Game Development Community

Afrim Kacaj's Forum Posts

Thread Post Date Posted
Light_point "strobing" in 1.03 I have the same problem with Constructor 1.03 on Vista running on a Macbook Pro with ATI card. To b... read more 09/27/2007 (8:16 pm)
Are programmers more generous than artists? I am sorry that I started this thread and havent had a chance to respond. All interesting comments ... read more 07/12/2007 (8:45 pm)
L3dt pro atlas exporter bug? Aaron you are right! I thought I was using 1.01 but I guess I was not and now it works. When I ins... read more 05/05/2007 (9:10 am)
L3dt pro atlas exporter bug? I hope it gets fixed in the next release!... read more 05/04/2007 (11:58 pm)
Crash on exporting cathedral @Michael, I dont know about the constructor crash. But the "incorrect art" error is most likely due... read more 05/01/2007 (1:32 pm)
2D "Models"? You can use 3D models in TGB however you can not mount weapons on the character (unless that has rec... read more 04/25/2007 (8:31 pm)
L3dt pro atlas exporter bug? Anyone else having trouble loading L3DT exported atlas files or is just me?... read more 04/24/2007 (9:09 pm)
L3dt pro atlas exporter bug? I am glad that you solved your problem but my problem persists. All I did is replaced the arcticBle... read more 04/22/2007 (10:23 am)
L3dt pro atlas exporter bug? February 2007 which i thought was compatible with 1.01... read more 04/21/2007 (11:44 am)
L3dt pro atlas exporter bug? Mine also crashes as soon as the mission loads; however, i do not get the same error messages in the... read more 04/21/2007 (10:15 am)
Constructor Feedback Matt, thanks for the help. I understand that my preferences are different than everyone else. 2)... read more 04/17/2007 (8:10 pm)
A few features and some possible bugs James, is the wall missing in constructor or in the game engine? If you only see the wall missing i... read more 04/17/2007 (10:25 am)
Lighting problem? Here is a screenshot including all my settings. There box is a brush, the character is a reference ... read more 04/09/2007 (4:14 pm)
Crash on exporting cathedral I was able to export as legacy TGEA just fine, but when I walk inside the cathedral with my player T... read more 04/09/2007 (3:36 pm)
Lighting problem? I dont mean to steal the thread but I am having a similar issue in the editor. Lighting does not lo... read more 04/09/2007 (3:25 pm)
Problems on Vista Ultimate Do you have UAC enabled in Vista? If so, that may be your problem. You can try to run the program ... read more 04/09/2007 (10:41 am)
Vista OS fix for TGE 1.4, 1.4.2 and 1.5 I havent had any problems running any of those versions in Vista including TGEA. The only problem t... read more 03/27/2007 (10:43 am)
Vista now or wait UAC is what every other operating system has. The only difference here is that windows applications... read more 03/21/2007 (8:45 pm)
Vista now or wait LOL, I forgot to mention that my eyes fell out. I installed Show Tool Pro last night and it jus... read more 03/21/2007 (8:07 pm)
Vista now or wait I have been using Vista since day one first on an Asus W3J laptop and now on a 15" Mac Book pro. TS... read more 03/21/2007 (7:05 pm)
How do I rig my own characters to work with Torque Motion? So I dont have to copy anything from adam I can just rig my character to a biped (which it already i... read more 03/20/2007 (8:32 pm)
1.0 is out! GG you got some bad SS link on the page though I cant download anything from my account. HTTP 400 Bad Request. 10 minutes later - Now it works!... read more 02/15/2007 (9:23 pm)
Scale for interiors in 3D World Studio? FYI scale is defined in the .MAP file, you can open up the map file with notepad and modify the scal... read more 01/16/2007 (9:43 am)
My first resource I recently posted my first resource too!!! Climbing Ladders, Walls etc... [URL]http://www.gara... read more 11/15/2006 (10:47 am)
Melee resource help The fact that it is appearing as a static shape has nothing to do with melee resource. You must hav... read more 11/04/2006 (8:13 pm)
This place drive me nuts Its not a bug its true, its an infinite loop...... read more 11/04/2006 (12:25 pm)
How to make something not original original You can make a 4D game :) just kidding, but aren't these questions that everyone in here is asking t... read more 11/02/2006 (8:16 pm)
Climbing ladders, ropes, walls, etc. Andrew, I forgot to mention that the object you are trying to climb has to be slightly slanted. Bec... read more 11/02/2006 (6:54 pm)
Melee resource help Did you implement the engine changes in C++? Did you exec the sword.cs script file from game.cs?... read more 11/02/2006 (11:52 am)
Climbing ladders, ropes, walls, etc. Looks like it has been approved, someone already posted a comment. [url]http://www.garagegames.co... read more 10/30/2006 (3:23 pm)
Climbing ladders, ropes, walls, etc. I did upload the files but they have not approved it yet. Not sure how long it takes for the approv... read more 10/30/2006 (2:19 pm)
Climbing ladders, ropes, walls, etc. I made this into a resource now waiting for GG approval. Attached files are from torque 1.5, so I g... read more 10/30/2006 (8:55 am)
Four problems with atlas 2 Ben Garney wrote: [quote](For issue 2 - don't use big tiles! It slows down paging and rendering and ... read more 09/16/2006 (8:01 pm)
Four problems with atlas 2 I have running the commands in all possible ways but the RGB swapping still happens.... read more 09/15/2006 (4:53 pm)
Four problems with atlas 2 Yup that's exactly what I was getting! Not only that but I also have to flip the image vertically i... read more 09/14/2006 (8:21 pm)
MS4 Atlas Unique Terrain Bug. Temporary fix for this issue can be found here [url]http://www.garagegames.com/mg/forums/result.thre... read more 09/14/2006 (6:56 pm)
Four problems with atlas 2 @Ben this is the body of the AtlasTexChunk::process() function [code] void AtlasTexChunk::proces... read more 09/14/2006 (6:54 pm)
Four problems with atlas 2 Fix for problem number 2: in C:\Torque\TSEms4\tse\engine\atlas\runtime\atlasClipMapUniqueCache.cp... read more 09/13/2006 (9:42 pm)
MS4 Atlas Unique Terrain Bug. I have the same problem and I know what is causing it but I do not know how to fix it. This only ha... read more 09/12/2006 (10:21 pm)
Climbing ladders, ropes, walls, etc. The best that I can do for you right now is send you my player.h and player.c files. There is no Li... read more 09/11/2006 (10:19 pm)
MS4 bugs? This function still reverses RGB to BGR. atlasGenerateTextureTOCFromLargeJPEG("terrain_water_demo/d... read more 09/09/2006 (11:11 am)
MS4 bugs? I have the same issues, which version of direct x should i be using? Also, I can not compile map2di... read more 09/07/2006 (9:57 am)
How would you implement a bow? Which of the available functions would I use to activate those animations? The problem with the cur... read more 08/25/2006 (7:14 pm)
How would you implement a bow? Thanks Dave but thats not it. I dont want to have two different models for the weapon. I just want... read more 08/24/2006 (9:03 pm)
How would you implement a bow? I was thinking more along the line of mounting the same weapon to both hands. The bow to his right ... read more 08/24/2006 (6:44 pm)
The Torque GUI I found that getting both of the books helps the most. Kens book dosent go into much detail about c... read more 08/20/2006 (5:39 pm)
Where at in world editor do i find waterblock ? In Visual Studio you can press CTRL + G to and then specify the line number that you want to go to.... read more 08/20/2006 (5:32 pm)
RayInfo.t So it's the magnitude of a normalized vector?... read more 08/15/2006 (7:16 am)
Is there a variable to get the current Mission Name? Actually I got the answer from Paul Dana in IRC, here it is: In common/server/missionLoad.cs F... read more 07/02/2006 (11:25 am)
Anybody know what is up with leadwerks There has not been a version that works fully with torque yet! 5.43 had texture rotation problems. ... read more 06/19/2006 (5:53 pm)
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