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Richard Preziosi's Forum Posts

Thread Post Date Posted
MMO Environmental Art I can answer that for Paul. We are self funded so we have to make sure we get the best bang for our ... read more 03/05/2012 (5:29 pm)
Particle Effects We will try a few other things, but the issue goes back to its more than JUST the AFX kit. If you us... read more 02/27/2012 (9:06 am)
Particle Effects We tested the stock AFX kit and put a zone with NO portals in the mission file. we shot a "ball... read more 02/24/2012 (6:20 pm)
Particle Effects I believe that we tested zoning and occlusion volume and neither worked, but I will retest when i ge... read more 02/24/2012 (8:36 am)
Looking To Team Up ( 6 Members Ready To Go ) Paul may be interested in contacting you. I'll inform him of this post.... read more 02/04/2012 (9:35 pm)
problem binding a key for inv, help?Edit:: self resolved what is the code for toggleInvGui, inventory and invGui?... read more 11/30/2011 (12:53 pm)
T3D 1.2 FPS Demo Issues Yeah I will dig a bit deeper into the advertisement window issue when I get home, it happened all 5 ... read more 11/17/2011 (5:52 am)
T3D 1.1 Final -- DIF Interior Zoning Problems - LOGGED (THREED-1969) @scott ty much~!... read more 10/20/2011 (4:49 pm)
Selecting self and other objects I will try those changes tonite. thank you for your prompt response. Edit: works perfectly. T... read more 09/16/2011 (6:02 am)
Wheeled and Flying Vehicles well, I found a partial answer. in afxPlayer.cs, PlayerDataAFX::onCollision it checks SPECIFIC... read more 09/14/2011 (1:15 pm)
AFX 2 for T3D 1.1 Final - Released What is the status on a non-Quick Release? Is the only issue the .dif interiors? Which isn't really ... read more 08/17/2011 (12:10 pm)
C# 3D model viewer nt... read more 08/09/2011 (4:15 pm)
GuiTextEditCtrl [code]function someControl::onGainFirstResponder() { echo("yep, this works just fine."... read more 06/25/2011 (6:48 pm)
Sidescrolling Platform Game Help Please... Yeah I did not like the sharp turns either, I'll look into it later, I was kind of enjoying playing ... read more 06/23/2011 (11:59 am)
Sidescrolling Platform Game Help Please... This should get you what I hope you are looking for. If I misunderstood please let me know. You were... read more 06/22/2011 (5:56 pm)
Sidescrolling Platform Game Help Please... David, I would be glad to help, but am not sure that I fully understand what you are trying to do. ... read more 06/22/2011 (5:27 am)
2 people working together to make a game using torque script, but one cannot buy it? And I am sure that for the most part, people know it is not their money they are stealing when they ... read more 06/21/2011 (12:59 pm)
2 people working together to make a game using torque script, but one cannot buy it? Oh I agree with you Jeff, just from a legal view though, no definition is just as bad as having said... read more 06/21/2011 (7:27 am)
2 people working together to make a game using torque script, but one cannot buy it? [quote]How much does a Non-Game license?[/quote] How much does the spell check? ;) I think tha... read more 06/21/2011 (4:46 am)
2 people working together to make a game using torque script, but one cannot buy it? Those editors are available in the demos as well as the ability to edit scripts. If there is a re... read more 06/18/2011 (9:33 am)
Odd change in GUI behavior in 1.1 That is exactly why I released this resource, I was having troubles with that, most were solved with... read more 06/18/2011 (8:03 am)
How can indy game makers connect Kyrah, send me an e-mail if you would please, we have a project we would like to see if you are inte... read more 05/27/2011 (10:08 am)
T3D 1.1 Preview - Only 1 SimObjectTypes bit left - RESOLVED (THREED-1581) [quote]Changing it to work any differently means everyone currently with a project underway needs to... read more 04/22/2011 (10:36 pm)
T3D 1.1 Beta 3 - Lag when modifying the edge of a terrain with multiple terrains on the same map - RESOLVED nt... read more 04/20/2011 (4:47 pm)
[CLOSED] Wildly varying performance (T3D) Next time it does it, replace your prefs.cs with a vanilla install prefs.cs. I do the same thing,... read more 03/27/2011 (12:18 pm)
keeping numlock in an "on" state I think its a poor decision for the menu key to be disabled on my remote during dvd previews, but li... read more 03/27/2011 (6:29 am)
T3D 1.1 Beta 3 - Slow Performance with different OpenAL versions - LOGGED I've seen problems with the sound bug and the prefs file gets corrupt all by itself sometimes, this ... read more 03/25/2011 (6:38 pm)
Torque 3D Status - 9/11/2010 Just so everyone is on the same page here, cause this might be where things are getting mixed up. ... read more 03/20/2011 (3:52 pm)
Health Hud You're not far off, you could take a look at how %pane is used, won't be much different way, but loo... read more 02/24/2011 (9:37 am)
Best way to package a game for internet e-distribution? Where did you get the info on downloads being abandoned? I read something similar, but it had more t... read more 02/23/2011 (6:04 pm)
Mask an Image with another image Yeah it is for a gui. I thought of that and unfortunately it just will not work, for one simple reas... read more 02/20/2011 (12:22 pm)
Foot Sounds Not Working? Is this the stock Gideon model that you are using?... read more 02/19/2011 (8:29 am)
I am looking for a game devellopment management tool that is not overlord. Was going to try that out Mike, but honestly couldn't get it to install. As compared to any other I'... read more 02/18/2011 (12:58 pm)
Messiah Studio for $10 Well, it reached the goal, and apparently you still have until 12:00 am 2/15/11 to order at that spe... read more 02/15/2011 (5:01 am)
Price change after limited time is up? Nah, that was an Instant Action thing. As you know they're under new ownership, and that owner actua... read more 02/15/2011 (5:00 am)
3D/2D Artist Looking for Work Your web page address goes to nowhere.... read more 02/13/2011 (7:16 am)
Messiah Studio for $10 What seems shoddy about it BigDaz? I read a lot of other forums where people were "showing off&... read more 02/12/2011 (6:05 pm)
Messiah Studio for $10 Have no need for it any time soon, but figured I might one day and snagged the pro, it looks to be a... read more 02/12/2011 (8:33 am)
T3D 1.1 Beta 3 - renderSizableBitmapBordersFilled()+renderBorder() bug + fix - RESOLVED Second part. [code] // Begin drawing sides and top stretched borders //start with t... read more 02/11/2011 (9:32 am)
T3D 1.1 Beta 3 - renderSizableBitmapBordersFilled()+renderBorder() bug + fix - RESOLVED Sadly I have to break this up, here is the first half. [code]// Render out the sizable bitmap bo... read more 02/11/2011 (9:31 am)
T3D 1.1 Beta 3 - renderSizableBitmapBordersFilled()+renderBorder() bug + fix - RESOLVED Nice Fix, I think your format for showing the fix may be a little confusing to some newcomers, as I ... read more 02/11/2011 (9:29 am)
Question about onMouseLeave and onMouseEnter Yeah I'm starting to realize how bad of an idea this was with such a dated codebase. However this fu... read more 02/10/2011 (4:03 am)
Question about onMouseLeave and onMouseEnter The word limit is too much, would have to split it 3 times. It is a vanilla t3d mainMenuGui.gui past... read more 02/10/2011 (2:52 am)
Question about onMouseLeave and onMouseEnter This may be a dumb question, but did you put anything in the window? If the window is empty it will ... read more 02/10/2011 (2:46 am)
Question about onMouseLeave and onMouseEnter Yes, they get called if I move at a slow enough speed, or if the window is empty. However if you mov... read more 02/09/2011 (6:09 pm)
Question about onMouseLeave and onMouseEnter I\'m using guiWindowCtrls mostly, had to expose the current mouse controls to it, so if there is som... read more 02/09/2011 (5:34 pm)
Question about onMouseLeave and onMouseEnter Anyone have any insight on another callback to hook my functions to. As knowing if i am inside of a ... read more 02/09/2011 (12:53 pm)
T3D 1.1 Beta 3 - River surface and groundCover objects render black - RESOLVED .... read more 02/09/2011 (10:26 am)
findHitControls doesn't work - RESOLVED I couldn't get it to work properly either. There is a modal flag you need to make sure is set in the... read more 02/09/2011 (7:47 am)
Shadow weirdness It was a shader, I thought I had replaced them with vanilla install shaders, but it seems that I was... read more 01/31/2011 (6:08 pm)
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