Game Development Community

Chris French's Forum Posts

Thread Post Date Posted
should I buy a Mac Mini for Torque 3D? (secondary compile/test machine) I don't know the details of it but Apple just recently upgraded the mac mini and it is supposed to b... read more 06/29/2009 (9:40 am)
Splash screen loads... then dies Bump! I'm getting the same errors. Did you find a solution? [Edit] Solution found: trolling ge... read more 06/08/2009 (11:36 pm)
Doubt of animation, Camera and texture I think he is saying he made the node for the camera on the model but he doesn't know how to set the... read more 12/01/2006 (12:13 pm)
T2D in TGE; works for me Ooooo... that sounds much smarter than what I did; I renamed the function and did a find an repl... read more 11/20/2006 (4:20 pm)
T2D in TGE; works for me [quote]I could not find guiDormCtrl.* Is that still in TGB, or has it been removed?[/quote] I'm f... read more 11/09/2006 (7:49 pm)
Documentation Emails and the support feature are good private alternatives to a forum posts.... read more 11/06/2006 (4:47 pm)
We're starting a Faq:) Wow... i didn't even know real time networking was being considered for TGB... sweet. As far as F... read more 10/23/2006 (5:12 pm)
We're starting a Faq:) @Michael \"Evic\" Wales Actually TGB comes packed with some good documentation... Open your TGB f... read more 10/20/2006 (9:14 pm)
T2D in TGE; works for me Sorry for the minor hijack... kinda branching off. yeah, I used Ikaruga as an example because it ... read more 10/20/2006 (4:35 pm)
T2D in TGE; works for me Going beyond using tgb as an HUD. Do you think it would be possible to do something like the followi... read more 10/20/2006 (11:48 am)
Half-Life 2 type Physics for Torque? [quote]For the time being all I can say is there are some exciting things happening at Garage Games.... read more 10/19/2006 (4:40 pm)
TGE 1.5 and Lighting Kit So the tlk resources should integrate just fine in 1.5?... read more 10/18/2006 (7:11 pm)
TGE 1.5 and Lighting Kit Im assuming that when the integrated it they changed it a bit (possibly quite a bit)... so im assumi... read more 10/18/2006 (7:04 pm)
Physics for a pinball game Rigid exists in the engine just not in the game builder gui. You can give it a value of rigid in the... read more 10/17/2006 (4:30 pm)
Noobe Question: Can you create an isometric style game in TGB? Here is a link to the guys most recent blog entry that is working on an iso pack [url]http://www.... read more 10/12/2006 (9:56 am)
Ideas for TGE 1.5 taglines Actually Rex inadvertently supplied a great one... "Torque: Because Time is Money"... read more 10/11/2006 (2:40 pm)
Ideas for TGE 1.5 taglines "Innovation Starts Here"... read more 10/11/2006 (12:36 pm)
3DS: Rendering alpha bkg w/ shadows? Yes, there is. I did it years ago when i was messing around with 3dsmax. You may want to check 3dsma... read more 10/05/2006 (10:58 am)
Help with Code If that was copied and pasted than your problem is that you have Parnet instead of Parent should ... read more 09/21/2006 (11:50 am)
Slopes in Platformer You can always check *your_game"/managed/brushes.cs to make sure that the coordinates of your c... read more 09/21/2006 (11:16 am)
Slopes in Platformer [image]http://i13.photobucket.com/albums/a252/seafrench/collisionRamps.gif[/image] Load in your b... read more 09/21/2006 (10:58 am)
Advanced Camera Modifications Would it be sloppy to mulitiply the offset by -1 everytime he switches direction... it seemed hackis... read more 09/20/2006 (10:36 am)
Advanced Camera Modifications I have the camera offset on the x axis 30 units from the player (straight out from the players right... read more 09/20/2006 (10:13 am)
Advanced Camera Modifications Here is an image of what i am talking about: [image]http://lh4.google.com/chrisfrenchphotos/RRAwu... read more 09/19/2006 (11:05 am)
Advanced Camera Modifications Please let me know if anything is unclear or perhaps I need to rethink my questions(are they too bro... read more 09/18/2006 (10:14 am)
Advanced Camera Modifications I guess what im looking for is a better understanding of the following variables and their uses. ... read more 09/17/2006 (4:24 pm)
Is network/internet multiplayer a must have? This might interest you. To make use of it however, you need to have TGE. I haven't actaully looked ... read more 09/06/2006 (3:21 pm)
New Computer System Questions ? [url=http://store.apple.com/1-800-MY-APPLE/WebObjects/AppleStore.woa/wo/0.RSLID?mco=2CB5E8C0&nclm=Ma... read more 09/06/2006 (12:12 pm)
Are there any free 3D Modeling Programs for Mac besides Blender? I would encourage you to keep at blender. Nothing compares at the price. I actually perfer it now. ... read more 06/15/2006 (3:04 pm)
Can I do 2D space game with TGE You may want to look into TGB, the 2d game builder from Garage Games. It can use 3d models, and coll... read more 06/14/2006 (9:40 am)
TGB 1.1's supposed to come out tomorrow. Wouldnt everyone here.... already have it?... read more 06/07/2006 (9:51 am)
Where is the TorqueScript Language Reference?. The Reference Documenation (PDF) in TGB is beautiful. This may have been easier to create given that... read more 04/24/2006 (2:01 pm)
Sex, Violence, and Representation in Games I would have to say that the way women are displayed in video games is widely accepted by female gam... read more 04/20/2006 (10:49 am)
What draws you in? Honestly I would not buy a game based on my first impression. Usually graphics spark my interest ... read more 04/07/2006 (1:35 pm)
Removed You really don't need to keep it public Names I know from this post: David Blake, Badguy, Stephe... read more 04/03/2006 (4:07 pm)
Unhide the hidden fee They could say "oh... i see what happened there... here... give us the $99 and here is your game eng... read more 03/28/2006 (11:50 am)
Make Your Game Twice as Fast with Polyphasic (Uberman) Sleep If it goes well for you, I might give it a try. I'll make sure and schedule some vacation to ensure ... read more 03/27/2006 (3:55 pm)
Unhide the hidden fee I still think it best to contact garage games via email so you dont have to go to the trouble of goi... read more 03/27/2006 (1:18 pm)
Unhide the hidden fee Im guessing they are proccessing cards the same way gas stations do. Kinda like pinging a card to ma... read more 03/27/2006 (11:39 am)
Unhide the hidden fee Have you tried emailing or calling them to explain the situation. Im sure you be able to sort this o... read more 03/27/2006 (11:31 am)
New books from Garage Games @Hokuto oops never mind ... didnt notice the "uk" lol... read more 03/23/2006 (11:15 am)
New books from Garage Games @Hokuto You can purchase it from the publisher... mine has already shipped and i ordered it 2 day... read more 03/23/2006 (11:13 am)
Biggest problem I have with T2D Wow... somebody actually came up with a solution to that problem. That's awsome.... read more 03/22/2006 (10:47 am)
Metroid Spider Ball functionality Another thing you will have to think about is the constant velocity directional controls (if on a jo... read more 02/27/2006 (2:46 pm)
Metroid Spider Ball functionality [url=http://www.garagegames.com/mg/forums/result.thread.php?qt=40173]about physics[/url] was read... read more 02/27/2006 (10:01 am)
Metroid Spider Ball functionality I would say you could switch the gravitational force on the object to point in the direction of the ... read more 02/24/2006 (2:23 pm)
MacTel Crash They are more powerful and run cooler... read more 02/17/2006 (2:25 pm)
Why 'S32' instead of 'int', etc? With my marginal programming experience i would say that, S32 are used if you need to be able to sto... read more 02/16/2006 (12:19 pm)
C4 engine vs Torque I thought they renamed it "Duke Nukem Never"... j/k... read more 02/16/2006 (12:10 pm)
Starting Engine The following is a link to a book that anyone starting with torque should purchase. It is basically ... read more 01/25/2006 (11:13 am)
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