Ian Roach's Forum Posts
| Thread | Post | Date Posted |
|---|---|---|
| IGC 2004 Synapse Gaming Lighting Pack Announcements (Part 1) | When is 1.2 going to be released ?... read more | 10/13/2004 (9:10 pm) |
| Free Model for Community | Heres the little guy side by side in our game. He doesnt quiet fit our look so hes only temporary... read more | 10/10/2004 (6:03 pm) |
| Free Model for Community | Playables a few months away yet. good news is its ALLLLLLLOTT more stable on the new 1.3 codebase... read more | 10/03/2004 (12:29 am) |
| Free Model for Community | Hey great! Thanks . I plan on chucking this alongside our other player model for illumina as a te... read more | 10/02/2004 (10:39 pm) |
| Australian Rules Football - 1st Person Online 36 Player Game | Nice idea but a nightmare to implement. I quite liked afl 2004. it just needed way better ai and ... read more | 09/14/2004 (8:31 pm) |
| Favorite game moment? | Crouching under a desk with no ammo peering around the corners to look at the cameras facing my dire... read more | 09/08/2004 (5:01 pm) |
| Reselling? | TSE Engine = 300 dollars and you wanna sell yours for 5000? good luck... read more | 08/31/2004 (12:41 pm) |
| Well Designed Projects? | Hey aaron. Im heading the illumina project which is making steady progress for quiet awhile now. ... read more | 08/24/2004 (7:36 pm) |
| GX: Biohazard | How bout a gameplay type called contraction. Every team member starts infected with a lethal viru... read more | 08/24/2004 (3:35 pm) |
| Ever love an old game so much.... | Syndicate Wars!... read more | 08/15/2004 (10:16 pm) |
| GX: Biohazard | I love that first character model. if you wanna do some modelling for another project let me know :)... read more | 07/29/2004 (3:56 pm) |
| Waypoints | I do have the command hud resource implemented but havnt gone beyond that in terms of adding waypoin... read more | 07/22/2004 (12:00 am) |
| Explosion debris damage | Not sure if this what your after but one of our projects scripters has implemented something similar... read more | 07/21/2004 (11:40 pm) |
| Torque Capabilities Question. | A bAttlezone 2 remake with a better first person component would be awesome. and of course torque... read more | 07/21/2004 (7:35 pm) |
| Torque Capabilities Question. | Without getting this off topic i have to say BZ2 is one of my favourite multiplayer games ever. A... read more | 07/15/2004 (9:43 pm) |
| Idea for Garage Games' dev snapshots | Great idea, often its a little unfair that a snapshot is posted them promptly dissapears. Im all ... read more | 07/08/2004 (3:47 pm) |
| Work On Illumina. | Hey john thanks :) Your game sounds pretty interesting. Very twisted metal ish which is a good thing... read more | 07/01/2004 (4:25 pm) |
| Work On Illumina. | Shoosh josh :P (Just in case people are wondering Josh is already on the team so hes a little biased... read more | 06/30/2004 (6:58 pm) |
| Wow Wow Wow!!! | Welcome aboard :)... read more | 06/30/2004 (4:19 pm) |
| Name of that game? | Oo our game got a mention :) We are halo-esque in design but then again what game set in the futu... read more | 06/27/2004 (6:46 pm) |
| GunVertor: A FPS Weapon System | Yeh its an excellent system that allows so many possibilities. Of course ours arent as seperated ... read more | 06/24/2004 (7:03 pm) |
| GunVertor: A FPS Weapon System | Hey cool system. We are planning on using a similar system for our game Illumina www.illumina-... read more | 06/24/2004 (5:46 pm) |
| Halo influenced game dubbed INSANE | Sheesh some ppl love there games a little too much. ITS A GAME. Some hate it others love it. P... read more | 06/24/2004 (12:43 am) |
| Challenge | This is a great thread with some awesome ideas. Heres mine ------------- TYRE WEAR --------------... read more | 06/03/2004 (11:09 pm) |
| TSE around the corner!?! | Dammit new i shouldnt have lowered my credit limit!!!!!! Great work guys. Cant wait to try this ... read more | 06/02/2004 (7:28 pm) |
| Improving "Presence" in FPSs | Half life 2 is the perfect example of why this "presence" is important. It was what set halflife ... read more | 05/17/2004 (7:11 am) |
| DtsPlus? | OMG this must be the ragdoll effects for bodies and shapes! Well i can dream :)... read more | 03/11/2004 (12:10 am) |
| Lord of the rings? | You can do it. But you would probably get sued, especially considering the brand name and the fact t... read more | 01/26/2004 (6:38 pm) |
| How long until we can purchase SDK documentation? | Whens the other Half ?... read more | 01/22/2004 (7:07 pm) |
| 3d modelers needed on free project | Sorry Randy but your wrong. Me and my small band of merry men went about creating a FREE stargate ga... read more | 01/18/2004 (11:40 pm) |
| What is in the Future? | Wow i didnt even know speedtree existed. That is awesome. Is it a sellable item ? Cuase i would pay ... read more | 01/13/2004 (11:10 pm) |
| Fighter + RPG = Good Idea? | This is a great idea. Would be even more specially if you could get a Prince of persia style obstacl... read more | 12/16/2003 (4:36 pm) |
| We need more games like Zelda for N64!!! | Zelda was an awesome experience. I just loved the cinematic feel when you warp through time and how ... read more | 11/29/2003 (1:50 am) |
| "life2" the revolution in gaming | Dont we play computer games to escape real life ? Im not so sure i want 2 jobs. A virtual one and a ... read more | 11/13/2003 (3:53 pm) |
| Monday... | Bah mondays long gone for me. Im here to Vote for Tuesday. Bring on Wesnesday... read more | 11/10/2003 (5:56 pm) |
| Flying vehicle problems | So the solution is to modify the Integration variable ward ? I cant see it defined in any datablo... read more | 09/25/2003 (7:27 pm) |
| Any way to remove TT discussion from the "Forum Threads" list? | I agree. I wish there was some way to filter what gets shown. Its the same thing with marble blast a... read more | 09/10/2003 (7:57 pm) |
| Challenge | No Offence but citysville online sounds pretty boring. People dont want a game that mimics real life... read more | 08/19/2003 (1:47 am) |
| Problems with adding DIF to mission | Wow i thought i was the only one. Im running from a farely old build of torque (certainly not the la... read more | 08/13/2003 (8:37 pm) |
| Challenge | Hehehe Grass Attack. Pay em enough money and you skip the level ? Shoe SalesMen - Live out your d... read more | 08/13/2003 (1:21 am) |
| Challenge | Wow that storm chaser idea soungs pretty creative. specially watching cows e.t.c getting sucked up ... read more | 08/13/2003 (12:35 am) |
| Marble Blaster Juarezed | Ding Dong the witch is dead. Which old witch? The mean old witch. LAlalalalala lalalala lal... read more | 06/27/2003 (1:13 am) |
| WinXP - Can't run TGE/RealmWars? | Umm trajectory zone isnt finished is it ? Why is this in the realmwars forums ? Not flaming an... read more | 06/23/2003 (10:02 pm) |
| Marble Blaster == Marble Blast? | HOLY CRAP , how in the world do people think that can get away with it. You dont spose they broug... read more | 06/12/2003 (11:46 pm) |
| Beyond tacky | Whilst i do agree it is in extreme poor taste. The one thing i do appluad them on is not making you ... read more | 06/11/2003 (6:51 pm) |
| gui editing!! AHHG! | Make sure you set each gui component as relative in its options.... read more | 06/09/2003 (10:32 pm) |
| Cipher Game Engine changes hands | Sheesh Ripoff Central. Go get em jeff :D... read more | 06/03/2003 (7:20 pm) |
| Bruised Knee. | I knew you werent replying to me I agree stylished action is boring in itself but mixed in with i... read more | 05/27/2003 (5:49 am) |
| Bruised Knee. | Puzzles would be the last thing to add in. Its all about stylised action.... read more | 05/27/2003 (12:16 am) |
| Think Tanks Anonymous Group Forming | The first step to overcoming your addiction is admitting you have a problem :) At least until thi... read more | 05/12/2003 (12:44 am) |