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Mquaker's Forum Posts

Thread Post Date Posted
first person observer camera.. [b]@Rechard[/b] i'm sorry.. my bad english... T.T... read more 05/22/2013 (9:26 pm)
first person observer camera.. @Fransisco @Rechard simply 'Orbit' and 'Overhead' mode in order to implement if the 'Camera.setOrbi... read more 05/22/2013 (7:36 pm)
first person observer camera.. [b]@Rechard Ranft[/b] thanks. but, camera position alone can not solve.... read more 05/21/2013 (5:28 pm)
how to set FMOD Event Volume? [url]http://www.quakedev.net/?p=72[/url]... read more 05/20/2013 (10:42 pm)
Minor Bug: GuiMLTextCtrl property "lineSpacing" doesn't actually do anything this problem appear in T3D, too.... read more 05/23/2012 (9:39 pm)
getCursorPos in Window i tested to Torque3D 1.2. getCursorPos() function has problem as ever. so i use this function ... read more 04/22/2012 (6:52 pm)
can i use setControlObject() in any client side function? you can use 'ServerConnection'. below client-side sample code. [code] function test() { %o... read more 04/16/2012 (7:35 am)
T3D 1.1 Final - don't stop use looping audio in shapebaseimage state - RESOLVED (THREED-2617) looping state sound also non-looping state sound stop when change state on Fixed 1.2. maybe need ... read more 04/12/2012 (7:52 pm)
T3D 1.1 Preview - Projectiles disappearing instead of exploding - RESOLVED @scott: this problem does not fixed 1.2..... read more 02/12/2012 (6:07 pm)
MiniMap Radar Question here [url]http://www.garagegames.com/community/forums/viewthread/101223[/url] ... read more 01/10/2012 (2:57 am)
T3D 1.2 - missing Player Pose for Multi-Play Game - LOGGED (THREED-3127) @Scott Burns Yes, i already tested clean stock 1.2 and my project. but, does not appear this probl... read more 12/21/2011 (5:28 pm)
GuiObjectView Control Transform problem - CONFIRMED (THREED-1986) this problem not fixed in 1.2... maybe fixed this problem to next release version..... read more 11/25/2011 (5:34 am)
i can't puchase upgrade torque 3d to torque 3d 1.2.. ok, i see.. >.< thanks Ryan Mick.. :)... read more 11/16/2011 (8:33 am)
projectiles are passed to the terrain without collision thanks, EB. i create new variable for check explode, instead isHidden().... read more 09/22/2011 (5:06 am)
T3D 1.1 Final - don't stop use looping audio in shapebaseimage state - RESOLVED (THREED-2617) i find one trick.. this trick check laststate sound description's mIsLooping variable. find th... read more 09/21/2011 (9:39 pm)
SFXSpace not work multiplay sfxEnvironment and sfxAmbience declared singleton on T3D. i these declared block singleton replace ... read more 09/06/2011 (9:34 pm)
Animations don't Play in Multiplayer Game i think this problems(?) must be fix future update.. i using torque game engine since 2005. but,... read more 08/29/2011 (2:25 am)
[Question] 2D and 3D Audio for Player Actions. anyone know about this?... read more 08/28/2011 (10:30 pm)
unset look thread(armthread) i current use some code in scripts. [code] if (%obj.getState() $= "Dead") { %obj.... read more 08/28/2011 (9:50 pm)
Animations don't Play in Multiplayer Game this source for jump animation on multiplay. open player.h. add this code [code] bool mJumpi... read more 08/28/2011 (8:05 am)
Animations don't Play in Multiplayer Game torque's jump animation and poses need work network. i have same problem, and fixed now. open ... read more 08/28/2011 (7:42 am)
how to get eyerotation? i found. [code] MountedImage& image = mMountedImageList[0]; ShapeBaseImageData& imageDa... read more 08/22/2011 (2:04 am)
how to get eyerotation? @Ivan : thanks. sorry for my bad english... eyeoffset definition 'MatrixF' in sourcecode. i... read more 08/21/2011 (6:39 pm)
how to get eyerotation? @Steve : thanks for your answer :) getEyeTransform() has character shape's eye node transform. e... read more 08/17/2011 (4:12 pm)
T3D 1.1 Final - GuiObjectView Camera Rotation/pivot off - DUPLICATE (THREED-1986) hi nathan bowhay. [url=http://www.garagegames.com/community/forums/viewthread/126414]here[/url] my ... read more 08/08/2011 (4:53 pm)
GarageGames Soldier Art Pack maybe you can possible use tgea..... read more 08/03/2011 (4:48 pm)
T3D 1.1 Final FMod Headers Newer Than GG Fmod Download nice information, steve. i updated T3D 1.1 Final on my project, and appear some problem. i rep... read more 07/31/2011 (8:38 pm)
How do I make a "Mountpoint" exactly? 3DSMax engine demo's weapon and character sample .max or milkshape3D file in demo's art data directory. ... read more 07/27/2011 (9:01 am)
How do I make a "Mountpoint" exactly? 3DSMax 'mount0' node use for character shape. you must use 'mountpoint' node.... read more 07/27/2011 (4:48 am)
infinite looping when mission loading. i integrated fixed code. thanks. :)... read more 06/29/2011 (7:06 am)
Torque showtool pro registration problem i have same problem, too. so, i using evaluation version..... read more 06/18/2011 (7:42 am)
What hardware is in your PC? Torque version: T3D Pro 1.1 CPU: Intel Core 2 Duo E7500 @ 2.93GHz Memory: 4.0GB Motherboard: ..... read more 06/14/2011 (8:52 pm)
How to lock a camera you can use '$camera::movementspeed' variable in script. but, this variable can use singleplay..... read more 05/15/2011 (12:46 am)
Need Ignition Key for Constructor 1.0.3 you can see product auth key in your product list. if you do not purchased constructor, you can't... read more 05/10/2011 (6:25 am)
question about Terrain shadows good job! thanks!... read more 05/05/2011 (3:38 pm)
Compile Error: GMK 1.2.10 and T3D 1.1 Preview GMK 1.2.10 released?... read more 05/03/2011 (10:15 pm)
3d Max 2010 dts plugin you can download [url=http://www.garagegames.com/community/resources/view/15482/1#comment-148361]her... read more 04/07/2011 (5:02 pm)
question about Terrain shadows declare variable in terrData.h [code] F32 mSquareSize; bool menableShadow; // Mquaker :: ... read more 04/06/2011 (11:29 pm)
question about Terrain shadows i added 'enableShadow' option to TerrainBlock used by Steve's Link. so i possible realtime enable... read more 04/06/2011 (11:09 pm)
question about Terrain shadows Thank you very much,Steve! The problem was solved by courtesy of Steve. Thanks to you all.... read more 04/06/2011 (7:37 am)
question about Terrain shadows Thanks Oscar Velzi , Andy Wright, Richard Ranft Sorry for my bad english I want to know is to a... read more 04/05/2011 (6:39 pm)
hello max2dts you can found Exporters Section in 'Support-Documentation-Artist' Menus. [url=http://www.garagegames... read more 03/31/2011 (7:43 am)
Fx Pack 1 port to T3D don't need port. i already integrated Fx Pack #1 into my T3D 1.1 Beta3. TGE & TGEA & T3D... read more 03/25/2011 (12:45 am)
how to animate gui button ? i have one link bookmarked. [url]http://www.torquepowered.com/community/resources/view/15270[/url] ... read more 01/04/2011 (12:36 pm)
How can i change the Sequence While Mounting you can use .setarmthread() function. add some script code to weaponimage::onmount() funtion in s... read more 12/16/2010 (4:07 am)
T3D 1.1 Beta 3 - Inventory "use" not functioning correctly in multiplayer because of dependence on client variables - RESOLVED i have same problem.. and i solved make custom value into shapebaseimagedata. 'isAim = false;'... read more 11/12/2010 (1:37 am)
Fail Load Stereo Audio File on DirectSound - LOGGED i try play my music track(stereo ogg format) in 'mainmenugui::onwake()' function. and i used 'sfx... read more 09/07/2010 (3:52 pm)
Fail Load Stereo Audio File on DirectSound - LOGGED i try ogg & wav format. but, i get same result.. now remove music on mainmenu and voice comm... read more 09/07/2010 (3:07 pm)
shadow in the 1st person viewpoint i resolved this problem.. t3d provide variable on script. use "$pref::Player::renderMyPla... read more 09/07/2010 (12:52 am)
Binding Run to Forward sequence name definition in player.cpp source file. if you want change sequence name, you must ch... read more 08/07/2010 (2:16 am)
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