14 pm)
Bone vs Biped After a few hours I am able to get the DTS into the ShowToolPro and a test DSQ, but in the Starter.F... read more 09/22/2006 (10:23 pm)
Bone vs Biped Success! I grabbed all the unlinked Controllers, Point Helpers, Attribute Manipulators and other mis... read more 09/22/2006 (12:41 pm)
Bone vs Biped Ok, I renamed all the bones that I want to export, with custom naming conventions, no 02, 03, 04 num... read more 09/21/2006 (1:03 am)
Bone vs Biped Ill try the renaming thing cuz I know my character is an Editable Mesh, thanx man.... read more 09/20/2006 (9:58 pm)
Morph Animation? There hasn't been any updates as far as I'm aware. As far as i know, theres no Max exporter with adv... read more 04/17/2006 (11:53 am)
Morph Animation? Detailed facial animations, that express much more realistic emotions. Yes, you can make a face smil... read more 04/14/2006 (12:29 pm)
XSI Softimage support "...Max user friendly interface." I was told that there might be 3D Max migration in version 6. ;... read more 02/24/2006 (12:05 am)
XSI Softimage support Nevermind, found info. heh Oh man, this thing looks awesome.... read more 02/23/2006 (10:03 pm)
XSI Softimage support I'm lookin foward to the XSI support for DTS/DSQ. I have set up a way to build basic convex maps ... read more 02/23/2006 (10:00 pm)
TXT, DTS, Collision shapes... and stuff... Sweet! Thanx Brian, that was the problem, didn't put the textures in the folder. :)... read more 02/19/2006 (10:27 am)
TXT, DTS, Collision shapes... and stuff... So I was able to export out a map from QuArK. I made 2 files, Map and Dif but I can't load the map f... read more 02/18/2006 (11:47 pm)
Im new at this "License" stuff... Thanx for the info guys.... read more 02/16/2006 (1:25 pm)
Convex? Would it be possible...? Wow awesome Matt, thanx alot. That other script sounds pretty helpful too, hope to use it some day ;... read more 02/12/2006 (9:03 pm)
Convex? Would it be possible...? Thanx guys, thats the kind of explanation I was looking for :) I kinda had a feeling it had somethi... read more 02/12/2006 (1:04 pm)
Modeling a Soccer Stadium Can I export .dif formats from 3D Studio Max?... read more 01/04/2006 (12:26 pm)
Morph anims, I wantsss it my precioussss So, how exactly do i set it up anyways? I have 2 sequences, test1 and test2, frames 0-40, 41-80.... read more 12/27/2005 (4:08 pm)
Morph anims, I wantsss it my precioussss Yea, sounds alot like Granny, their morph target methods seem to be almost the same here. I use faci... read more 12/27/2005 (12:50 am)
Working DTS, no working DSQ I swear my brain is about to explode!! Now its seems to be working fine, animation and all becaus... read more 12/21/2005 (8:08 pm)
Working DTS, no working DSQ I fixed the "Third pass: Collapsing unneeded nodes..." it keeps all the nodes and adds translation a... read more 12/21/2005 (6:49 pm)
Working DTS, no working DSQ Second pass: put shape structure together... Ignoring node named "Bip01 Footsteps" off subtree "... read more 12/21/2005 (4:25 pm)
Working DTS, no working DSQ Im looking at my Dump file and I noticed that on the second pass, it removes the eye node and Bip01... read more 12/21/2005 (4:22 pm)
Working DTS, no working DSQ NICE! Well, so far I got the DTS to appear in ShowTool Pro after running the script AND the multires... read more 12/21/2005 (3:15 pm)
Working DTS, no working DSQ Ok...so now I can't load the DTS after using the new cfg settings, it gives me that "One or more obj... read more 12/21/2005 (2:59 pm)
Working DTS, no working DSQ Rex, its skinned, i attached all the mesh pieces together and skinned it as one whole mesh. Theres 2... read more 12/21/2005 (2:46 pm)
Working DTS, no working DSQ Oh, I'm using Max 8/Character Studio with Max 7 DTS exporter FYI... read more 12/21/2005 (1:35 pm)
ShowTool Pro problems... Im using Max 8 and I did use the orc from 1.4. I would like to use UnmessDTS if that solves the p... read more 12/20/2005 (10:48 pm)
Segmented character Hey Rex, I figured it out, i got both linked parts to the bone AND skinned parts to the bone to work... read more 12/20/2005 (11:02 am)
Segmented character So, I should link the parts directly to the bones instead of using Skin? Also, is it even necessary ... read more 12/20/2005 (8:20 am)