Fyodor -bank- Osokin's Forum Posts
| Thread | Post | Date Posted |
|---|---|---|
| Screen goes black, Vid card fan runs beyond hyper speed, + | Wasn't able to reproduce it here. Tried on those: PC 1: Win7 x64 + C2Q Q9550 + 4GB DDR2 + Radeon H... read more | 10/25/2009 (10:00 am) |
| 15km x 15km Terrain | You can have it with a single terrain block, though the "quality" will be less comparing t... read more | 10/25/2009 (9:39 am) |
| [T3D version <= 1.0.1] T3D SSE skinning bug | @Pat: Sent. @Logan: I see that "bug" only when the mesh is skinned - be that exported ... read more | 10/24/2009 (1:27 pm) |
| [T3D version <= 1.0.1] T3D SSE skinning bug | Pat, great you are here so fast :) Actually, expected that, thanks in advance. OD: yeah, usually,... read more | 10/23/2009 (8:40 pm) |
| Using TGB inside of TGE as a GUI? | Hey Edward. Please have a look at these threads: [url=http://www.garagegames.com/community/forums/... read more | 10/06/2009 (6:52 am) |
| T3D Beta 1 Bug: Terrain Artifacts at Max Distance with Fog | Problem still exists in T3D Beta 5. Recommended fix: depthHLSL.cpp [code] ... #include "ma... read more | 09/17/2009 (6:51 am) |
| TGEA 1.7.1 (and all prev + TGE) Recoil broken + fix | Same applies to T3D, only line numbers differs.... read more | 09/15/2009 (4:52 pm) |
| LightRecoil - setActionthread vs. playthread | I think this could help: http://www.garagegames.com/community/forums/viewthread/76357 Actually, I ... read more | 09/15/2009 (4:50 pm) |
| Multi-terrain fixes for T3D (Beta3) | Hey Sebastian. You can original code in provided files, for example terrCell.cpp: [code] #ifdef... read more | 09/15/2009 (6:16 am) |
| [Beta 5 Bug] Camera Pokes Through Walls (w/ Fix) | Got it in.. yeah, it doesn't fall through terrain and big flat surfaces now. But with complex geomet... read more | 09/12/2009 (8:51 am) |
| help with weapon IFL or texture animation | My quick thoughts on this: Hack into ShapeBaseImage and add a code for additinal thread-processing ... read more | 09/12/2009 (8:31 am) |
| GUI issue on resize | Actually, those "HorizSizing" and "VertSizing" are "reversed". If you... read more | 09/12/2009 (8:18 am) |
| Creating a SimObject in C++ | After: EnsembleWrapper* ensemble = new EnsembleWrapper(); add: ensemble->registerObject(); ... read more | 08/27/2009 (5:04 pm) |
| Bug: Can't join channel after leaving it | Looks like it has been fixed. So far - no issues, thanks a lot! P.S. If I use voiceChatPlay(id, f... read more | 08/26/2009 (8:32 am) |
| VoiceChatSeparated (vcsp) response bugged? | Looks like it has been fixed. So far - no issues, thanks a lot!... read more | 08/26/2009 (8:28 am) |
| Bug: Can't join channel after leaving it | thanks. I have lots of other stuff to do for today, so I think I'll come back on this only tomorrow... read more | 08/25/2009 (4:51 pm) |
| Bug: Can't join channel after leaving it | Okay, it works, but not always. Sometimes "vcco" reply does not provide room name. Haven'... read more | 08/25/2009 (4:29 pm) |
| Bug: Can't join channel after leaving it | restarted client. At first connect, "vcco" was correct, but after leaving chat (closing v... read more | 08/25/2009 (4:22 pm) |
| Bug: Can't join channel after leaving it | [just got back at home] Hm.. weird, but looks like true. The voiceChatClose is never called, though... read more | 08/25/2009 (4:21 pm) |
| Bug: Can't join channel after leaving it | Reconnected to: 64.209.40.36 21258 Few seconds later got "Timeout".... read more | 08/25/2009 (12:32 pm) |
| Bug: Can't join channel after leaving it | I'm "inside": 64.209.40.36 51256 "Listen-only" mode for now. P.S. GoogleTal... read more | 08/25/2009 (12:28 pm) |
| Bug: Can't join channel after leaving it | Ohh.. sorry :) Yeah, I'm available now. ... read more | 08/25/2009 (12:19 pm) |
| Bug: Can't join channel after leaving it | First of all - I'm using generated on-the-fly login names, passwords and screen names (so it's alway... read more | 08/25/2009 (12:02 pm) |
| Bug: Can't join channel after leaving it | just tested - still same problem. Email sent.... read more | 08/24/2009 (12:27 pm) |
| VoiceChatSeparated (vcsp) response bugged? | Looks like this one is fixed now, thanks a lot. I've sent you an email.... read more | 08/24/2009 (12:27 pm) |
| Bug: Can't join channel after leaving it | Yeah, I still experience this (and other) issue. To which email address I need to send required inf... read more | 08/24/2009 (11:06 am) |
| VoiceChatSeparated (vcsp) response bugged? | as a workaround, I'm now parsing all replies to manually get correct room ID. It works for me, but a... read more | 08/20/2009 (8:53 am) |
| VoiceChatSeparated (vcsp) response bugged? | hm. even more weird stuff happening. Sometimes, when someone joins, the "vcjo" reply fr... read more | 08/20/2009 (7:57 am) |
| [Beta 5 Bug] guiScrollCtrl messed up child positions on addObject() | hmm.. [b]bool GuiScrollCtrl::calcChildExtents()[/b] is running through the "list" of contr... read more | 08/14/2009 (2:07 am) |
| [Beta 5 Bug] guiScrollCtrl messed up child positions on addObject() | GuiScrollCtrl is never meant to hold more than one control, as it works for one control by looking a... read more | 08/13/2009 (2:23 pm) |
| [B5bug] No 3rd Person Inside Triggers | in stock TGE same behaviour inside the WorldEditor (no Third-P-view) while in normal "game"... read more | 08/13/2009 (3:46 am) |
| Torque 3D Show Off Thread! | [center][url=http://www.afterworld.ru/about][image hspace=5 vspace=5 border=0]http://www.dedicatedlo... read more | 08/11/2009 (2:43 pm) |
| T3D Basic Release | If any of you need to ship tools with your game, I'm sure GarageGames can do something for you. It ... read more | 08/09/2009 (1:42 pm) |
| Torque 3D Beta 3 Bug: weird "geometry" with mupltiple terrain blocks | Havn't seen this in Beta 4, though it even more weird now: [url=http://www.garagegames.com/community... read more | 07/18/2009 (12:16 pm) |
| Torque 3D Beta 3,4,5 Bug: crash on multiple terrains with different mat count | B4 & B5 experience the same. Tagged original post as B4 & B5 bugs. ... read more | 07/18/2009 (6:30 am) |
| Torque 3D Beta 3 Bug: terrain painter - plugin ID comparision bug+fix | Fixed in B4. Tagged original post as resolved.... read more | 07/18/2009 (6:28 am) |
| Disappearing walls in DIF | See [url=http://www.garagegames.com/community/forums/viewthread/95673/1#comment-645961]this post[/ur... read more | 07/12/2009 (7:35 am) |
| specular for terrain materials? | thanks Tom! spec vs parallax... and the winner is... Mr. Specular! detail+normal+spec is more than... read more | 06/25/2009 (10:27 am) |
| HTTP Header in HTTP Object | Davide, yes, the headers being sent always, but you can force your own behaviour (PHP code here): [... read more | 06/16/2009 (2:54 am) |
| Torque 3D Show Off Thread! | Sorin: Portals/Zones are going to be included in T3D Beta 3 (as far as I know and hope!) and my ques... read more | 06/15/2009 (12:46 pm) |
| Torque 3D Show Off Thread! | @Matt: can it export zone/portals too? (generating new zone/portal objects on export) so we can have... read more | 06/15/2009 (3:36 am) |
| Tree Rendering | Tom's fix in other thread worked for me (HD4870), so looks like it's a good solution.... read more | 06/02/2009 (4:57 am) |
| Torque 3D Beta 2 Bug - Advance Lighting and Terrain issues Ati 3870 | @Tom: This change fixed alpha channel issue for me (HD4870 with Catalyst 9.4 on XP SP3). Thanks!... read more | 06/02/2009 (4:55 am) |
| I got my T-Shirt | Finally it shipped to Russia!... read more | 05/20/2009 (9:34 am) |
| Request: Allow me to bind Alt+Tab | Look at the Engine/source/app/mainLoop.cpp inside [b]bool StandardMainLoop::doMainLoop()[/b] You ca... read more | 05/06/2009 (9:27 am) |