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Fyodor -bank- Osokin's Forum Posts

Thread Post Date Posted
Engine code question about StringTableEntry. Replace your functions to: [code] void RPGParty::addPlayerInfo( S32 index, StringTableEntry Na... read more 11/28/2011 (12:14 am)
Max2DTS, Maya2DTS - svn group coming soon. sign up for access Feel free to use my changes, it's upto community how to use it :) That's why I've shared those chang... read more 11/24/2011 (1:08 am)
Error in PlayGui Here is an example of how to setup such "helpers": [code] function isValidStaticObject(%... read more 11/23/2011 (1:20 pm)
Error in PlayGui And one more: [code] function testForObjectTypeObjectLine(%obj) { if (!isObject(%obj)) { ... read more 11/23/2011 (1:17 pm)
Error in PlayGui Can't fit it in one post.. so, continuing: Another: [code] function testForObjectTypeObject(%ob... read more 11/23/2011 (1:17 pm)
Error in PlayGui Few years back I've done one helper function for debugging complex stuff I was prototyping: [code] ... read more 11/23/2011 (1:17 pm)
Max2DTS, Maya2DTS - svn group coming soon. sign up for access @David: there was separate projects of exporters included with TGE SDK: [quote] buildWad.vcproj b... read more 11/23/2011 (12:45 pm)
How to get acces to a GUI in C++ class [code]GuiControl * myGui = NULL; if(!Sim::findObject("MyControlName", myGUI)) { Con:... read more 11/17/2011 (2:18 pm)
Are materials unique? First, you can't assign different materials to the same mapTo. Thats the trick: defining: materia... read more 11/17/2011 (3:55 am)
Are materials unique? Yeap. All you will need is to setup materials with: 1. mapTo = "base.card"; 2. mapTo = ... read more 11/17/2011 (2:59 am)
Are materials unique? @Guimo: Inside the shape you have to have unique material names if plan to use different textures, ... read more 11/17/2011 (12:21 am)
T3D 1.1 Final - getDynamicField() Returns Strange Extra Characters [NOT A BUG] %obj.getDynamicField(%idx) returns tab-separated field-name and value: [code] for(%i=0;%i<%obj.... read more 11/02/2011 (4:50 pm)
Merge or Port Guide going from 1.1B3 to 1.1F? the easiest way (as I see) is: 1. import a stock 1.1B3 into GIT repo 2. put over your changes, com... read more 10/07/2011 (1:07 am)
T3D 1.1 Final - StringStack memory corruption with fix (all engines affected) - RESOLVED (THREED-2465) Oh, forgot to tell where it crashes. After setting "ahead" for [b]mArgV[i+1][/b], the dat... read more 08/11/2011 (10:30 am)
Torque 3D Show Off Thread! More WIP screenshots: [center][url=http://www.afterworld.ru/sites/default/files/image/AfterWorld_... read more 08/04/2011 (11:04 am)
Simple Database Support for Torque 3D. Anthony, you can use SQLite to store data locally: [url=http://www.garagegames.com/community/resour... read more 07/29/2011 (12:53 am)
v1.5 Preview 2 Available [quote]Making the same game for 3+ years is tiresome - I'm sure you know what I'm talking about, heh... read more 07/28/2011 (2:34 pm)
v1.5 Preview 2 Available @Mich -- cool pic! My vote: make it as "official iTorque2D logo"!... read more 07/28/2011 (2:17 pm)
v1.5 Preview 2 Available Hey Konrad, glad to see you here! Welcome to the iT2D :) I'm new here too.. Haven't found time to d... read more 07/28/2011 (2:16 pm)
How do I create a Point3F object in scripting [code] %position = "-100.5 24.115 321"; %vector = "0 -1 0.355"; [/code] ... read more 07/21/2011 (1:41 am)
T3D 1.1 Final - backtrace() consoleFunction broken - RESOLVED (THREED-2182) Okay, looks like I've fixed it with a workaround. I've replaced all [code] gEvalState.stack[i]-&... read more 07/14/2011 (5:23 am)
T3D 1.1 Final - backtrace() consoleFunction broken - RESOLVED (THREED-2182) re: wrong package assignment I've just checked the stock TGE, and the output is the same there: [c... read more 07/13/2011 (12:04 pm)
T3D 1.1 Final - backtrace() consoleFunction broken - RESOLVED (THREED-2182) Using this code: [url=http://tinypaste.com/af4b3]http://tinypaste.com/af4b3[/url] With the trace e... read more 07/13/2011 (7:11 am)
zipped folder access It's enabled for T3D 1.1 Final by default. If you are using pre-final, you will need to apply fixes... read more 07/01/2011 (12:27 am)
Reading a ZIP file It works, but requires [url=http://www.garagegames.com/community/forums/viewthread/123657/1#comment-... read more 06/28/2011 (12:45 am)
Just a quick observation on TORQUE_DEBUG_NET. Yeah, debugging network can sometimes give you a lot of headache :) Especially, when the problem ap... read more 06/21/2011 (5:17 am)
What hardware is in your PC? Torque Version: T3D 1.1 (custom build based on 1.1b3+) CPU: Intel Core i7 950 Memory: 24 GB (12GB ... read more 06/16/2011 (12:38 am)
Can't open console When running iTorque 3D on MS Windows you can access console by adding this to the top of main.cs: ... read more 06/15/2011 (6:04 am)
Console window doesn't open in iTorque 2D for Windows When running iTorque 3D on MS Windows you can access console by adding this to the top of main.cs: ... read more 06/15/2011 (6:04 am)
T3D 1.1 Final - Deadlock & crash when using mounted objects - CONFIRMED (THREED-1981) Hm.. it doesn't crash when I replace light with TSStatic. And looks like it's something with dynami... read more 06/08/2011 (9:48 am)
using a variable to refrence a gui object name. [code] for(%z=0;%z<20;%z++) { %buttonName = "btn" @ %z; %buttonName.text ... read more 06/01/2011 (2:15 am)
End of animation callbacks Just implemented script-based ::onEndSequence() method and engine will automatically call it at the ... read more 05/16/2011 (12:46 am)
Torque 3D Show Off Thread! [center] [url=http://www.afterworld.ru/sites/default/files/image/AfterWorld_Survival_2011_04_0aed.j... read more 05/06/2011 (1:38 am)
zipped folder access Another update to THREED-1460. Issue: If you have archive with name like: [b]art/shapes/MyShapes... read more 04/28/2011 (2:52 am)
T3D 1.1 Beta 2 - Maximizing a window after executed with -connect causes a crash - RESOLVED IIRC, there was a commit which fixed this issue right before the release of Beta 3.... read more 04/26/2011 (12:43 am)
T3D 1.1 Preview - Seeing through objects. - AWAITING FEEDBACK Windows 7 x64 + Catalyst 11.3 / DX_SDK June 2010: Radeon HD 4870 - OK Radeon HD 5750 - OK Dmi... read more 04/16/2011 (5:42 am)
Supporting Degrees Symbol in text fields [quote]Looks fine in Torsion or notepad[/quote] Torsion is not unicode-friendly, so you can't use i... read more 04/15/2011 (2:58 pm)
Supporting Degrees Symbol in text fields Okay, I've just tried to use clipboard and I easily can replicate your issue -- I can't paste those ... read more 04/15/2011 (1:51 pm)
Supporting Degrees Symbol in text fields I see you guys have some problems "displaying" degrees symbol here on forums.. Here is a ... read more 04/15/2011 (12:29 pm)