Dan Keller's Forum Posts
| Thread | Post | Date Posted |
|---|---|---|
| Aaaaaaaaaaagh | Thanks! That would explain what people mean by "naming your materials correctly".... read more | 12/24/2005 (7:30 am) |
| maneuveringForce and Flying Vehicles | I think integration needs to be proportional to manueveringForce. What the proportion would be, I do... read more | 12/21/2005 (3:53 pm) |
| Flying Vehicle Troubles | By the way, how can I make is as an object that the playe can mount, control, etc... When I spawn it... read more | 12/21/2005 (8:14 am) |
| Flying Vehicle Troubles | @Tom I have a node for mass. I added the flying vehicle hover fix, and now it only happens when I... read more | 12/20/2005 (8:23 pm) |
| Flying vehicle | Yes.. It turns out that it works when I spawn it instead of the player (except when it hits the g... read more | 12/20/2005 (11:42 am) |
| Some code I can't find | Ok, thanks... read more | 12/19/2005 (6:49 am) |
| Turret question | I've found a way to modify the move structure so you can control the vehicle and the turret speratle... read more | 11/24/2005 (10:00 am) |
| Turret question | I've gotten the turret to fire fine, but when I hit something it dosen't damage it. Also I appear to... read more | 10/29/2005 (2:45 pm) |
| Ambiguous error | Sorry about that. It turns out that there were several objects that had nothing in them, and that ca... read more | 10/01/2005 (12:21 pm) |