Afrim Kacaj's Forum Posts
| Thread | Post | Date Posted |
|---|---|---|
| Light_point "strobing" in 1.03 | I have the same problem with Constructor 1.03 on Vista running on a Macbook Pro with ATI card. To b... read more | 09/27/2007 (8:16 pm) |
| Are programmers more generous than artists? | I am sorry that I started this thread and havent had a chance to respond. All interesting comments ... read more | 07/12/2007 (8:45 pm) |
| L3dt pro atlas exporter bug? | Aaron you are right! I thought I was using 1.01 but I guess I was not and now it works. When I ins... read more | 05/05/2007 (9:10 am) |
| L3dt pro atlas exporter bug? | I hope it gets fixed in the next release!... read more | 05/04/2007 (11:58 pm) |
| Crash on exporting cathedral | @Michael, I dont know about the constructor crash. But the "incorrect art" error is most likely due... read more | 05/01/2007 (1:32 pm) |
| 2D "Models"? | You can use 3D models in TGB however you can not mount weapons on the character (unless that has rec... read more | 04/25/2007 (8:31 pm) |
| L3dt pro atlas exporter bug? | Anyone else having trouble loading L3DT exported atlas files or is just me?... read more | 04/24/2007 (9:09 pm) |
| L3dt pro atlas exporter bug? | I am glad that you solved your problem but my problem persists. All I did is replaced the arcticBle... read more | 04/22/2007 (10:23 am) |
| L3dt pro atlas exporter bug? | February 2007 which i thought was compatible with 1.01... read more | 04/21/2007 (11:44 am) |
| L3dt pro atlas exporter bug? | Mine also crashes as soon as the mission loads; however, i do not get the same error messages in the... read more | 04/21/2007 (10:15 am) |
| Constructor Feedback | Matt, thanks for the help. I understand that my preferences are different than everyone else. 2)... read more | 04/17/2007 (8:10 pm) |
| A few features and some possible bugs | James, is the wall missing in constructor or in the game engine? If you only see the wall missing i... read more | 04/17/2007 (10:25 am) |
| Lighting problem? | Here is a screenshot including all my settings. There box is a brush, the character is a reference ... read more | 04/09/2007 (4:14 pm) |
| Crash on exporting cathedral | I was able to export as legacy TGEA just fine, but when I walk inside the cathedral with my player T... read more | 04/09/2007 (3:36 pm) |
| Lighting problem? | I dont mean to steal the thread but I am having a similar issue in the editor. Lighting does not lo... read more | 04/09/2007 (3:25 pm) |
| Problems on Vista Ultimate | Do you have UAC enabled in Vista? If so, that may be your problem. You can try to run the program ... read more | 04/09/2007 (10:41 am) |
| Vista OS fix for TGE 1.4, 1.4.2 and 1.5 | I havent had any problems running any of those versions in Vista including TGEA. The only problem t... read more | 03/27/2007 (10:43 am) |
| Vista now or wait | UAC is what every other operating system has. The only difference here is that windows applications... read more | 03/21/2007 (8:45 pm) |
| Vista now or wait | LOL, I forgot to mention that my eyes fell out. I installed Show Tool Pro last night and it jus... read more | 03/21/2007 (8:07 pm) |
| Vista now or wait | I have been using Vista since day one first on an Asus W3J laptop and now on a 15" Mac Book pro. TS... read more | 03/21/2007 (7:05 pm) |
| How do I rig my own characters to work with Torque Motion? | So I dont have to copy anything from adam I can just rig my character to a biped (which it already i... read more | 03/20/2007 (8:32 pm) |
| 1.0 is out! GG you got some bad SS link on the page though | I cant download anything from my account. HTTP 400 Bad Request. 10 minutes later - Now it works!... read more | 02/15/2007 (9:23 pm) |
| Scale for interiors in 3D World Studio? | FYI scale is defined in the .MAP file, you can open up the map file with notepad and modify the scal... read more | 01/16/2007 (9:43 am) |
| My first resource | I recently posted my first resource too!!! Climbing Ladders, Walls etc... [URL]http://www.gara... read more | 11/15/2006 (10:47 am) |
| Melee resource help | The fact that it is appearing as a static shape has nothing to do with melee resource. You must hav... read more | 11/04/2006 (8:13 pm) |
| This place drive me nuts | Its not a bug its true, its an infinite loop...... read more | 11/04/2006 (12:25 pm) |
| How to make something not original original | You can make a 4D game :) just kidding, but aren't these questions that everyone in here is asking t... read more | 11/02/2006 (8:16 pm) |
| Climbing ladders, ropes, walls, etc. | Andrew, I forgot to mention that the object you are trying to climb has to be slightly slanted. Bec... read more | 11/02/2006 (6:54 pm) |
| Melee resource help | Did you implement the engine changes in C++? Did you exec the sword.cs script file from game.cs?... read more | 11/02/2006 (11:52 am) |
| Climbing ladders, ropes, walls, etc. | Looks like it has been approved, someone already posted a comment. [url]http://www.garagegames.co... read more | 10/30/2006 (3:23 pm) |
| Climbing ladders, ropes, walls, etc. | I did upload the files but they have not approved it yet. Not sure how long it takes for the approv... read more | 10/30/2006 (2:19 pm) |
| Climbing ladders, ropes, walls, etc. | I made this into a resource now waiting for GG approval. Attached files are from torque 1.5, so I g... read more | 10/30/2006 (8:55 am) |
| Four problems with atlas 2 | Ben Garney wrote: [quote](For issue 2 - don't use big tiles! It slows down paging and rendering and ... read more | 09/16/2006 (8:01 pm) |
| Four problems with atlas 2 | I have running the commands in all possible ways but the RGB swapping still happens.... read more | 09/15/2006 (4:53 pm) |
| Four problems with atlas 2 | Yup that's exactly what I was getting! Not only that but I also have to flip the image vertically i... read more | 09/14/2006 (8:21 pm) |
| MS4 Atlas Unique Terrain Bug. | Temporary fix for this issue can be found here [url]http://www.garagegames.com/mg/forums/result.thre... read more | 09/14/2006 (6:56 pm) |
| Four problems with atlas 2 | @Ben this is the body of the AtlasTexChunk::process() function [code] void AtlasTexChunk::proces... read more | 09/14/2006 (6:54 pm) |
| Four problems with atlas 2 | Fix for problem number 2: in C:\Torque\TSEms4\tse\engine\atlas\runtime\atlasClipMapUniqueCache.cp... read more | 09/13/2006 (9:42 pm) |
| MS4 Atlas Unique Terrain Bug. | I have the same problem and I know what is causing it but I do not know how to fix it. This only ha... read more | 09/12/2006 (10:21 pm) |
| Climbing ladders, ropes, walls, etc. | The best that I can do for you right now is send you my player.h and player.c files. There is no Li... read more | 09/11/2006 (10:19 pm) |
| MS4 bugs? | This function still reverses RGB to BGR. atlasGenerateTextureTOCFromLargeJPEG("terrain_water_demo/d... read more | 09/09/2006 (11:11 am) |
| MS4 bugs? | I have the same issues, which version of direct x should i be using? Also, I can not compile map2di... read more | 09/07/2006 (9:57 am) |
| How would you implement a bow? | Which of the available functions would I use to activate those animations? The problem with the cur... read more | 08/25/2006 (7:14 pm) |
| How would you implement a bow? | Thanks Dave but thats not it. I dont want to have two different models for the weapon. I just want... read more | 08/24/2006 (9:03 pm) |
| How would you implement a bow? | I was thinking more along the line of mounting the same weapon to both hands. The bow to his right ... read more | 08/24/2006 (6:44 pm) |
| The Torque GUI | I found that getting both of the books helps the most. Kens book dosent go into much detail about c... read more | 08/20/2006 (5:39 pm) |
| Where at in world editor do i find waterblock ? | In Visual Studio you can press CTRL + G to and then specify the line number that you want to go to.... read more | 08/20/2006 (5:32 pm) |
| RayInfo.t | So it's the magnitude of a normalized vector?... read more | 08/15/2006 (7:16 am) |
| Is there a variable to get the current Mission Name? | Actually I got the answer from Paul Dana in IRC, here it is: In common/server/missionLoad.cs F... read more | 07/02/2006 (11:25 am) |
| Anybody know what is up with leadwerks | There has not been a version that works fully with torque yet! 5.43 had texture rotation problems. ... read more | 06/19/2006 (5:53 pm) |