AllynMcelrath's Forum Posts
| Thread | Post | Date Posted |
|---|---|---|
| Fish and swimming | Check out the nature pack... read more | 11/16/2006 (12:02 pm) |
| Terrain Texture Preview | ^^ That would be insanely help full, and i don't know why it dosn't already do this.... read more | 11/15/2006 (2:22 pm) |
| Questions in regards features of the game engine | TGEA does.... read more | 11/15/2006 (11:37 am) |
| All scrollers have white bands between cycles | Textures do not have to be square, they just have to be a power of 2. 64 x 256 is valid.... read more | 11/14/2006 (7:41 pm) |
| Doubt of animation, Camera and texture | I'm sorry, i would really like to help you. But i am not understanding your sentiences to well. P... read more | 11/14/2006 (1:17 pm) |
| All scrollers have white bands between cycles | Is there a simi-Transparent row of pixels in the image?... read more | 11/14/2006 (1:00 pm) |
| How do i change the icon of torque demo.exe | Make a .ico, and replace the one in the SDK, recompile. You need to recompile to associate the .i... read more | 11/14/2006 (11:20 am) |
| TGE 1.5 Terrain size | Yes, hight maps are still 256 x 256.... read more | 11/14/2006 (9:52 am) |
| TGE 1.5 Terrain size | I don't understand, i answered your question. The textures used are still 25 x 256, the compression ... read more | 11/13/2006 (9:27 am) |
| Enviroment | You can do it by script. and you can do anything with the source code.... read more | 11/13/2006 (9:14 am) |
| MMOKIT Licensing Thread | Allyn Mcelrath amcelrath AT Visi DOT Net Mrbloodworth... read more | 11/13/2006 (9:12 am) |
| Model not exporting | Great! No clue.... read more | 11/12/2006 (5:31 pm) |
| TGE 1.5 Terrain size | It will go down is you make the squaresize smaller. Its alot like DPI for images. But your basicly p... read more | 11/12/2006 (4:21 pm) |
| 1.5 Content Demo1 - fxShapeReplicator lockup | Any news on this?... read more | 11/12/2006 (9:50 am) |
| Easiest way to rotate an object? | Sketch up, no, not without dragging it threw other applications that do have an exporter.... read more | 11/12/2006 (9:48 am) |
| Tooltip framework ? | Just assign the profile to the tool tip section of most GUI controls...and enter text.... read more | 11/10/2006 (9:57 pm) |
| Model not exporting | What does your console spit out when you try to load?... read more | 11/10/2006 (9:56 pm) |
| Model not exporting | Sadly i'm a lightwave user, so i would not know if that was correct or not.... read more | 11/10/2006 (5:38 pm) |
| Textures show in Quark, but not in game | Textures can be any combination of 2. IE: 64 x 128, 128 x 512, 512 x 64.... read more | 11/10/2006 (10:49 am) |
| Model not exporting | Check your scale.... read more | 11/10/2006 (10:47 am) |
| GuiControl bug, "AP | Why isn't something like this fixed in the HEAD version and download version?... read more | 11/10/2006 (10:46 am) |
| Easiest way to rotate an object? | Blender is free.... read more | 11/10/2006 (10:43 am) |
| Neverwinter Nights 2 | [quote]I wish they would provde better tools for 3rd part object format conversions,as im not adept ... read more | 11/10/2006 (9:12 am) |
| Easiest way to rotate an object? | The in game editors are not modeling applications. In second life, they basically are. The Torque in... read more | 11/10/2006 (9:07 am) |
| Model not exporting | What do you mean "Dosnt show up in game"? Was the object created, but its not rendering? Is it... read more | 11/10/2006 (9:04 am) |
| 1.5 Content Demo1 - fxShapeReplicator lockup | Yes, but it does this on all other sizes BUT 8 (the old standard)... read more | 11/10/2006 (8:08 am) |
| 1.5 Content Demo1 - fxShapeReplicator lockup | [url=http://www.garagegames.com/mg/forums/result.thread.php?qt=53556\]MY findings on the issue. [/u... read more | 11/10/2006 (6:54 am) |
| Error Starting Torque | Check your task manager,... read more | 11/10/2006 (6:48 am) |
| Dts crashing within game | I wasn't aware the object you were testing wasn't a player.... read more | 11/09/2006 (5:22 pm) |
| 1.5 FXShapeReplicator **CRASH** Bug. | Just tested this, The demo that comes with the SDK also does this. I think it only affects square... read more | 11/09/2006 (5:02 pm) |
| Actionmap | Example please.... read more | 11/09/2006 (5:00 pm) |
| Drag-and-Drop? | AH!, that would explain it..not TGE does not. I wish it did. I didn't realize you were talking abo... read more | 11/09/2006 (10:11 am) |
| Drag-and-Drop? | Guidraganddropctrl ?... read more | 11/09/2006 (9:40 am) |
| Lil help with mmo idea | Yep. IFL, or scripted texture swaps.... read more | 11/08/2006 (6:05 pm) |
| Cartoon Fantasy Theme pack from ARTERIA | Very cool. The video, what is the codex?... read more | 11/08/2006 (6:04 pm) |
| Dts crashing within game | Yes, you must at the very lease, have a cam and eye nodes. http://fosters.realmwarsgame.com/tools... read more | 11/08/2006 (4:44 pm) |
| Open letter to all Asset Creators | Lol .... read more | 11/08/2006 (4:38 pm) |
| 1.5 questions I couldn't find answers for | "J. Kabus's water fix for the TGE waterblock system that enables it to work for terrains with smalle... read more | 11/08/2006 (4:36 pm) |
| New Editor Tree cannot select simgroup and move objects | I don't recall it ever working like that. Doesn't work like that in 1.4 or 1.5. So i don't know w... read more | 11/08/2006 (4:27 pm) |
| 3d Cube RPG/MMORPG Development | Lol, well not to be rude. But what do you have already?... read more | 11/08/2006 (4:21 pm) |
| Alpha channel, ye again | Http://tdn.garagegames.com/wiki/DTS/3dsmax/Advanced_Materials#Alpha_Opacity... read more | 11/08/2006 (4:20 pm) |
| Can someone repair a TDN page i broke ? | Yeah, almost need to be a web developer to use it. Its needs a nice WYSIWYG editor. If that was adde... read more | 11/08/2006 (4:14 pm) |
| 3d Cube RPG/MMORPG Development | Sounds cool, need any help?... read more | 11/08/2006 (4:12 pm) |
| Non-profit Moon Base game for kids | Sounds like fun. Need any help?... read more | 11/08/2006 (4:03 pm) |
| New Editor Tree cannot select simgroup and move objects | In 1.5? I'm not having issues.... read more | 11/08/2006 (3:55 pm) |
| Can someone repair a TDN page i broke ? | Ah, found it, post here the content you wanted to have added. I don't seem to have permissions t... read more | 11/08/2006 (12:17 pm) |
| Can someone repair a TDN page i broke ? | Link?... read more | 11/08/2006 (12:09 pm) |
| Photoshop Torque Images | Toy want Torque game builder. and yes, you can use images right out of photo shop.... read more | 11/08/2006 (10:50 am) |
| 1.5 Squaresize other than 8 And Painted textures. | This seems to be the case. I found this out last night. Does bring up a question however. Is ther... read more | 11/08/2006 (8:51 am) |
| Clearing the Pathed Camera Stack of Nodes | I haven't used the pathed camera, but if its path is built like other paths, cant you just query the... read more | 11/07/2006 (10:46 am) |