Olli Sikstus's Forum Posts
| Thread | Post | Date Posted |
|---|---|---|
| Camera rotation request | I added the code from Magnus Blikstad's post. If I remember right I didn't have to do anything else.... read more | 11/28/2006 (3:02 am) |
| Showing collision polygons in level editor | Cool. Thanks.... read more | 10/22/2006 (9:00 pm) |
| Camera rotation request | I added free rotation to my game. It works well but some objects at the corners don't get drawn for ... read more | 10/20/2006 (10:45 am) |
| Rotating the camera? | Thanks, I'll take a look.... read more | 10/09/2006 (2:15 pm) |
| Debugging | Edit: Nevermind.... read more | 12/07/2005 (5:58 pm) |
| T2D 1.1 alpha debug executable (VS 2005 express) | It seems that the problem is somewhere in my game. I hadn't tested the sample programs with debug ex... read more | 11/26/2005 (2:33 pm) |
| T2D 1.1 alpha debug executable (VS 2005 express) | Athlon 1.3 GHz, 1024 MB DDR, Geforce 6600 etc. I had to do some minor tweaks too but I didn't hav... read more | 11/26/2005 (2:03 pm) |
| A T2D GUI system | Is the source code available somewhere?... read more | 11/24/2005 (9:34 am) |
| Collision & Tilemap | And you have defined collision polygons for the tiles in tile editor? This may be too obvious but I ... read more | 09/19/2005 (11:56 am) |
| Tiles problems | Comment setPosition and setTileSize from both layers and try adding this: %spaceLayer.setLayer(1)... read more | 09/18/2005 (8:46 am) |
| Physics problem | Thanks! It's now working just as I wanted.... read more | 09/10/2005 (4:26 am) |
| Physics problem | Here's my client.cs and datablock.cs: [url]http://rafb.net/paste/results/Vu4de213.html[/url] [url]... read more | 09/09/2005 (10:30 am) |
| Physics problem | [code] datablock fxCollisionMaterialDatablock2D(tileMaterial) { friction = 0; restitutio... read more | 09/09/2005 (10:20 am) |
| Physics problem | I tried playing with the values but the problem is that the tile object suddenly disappears when it ... read more | 09/09/2005 (10:15 am) |