Dan Keller's Forum Posts
| Thread | Post | Date Posted |
|---|---|---|
| Spiral Tutorial | Very helpful, thanks.... read more | 04/11/2007 (2:00 pm) |
| Transparency | I think you can get around the zoning problem by making the window a detail brush. By the way, do... read more | 04/11/2007 (1:45 pm) |
| What causes this problem? | Have you tried opening it with ShowTool?... read more | 04/09/2007 (6:49 pm) |
| Running game while constructor running causes poly soup | This is caused by your video card heating up while trying to process all those polys. Leaving it lik... read more | 04/09/2007 (1:39 pm) |
| Footprint drop location | You need to add the triggers in the player walk animation that cause the footprints to be created. T... read more | 04/08/2007 (9:26 am) |
| Single-player optimizations | I tried that, but the changes to netGost messed it up so it finishes loading, but never enters the m... read more | 04/07/2007 (3:29 pm) |
| Links to modeling weapons in maya | To figure out what to name animations, just look in crossbow.cs for an example. Personally, I use Bl... read more | 03/27/2007 (7:57 pm) |
| Weapon looks odd in first person mode | I've tried messing with eyeoffset and it doesn't help. Where is the code that controls how shapebase... read more | 03/27/2007 (7:26 pm) |
| Guns | Check out [url=http://www.garagegames.com/index.php?sec=mg&mod=resource&page=view&qid=9846]this[/url... read more | 03/26/2007 (7:16 pm) |
| Weapon looks odd in first person mode | Is there some variable I can expose to script that will let me change how the perspective is drawn?... read more | 03/25/2007 (7:55 pm) |
| Different platforms | Then why is there a separate download for each platform?... read more | 03/25/2007 (11:03 am) |
| Modernization Kit Beta | I got it to build, but the regular demo thing takes a severe framerate hit (~6 fps in the part with ... read more | 03/23/2007 (3:05 pm) |
| Torque Animations | You can make any number of different animations for your character. All you have to do is modify pla... read more | 03/22/2007 (8:18 pm) |
| Indie's Unite-Game Idea + Project Work | "I think (because I've seen this problem repeatedly) that you will not be able to get people to agre... read more | 03/22/2007 (8:11 pm) |
| Modernization Kit Beta | I get 39 unresolved externals when I try to build with VS2005. I compiles fine, but it can't link.... read more | 03/22/2007 (8:07 pm) |
| No matter what model is 50% transparent | See if the little "ghost" button in showtool is pressed. That's the only thing I can think of.... read more | 03/22/2007 (7:30 pm) |
| Modernization Kit Beta | Do you have any plane to support shaders on static meshes? Also, does it support specular highlighti... read more | 03/22/2007 (4:57 pm) |
| Modernization Kit Beta | Does it do normal maps for static shapes or just interiors?... read more | 03/22/2007 (2:55 pm) |
| Weapon looks odd in first person mode | Is there any way to fix it?... read more | 03/22/2007 (2:23 pm) |
| Env map | How do I set that up for export? Do I create a new material or will it export correctly with just on... read more | 03/22/2007 (7:48 am) |
| Another .dif | Very nice. I like how it doesn't look "flat" like most difs seem to come out. At least for me.... read more | 03/17/2007 (8:08 am) |
| Terragen sky | I was thinking of doing that, but it looks kinda cool with the huge contrast between the ground and ... read more | 03/17/2007 (8:06 am) |
| 1.5 Lighting/Shadows weirdness | They stopped using the HEAD thing when 1.5 was released.... read more | 03/16/2007 (12:29 pm) |
| Sci-fi weapons (many images) | Go blender! That lasgun is awesome.... read more | 03/15/2007 (1:07 pm) |
| Kork has a (6600 poly) M1 | Unfortunately, I don't have TSE, and I haven't yet added bumpmaps to TGE. Most of the polygons are c... read more | 03/12/2007 (11:53 am) |
| Kork has a (6600 poly) M1 | Most of the polys come from the stock, grip and forearm, because I did them with subsurfs. I'm proba... read more | 03/11/2007 (2:46 pm) |
| Mono-Rail Transport System | Could this be adapted for things like multi-car trains?... read more | 03/09/2007 (10:01 am) |
| Blender M4 | I found blender 2.43's new ambient occlusion baking thing can make complex models look extra cool.... read more | 03/08/2007 (8:16 pm) |
| Forests | Doesn't the foliage replicator just use billboarded images?... read more | 03/05/2007 (1:20 pm) |
| Where is Torque? | Torque demo is the main executable. You can rename it to whatever you like. (Just remember to update... read more | 03/04/2007 (2:20 pm) |
| Decal Issues w/ 1.5 | Have you considered temporarily hardcoding where the decal shows up? It might be appearing off in so... read more | 02/14/2007 (11:45 am) |
| Moving Objects Players can Ride on, code inside. | Have you tried running a debugger?... read more | 02/13/2007 (7:44 am) |
| Moving Objects Players can Ride on, code inside. | I've almost got it working...... read more | 02/12/2007 (1:42 pm) |
| Moving Objects Players can Ride on, code inside. | The merge worked fine, and I fixed that access violation, but for some reason there's an problem in ... read more | 02/07/2007 (7:33 am) |
| Moving Objects Players can Ride on, code inside. | I got it to compile in 1.5, but when I try to load a mission with a pathshape in it, the game crashe... read more | 02/05/2007 (9:40 pm) |
| Moving Objects Players can Ride on, code inside. | Is winmerge hard to use? cause it looks really useful for this exact sort of thing, and would preven... read more | 02/05/2007 (7:50 am) |
| Moving Objects Players can Ride on, code inside. | Can I just get the new code so I can add it without deleting any of the TLK stuff?... read more | 02/04/2007 (8:23 pm) |
| Moving Objects Players can Ride on, code inside. | It's all things relating to TLK: [code] P:\Torque\engine\game\staticShape.cc(90) : error C2039: 'r... read more | 02/04/2007 (8:20 pm) |
| Moving Objects Players can Ride on, code inside. | Yes. It compiled fine before I did and got messed up after.... read more | 02/04/2007 (7:55 pm) |
| Moving Objects Players can Ride on, code inside. | This doesn't seem to build in 1.5. There are about 90 errors in unrelated files. Is anyone else havi... read more | 02/04/2007 (7:50 pm) |
| Hello poly-based Torque navmeshes! (and pathfinding thereupon) | Wow! Does this same sort of thing work on terrains?... read more | 02/04/2007 (12:36 pm) |
| How to | Wow! Thanks. Instead of doing it frame-by-frame, is there a way to copy the entire IPO at once, o... read more | 02/02/2007 (6:05 pm) |
| How to | Unfortunately, I don't know any python. Are there any scripts that do something similar I could modi... read more | 02/01/2007 (5:12 pm) |
| Would this be possible with blender??? | I thought that DTS is static shapes and DIF is "interiors" (ie concave)... read more | 02/01/2007 (1:58 pm) |
| How to fix flying vehicles going thorugh stuff | I didn't mean this as a foolproof fix, it's just sort of a hack to get it to work in the short run b... read more | 01/04/2006 (4:17 pm) |
| Default screen size | Probably 1024 by 168... read more | 12/25/2005 (6:26 pm) |
| Is this legal? | Oh well... read more | 12/25/2005 (6:23 pm) |
| Is this legal? | So how do I get copyright permission?... read more | 12/25/2005 (6:22 am) |
| Flying Vehicle Troubles | Ok... I forget what I did, but it works now.... read more | 12/24/2005 (3:49 pm) |
| Python | It turns out that all I had to do was delete the PYTHONPATH environment veriable.... read more | 12/24/2005 (12:05 pm) |