Game Development Community

Shane09's Forum Posts

Thread Post Date Posted
Question about posting videos of my game on youtube for getting help Maybe they detected violation of copyright? Or did you try uploading your video in MPEG format? MPEG... read more 01/20/2009 (3:57 pm)
Torque Game Builder learning through to iTorque development If you get a Mac, be sure to purchase "VmWare Fusion" & a copy of Windows Vista/XP/you... read more 01/19/2009 (4:17 pm)
How to post your game on browser, help a fellow college student I think you might have to have the user download a certain application to be able to run the game. H... read more 01/19/2009 (3:47 pm)
Torque Game Builder learning through to iTorque development A 1:When you purchase Torque, it is stored on your account and has a download link. This is so if yo... read more 01/19/2009 (3:44 pm)
How to put video before the mission? Mike's script looks very well. I don't think TGEA has a Theora Video option though.... read more 01/19/2009 (9:35 am)
Mad as Heeeeeeeee%^&^$#@#$%^ Yes, I'm pretty sure its like around 145.00 to upgrade from TGE 1.5 to TGEA. Or what is cheaper is t... read more 01/18/2009 (7:13 am)
C# vs. C++ for Game Programming If your going to learn game programming, do NOT use c or c++. There is so many errors, and you will ... read more 01/13/2009 (3:10 pm)
Possible to make in-game movies? :0 Well it should still work with TGE, if you are using that. Sorry, I don't own TGEA so I don't ... read more 01/12/2009 (9:20 am)
Beginner Tutorial Yes, follow Brian's help. But once you finish the tutorials, you may know a bit more about Torque th... read more 01/12/2009 (8:03 am)
Possible to make in-game movies? What engine do you own? Go to [url=http://tdn.garagegames.com/wiki/GUI/Video] Here[/url] to find out... read more 01/12/2009 (7:54 am)
Weirdo Productions - Composers Great job on most of the music. I still think you should add some suspense tracks, too. I would love... read more 01/12/2009 (6:32 am)
Torque Books? Really, as an owner of a copy of The Game Programmer's Guide to Torque, I would suggest you that boo... read more 12/23/2008 (12:42 pm)
How to get the Buggy into 'Shapes', not 'Static Shapes'? The Torque Buggy. I copied it from 'starter.racing'.... read more 10/25/2008 (8:02 am)
How to get the Buggy into 'Shapes', not 'Static Shapes'? @ Mike I have not posted in a long time, do to sports an school. I finally got the chance to get ba... read more 10/25/2008 (7:01 am)
How to get the Buggy into 'Shapes', not 'Static Shapes'? @ Mike What do you mean by 'car.cs' executed and working? I put the 'car.cs' and 'car.cs.dso' into ... read more 10/19/2008 (10:22 am)
Custom Programming Language I like the first one. It looks more easy. And less typing, too. :)... read more 10/19/2008 (9:05 am)
How to get the Buggy into 'Shapes', not 'Static Shapes'? @ Mike Those resources about mounting in a vehicle need to be fixed. I can't find tons of files tha... read more 10/18/2008 (10:30 pm)
Placable Items That would probably require the FTS Starter Kit. I am not sure though. Also, you would have to edit ... read more 10/18/2008 (10:01 pm)
How to get the Buggy into 'Shapes', not 'Static Shapes'? @ Mike It only appears in 'Static Shape', even though I placed it in Data>Shapes. How do I change t... read more 10/18/2008 (6:46 pm)
How to get the Buggy into 'Shapes', not 'Static Shapes'? I just edited my post right before you posted yours, so this is kind of a reminder. hehe :)... read more 10/18/2008 (4:57 pm)
How to get the Buggy into 'Shapes', not 'Static Shapes'? Ok, thank you very much. I guess I am going to use 'tutorial.base' as my main project folder. I migh... read more 10/18/2008 (4:24 pm)
How to get the Buggy into 'Shapes', not 'Static Shapes'? @ Mike Ok, thank you :))))))))))))))))))))))) This helps me ALOT. I'm looking forward to the mount... read more 10/18/2008 (4:05 pm)
How to get the Buggy into 'Shapes', not 'Static Shapes'? Would I just add a Buggy to the world and then add a command -that mounts the Orc in the Buggy and a... read more 10/18/2008 (3:29 pm)
How to get the Buggy into 'Shapes', not 'Static Shapes'? @ Mike Sorry, I don't want to download files like that as they could have a copyright thing in them... read more 10/18/2008 (2:06 pm)
Is 'tutorial.base' the folder to use for your project? Ok thank you. I guess that pretty much clears it up.... read more 10/18/2008 (9:34 am)
Are people allowed to legally use the Torque Starter Kit items? Wait. One question. Am I allowed to use the Orc as the main character for my game? Yes, I know that ... read more 10/18/2008 (9:23 am)
Slow the Game with tgea In my opinion, and maybe other peoples, too, Windows are best for playing games. Macs are best for w... read more 10/18/2008 (7:21 am)
Add aiplayer in tgea. Http://tdn.garagegames.com/wiki/Torque/Script/Tutorials/Using_Basic_AI_Commands A quick beginner ... read more 10/18/2008 (7:19 am)
Having multiple missions in Torque? @ Mike Thank you very much. I also just figured out how Rockstar Games set up the missions of Grand... read more 10/15/2008 (4:18 pm)
Source code of games You could. But I am assuming they would not give it out for free just to you. If they were to give i... read more 10/15/2008 (5:48 am)
How Much $$ does Micorsoft want? You have to sign a contract with them. It's probably in the thousands of dollars range.... read more 10/14/2008 (3:45 pm)
Having multiple missions in Torque? @ Mike [code] function onMissionEnded() { // Called by endMission(), right before the mission is... read more 10/14/2008 (4:54 am)
Are Indy games profitable?... Any indie game can be popular. It just has to be fun, worth the price, and "get out their". By get o... read more 10/12/2008 (1:52 pm)
Are people allowed to legally use the Torque Starter Kit items? Ok thanks. That pretty much answers it. Especially since a GarageGames employee answered it :) Thi... read more 10/12/2008 (11:32 am)
I Need Podcast This question might get better answers - and more answers - on this [url=answers.yahoo.com]site[/url... read more 10/08/2008 (6:43 pm)
Character select menu I believe you would have to do that on a GUI screen. Or when in world editor, just press the GUI edi... read more 10/07/2008 (6:58 pm)
Torque Game Engine tutorials? Ahh, thanks. This sounds helpful. I'll check it out in a little bit after I finish something.... read more 10/07/2008 (5:07 pm)
Torque Game Engine tutorials? I have no 'startgui.cs' in my 'scripts' folder. I also have no 'init.cs' in my 'client' folder. I am... read more 10/07/2008 (4:41 pm)
Torque Game Engine tutorials? I have no 'scripts' folder in my 'tutorial.base' folder after I go to 'client'. After I open 'client... read more 10/07/2008 (3:38 pm)
Torque Game Engine tutorials? @ Michael I contacted A K Peters publishing Ltd. and according to a GPGT FAQ from Hall of Words, I ... read more 10/07/2008 (2:06 pm)
Torque Game Engine tutorials? @ Michael Well really, I don't know where to start. I have my game project folder set up. I also co... read more 10/07/2008 (12:32 pm)
Torque Game Engine tutorials? @ Michael Yes, I have. But I can't seem to find anything on what I am looking for.... read more 10/07/2008 (12:11 pm)
Some questions and concerns regarding TGEA? Will GarageGames let you create your own splashscreen? If they would, that would be pretty sweet.... read more 10/07/2008 (10:47 am)
Experienced Composer Available (for Hire) Wow! You have some very nice recordings. Too bad I have no money to pay you with :(... read more 10/07/2008 (10:10 am)
Where to post my game? You could make your own website.... read more 10/04/2008 (3:47 pm)
Free Animated or Non-Animated objects? @ Edward I must be soo dumb. I never thought of using the stuff from the starter kits that come wit... read more 10/04/2008 (2:44 pm)
How to start? It sounds like your are trying to make a game out of your capabilities. I personally think you shoul... read more 10/04/2008 (11:11 am)
Some questions and concerns regarding TGEA? Well actually it could be in equivalent in time with Torque. 1) You have to wait for GarageGames to ... read more 10/03/2008 (5:40 pm)
Some questions and concerns regarding TGEA? Actually, I was thinking more of creating a engine.... read more 10/03/2008 (3:44 pm)
Some questions and concerns regarding TGEA? @Jaimi Well, I don't like putting the "GarageGames" logo on all my games. No offense to you guys,... read more 10/03/2008 (3:09 pm)