Game Development Community

USC - IMD student 2's Forum Posts

Thread Post Date Posted
design and camera resolution grrr. Don't know why this isn't in the private forums....hope it doesn't matter as I won't cross-pos... read more 02/12/2009 (11:09 am)
design and camera resolution I'm a jerk for saying it, but how can any TGB developer not have this issue? Nikos, your second o... read more 02/12/2009 (11:02 am)
powers of 2 So if we turn 'filter pad' on, should we make our image file 126x126 rather than 128x128? What size ... read more 02/05/2009 (10:02 am)
Can't Access The TDN...? I'm sure it'll be back up soon, but I sure hope all the links are the same after this site update. ... read more 01/14/2009 (12:21 pm)
Understanding video memory Sure. I want to avoid loading everything at game start, and like you said, to avoid using up the ra... read more 11/21/2008 (3:31 pm)
Understanding video memory I did that for my last game ([url]http://www.meanwhilegame.com[/url]) and you're absolutely right...... read more 11/21/2008 (10:17 am)
Understanding video memory I ask the above simple questions as a warm-up to my bigger questions. I've read in the offline docu... read more 11/20/2008 (5:51 pm)
Mac Ide I understand. Writing software for 5% of the market is not often worth the investment. My surprise... read more 11/18/2008 (3:13 pm)
Mac Ide So I found it. Textmate: http://macromates.com And don't forget to install this bundle: ht... read more 11/18/2008 (9:24 am)
Issues with scheduling That did make sense. Thanks. I did like you suggested (my next step was going to be canceling the... read more 06/12/2008 (3:32 pm)
OS Error - Mac OSX I was able to build and successfully run the game so it seems that it is a problem with the filepath... read more 03/31/2008 (7:07 pm)
OS Error - Mac OSX There does not appear to be any problems with the path and The problem is not specific for an... read more 03/26/2008 (4:26 pm)
Rotating Mounted Objects (not the mount) Everyone who checks this post but doesn't know the answer . . . now I'm in a position to help you. T... read more 02/18/2008 (6:33 pm)
Problems Using Multiple GUIs Oic, that might be it then. the first time I call sceneWindow2D.loadLevel is from the original star... read more 01/08/2008 (6:11 pm)
Problems Using Multiple GUIs This is how i set everything up in game.cs... // Set The GUI. Canvas.setContent(mainScreen... read more 01/08/2008 (12:07 am)
Multiline text edit ala notepad in GUI Grauer, I was wondering how you were displaying the text edited. I'm a student over at the Unive... read more 11/19/2007 (12:46 pm)
TGB Incorrectly Referencing Sounds I'm positive its not a typical spelling error. it's very odd. i use identical code for all the aud... read more 06/21/2007 (2:22 pm)
TGB Incorrectly Referencing Sounds I tried that, it didn't fix the problem. i wonder if it might have something to do with the sound f... read more 06/21/2007 (6:50 am)
Reference to scenegraph Yes i did, thanks... read more 07/30/2006 (7:46 pm)
Mounting camera outside of sprite Btw, i fixed the problem, by mounting an invisible non-rotating sprite to the main sprite, and mount... read more 07/30/2006 (7:45 pm)
Mounting camera outside of sprite Lol, yeah, subtle. oddly enough, it seems like whatever i did, i am getting an alternate pivot poin... read more 07/28/2006 (8:37 pm)
Mounting camera outside of sprite I guess i didn't explain my problem very well. i can get the camera to mount to the sprite and offs... read more 07/28/2006 (5:21 pm)
Reference to scenegraph Yes, i got Torque2D from my school. i'm a student in the USC Interactive Media division, which teac... read more 07/24/2006 (8:40 pm)
Animated Scrolling Sprites Is it possible to scroll an animated sprite through script??... read more 07/19/2006 (12:49 pm)
Audio script (solved, commands included) How does one put 2 different audio tracks in 2 different channels, so that we change the volume of e... read more 04/18/2006 (1:34 pm)
Unknown Command Warning I tried the dump, the %obj.moveTo was not listed. I'm guessing that's b/c i'm using the deprecated ... read more 03/13/2006 (7:10 am)
Spotlight Masking What if i want to have multiple spotlights moving independantly?... read more 02/03/2006 (11:26 pm)