Laurent Pavet's Forum Posts
| Thread | Post | Date Posted |
|---|---|---|
| Discreet warns Windows 2000 SP4 kills 3ds max files | Thank you for that information. I will try it as soon as possible because it's really annoying to b... read more | 08/26/2003 (1:18 am) |
| DOP : What's the status? | Thx for your support on our long way to the final release !!!... read more | 07/04/2003 (8:36 am) |
| tank tracks | I think you will have to use the same trick as Joe Maruschak for Think Tank : A merge between an I... read more | 02/18/2003 (6:00 am) |
| Texturing Animated Milkshape Models? | It remembers me a problem I've gt on one of my model. Do you use more than one material ? If you a... read more | 02/17/2003 (12:05 am) |
| SuperPNG 1.0 (update for Windows) | What I have discovered with the PNG in Photoshop: - If you want to create a PNG with transparency, ... read more | 02/14/2003 (12:33 am) |
| How to export vehicles with texture | The texture had to be stored at the same place of the dts file.... read more | 02/14/2003 (12:25 am) |
| IFL Animation - I can't get it working. | I manage to use it fine. Here are the step to follow : - Create some png files that will be your a... read more | 02/12/2003 (1:23 pm) |
| Translucency: alpha channels and color | You have to check the opacity in the maps section of the material panel (Don't look at the yellow t... read more | 02/03/2003 (6:44 am) |
| Animating Fork and handles on a Trike | I have not made yet steering animation for Torque, but I will try to give you some help. First in T... read more | 01/26/2003 (11:48 pm) |
| Polycount on models | For DoP each plane is from 900 to 1200 polys without any LoD, plus around 500 polys for the weapon (... read more | 01/03/2003 (8:25 am) |
| Tracked vehilces in Torque (Tanks, half tracks etc) | As far as I have understand the "ThinkTank track control method" it uses a combination of a global t... read more | 01/03/2003 (6:33 am) |
| Max2Dts exporter: Will there be a version for 3dsmax 5 ?? | I have seen a thread this morning where Joe Maruschak (Who his an "exporter GURU" for me) tell that ... read more | 12/31/2002 (4:58 am) |
| wheeled vehicle/ Steering sequence. | As far as I remember it works like the spring animation. The frame 0 of the animation is full left ... read more | 12/29/2002 (11:49 pm) |
| Launching weapons on flying vehicles | The other trick is to "hide" your weapon inside the flying vehicule. Like that the weapon is still ... read more | 12/19/2002 (6:57 am) |
| Milkshape Questions | OK I understand the point 2 better. You have 2 possibility : - The sword orientation is wrong : ... read more | 12/13/2002 (10:24 am) |
| Milkshape Questions | Hello, 1) Milkshape doesn't support the alpha layer in a PNG file. In fact when you export your m... read more | 12/12/2002 (11:55 pm) |
| Flight simulator recommendation? | You could try [b]Dog Of Prey[/b]. It's easy to learn, quite realistic and flyable with a keyboard a... read more | 12/09/2002 (1:17 pm) |
| Milkshape | As far as I know, NO !... read more | 11/08/2002 (8:40 am) |
| Milkshape | Look here : [url=www.garagegames.com/docs/torque.sdk/tools/milkshape.html]THE place[/url]... read more | 10/30/2002 (6:33 am) |
| Milkshape | There is good tutorial on the milkshape homepage. There is some kind of film that show you modellin... read more | 10/29/2002 (10:16 am) |
| Vehicle Physics Trouble | Try to place the center of the model at the mass mountpoint. If you could post your model you may h... read more | 10/25/2002 (1:55 pm) |
| no z axis translation in run cycles | Sorry I don't know. I hope someone else will be able to help you !!... read more | 10/23/2002 (2:17 pm) |
| Question about unwrapping models? | Lith unwrap is the best one !!... read more | 10/23/2002 (2:16 pm) |
| no z axis translation in run cycles | the reference for all the movement is the pivot point of the bounds box. If bounds follow the vert... read more | 10/23/2002 (1:42 am) |
| Vehicle spring animation trouble (Max2dts) | Thank you very much for your help Joe. I spend so many hours to make test on this buggy that I have... read more | 10/20/2002 (1:46 pm) |
| HELP MAX SPRING ANIMATIONS | I have ask some help few days ago with a link to the file. If you can help me again, Joe, that wil... read more | 10/19/2002 (4:29 pm) |
| New Project - TGE Vehicles | As far as I remember, it's the way it is build inside the basic Torque.... read more | 10/17/2002 (3:14 pm) |
| New Project - TGE Vehicles | In the basic Torque code, turret is a separate model. It is fixed on the mount10 of the body, and t... read more | 10/17/2002 (8:44 am) |
| Creating Shocks for Vehicles | The buggy demo is exactly what you want. It has been made for this version of Torque. Good luck for... read more | 10/16/2002 (1:29 pm) |
| Weapon construction - nodes | As far as I remember, the mount points of the weapons are : ejectpoint, muzzlepoint and mountpoint. ... read more | 10/16/2002 (12:00 am) |
| Vehicle spring animation trouble (Max2dts) | As no one seems to be inspired, here is a sample of my job, if it can helps. [url=perso.club-intern... read more | 10/15/2002 (2:11 pm) |
| New Project - TGE Vehicles | This is a really good think that you worked on that point, because I loose my hair to deal with the ... read more | 10/14/2002 (7:24 am) |
| Level of detail turns me crazy | OK OK, I see that no one gets this problem. Bad luck !!!! So I change my question a little: Does ... read more | 10/07/2002 (4:19 am) |
| Mounting trouble | I have quite the same trouble few days ago with a weapon for DoP. You had first to chek the spellin... read more | 09/27/2002 (12:00 am) |
| Draw | Here is my favorite tutorial site for human model modelling : (IT's not low poly but it gives you a ... read more | 09/26/2002 (9:15 am) |
| Mounting trouble | Have you check if you have exactly the same structure as the sample player you could find in the doc... read more | 09/26/2002 (12:41 am) |
| New model crashes | Do you have any message in the console before the crash ? You may have a problem with collision box... read more | 09/25/2002 (7:47 am) |
| Max2dts exporting problem | I have rebuilt the mountpoint and the model itself. Everything goes well now. Thank you very muc... read more | 09/24/2002 (2:06 pm) |
| Max2dts exporting problem | Thx for the trick. I will check everything again... read more | 09/24/2002 (10:02 am) |
| Max2dts exporting problem | I will make a screenshot tonight, and I will recreate all the dummies. BTW, how do you know they ha... read more | 09/24/2002 (7:28 am) |
| Milkshape player | I have use Milkshape a lot for vehicle, but not tested yet for player purpose. I hope someone manag... read more | 09/17/2002 (12:23 am) |
| How far can a projectile travil in the torque engine | In fact it lives the lifetime period. So in the example above, the projectile will be in game for 2 ... read more | 09/04/2002 (4:46 am) |
| Flight Sim Team | Our game DoP, is a cartoony flight sim. I don't know if it's the one you heard from, but ... Yo... read more | 08/28/2002 (12:51 am) |
| Making models with 3DS Max 4 | If you want to use Max, there is a good place to find excellent tutorials : [url=mr2k.3dvf.com]MR2... read more | 08/26/2002 (12:12 am) |
| fantasy in modern times? | Yes, the FF series fit this kind of universe. You have also Shadowrun RPG which mix the fantasy and... read more | 08/22/2002 (9:00 am) |
| Mountpoints, gone bad! | This can be a problem of the position of the model's "pivot". (Ooops,I just realized that's the fren... read more | 08/19/2002 (11:48 pm) |
| Flying Vehicles? | Look here if it helps. http://www.garagegames.com/index.php?sec=mg&mod=resource&page=view&qid=249... read more | 08/09/2002 (6:36 am) |
| who's in charge | I have not read that Djag !!!! Either I wll have to punish you !!!! JJ... read more | 08/08/2002 (7:30 am) |
| Flying Vehicles? | What do you need ? If a car DTS doesn't work, I fear that a plane DTS will not FLY also !!!!!... read more | 08/08/2002 (6:01 am) |
| Grrrreeuuuuuaaaarrhhhhh!! | I like the model very much. I had just a remark on the bottom part of the legs. I find them way too ... read more | 08/08/2002 (5:56 am) |