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Fyodor -bank- Osokin's Forum Posts

Thread Post Date Posted
T3D Web Publishing in detail @Neil: What version of Catalyst you are on? Try updating to 9.4 if you are not on it yet and give fe... read more 05/01/2009 (1:15 pm)
Beta Testing? Can someone share with me some of their spare hours of sleep please? :)... read more 04/30/2009 (4:36 pm)
private torque 3d resources forum? Actually I'm with Mich, but... ... wanted to add, that I wouldn't really worry about it. I know at... read more 04/18/2009 (1:03 pm)
[Question] About GUI functionality You can set the profile field on GUI (which used as container for your window) to be "GuiModele... read more 04/15/2009 (1:53 pm)
TGEA 1.8.1 Linux Support? Haven't heard of any, though some rumors are flying around. So my answer will be: don't know for sur... read more 04/14/2009 (4:44 pm)
Sound cones project backwards? Make 180 to be float: 180.f [code] MatrixF soundXfm = getRenderTransform() * MatrixF( EulerF( 0, 0... read more 04/14/2009 (4:34 pm)
TGEA 1.8.1 Linux Support? No, out of the box there are no support, and it will be hard task to build TGEA on Linux. But with ... read more 04/14/2009 (4:18 pm)
Torque 3D? @ no-one and at everybody at the same time: just wanted to add some thoughts on the latest replie... read more 04/02/2009 (4:31 pm)
First! Grats everyone!... read more 03/24/2009 (10:42 am)
Can't Access The TDN...? everything working fine for me, logged out, logged back in, can see all links (yeah have all engines... read more 01/27/2009 (3:44 pm)
Libcurl implementation The code is updated, please see the first three posts. The current version is much more "produ... read more 01/27/2009 (12:39 pm)
What would you like to see addressed in Torque 3D? [quote]What specifically do you like about BSP? The dirty little secret of Torque is that Interiors ... read more 01/13/2009 (12:44 am)
Incremental Running... Hm. thats a bit harder question and with no easy solution I can think of right now.. "[url=http:/... read more 01/12/2009 (1:22 pm)
Incremental Running... If you want to separate left/right ticks, you will need to "count" them separately (different bindin... read more 01/11/2009 (8:58 am)
Incremental Running... @Lateral Punk: the easiest (and script-only) solution will doing something like that: You decide h... read more 01/11/2009 (8:22 am)
Network lost (strange behaviour) Okay, now I have something to share. After some discussion with Rene Damm (thanks buddy!) and playi... read more 01/08/2009 (4:43 am)
ArcaneFX::rolloverRayCast question Yeah, you right Jeff... actually I still see selection flickering and looks like i seen what I wante... read more 01/07/2009 (3:16 am)
ArcaneFX::rolloverRayCast question Ohh.. you right, haven't really noticed static, hehe. thanks! but without this change I'm getting... read more 01/06/2009 (6:57 am)
AFX for TGE (all ver) bug: Orbit mode + Selection (dedicated) This one is fixed. See [url=http://www.garagegames.com/mg/forums/result.thread.php?qt=82178]this th... read more 01/06/2009 (6:17 am)
Linux Dedicated Server From Windows Build I've found that using [url=http://www.sun.com/software/products/virtualbox/]Sun's xVM VirtualBox[/ur... read more 12/14/2008 (5:08 am)
General Networking Discussion--Game Genres With the [b]stock torque (engine and scripts)[/b] such server can hold (at peak times) 10 torque ins... read more 12/03/2008 (8:04 am)
C++ Runtime Crash mystery This could be because some of users have drivers (for sound probably) that conflicts with the openal... read more 12/02/2008 (1:42 pm)
Player Collision Help Just a note: %this == is the %obj's datablock (in your case it's "demoplayer"). Other than this "co... read more 12/01/2008 (2:09 pm)
TGEA 1.8 Beta 1 - RemoveCommandEvent::getDebugName() fixed That was easy task as soon I understood the logic: Changes in net.cpp From: [code] const char... read more 12/01/2008 (1:55 pm)
TGEA 1.8 Beta 1 - RemoveCommandEvent::getDebugName() fixed Okay. The problem of "bad reporting" is because while in RemoteCommandEvent() in mArgv[] assigned t... read more 12/01/2008 (1:45 pm)
TGEA 1.8 Beta 1 - RemoveCommandEvent::getDebugName() fixed Okay. After testing it more I have more details on this: Marking server with ">" and client with "<... read more 12/01/2008 (1:08 pm)
GameConnection and initPersistFields madness Thanks for comments guys! The pub/protected is not an issue, as most of fields (exported to script)... read more 11/23/2008 (3:51 am)
Max2dtsExporterPro plugin 3ds Max 2009 Oops. just noticed I posted the wrong link. sorry, fixed!... read more 11/19/2008 (1:39 am)
I can't export ifl files AFAIK you need to "Set Key" on "bounds" to be able to export IFL correctly. Go to the first frame o... read more 11/19/2008 (1:38 am)
DTS normal map problem Normal maps are working when it receives light. the draws-side is on "shadowed" side. Turn around th... read more 11/18/2008 (6:00 am)
DTS normal map problem The materials.cs file contains error on line 7: you are missing semicolon at the end. Other than tha... read more 11/18/2008 (5:22 am)
DTS normal map problem Are you exporting from Maya? It's known that max2dts saves full texture name while exporting, it doe... read more 11/18/2008 (2:17 am)
Max2dtsExporterPro plugin 3ds Max 2009 Here is 2009 (32bit) version of Pro exporter: [url=http://www.afterworld.ru/gg/max2dtsExporterPro2k9... read more 11/18/2008 (1:50 am)
Merging TGE and TGB Found: [url=http://www.garagegames.com/mg/forums/result.thread.php?qt=50451]T2D in TGE; works for m... read more 11/13/2008 (3:36 am)
Merging TGE and TGB I'm using T2D (from TGBP113) in heavily modded TGE1.5.2 (with parts of AFX 1.0.2). The merging proc... read more 11/13/2008 (3:34 am)
Only One Voice Channel at a Time? The "sendfile" sounds nice.. but wav only? or ogg/mp3 will work? (can gEar grab the decoded stream ... read more 11/07/2008 (11:48 am)
Only One Voice Channel at a Time? Hey Mike, thats sounds really nice! multi-chat behaviour you described is "right what doctor ordered... read more 11/07/2008 (10:54 am)