Game Development Community

Joel Davis's Forum Posts

Thread Post Date Posted
GG removing TGE and TGEA from the product line!? GG folks: I do hope you end up open-sourcing TGE. I'm sure T3D is the hotness, it certainly looks it... read more 10/07/2009 (9:09 pm)
Godfather 2 is made by torque???? You might want to clarify that on the "Torque Titles and Licenses" page. EA is pretty tou... read more 01/16/2009 (11:23 am)
Get better framerates with this quick fix to glfinish() Makes sense -- glFinish blocks until the current drawing state catches up. [url=http://www.openg... read more 04/06/2007 (8:17 am)
Compiling question Sounds like your tool paths are hosed in the MSCV. Did you install it in the default location? T... read more 04/04/2007 (8:34 am)
Microsoft demo comp 1. Write a game with streaming. That's a great application of multi-core to games. Or write a game t... read more 04/03/2007 (5:03 pm)
Tinting Hey, I need to do this myself for my project, so I looked into it a little bit. It's not support... read more 03/25/2007 (2:33 pm)
Torque project management: updating files There are SCM hosting services that set up the whole process for you. [url]http://wush.net/subver... read more 03/25/2007 (2:16 pm)
Self-Illumination maps? I think maddermadcat is just taking about textures (like a lampshade or a computer console with blin... read more 03/24/2007 (10:20 am)
What install maker do you use? I've used InnoSetup and had no virus/spyware problems from it.... read more 03/23/2007 (11:42 pm)
Are puzzle game ideas copyrightable? Right, I think I have a good sense of it with a game like Warcraft -- another RTS could be similar b... read more 03/23/2007 (11:36 pm)
Error, ran over the shapebase assumptions about convex hulls. @Stephen Really? I'll buy that a 400 poly collision mesh is pretty heavy, but 55K polys for drawi... read more 03/23/2007 (11:02 am)
Seemless terrain/mission transitions? Yeah, that's kind of an oversimplification. You'd have to put artist-placed triggers in your level f... read more 03/21/2007 (6:25 pm)
Seemless terrain/mission transitions? Here's how I was thinking about doing it. [image]http://www.vickijoel.org/imgs/streaming.png[/im... read more 03/17/2007 (1:49 pm)
GuiAviBitmapCtrl DirectShow Full screen problem. This approach seems really sketchy to me. You might be able to get it to work, but I would be doubtf... read more 03/17/2007 (12:41 am)
Seemless terrain/mission transitions? This is usually called "streaming". It typically works pretty much like you describe. It's not that ... read more 03/15/2007 (10:21 pm)
Question Ultimately, talent and passion are more important than education, but in the long run you makes thin... read more 03/15/2007 (3:47 pm)
Traditional Platform Genre I'm thinking about doing the same style of gameplay. I think Torque would be a really good fit. In a... read more 03/14/2007 (10:12 pm)
Torque for a mmorpg? [url=http://www.multiverse.net/]Multiverse[/url] is an engine specifically designed for MMORPGS. The... read more 03/13/2007 (10:44 pm)
I have an idea for a game that isn't out there Just some advice, if you have funding and are serious about finding people to make this, hire a conc... read more 03/13/2007 (5:21 pm)
Nintendo DS development? If you're interested in homebrew/hobby development check out [url=http://www.dsdev.org]www.dsdev.org... read more 03/12/2007 (10:51 am)
Wanted: TGE/TGA expert for a tuition There is a GG irc channel, people are usually pretty helpful in there http://www.garagegames.com/mg... read more 03/11/2007 (8:04 am)
Editing GUI removes mouse look Yeah, this is a known and annoying problem. I was stumped by the same thing for a little while. A... read more 03/10/2007 (1:54 pm)
Minor 1.5 dtsSDKPlus bug (exporters) Map2dif seems to expect a path in the wad filename (even though it doesn't really use it). I changed... read more 03/09/2007 (10:32 pm)
Minor 1.5 dtsSDKPlus bug (exporters) In my experience, they seem to work okay when map2dif and friends get the data that they are expecti... read more 03/09/2007 (3:43 pm)
Mmorpg Wondering "Can I use Torque to make an MMORPG?" If you have to ask this question, the answer is "no".... read more 03/09/2007 (2:39 pm)
Does it have 3D model tutorials No, it's focused on programming Torque script, and using the in-game editors. The other torque bo... read more 03/08/2007 (11:33 pm)
Minor 1.5 dtsSDKPlus bug (exporters) Here's what my ctor looks like: [code] public: CSGBrush() : mIsAmbiguous(false), sgLight... read more 03/08/2007 (8:56 pm)
1.5 Map2Dif_plus crashes on any map I posted a fix for this particular crash in the bugfix forum [url]http://www.garagegames.com/mg/... read more 03/08/2007 (6:49 pm)
Level in just one .dif? It shouldn't matter if it's one dif or multiple difs as long as they are portaled correctly. Whichev... read more 03/08/2007 (6:45 pm)
Help Did you try the "getting started" pdf tutorial (in SDK\example)? I just started, too, and that got m... read more 03/07/2007 (9:04 am)
Resize Tool for Textures I put together a python script to do this and sent it to Vladimir (and he sent me the textures). ... read more 03/07/2007 (12:01 am)
Resize Tool for Textures You need a resize script, I need more textures in my texture library. I will write you a script to d... read more 03/05/2007 (1:33 pm)
Gfx help - how to calculate exact screen area covered by a quad? If you just want the projected screen area of a quad, look up "gluProject". You can use "glGet" to g... read more 02/15/2007 (12:59 am)
Minor 1.5 dtsSDKPlus bug (exporters) Ok, this is not really a bug because it was my bad data, but it was annoying so I figured I'd post i... read more 02/11/2007 (2:11 pm)
Problems with map2dif and TGE 1.5 Nevermind, I figured it out. The InteriorDictEntry has a limit of 32 chars for names and values, and... read more 02/11/2007 (1:32 pm)
Problems with map2dif and TGE 1.5 Also, if there is anywhere I can get the .map file for the "box.dif" that is used in the tutorial.ba... read more 02/11/2007 (1:22 pm)
Minor 1.5 dtsSDKPlus bug (exporters) Ok, I found some more minor bugs. These are just little things but it's better if they don't fall be... read more 02/05/2007 (12:27 am)
TLK Resources? I need this too, thx. Just started messing with the TLK stuff in 1.5 this weekend. Thanks, Joe... read more 02/04/2007 (11:51 pm)
Mouse issue Thanks Sean, I had this same problem. Do you know why this happens and how I might avoid it? Jo... read more 02/03/2007 (10:48 am)
Free/Cheap Stock Image resources? Here's a great list of 100s of free stock photos and textures: http://www.graphicsngraphicdesign.co... read more 02/11/2006 (8:26 pm)
Challenge Contests generate a lot of unique game ideas. The recent ludumdare contest had a bunch of good theme... read more 06/10/2004 (11:00 am)
CDKeys, how? I think it's a bad idea to generate CD-Keys with any mathematical model. There are plenty that will ... read more 06/09/2004 (6:20 pm)
Emacs mode for Torque Script C-mode works pretty well for .cs files. I just use that.... read more 06/08/2004 (10:58 am)
@#$@# Eidos! Even in the movie industry people who are hired on a project basis usually expect that there will be... read more 06/01/2004 (5:29 pm)
Standart windows mouse cursor Actually, I had the same question for different reasons. I have a slower system and am using a debug... read more 03/24/2004 (3:55 pm)
Is Torque right for my project? Do you really need a 3d engine for this assignment? It's difficult enough getting a fast, accurate a... read more 03/24/2004 (3:51 pm)
Blender for maps... Exporting "map" files out of blender would be pretty easy. But the level designer would have to make... read more 03/23/2004 (12:07 am)
Transformation matrix and euler angles Check out the function getAnglesFromVector() in math/mathUtils.cc.... read more 03/22/2004 (10:54 pm)
TSE - some more info I want to write my own, not just use existing ones. Cg is the only hw shading language I've played w... read more 03/22/2004 (5:53 pm)
TSE - some more info What will we be able to write shaders in? HLSL? NVidia's Cg? Any of these? Or does torque have it's ... read more 03/22/2004 (4:31 pm)
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