Antonio V Cavalcante Jr's Forum Posts
| Thread | Post | Date Posted |
|---|---|---|
| Engine not finished, refund? | Hey David, I would like to ask if paypal is an option for international ones like me, I see much l... read more | 06/01/2011 (6:19 pm) |
| Engine not finished, refund? | What about international customers? (including me ;)) I have replied the e-mail some time ago but ... read more | 04/30/2011 (5:12 pm) |
| Engine not finished, refund? | Hi scott, Now that the process will start, what are the next steps? Thanks in advance, Anton... read more | 04/05/2011 (10:27 am) |
| Engine not finished, refund? | I have not received any email about it yet.... read more | 04/01/2011 (12:18 pm) |
| Engine not finished, refund? | Hey Eric, it seems that this is a hard work to do. How many users bought itge?... read more | 03/15/2011 (12:33 pm) |
| Download link don't work | Hey Michael, Since I have purchased iTorque2D, links to Torque2D and Torque2D Pro have been appea... read more | 01/20/2011 (5:13 pm) |
| Friday... | [code=cpp] if (gFriday == End_of_Sprint) ohNoes(); [/code] Agile development subverting th... read more | 11/19/2010 (6:51 pm) |
| iTorque 3D Status - 9/17/2010 | I just read about the IA "winding down operations"; while I feel sorry for this, I have qu... read more | 11/12/2010 (12:47 am) |
| iTorque 3D Status - 9/17/2010 | @Maximillian, Torque for WP7 would be nice, don't get me wrong. But I'm not exactly a mobile develop... read more | 10/23/2010 (3:14 pm) |
| iTorque 3D Status - 9/17/2010 | I'd say that software estimation is more like black magic, and you are right in using the history of... read more | 10/23/2010 (3:48 am) |
| iTorque 3D Status - 9/17/2010 | @Michael/Scott - Is there any news?... read more | 10/22/2010 (12:16 am) |
| iTorque 3D Status - 9/17/2010 | @Michael - Frank has a good point, we understand that iT3D isn't in a good shape to call it a beta, ... read more | 10/06/2010 (2:59 pm) |
| iTorque 3D Status - 9/17/2010 | Apology accepted... read more | 10/06/2010 (1:43 am) |
| iTorque 3D Status - 9/17/2010 | A zip is fine. (and could be always fine) ;)... read more | 10/05/2010 (8:57 pm) |
| iTorque 3D Status - 9/17/2010 | I don't think so. I'm taking Michael's silence as "smoke test fail".... read more | 09/28/2010 (2:27 am) |
| iTorque 3D Status - 9/17/2010 | One question: Will the traditional network code be working in this first beta? I want at least... read more | 09/20/2010 (1:57 am) |
| iTorque 3D Status - 9/17/2010 | Next week sounds perfect! About avoiding making a full game with it, I really disagree. This is a... read more | 09/18/2010 (2:07 pm) |
| iTorque 3D Status - 7/3/2010 | Nice!... read more | 08/02/2010 (2:27 pm) |
| iTorque 3D Status - 7/3/2010 | @Michael - Will it have a working network? (actual iT3D does not work over internet like TGE) ... read more | 07/23/2010 (3:23 pm) |
| iTGE Beta 3 (DARK RENDER) | @Edinson Thanks again! Now it worked. I will have a look soon.... read more | 04/06/2010 (5:58 pm) |
| iTGE Beta 3 (DARK RENDER) | @Edinson Thanks for link to iTGE beta 2, but I couldn't uncompress this file. I tried download ag... read more | 04/06/2010 (5:21 am) |
| Hey guys | You have to look trough old docs to find the answer: http://tdn.garagegames.com/wiki/DTS/OldDoc/Intr... read more | 04/02/2010 (9:21 am) |
| iTGE Beta 3 (DARK RENDER) | I found that ambientLights seems to be broken. If you change "bool SceneObject::getLighting... read more | 04/02/2010 (8:58 am) |
| Hey guys | I'm sure that I saw in sandstorm demo that comes in iTGE: Environment Map! Its on player, but its s... read more | 04/01/2010 (7:00 pm) |
| Best way to move an object? (optimal) | You can create a GUI object that get the input and moves a scene object. Using C++ to create your o... read more | 03/25/2010 (3:03 pm) |
| Networking | Hi, Have anyone tried hosting a network game in ITGE [b]beta 3[/b]? I would like to know if it... read more | 03/23/2010 (8:10 pm) |
| TGEA 1.8.0 Mac : very low FPS | I got news! When I run the TGEA 1.8 in my MacBook, I got an extreme low frame rate (not really ne... read more | 12/22/2008 (7:34 am) |
| TGEA 1.8 Mac release, 3D rendering failure | Hummm.... Same Graphics card here, and what is this line in my console.log?: GFXCardProfiler ... read more | 12/21/2008 (7:41 am) |
| UDevGames 2008 Contest Launched | Hi Carlos! I'm glad to see uDevGames up again. =D The Contest has already started, so I need to ... read more | 12/16/2008 (4:18 am) |
| Friday... | Yeah, tomorrow is friday again, and I'm going to work, seriously. (friday until work is done)... read more | 05/16/2008 (5:44 pm) |
| Instant Action....and so it begins | I have a good feeling about IA and I want to be there, as Developer! Especially in the very first da... read more | 10/31/2007 (6:18 am) |
| Collisions | I don't know how you are moving "static shapes" with setTransform (if you need smooth moves maybe yo... read more | 11/03/2006 (6:34 am) |
| Torque 1.5 - Poor perfomance and bug on Mac Mini G4 1.4 | Same performance Problems here: iBook G4 800Mhz: 1.5 - 3.5 Fps iMac CoreDuo 1.83Ghz: ~55 Fps (BU... read more | 10/27/2006 (11:23 am) |
| Joystick installation on MAC | Theres a way: you (or someone ;) should implement in MacPlatform layer (requires engine modification... read more | 10/27/2006 (7:50 am) |
| Delete an object so that it can't be referenced anymore | If you Have [b]two or more[/b] objects with the [b]same name[/b], you can get this behavior. Exam... read more | 10/25/2006 (12:53 pm) |
| Will I be able to compile my game as standalone exe? | DSO are created when scripts are executed, Almost automatic, you can try this in Torque Demo. The... read more | 10/25/2006 (12:36 pm) |
| Will I be able to compile my game as standalone exe? | All scripts are compiled in a ".dso" file that are "binary" ByteCode. Also you can put all assert... read more | 10/25/2006 (11:43 am) |
| Torque 1.5 Downloads Temporarily Down (due to High Demand) | Lol TGE is getting bigger (and better) :) Now I have to sit and Wait ... :P... read more | 10/25/2006 (11:06 am) |
| TLK and Mac Universal Binaries | Hmmm, I have been tested Torque CVS (1.4.2 maybe) and with torque without TLK I got a strange behavi... read more | 10/03/2006 (9:30 pm) |
| EAX support defunct? | "OpenAL supports the use of DirectSound3D and EAX." source: http://www.devmaster.net/articles/openal... read more | 09/11/2006 (8:12 am) |
| Rotations In Script-HOW?? | "what do the words 3,4,5 and 6 specically do?" This is a Quaternion, here is a link to an article... read more | 09/05/2006 (6:59 am) |
| Some questions for Torque Developers | 1. Yes 2. No, No Mac Support... :'( 3. No 4. Yes... read more | 08/15/2006 (10:48 am) |
| TLK and Mac Universal Binaries | The files in UBTLK.zip are the same of my merge. Its strange, because it seems to be correct but i g... read more | 07/28/2006 (10:01 pm) |
| TLK and Mac Universal Binaries | I got this issue, but is inverted: my PPC mac turn the orc green and red... But my Intel iMac get th... read more | 07/28/2006 (9:02 pm) |
| How start my game in third person? | You are using Advanced Camera so try look in [url]http://www.garagegames.com/index.php?sec=mg&mod=re... read more | 06/09/2006 (6:49 am) |
| GCC 3.4.1 bugs | Almost All erros that I got in TGE 1.3 compiling with MinGW and MSYS on Windows was solved by this t... read more | 09/30/2005 (4:51 am) |
| Ghosting DTS | Perhaps you can create an animation from alpha 1.0 to 0.1 (or other values near 0.1), load your DTS ... read more | 09/19/2005 (1:18 pm) |
| Segmentation fault | Hmmm... That's my card for experiments :/ works a bit slow in windows but just works (in window... read more | 09/08/2005 (5:40 am) |
| Segmentation fault | I'm getting a similar error (the game starts, i see another orc, i run a while, ...and then it crash... read more | 09/04/2005 (9:34 am) |