Game Development Community

Ian Roach's Forum Posts

Thread Post Date Posted
IGC 2004 Synapse Gaming Lighting Pack Announcements (Part 1) When is 1.2 going to be released ?... read more 10/13/2004 (9:10 pm)
Free Model for Community Heres the little guy side by side in our game. He doesnt quiet fit our look so hes only temporary... read more 10/10/2004 (6:03 pm)
Free Model for Community Playables a few months away yet. good news is its ALLLLLLLOTT more stable on the new 1.3 codebase... read more 10/03/2004 (12:29 am)
Free Model for Community Hey great! Thanks . I plan on chucking this alongside our other player model for illumina as a te... read more 10/02/2004 (10:39 pm)
Australian Rules Football - 1st Person Online 36 Player Game Nice idea but a nightmare to implement. I quite liked afl 2004. it just needed way better ai and ... read more 09/14/2004 (8:31 pm)
Favorite game moment? Crouching under a desk with no ammo peering around the corners to look at the cameras facing my dire... read more 09/08/2004 (5:01 pm)
Reselling? TSE Engine = 300 dollars and you wanna sell yours for 5000? good luck... read more 08/31/2004 (12:41 pm)
Well Designed Projects? Hey aaron. Im heading the illumina project which is making steady progress for quiet awhile now. ... read more 08/24/2004 (7:36 pm)
GX: Biohazard How bout a gameplay type called contraction. Every team member starts infected with a lethal viru... read more 08/24/2004 (3:35 pm)
Ever love an old game so much.... Syndicate Wars!... read more 08/15/2004 (10:16 pm)
GX: Biohazard I love that first character model. if you wanna do some modelling for another project let me know :)... read more 07/29/2004 (3:56 pm)
Waypoints I do have the command hud resource implemented but havnt gone beyond that in terms of adding waypoin... read more 07/22/2004 (12:00 am)
Explosion debris damage Not sure if this what your after but one of our projects scripters has implemented something similar... read more 07/21/2004 (11:40 pm)
Torque Capabilities Question. A bAttlezone 2 remake with a better first person component would be awesome. and of course torque... read more 07/21/2004 (7:35 pm)
Torque Capabilities Question. Without getting this off topic i have to say BZ2 is one of my favourite multiplayer games ever. A... read more 07/15/2004 (9:43 pm)
Idea for Garage Games' dev snapshots Great idea, often its a little unfair that a snapshot is posted them promptly dissapears. Im all ... read more 07/08/2004 (3:47 pm)
Work On Illumina. Hey john thanks :) Your game sounds pretty interesting. Very twisted metal ish which is a good thing... read more 07/01/2004 (4:25 pm)
Work On Illumina. Shoosh josh :P (Just in case people are wondering Josh is already on the team so hes a little biased... read more 06/30/2004 (6:58 pm)
Wow Wow Wow!!! Welcome aboard :)... read more 06/30/2004 (4:19 pm)
Name of that game? Oo our game got a mention :) We are halo-esque in design but then again what game set in the futu... read more 06/27/2004 (6:46 pm)
GunVertor: A FPS Weapon System Yeh its an excellent system that allows so many possibilities. Of course ours arent as seperated ... read more 06/24/2004 (7:03 pm)
GunVertor: A FPS Weapon System Hey cool system. We are planning on using a similar system for our game Illumina www.illumina-... read more 06/24/2004 (5:46 pm)
Halo influenced game dubbed INSANE Sheesh some ppl love there games a little too much. ITS A GAME. Some hate it others love it. P... read more 06/24/2004 (12:43 am)
Challenge This is a great thread with some awesome ideas. Heres mine ------------- TYRE WEAR --------------... read more 06/03/2004 (11:09 pm)
TSE around the corner!?! Dammit new i shouldnt have lowered my credit limit!!!!!! Great work guys. Cant wait to try this ... read more 06/02/2004 (7:28 pm)
Improving "Presence" in FPSs Half life 2 is the perfect example of why this "presence" is important. It was what set halflife ... read more 05/17/2004 (7:11 am)
DtsPlus? OMG this must be the ragdoll effects for bodies and shapes! Well i can dream :)... read more 03/11/2004 (12:10 am)
Lord of the rings? You can do it. But you would probably get sued, especially considering the brand name and the fact t... read more 01/26/2004 (6:38 pm)
How long until we can purchase SDK documentation? Whens the other Half ?... read more 01/22/2004 (7:07 pm)
3d modelers needed on free project Sorry Randy but your wrong. Me and my small band of merry men went about creating a FREE stargate ga... read more 01/18/2004 (11:40 pm)
What is in the Future? Wow i didnt even know speedtree existed. That is awesome. Is it a sellable item ? Cuase i would pay ... read more 01/13/2004 (11:10 pm)
Fighter + RPG = Good Idea? This is a great idea. Would be even more specially if you could get a Prince of persia style obstacl... read more 12/16/2003 (4:36 pm)
We need more games like Zelda for N64!!! Zelda was an awesome experience. I just loved the cinematic feel when you warp through time and how ... read more 11/29/2003 (1:50 am)
"life2" the revolution in gaming Dont we play computer games to escape real life ? Im not so sure i want 2 jobs. A virtual one and a ... read more 11/13/2003 (3:53 pm)
Monday... Bah mondays long gone for me. Im here to Vote for Tuesday. Bring on Wesnesday... read more 11/10/2003 (5:56 pm)
Flying vehicle problems So the solution is to modify the Integration variable ward ? I cant see it defined in any datablo... read more 09/25/2003 (7:27 pm)
Any way to remove TT discussion from the "Forum Threads" list? I agree. I wish there was some way to filter what gets shown. Its the same thing with marble blast a... read more 09/10/2003 (7:57 pm)
Challenge No Offence but citysville online sounds pretty boring. People dont want a game that mimics real life... read more 08/19/2003 (1:47 am)
Problems with adding DIF to mission Wow i thought i was the only one. Im running from a farely old build of torque (certainly not the la... read more 08/13/2003 (8:37 pm)
Challenge Hehehe Grass Attack. Pay em enough money and you skip the level ? Shoe SalesMen - Live out your d... read more 08/13/2003 (1:21 am)
Challenge Wow that storm chaser idea soungs pretty creative. specially watching cows e.t.c getting sucked up ... read more 08/13/2003 (12:35 am)
Marble Blaster Juarezed Ding Dong the witch is dead. Which old witch? The mean old witch. LAlalalalala lalalala lal... read more 06/27/2003 (1:13 am)
WinXP - Can't run TGE/RealmWars? Umm trajectory zone isnt finished is it ? Why is this in the realmwars forums ? Not flaming an... read more 06/23/2003 (10:02 pm)
Marble Blaster == Marble Blast? HOLY CRAP , how in the world do people think that can get away with it. You dont spose they broug... read more 06/12/2003 (11:46 pm)
Beyond tacky Whilst i do agree it is in extreme poor taste. The one thing i do appluad them on is not making you ... read more 06/11/2003 (6:51 pm)
gui editing!! AHHG! Make sure you set each gui component as relative in its options.... read more 06/09/2003 (10:32 pm)
Cipher Game Engine changes hands Sheesh Ripoff Central. Go get em jeff :D... read more 06/03/2003 (7:20 pm)
Bruised Knee. I knew you werent replying to me I agree stylished action is boring in itself but mixed in with i... read more 05/27/2003 (5:49 am)
Bruised Knee. Puzzles would be the last thing to add in. Its all about stylised action.... read more 05/27/2003 (12:16 am)
Think Tanks Anonymous Group Forming The first step to overcoming your addiction is admitting you have a problem :) At least until thi... read more 05/12/2003 (12:44 am)