Shane09's Forum Posts
| Thread | Post | Date Posted |
|---|---|---|
| Simple rotation into the Torque Game Engine? | Ahh thanks. About the destination, when I copied the code, I must have forgot some changes. EDIT:... read more | 02/16/2009 (8:21 am) |
| Making an Enemy AI Chase the Player | Hmm. Take a look in your 'game.cs' & your 'init.cs'. I think one of those you must execute your ... read more | 02/16/2009 (8:19 am) |
| Splash screens are a pain... :( | I'll see if I can switch over. But, 'starter.fps' is only set up to enable 1 splash screen. How woul... read more | 02/16/2009 (7:57 am) |
| Simple rotation into the Torque Game Engine? | Hmm, I made sure I executed my 'coin.cs' in 'game.cs'. Now, here is my updated 'coin.cs' script: [c... read more | 02/16/2009 (7:49 am) |
| Simple rotation into the Torque Game Engine? | Oh, ok. I never knew this. I always thought I had to make a animation to achieve this affect. Thanks... read more | 02/16/2009 (6:48 am) |
| Online Game Hosting Solutions | [url=http://www.garagegames.com/community/forums/viewthread/84535]Click Here.[/url]... read more | 02/16/2009 (6:42 am) |
| Splash screens are a pain... :( | I do have that. [code] // Copy saved script prefs into C++ code. setShadowDetailLevel( $pref::... read more | 02/16/2009 (6:37 am) |
| Taxes dollars and Torque 3d | I found it on Google Images. I couldn't resist.... read more | 02/15/2009 (10:17 pm) |
| How do I determine the dimensions of a .jpg file that I want to display | Are you saying you do not know the pixel width of your '.jpg' file? Load the image in GIMP and it wi... read more | 02/15/2009 (9:54 pm) |
| Taxes dollars and Torque 3d | [image align=center hspace=10 vspace=5 border=0]http://www.kevininscoe.com/pub/lol.jpg[/image]... read more | 02/15/2009 (9:17 pm) |
| Making an Enemy AI Chase the Player | Hmm. I remember seeing something somewhat similar to this. Click [url=http://tdn.garagegames.com/wik... read more | 02/15/2009 (7:58 pm) |
| Simple rotation into the Torque Game Engine? | Yeah, I want it to be picked up. I know how to add it to an inventory, thanks to the 'GettingStarted... read more | 02/15/2009 (7:30 pm) |
| Blender exporter bug/issue? | Ok, sent :)... read more | 02/15/2009 (7:09 pm) |
| Simple rotation into the Torque Game Engine? | New issue I found. Please go to this link [url=http://www.garagegames.com/community/forums/viewthrea... read more | 02/15/2009 (6:18 pm) |
| Simple rotation into the Torque Game Engine? | Ok, I have a UV textured cylinder and a animated cube using only a empty shape, the cylinder, and ro... read more | 02/15/2009 (11:31 am) |
| How do I determine the dimensions of a .jpg file that I want to display | You can do this two ways. Size them in your graphics editor, or size them in the GUI editor.... read more | 02/15/2009 (7:59 am) |
| Constructor is not exporting... :( | Nevermind. I fixed the error. Here is what I did & what happened: I re-downloaded Torque Cons... read more | 02/15/2009 (6:46 am) |
| Mod Team .. looking to transition to TGEA .. should we seek psychiatric help instead? | T3D is not out, yet. However, it sounds possible.... read more | 02/14/2009 (10:11 pm) |
| Constructor is not exporting... :( | Should I just re-download constructor and not install the new patch? Installing the new patch involv... read more | 02/14/2009 (9:29 pm) |
| How to edit the mission area? | But with a VelocityMod=0, then the player can go through the Physical Zone. I'm trying to keep the p... read more | 02/14/2009 (6:46 pm) |
| How to edit the mission area? | I noticed you jump back when hitting the physical zone. Is it possible to make it so you don't jump ... read more | 02/14/2009 (3:59 pm) |
| Cant open my mission file | Ok, here is what you do. Go into 'starter.fps' & open up 'main.cs'. Don't get this 'main.cs' wit... read more | 02/14/2009 (3:50 pm) |
| Is forced camera movement possible in TGE 1.4.2? | I at least need a bird's eye or a low god view style camera attached to the player. Does anyone know... read more | 02/14/2009 (1:12 pm) |
| Please help me ( im a newb) | The graphics of the shapes depend on the textures you apply to them. For question 2, it depends on h... read more | 02/14/2009 (12:18 pm) |
| Please help me with fog | I'm not too sure, but you can set your fog distance & visible distance really high.... read more | 02/14/2009 (11:29 am) |
| Can Torque work with my C++ program? | I'm not sure. I think the creators of Minions of Mirth implemented Python into the Torque Game Engin... read more | 02/14/2009 (7:03 am) |
| Why buy Torque? | Ok, I can definately recommend Torque for a number of reasons. It is fairly easy to use, once you ge... read more | 02/13/2009 (9:25 pm) |
| MMOs on the Torque Game Engine? | Woah! I totally thought this forumn was "buried". Anyways, I am not really making a MMORPG... read more | 02/12/2009 (1:46 pm) |
| Sizing the terrain to your settings | Oh, ok. I just thought that there was a translation for it. Coordinates make sence, though. Well, I ... read more | 02/11/2009 (6:29 pm) |
| Sizing the terrain to your settings | I noticed this line of code: [code] new MissionArea(MissionArea) { canSaveDynamicFields =... read more | 02/11/2009 (3:32 pm) |
| GG's Master Server Usage | You have to buy your own server computers, your own storage room for them, your own anti-virus ware,... read more | 02/11/2009 (3:03 pm) |
| Different programming languages for games? | Hmm. TGB sounds, great, but at the moment, I am creating a 3d game using TGE. Thanks for the advice,... read more | 02/11/2009 (1:49 pm) |
| What exactly is Torque 3D? | I'm currently using TGE 1.4.2. If I wanted to port my game to TGEA or T3D, how long/complicated woul... read more | 02/09/2009 (5:34 pm) |
| How to edit the mission area? | Is it possible to do this without having to do a fresh build of the engine? Or would doing that be t... read more | 02/09/2009 (3:11 pm) |
| exporting multiple mesh objects in a single dts file | Yes, but you can not move each building seperatly. You could order the buildings in the alignment yo... read more | 02/08/2009 (7:32 pm) |
| How to edit the mission area? | Ok, thank you so very much. I can now begin working on my "islands". But say, I wanted... read more | 02/08/2009 (7:19 pm) |
| How to edit the mission area? | Do you know where I would add this script? What file? Would I add this in the '.mis' file? Sorry if ... read more | 02/08/2009 (5:54 pm) |
| How to edit the mission area? | So just make the mission area big enough for the island, but include triggers inside that area that ... read more | 02/08/2009 (3:53 pm) |
| What do I need? | There is one more thing. When you buy the iPhone, you have to sign an Apple Developer License.... read more | 02/08/2009 (12:54 pm) |
| What are some ways of creating roads/streets? | I use TGE 1.4.2. I don't have TGEA. I plan on porting to TGEA when my game is complete.... read more | 02/08/2009 (11:51 am) |
| Required Nodes & Armatures for a wheeledVehicle? | I am basically going to recreate a city. Full of civilians, enviromental scenery, buildings, and of ... read more | 02/07/2009 (1:56 pm) |
| Required Nodes & Armatures for a wheeledVehicle? | Also. This may be a little bit off topic, but... How much polygons should a vehicle be? I still am g... read more | 02/07/2009 (1:31 pm) |
| Required Nodes & Armatures for a wheeledVehicle? | Wow thank you so much! This was exactly what I was looking for. It covers everything from adding the... read more | 02/07/2009 (1:25 pm) |
| Need Input on content pack | Wow these are actually pretty good. And they have the "future" theme in them, which is som... read more | 02/07/2009 (1:20 pm) |
| Is it possible to do quiz game in TGE 1.5.2? | I'm not sure about random, but you could set it up so different actions will load a different quiz a... read more | 02/05/2009 (5:05 am) |
| Is it possible to do quiz game in TGE 1.5.2? | Yes, it certainly can be done. Do you mean a 3d game where it quizzes the player at the end of the l... read more | 02/03/2009 (7:09 pm) |
| can't save missions tgea 1.8 mac | This sounds like a technical issue with the computer. I have a Mac, too. Ctrl-Click the folder where... read more | 02/03/2009 (1:59 pm) |
| Creating wheelVehicle meshes... What a pain this can be. | I have my mesh. How do I add a collision mesh?... read more | 02/02/2009 (1:45 pm) |
| looking for documentation... and trying to understand the pipeline process. | Almost everything is compatible with Torque. I definately know Blender is, too.... read more | 02/02/2009 (1:44 pm) |
| How To Setup Player Footstep In 3D Max | You don't set up the foot step in a 3d modeler you do that in GIMP or Photoshop. You set up sounds i... read more | 02/02/2009 (4:50 am) |