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Jon Jorajuria's Forum Posts

Thread Post Date Posted
Modernization Kit Beta Any word on 1.5.1 support?... read more 04/09/2007 (12:12 pm)
Modernization Kit Beta Any word on 1.5.1 support?... read more 04/09/2007 (11:51 am)
Spin the Camera Thanks Magnus, I will try it out.... read more 04/02/2007 (7:55 am)
Modernization Kit Beta Fixed it...just had to exclude some things.... read more 03/08/2007 (9:00 am)
Modernization Kit Beta I am getting these three errors: mkCgTests.cpp ..\engine\ModernizationKit\UnitTests\mkCgTests.cp... read more 03/08/2007 (8:21 am)
Smooth parllax movement Me three Thomas...... read more 01/11/2007 (11:55 am)
Star Wars video game remake... I would love to put an XboX controller to this.... read more 01/06/2007 (8:23 am)
Lost Colony causing a stir in the MMOFPS community Removed the contents of this post. I can not say whether or not this is a true scam, but it is at mi... read more 12/28/2006 (2:39 pm)
Lost Colony causing a stir in the MMOFPS community They took a screen shot from the FPS Environment Pack and claimed it as their own?!?!?!?!??!?!? A bu... read more 12/25/2006 (9:01 am)
Why is TGE 1.5 So slow Another thing that you may want to try is updating both your video card and sound card drivers.... read more 12/24/2006 (3:14 pm)
Game design has stagnated. Ideas are cheap, so why do... The other issue about not seeing original ideas, on this board in particular, is due to the fact tha... read more 12/23/2006 (12:44 pm)
Player Drift I wanted to place the final code up here so that the community can use it...here goes: Create a f... read more 12/17/2006 (9:49 pm)
Sound questions Here is how you assign a channel: [code] $MyAudioType = 2; [/code] Then you would assign it ... read more 12/16/2006 (11:30 am)
Sound questions I would create an audio channel for the music and one for the sound effects, then add a pref to each... read more 12/16/2006 (7:01 am)
A moveTo() function question I have the same thing with my AI...I flag it with a variable say %this.wasHit = true; then and use i... read more 12/15/2006 (8:56 am)
A moveTo() function question In the onCollision function for the player or object you could call a function which will make the e... read more 12/15/2006 (7:37 am)
Player Drift Continued... Custom function: [code] function playerAdjustVelocityX() { %increment = $play... read more 12/14/2006 (3:08 pm)
Bad Guy Machine Gun Thanks Tom I will try that.... read more 12/12/2006 (5:00 pm)
How do you unload a level? Dammit...just stupid mistake on my part, thanks for the help.... read more 12/07/2006 (9:13 pm)
How do you unload a level? When I reload the game, I lose all controls and nothing is reset. It is really odd behavior.... read more 12/07/2006 (7:36 am)
How do you unload a level? Yup I did, which is why I am confused. here is the code: [code] function FailedMissionEnd() ... read more 12/07/2006 (7:13 am)
TGE poeple in the Phoenix, AZ area I am in Chandler.... read more 12/06/2006 (7:29 am)
TGB and destructable terrain? Hey Michael I would also be interested in the code.... read more 11/29/2006 (7:48 am)
Passing Through Layers Thanks Thomas... read more 11/27/2006 (8:08 pm)
64 Bit? Yes it works with 64 Bit Windows...The OS will just run Torque in a 32 bit VDM, "wrapper." Similar t... read more 11/16/2006 (5:46 pm)
Sounds work then they don't - AudioEmitter @ Stefan-I was just trying to figure out what context Andy was playing the sound in, plus if it was ... read more 11/15/2006 (7:59 am)
Sounds work then they don't - AudioEmitter Contact me... read more 11/13/2006 (7:21 am)
Who is and isn't having the 'framerate' issue? NVidia 7800 GTX driver: 9.1.4.7 No Issues... read more 10/31/2006 (12:01 pm)
Bugs with the 1.5 The sounds looping is an issue with OpenAL, and usually occurs when reloading a level...sometimes ev... read more 10/30/2006 (8:18 pm)
GUIObject View and 1.5 GUIObjectView was a separate resource, that needs to be adjust due to the new lighting changes.... read more 10/30/2006 (8:28 am)
NVIDIA* Poor TGE performance, not limited to 1.5 Version 9.1.4.7... read more 10/27/2006 (8:33 am)
NVIDIA* Poor TGE performance, not limited to 1.5 Dual Core AMD 2.2 Ghz 2 GB RAM nVidia 7800 GTX I get 81 FPS in the same scene as your screen sh... read more 10/27/2006 (8:27 am)
NVIDIA* Poor TGE performance, not limited to 1.5 I think performance needs to be put in perspective.... First there are a lof of things that affec... read more 10/27/2006 (8:01 am)
1.5 Issues NP...there is a lot of new audio there, checkout the scripts.... read more 10/24/2006 (11:31 pm)
1.5 Issues The red blocks are all the audio emitters in the level, showing the audio radius range.... read more 10/24/2006 (11:26 pm)
Stupid question : when torque 1.5 will be available ? It's out now... read more 10/24/2006 (11:00 pm)
Copyright Law @Alan-you are correct about the lawsuits and MS, the difference is $$ and the lawyers they can affor... read more 10/24/2006 (8:31 pm)
Copyright Law Yes it is a copywrite issue... The music would be used as part of the game to enhance the game's ... read more 10/23/2006 (8:25 pm)
Can I go out side for help @Adam-I wouldn't go outside of this forum, if you need help e-mail Mathew Fairfax. Just remember bet... read more 10/23/2006 (8:31 am)
Tim Astes Content Pack 2 Help @Saska - All of the instructions are important and shortcuts should not be taken. My suggestion woul... read more 10/23/2006 (8:20 am)
Animation I would check out the character packs for sale under products. They come with the source files and c... read more 10/16/2006 (9:33 am)
Tempo/Beats per Minute There are a couple of issues with MIDI and its big brother... The first is a sound card that is M... read more 10/13/2006 (9:09 am)
Tempo/Beats per Minute Pat, I have to open this can of worms. The 2d project I am playing with could help out what we have ... read more 10/12/2006 (2:23 pm)
GG please fix your search engine While I understand this is an inconvience, you can change the DNS name from indiegamescon.com to gar... read more 10/11/2006 (7:28 pm)
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