Joel Davis's Forum Posts
| Thread | Post | Date Posted |
|---|---|---|
| GG removing TGE and TGEA from the product line!? | GG folks: I do hope you end up open-sourcing TGE. I'm sure T3D is the hotness, it certainly looks it... read more | 10/07/2009 (9:09 pm) |
| Godfather 2 is made by torque???? | You might want to clarify that on the "Torque Titles and Licenses" page. EA is pretty tou... read more | 01/16/2009 (11:23 am) |
| Get better framerates with this quick fix to glfinish() | Makes sense -- glFinish blocks until the current drawing state catches up. [url=http://www.openg... read more | 04/06/2007 (8:17 am) |
| Compiling question | Sounds like your tool paths are hosed in the MSCV. Did you install it in the default location? T... read more | 04/04/2007 (8:34 am) |
| Microsoft demo comp | 1. Write a game with streaming. That's a great application of multi-core to games. Or write a game t... read more | 04/03/2007 (5:03 pm) |
| Tinting | Hey, I need to do this myself for my project, so I looked into it a little bit. It's not support... read more | 03/25/2007 (2:33 pm) |
| Torque project management: updating files | There are SCM hosting services that set up the whole process for you. [url]http://wush.net/subver... read more | 03/25/2007 (2:16 pm) |
| Self-Illumination maps? | I think maddermadcat is just taking about textures (like a lampshade or a computer console with blin... read more | 03/24/2007 (10:20 am) |
| What install maker do you use? | I've used InnoSetup and had no virus/spyware problems from it.... read more | 03/23/2007 (11:42 pm) |
| Are puzzle game ideas copyrightable? | Right, I think I have a good sense of it with a game like Warcraft -- another RTS could be similar b... read more | 03/23/2007 (11:36 pm) |
| Error, ran over the shapebase assumptions about convex hulls. | @Stephen Really? I'll buy that a 400 poly collision mesh is pretty heavy, but 55K polys for drawi... read more | 03/23/2007 (11:02 am) |
| Seemless terrain/mission transitions? | Yeah, that's kind of an oversimplification. You'd have to put artist-placed triggers in your level f... read more | 03/21/2007 (6:25 pm) |
| Seemless terrain/mission transitions? | Here's how I was thinking about doing it. [image]http://www.vickijoel.org/imgs/streaming.png[/im... read more | 03/17/2007 (1:49 pm) |
| GuiAviBitmapCtrl DirectShow Full screen problem. | This approach seems really sketchy to me. You might be able to get it to work, but I would be doubtf... read more | 03/17/2007 (12:41 am) |
| Seemless terrain/mission transitions? | This is usually called "streaming". It typically works pretty much like you describe. It's not that ... read more | 03/15/2007 (10:21 pm) |
| Question | Ultimately, talent and passion are more important than education, but in the long run you makes thin... read more | 03/15/2007 (3:47 pm) |
| Traditional Platform Genre | I'm thinking about doing the same style of gameplay. I think Torque would be a really good fit. In a... read more | 03/14/2007 (10:12 pm) |
| Torque for a mmorpg? | [url=http://www.multiverse.net/]Multiverse[/url] is an engine specifically designed for MMORPGS. The... read more | 03/13/2007 (10:44 pm) |
| I have an idea for a game that isn't out there | Just some advice, if you have funding and are serious about finding people to make this, hire a conc... read more | 03/13/2007 (5:21 pm) |
| Nintendo DS development? | If you're interested in homebrew/hobby development check out [url=http://www.dsdev.org]www.dsdev.org... read more | 03/12/2007 (10:51 am) |
| Wanted: TGE/TGA expert for a tuition | There is a GG irc channel, people are usually pretty helpful in there http://www.garagegames.com/mg... read more | 03/11/2007 (8:04 am) |
| Editing GUI removes mouse look | Yeah, this is a known and annoying problem. I was stumped by the same thing for a little while. A... read more | 03/10/2007 (1:54 pm) |
| Minor 1.5 dtsSDKPlus bug (exporters) | Map2dif seems to expect a path in the wad filename (even though it doesn't really use it). I changed... read more | 03/09/2007 (10:32 pm) |
| Minor 1.5 dtsSDKPlus bug (exporters) | In my experience, they seem to work okay when map2dif and friends get the data that they are expecti... read more | 03/09/2007 (3:43 pm) |
| Mmorpg Wondering | "Can I use Torque to make an MMORPG?" If you have to ask this question, the answer is "no".... read more | 03/09/2007 (2:39 pm) |
| Does it have 3D model tutorials | No, it's focused on programming Torque script, and using the in-game editors. The other torque bo... read more | 03/08/2007 (11:33 pm) |
| Minor 1.5 dtsSDKPlus bug (exporters) | Here's what my ctor looks like: [code] public: CSGBrush() : mIsAmbiguous(false), sgLight... read more | 03/08/2007 (8:56 pm) |
| 1.5 Map2Dif_plus crashes on any map | I posted a fix for this particular crash in the bugfix forum [url]http://www.garagegames.com/mg/... read more | 03/08/2007 (6:49 pm) |
| Level in just one .dif? | It shouldn't matter if it's one dif or multiple difs as long as they are portaled correctly. Whichev... read more | 03/08/2007 (6:45 pm) |
| Help | Did you try the "getting started" pdf tutorial (in SDK\example)? I just started, too, and that got m... read more | 03/07/2007 (9:04 am) |
| Resize Tool for Textures | I put together a python script to do this and sent it to Vladimir (and he sent me the textures). ... read more | 03/07/2007 (12:01 am) |
| Resize Tool for Textures | You need a resize script, I need more textures in my texture library. I will write you a script to d... read more | 03/05/2007 (1:33 pm) |
| Gfx help - how to calculate exact screen area covered by a quad? | If you just want the projected screen area of a quad, look up "gluProject". You can use "glGet" to g... read more | 02/15/2007 (12:59 am) |
| Minor 1.5 dtsSDKPlus bug (exporters) | Ok, this is not really a bug because it was my bad data, but it was annoying so I figured I'd post i... read more | 02/11/2007 (2:11 pm) |
| Problems with map2dif and TGE 1.5 | Nevermind, I figured it out. The InteriorDictEntry has a limit of 32 chars for names and values, and... read more | 02/11/2007 (1:32 pm) |
| Problems with map2dif and TGE 1.5 | Also, if there is anywhere I can get the .map file for the "box.dif" that is used in the tutorial.ba... read more | 02/11/2007 (1:22 pm) |
| Minor 1.5 dtsSDKPlus bug (exporters) | Ok, I found some more minor bugs. These are just little things but it's better if they don't fall be... read more | 02/05/2007 (12:27 am) |
| TLK Resources? | I need this too, thx. Just started messing with the TLK stuff in 1.5 this weekend. Thanks, Joe... read more | 02/04/2007 (11:51 pm) |
| Mouse issue | Thanks Sean, I had this same problem. Do you know why this happens and how I might avoid it? Jo... read more | 02/03/2007 (10:48 am) |
| Free/Cheap Stock Image resources? | Here's a great list of 100s of free stock photos and textures: http://www.graphicsngraphicdesign.co... read more | 02/11/2006 (8:26 pm) |
| Challenge | Contests generate a lot of unique game ideas. The recent ludumdare contest had a bunch of good theme... read more | 06/10/2004 (11:00 am) |
| CDKeys, how? | I think it's a bad idea to generate CD-Keys with any mathematical model. There are plenty that will ... read more | 06/09/2004 (6:20 pm) |
| Emacs mode for Torque Script | C-mode works pretty well for .cs files. I just use that.... read more | 06/08/2004 (10:58 am) |
| @#$@# Eidos! | Even in the movie industry people who are hired on a project basis usually expect that there will be... read more | 06/01/2004 (5:29 pm) |
| Standart windows mouse cursor | Actually, I had the same question for different reasons. I have a slower system and am using a debug... read more | 03/24/2004 (3:55 pm) |
| Is Torque right for my project? | Do you really need a 3d engine for this assignment? It's difficult enough getting a fast, accurate a... read more | 03/24/2004 (3:51 pm) |
| Blender for maps... | Exporting "map" files out of blender would be pretty easy. But the level designer would have to make... read more | 03/23/2004 (12:07 am) |
| Transformation matrix and euler angles | Check out the function getAnglesFromVector() in math/mathUtils.cc.... read more | 03/22/2004 (10:54 pm) |
| TSE - some more info | I want to write my own, not just use existing ones. Cg is the only hw shading language I've played w... read more | 03/22/2004 (5:53 pm) |
| TSE - some more info | What will we be able to write shaders in? HLSL? NVidia's Cg? Any of these? Or does torque have it's ... read more | 03/22/2004 (4:31 pm) |