Game Development Community

Laurent Pavet's Forum Posts

Thread Post Date Posted
Discreet warns Windows 2000 SP4 kills 3ds max files Thank you for that information. I will try it as soon as possible because it's really annoying to b... read more 08/26/2003 (1:18 am)
DOP : What's the status? Thx for your support on our long way to the final release !!!... read more 07/04/2003 (8:36 am)
tank tracks I think you will have to use the same trick as Joe Maruschak for Think Tank : A merge between an I... read more 02/18/2003 (6:00 am)
Texturing Animated Milkshape Models? It remembers me a problem I've gt on one of my model. Do you use more than one material ? If you a... read more 02/17/2003 (12:05 am)
SuperPNG 1.0 (update for Windows) What I have discovered with the PNG in Photoshop: - If you want to create a PNG with transparency, ... read more 02/14/2003 (12:33 am)
How to export vehicles with texture The texture had to be stored at the same place of the dts file.... read more 02/14/2003 (12:25 am)
IFL Animation - I can't get it working. I manage to use it fine. Here are the step to follow : - Create some png files that will be your a... read more 02/12/2003 (1:23 pm)
Translucency: alpha channels and color You have to check the opacity in the maps section of the material panel (Don't look at the yellow t... read more 02/03/2003 (6:44 am)
Animating Fork and handles on a Trike I have not made yet steering animation for Torque, but I will try to give you some help. First in T... read more 01/26/2003 (11:48 pm)
Polycount on models For DoP each plane is from 900 to 1200 polys without any LoD, plus around 500 polys for the weapon (... read more 01/03/2003 (8:25 am)
Tracked vehilces in Torque (Tanks, half tracks etc) As far as I have understand the "ThinkTank track control method" it uses a combination of a global t... read more 01/03/2003 (6:33 am)
Max2Dts exporter: Will there be a version for 3dsmax 5 ?? I have seen a thread this morning where Joe Maruschak (Who his an "exporter GURU" for me) tell that ... read more 12/31/2002 (4:58 am)
wheeled vehicle/ Steering sequence. As far as I remember it works like the spring animation. The frame 0 of the animation is full left ... read more 12/29/2002 (11:49 pm)
Launching weapons on flying vehicles The other trick is to "hide" your weapon inside the flying vehicule. Like that the weapon is still ... read more 12/19/2002 (6:57 am)
Milkshape Questions OK I understand the point 2 better. You have 2 possibility : - The sword orientation is wrong : ... read more 12/13/2002 (10:24 am)
Milkshape Questions Hello, 1) Milkshape doesn't support the alpha layer in a PNG file. In fact when you export your m... read more 12/12/2002 (11:55 pm)
Flight simulator recommendation? You could try [b]Dog Of Prey[/b]. It's easy to learn, quite realistic and flyable with a keyboard a... read more 12/09/2002 (1:17 pm)
Milkshape As far as I know, NO !... read more 11/08/2002 (8:40 am)
Milkshape Look here : [url=www.garagegames.com/docs/torque.sdk/tools/milkshape.html]THE place[/url]... read more 10/30/2002 (6:33 am)
Milkshape There is good tutorial on the milkshape homepage. There is some kind of film that show you modellin... read more 10/29/2002 (10:16 am)
Vehicle Physics Trouble Try to place the center of the model at the mass mountpoint. If you could post your model you may h... read more 10/25/2002 (1:55 pm)
no z axis translation in run cycles Sorry I don't know. I hope someone else will be able to help you !!... read more 10/23/2002 (2:17 pm)
Question about unwrapping models? Lith unwrap is the best one !!... read more 10/23/2002 (2:16 pm)
no z axis translation in run cycles the reference for all the movement is the pivot point of the bounds box. If bounds follow the vert... read more 10/23/2002 (1:42 am)
Vehicle spring animation trouble (Max2dts) Thank you very much for your help Joe. I spend so many hours to make test on this buggy that I have... read more 10/20/2002 (1:46 pm)
HELP MAX SPRING ANIMATIONS I have ask some help few days ago with a link to the file. If you can help me again, Joe, that wil... read more 10/19/2002 (4:29 pm)
New Project - TGE Vehicles As far as I remember, it's the way it is build inside the basic Torque.... read more 10/17/2002 (3:14 pm)
New Project - TGE Vehicles In the basic Torque code, turret is a separate model. It is fixed on the mount10 of the body, and t... read more 10/17/2002 (8:44 am)
Creating Shocks for Vehicles The buggy demo is exactly what you want. It has been made for this version of Torque. Good luck for... read more 10/16/2002 (1:29 pm)
Weapon construction - nodes As far as I remember, the mount points of the weapons are : ejectpoint, muzzlepoint and mountpoint. ... read more 10/16/2002 (12:00 am)
Vehicle spring animation trouble (Max2dts) As no one seems to be inspired, here is a sample of my job, if it can helps. [url=perso.club-intern... read more 10/15/2002 (2:11 pm)
New Project - TGE Vehicles This is a really good think that you worked on that point, because I loose my hair to deal with the ... read more 10/14/2002 (7:24 am)
Level of detail turns me crazy OK OK, I see that no one gets this problem. Bad luck !!!! So I change my question a little: Does ... read more 10/07/2002 (4:19 am)
Mounting trouble I have quite the same trouble few days ago with a weapon for DoP. You had first to chek the spellin... read more 09/27/2002 (12:00 am)
Draw Here is my favorite tutorial site for human model modelling : (IT's not low poly but it gives you a ... read more 09/26/2002 (9:15 am)
Mounting trouble Have you check if you have exactly the same structure as the sample player you could find in the doc... read more 09/26/2002 (12:41 am)
New model crashes Do you have any message in the console before the crash ? You may have a problem with collision box... read more 09/25/2002 (7:47 am)
Max2dts exporting problem I have rebuilt the mountpoint and the model itself. Everything goes well now. Thank you very muc... read more 09/24/2002 (2:06 pm)
Max2dts exporting problem Thx for the trick. I will check everything again... read more 09/24/2002 (10:02 am)
Max2dts exporting problem I will make a screenshot tonight, and I will recreate all the dummies. BTW, how do you know they ha... read more 09/24/2002 (7:28 am)
Milkshape player I have use Milkshape a lot for vehicle, but not tested yet for player purpose. I hope someone manag... read more 09/17/2002 (12:23 am)
How far can a projectile travil in the torque engine In fact it lives the lifetime period. So in the example above, the projectile will be in game for 2 ... read more 09/04/2002 (4:46 am)
Flight Sim Team Our game DoP, is a cartoony flight sim. I don't know if it's the one you heard from, but ... Yo... read more 08/28/2002 (12:51 am)
Making models with 3DS Max 4 If you want to use Max, there is a good place to find excellent tutorials : [url=mr2k.3dvf.com]MR2... read more 08/26/2002 (12:12 am)
fantasy in modern times? Yes, the FF series fit this kind of universe. You have also Shadowrun RPG which mix the fantasy and... read more 08/22/2002 (9:00 am)
Mountpoints, gone bad! This can be a problem of the position of the model's "pivot". (Ooops,I just realized that's the fren... read more 08/19/2002 (11:48 pm)
Flying Vehicles? Look here if it helps. http://www.garagegames.com/index.php?sec=mg&mod=resource&page=view&qid=249... read more 08/09/2002 (6:36 am)
who's in charge I have not read that Djag !!!! Either I wll have to punish you !!!! JJ... read more 08/08/2002 (7:30 am)
Flying Vehicles? What do you need ? If a car DTS doesn't work, I fear that a plane DTS will not FLY also !!!!!... read more 08/08/2002 (6:01 am)
Grrrreeuuuuuaaaarrhhhhh!! I like the model very much. I had just a remark on the bottom part of the legs. I find them way too ... read more 08/08/2002 (5:56 am)
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